DrabWeb
|
482be9f451
|
Remove AvailableMods
|
2017-03-02 02:04:26 -04:00 |
|
DrabWeb
|
367d6d694c
|
Merge https://github.com/ppy/osu into mod-overlay
|
2017-03-02 01:44:18 -04:00 |
|
DrabWeb
|
1eee587c18
|
CreateModSections -> GetModsFor(PlayMode), fixed deselect not working in ModSelectOverlay, added MultiMod for multiple mods in one mod, fixed issues with SelectedColour in ModSection
|
2017-03-02 01:07:28 -04:00 |
|
DrabWeb
|
6c680825ed
|
ModSections in Ruleset, fixed toolbar play mode changed not firing
|
2017-03-01 22:05:52 -04:00 |
|
DrabWeb
|
bb12463ae4
|
Working on better way to handle mods
|
2017-03-01 20:57:33 -04:00 |
|
Dean Herbert
|
58ae9e888d
|
Basic partial replay support.
|
2017-03-01 22:04:20 +09:00 |
|
Andrey Zavadskiy
|
a6504e8f22
|
Triggering fix
|
2017-03-01 13:36:53 +03:00 |
|
Andrey Zavadskiy
|
cc92459ee1
|
KeyCounter visibility
|
2017-03-01 13:22:01 +03:00 |
|
DrabWeb
|
570c95cb98
|
Merge https://github.com/ppy/osu into mod-overlay
|
2017-02-28 02:22:59 -04:00 |
|
Dean Herbert
|
7c602a2af3
|
Update framework.
|
2017-02-27 15:55:57 +09:00 |
|
Thomas Müller
|
1585ae842a
|
Update framework
|
2017-02-26 11:22:58 +09:00 |
|
Thomas Müller
|
a5dfa7ab06
|
Remove unnecessary using statements
|
2017-02-23 21:38:10 +01:00 |
|
DrabWeb
|
64b0f85b89
|
Documented Mod class
|
2017-02-23 07:59:27 -04:00 |
|
DrabWeb
|
a67bfacb19
|
Made requested changes
|
2017-02-23 07:57:58 -04:00 |
|
DrabWeb
|
99f1f88c75
|
Merge https://github.com/ppy/osu into mod-overlay
|
2017-02-22 12:35:55 -04:00 |
|
DrabWeb
|
4821f323b8
|
Cleanup
|
2017-02-22 12:12:41 -04:00 |
|
DrabWeb
|
337a1004d3
|
Made mod disabling better
|
2017-02-22 11:34:22 -04:00 |
|
Thomas Müller
|
417f146386
|
Add difficulty calculation
Adds base classes for difficulty calculations, hooks them up with
carousel container, and adds a port of the osu difficulty calculator.
|
2017-02-19 17:41:51 +01:00 |
|
DrabWeb
|
d1af050355
|
Fixed typo, made mod select take focus when visible
|
2017-02-18 07:50:22 -04:00 |
|
DrabWeb
|
d82b67ee9b
|
Made Mod abstract, added KeyMod as a base for mania key count modes
|
2017-02-18 07:44:46 -04:00 |
|
DrabWeb
|
006fb5502d
|
ModSelect -> ModSelectOverlay, + WaveOverlayContainer, + ModButton selected colours, made song select OnExit not handle closing mod select
|
2017-02-18 07:28:22 -04:00 |
|
Dean Herbert
|
32ce8cf723
|
Audio class renames in line with framework changes.
|
2017-02-18 17:35:04 +09:00 |
|
DrabWeb
|
9fc3726925
|
ModSelector -> ModSelect, added mod descriptions, added per-mode mod selection, changed animations and made the wave mask properly
|
2017-02-16 18:32:27 -04:00 |
|
DrabWeb
|
0a58fc62db
|
Added mod selection overlay
|
2017-02-16 16:05:03 -04:00 |
|
Dean Herbert
|
ca6946c7a2
|
Update Health display design.
|
2017-02-16 22:44:21 +09:00 |
|
Dean Herbert
|
8bf3902cbd
|
Add the concept of nested DrawableHitObjects.
- Applies to Slider Ticks and start circle. repeat/endpoints still need addressing.
- Removed SliderTicksLayer abstraction for now.
|
2017-02-16 17:02:36 +09:00 |
|
Dean Herbert
|
2640c2ac43
|
Add tick sample.
|
2017-02-16 13:39:01 +09:00 |
|
Dean Herbert
|
7fbc5990d1
|
Add combo numbers.
|
2017-02-15 23:23:55 +09:00 |
|
Dean Herbert
|
580584a015
|
Don't use osu! mode parser for other game modes for now (convert still works).
|
2017-02-15 12:36:47 +09:00 |
|
Dean Herbert
|
8e9a5e9faa
|
Add the ability to make DrawableHitObjects non-interactive (for use in other contexts).
|
2017-02-15 01:23:20 +09:00 |
|
Dean Herbert
|
fc192906ea
|
Handle proxied approach layer better and add slider's approach circle (previously missing).
|
2017-02-15 01:23:19 +09:00 |
|
Damnae
|
77ee161be8
|
Add follow points.
|
2017-02-10 06:19:59 +01:00 |
|
Damnae
|
38b25a7df3
|
Add hit object stacking.
|
2017-02-09 07:28:40 +01:00 |
|
Dean Herbert
|
6b011a50d2
|
Naming standardisation and enforcing.
|
2017-02-07 16:20:36 +09:00 |
|
Dean Herbert
|
50bd80cb0c
|
Update and standardise license headers.
|
2017-02-07 14:27:41 +09:00 |
|
Dean Herbert
|
16a01abc4d
|
Merge remote-tracking branch 'upstream/master' into options-refactor
# Conflicts:
# osu.Game/Beatmaps/Drawables/BeatmapPanel.cs
# osu.Game/Graphics/UserInterface/BackButton.cs
# osu.Game/Screens/Play/KeyCounter.cs
|
2017-02-03 13:16:07 +09:00 |
|
Dean Herbert
|
7ce5fc08ee
|
Merge branch 'master' into skip-button
# Conflicts:
# osu.Game/Graphics/UserInterface/BackButton.cs
# osu.Game/Screens/Play/Player.cs
# osu.Game/osu.Game.csproj
|
2017-02-01 14:05:58 +09:00 |
|
Dean Herbert
|
6b66ecc131
|
Global shadows and more sane font size setting.
|
2017-01-31 18:53:52 +09:00 |
|
Dean Herbert
|
2ed5cf7c91
|
Hook up icons better.
|
2017-01-30 13:35:40 +09:00 |
|
Dean Herbert
|
e93f60396f
|
Add the ability for individual game modes to report statistics for display at song select.
|
2017-01-30 13:12:30 +09:00 |
|
Dean Herbert
|
3e7503e860
|
Make skip button work.
|
2017-01-27 21:57:22 +09:00 |
|
Dean Herbert
|
8987a09741
|
Merge pull request #293 from peppy/general-fixes
Fix some nullrefs when running visualtests with no maps loaded.
|
2017-01-27 16:12:46 +09:00 |
|
Dean Herbert
|
629605c6b4
|
Make HasFailed's set private.
|
2017-01-27 00:41:34 +09:00 |
|
Dean Herbert
|
4efedd942d
|
Use null propagation.
|
2017-01-27 00:41:34 +09:00 |
|
Dean Herbert
|
139cac5e57
|
Add fail dialog and flow.
|
2017-01-27 00:41:34 +09:00 |
|
Dean Herbert
|
c01863dfa2
|
Add min/max constraints to HealthDisplay.
|
2017-01-27 00:39:00 +09:00 |
|
Dean Herbert
|
cd149f04fc
|
Use bindable for HealthDisplay.
|
2017-01-27 00:38:21 +09:00 |
|
Dean Herbert
|
a2501cc81d
|
Fix TestCaseHitObjects not working at all due to state being set before load is complete.
|
2017-01-27 00:16:02 +09:00 |
|
Dean Herbert
|
162e183b36
|
Fix some nullrefs when running visualtests with no maps loaded.
|
2017-01-27 00:16:02 +09:00 |
|
Dean Herbert
|
3a27178bb1
|
Merge pull request #289 from UselessToucan/JudgementsCapacity
Specify ScoreProcessor.Judgements.Capacity
|
2017-01-23 21:40:00 +09:00 |
|
TocoToucan
|
badc8def9a
|
hitObjectsNumber -> hitObjectCount
|
2017-01-18 18:51:38 +03:00 |
|
Dean Herbert
|
cd8c9393f3
|
HP -> Health
|
2017-01-18 11:08:16 +08:00 |
|
TocoToucan
|
259c0964fd
|
Specify ScoreProcessor.Judgements.Capacity in order to avoid List<T> internal auto reallocations
|
2017-01-16 23:14:35 +03:00 |
|
Dean Herbert
|
a3770adbc5
|
Merge branch 'master' into hpdisplay
|
2017-01-16 11:23:54 +08:00 |
|
Drew DeVault
|
fa007e632d
|
Refactor colors to palette based design
|
2017-01-12 16:38:27 -05:00 |
|
Dean Herbert
|
1392cdfb9a
|
Hook up naively.
|
2017-01-10 18:35:27 +08:00 |
|
Dean Herbert
|
7eab50b989
|
Add basic HP display support.
|
2017-01-10 16:08:01 +08:00 |
|
Drew DeVault
|
70ecf48ca7
|
Add central color class
I didn't move _every_ color here, but most of them. The ones I left
behind are mostly just shades of gray.
Closes #126
|
2017-01-09 17:20:31 -05:00 |
|
Dean Herbert
|
cf8283582b
|
Don't update LifetimeStart on HitObject state change.
|
2016-12-15 22:58:23 +09:00 |
|
Dean Herbert
|
d8e40d4fb1
|
Add naive lifetime calculation for drawable HitObjects.
|
2016-12-15 22:58:22 +09:00 |
|
Dean Herbert
|
c420c55291
|
Merge branch 'master' into hit-samples
# Conflicts:
# osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
|
2016-12-13 17:57:24 +09:00 |
|
Thomas Müller
|
882d5edf7d
|
Fix dropped input outside of playfield.
|
2016-12-11 10:09:58 +01:00 |
|
Dean Herbert
|
f8395c4d3f
|
Fix slider ball not tracking when mouse hasn't been moved since slider appeared.
|
2016-12-08 21:07:20 +09:00 |
|
Dean Herbert
|
c53743ca7d
|
Fix unit test regression.
|
2016-12-08 20:00:24 +09:00 |
|
Dean Herbert
|
391767e01d
|
Add very basic hitsound support.
|
2016-12-08 19:54:22 +09:00 |
|
Dean Herbert
|
63da7e5ea4
|
Merge pull request #225 from peppy/hitobject-improvements
Slider & other hit object improvements.
|
2016-12-08 16:11:50 +09:00 |
|
Dean Herbert
|
87ad44b901
|
Fix HitObject test case not displaying properly.
|
2016-12-07 18:46:47 +09:00 |
|
Dean Herbert
|
ae72f91975
|
Reshuffle hit explosions to be on their own layer.
Style misses better.
|
2016-12-06 21:14:38 +09:00 |
|
Dean Herbert
|
f356640cb7
|
Add missing licence headers.
|
2016-12-06 19:07:15 +09:00 |
|
Dean Herbert
|
421dd19aaf
|
Move initial state updates to DrawableHitObject.
|
2016-12-06 18:35:08 +09:00 |
|
Thomas Müller
|
773d64cd5e
|
Update judgement after children have been updated.
|
2016-12-03 14:40:15 +01:00 |
|
Dean Herbert
|
1e037b3eaa
|
Merge remote-tracking branch 'refs/remotes/upstream/master' into fix-depth
|
2016-11-30 12:21:12 +09:00 |
|
Thomas Müller
|
b12b82fdd3
|
Fix depth values.
|
2016-11-29 20:50:12 +01:00 |
|
Dean Herbert
|
74e3a87f78
|
Add *very* basic ranking screen.
|
2016-11-29 23:59:56 +09:00 |
|
Dean Herbert
|
ca0bea7534
|
Rename MaximumCombo to HighestCombo.
|
2016-11-29 22:05:21 +09:00 |
|
Dean Herbert
|
d71b284642
|
Make ScoreProcessor abstract and avoid making AddJudgement virtual.
|
2016-11-29 22:02:37 +09:00 |
|
Dean Herbert
|
eb70ae788c
|
Store max combo in ScoreProcessor.
|
2016-11-29 21:57:53 +09:00 |
|
Dean Herbert
|
18d331f869
|
Add combo info to JudgementInfo.
|
2016-11-29 21:46:30 +09:00 |
|
Dean Herbert
|
f8c1f4dd58
|
Add basic slider judgement handling.
|
2016-11-29 21:40:24 +09:00 |
|
Dean Herbert
|
2947121e48
|
Hook up ScoreProcessor to Scoreoverlay etc.
|
2016-11-29 21:28:43 +09:00 |
|
Dean Herbert
|
9d2a69f1e2
|
Add concept of ScoreProcessor.
|
2016-11-29 20:30:16 +09:00 |
|
Dean Herbert
|
9871960112
|
Basic score flow.
|
2016-11-29 17:34:16 +09:00 |
|
Dean Herbert
|
187a8bbfa7
|
Don't store beatmap reference in hitobjects.
|
2016-11-28 18:45:50 +09:00 |
|
Dean Herbert
|
bf63be0602
|
Add better slider duration calculation using bpm and difficulty information.
|
2016-11-28 15:31:54 +09:00 |
|
Dean Herbert
|
396ca9fe91
|
Remove HitJudgementResolver; reimplement in DrawableHitObject.
|
2016-11-26 16:51:51 +09:00 |
|
Dean Herbert
|
f9f72f25a2
|
Add basic flow for hitobject judgement.
|
2016-11-25 16:26:50 +09:00 |
|
Dean Herbert
|
3dff72ac6c
|
Bypass masking checks for input on playfields.
|
2016-11-24 18:59:09 +09:00 |
|
Dean Herbert
|
3ac89216bd
|
Standardise some naming and make hitcircles feel better.
|
2016-11-19 19:07:57 +09:00 |
|
Dean Herbert
|
acb85d0140
|
Fix regressions in combo counters and tidy up naming of SpriteTexts.
|
2016-11-19 16:19:54 +09:00 |
|
Dean Herbert
|
1242ae3f2a
|
Add the concept of a HitJudgementResolver.
|
2016-11-19 16:19:26 +09:00 |
|
Dean Herbert
|
4db2a1e693
|
Split ApproachCircle out into its own class.
|
2016-11-18 17:47:47 +09:00 |
|
Dean Herbert
|
08bf7c6d39
|
Make abstract ruleset no play mode.
|
2016-11-15 01:06:53 +09:00 |
|
Dean Herbert
|
e01057df3d
|
Add thread safety somewhere it will never be required.
|
2016-11-14 23:13:47 +09:00 |
|
Dean Herbert
|
d3f810f72f
|
Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading).
|
2016-11-14 22:03:39 +09:00 |
|
Dean Herbert
|
0011d7f720
|
Simplify linq.
|
2016-11-14 20:24:44 +09:00 |
|
Dean Herbert
|
5dd4e31011
|
Move DrawableHitObject.
|
2016-11-14 19:49:29 +09:00 |
|
Dean Herbert
|
07fee61989
|
Use reflection to load Rulesets.
|
2016-11-14 19:20:27 +09:00 |
|
Dean Herbert
|
4590be552f
|
Move play modes to their own projects.
|
2016-11-14 18:54:24 +09:00 |
|
Dean Herbert
|
06f4f93918
|
Move play modes to Modes namespace.
|
2016-11-14 18:03:20 +09:00 |
|