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Add the ability to make DrawableHitObjects non-interactive (for use in other contexts).
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@ -19,6 +19,10 @@ namespace osu.Game.Modes.Objects.Drawables
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{
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public event Action<DrawableHitObject, JudgementInfo> OnJudgement;
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public override bool HandleInput => Interactive;
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public bool Interactive = true;
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public Container<DrawableHitObject> ChildObjects;
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public JudgementInfo Judgement;
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