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Commit Graph

2817 Commits

Author SHA1 Message Date
sh0ckR6
9a1db04920
Resolve GameplayClockContainer instead of Player 2021-09-20 10:28:58 -04:00
sh0ckR6
36a20ab0b3
Resolve failed test compilation 2021-09-20 10:26:07 -04:00
sh0ckR6
10fe2382b0
Address most issues 2021-09-20 10:07:42 -04:00
sh0ckR6
04715a5471
Add null-check when invoking OnSeek 2021-09-18 12:20:36 -04:00
sh0ckR6
f6e279baa1
Add xmldoc to HitErrorMeter.Clear
Explains how the method is called and what inheritors should do when implementing it.
2021-09-18 12:18:11 -04:00
sh0ckR6
12cc16c598
Remove unused property in SongProgress 2021-09-18 12:05:06 -04:00
sh0ckR6
b2b3108afa
Resolve addressed issues
+ Stopped using testing methods in non-testing classes
+ Resolve Player and add OnSeek event
+ Take bindings away from BarHitErrorMeter
+ Add support for ColourHitErrorMeter
2021-09-17 16:19:41 -04:00
Dean Herbert
5f27f1c099 Avoid accounting for the pause pitch adjust effect when "fixing" hardware offset adjustments
Bit of an unfortunate one. Because we are applying the pitch adjustment
to the lowest level (`Track`), it's hard to filter out in parent clock
calculations.

Tried a few solutions but this feels the best. Note that we can't just
undo the `pauseFreqAdjust` adjustment as it will div-by-zero.

Closes https://github.com/ppy/osu/issues/14773.
2021-09-17 15:43:38 +09:00
smoogipoo
f9d5abff8a Update with keybinding changes 2021-09-16 18:26:12 +09:00
Dean Herbert
fa693bb8a8 Move MusicController adjustment set to inside OsuScreen itself (and result nullable) 2021-09-16 16:08:09 +09:00
AbstractQbit
318f0941ca Move all the "inherit previous AllowTrackAdjustments" logic into OsuScreen 2021-09-15 21:25:39 +03:00
AbstractQbit
f0439ef50b Remove unnecessary AllowTrackAdjustments overrides, add true to SongSelect 2021-09-15 13:12:57 +03:00
AbstractQbit
b9193aae6d Make IOsuScreen.AllowTrackAdjustments nullable
Allows for inheriting value from the previous screen if undefined
2021-09-14 17:37:57 +03:00
AbstractQbit
3c75094f43 Move BarHitErrorMeter's icon reorintation to Update() 2021-09-13 19:41:55 +03:00
AbstractQbit
7267602b95 Fix icon orientation for horizontal bar hit error meter 2021-09-13 17:14:39 +03:00
sh0ckR6
bde092f816
Clear UR bar display on seek with mouse 2021-09-09 20:08:16 -04:00
sh0ckR6
bf0150bab4
Clear UR bar display on keyboard input 2021-09-09 16:21:51 -04:00
Dean Herbert
c25ab6835c Remove IJsonSerializable interface
Was pretty pointless and made it hard to use the custom serialisation
terms arbitrarily in tests.
2021-08-31 14:39:20 +09:00
Dean Herbert
f64efdc4a9 Merge branch 'update-extension-usages' into update-framework 2021-08-30 16:00:09 +09:00
Dan Balasescu
7be825f470
Merge pull request #14488 from frenzibyte/multi-spectator-player-leaving
Gray out and stop player instances who quit during multi-spectator sessions
2021-08-30 12:04:19 +09:00
Salman Ahmed
e374ef163d Update localisable formattable extensions usages inline with framework change 2021-08-29 15:00:28 +03:00
Salman Ahmed
378734a7f8 Separate solo spectator player and "exit on restart" logic to own class 2021-08-27 13:24:37 +03:00
Dean Herbert
e633b2716d Fix regression in outro skip handling logic 2021-08-26 13:58:45 +09:00
Dean Herbert
b1a261c902 Avoid using scheduled delegates at all for skip overload input handling 2021-08-26 12:25:37 +09:00
Dean Herbert
956e3c554b Avoid skip overlay attempting to show when it is already invalid 2021-08-26 12:25:37 +09:00
Bartłomiej Dach
e503182a8d
Merge branch 'master' into activity-on-multiplayer-screens 2021-08-24 18:50:55 +02:00
smoogipoo
16ddbcd208 Don't bind to RoomId where it's expected to be constant 2021-08-24 14:25:40 +09:00
smoogipoo
df170afbc4 Fix multiplayer crashing when entering gameplay 2021-08-24 13:22:06 +09:00
smoogipoo
956c1cc216 Merge branch 'master' into activity-on-multiplayer-screens 2021-08-24 12:33:34 +09:00
Nathan Alo
2877b43824 split multiplayer and playlist activity 2021-08-22 09:54:07 +08:00
Dan Balasescu
c95bf735fe
Merge branch 'master' into multiplayer-chat 2021-08-20 11:54:42 +09:00
Dean Herbert
9d2664cbb1 Merge branch 'master' into star-rating-display-v2 2021-08-18 17:22:33 +09:00
Dean Herbert
4a65888cfc
Merge branch 'master' into multiplayer-chat 2021-08-17 17:34:23 +09:00
Dean Herbert
6ee6a46894 Remove unnecessary public prefix in interface specification 2021-08-17 16:22:14 +09:00
Dean Herbert
0d283aa6a3 Expose LocalUserPlaying from Player 2021-08-17 16:16:49 +09:00
Dean Herbert
82eddeffef Add LocalUserPlayInfo interface to convey common information about player status 2021-08-17 16:15:47 +09:00
smoogipoo
f4b7ee5c7f Merge branch 'master' into hide-player-settings-overlay 2021-08-17 13:44:33 +09:00
smoogipoo
081524b6c8 Privatise setters 2021-08-17 13:44:21 +09:00
Dean Herbert
fc89f2bac4 Revert "Rename element in OsuSettings enum"
This reverts commit c2bbe17562.
2021-08-16 16:56:48 +09:00
Dean Herbert
8d45f86bd3 Rename variable to better reflect its purpose 2021-08-16 16:48:40 +09:00
Dean Herbert
ae8a1adae8 Allow seeking via Player.Seek even if disabled 2021-08-16 16:47:57 +09:00
Dean Herbert
838bcc51b2 Avoid new bindable requirement 2021-08-16 16:27:19 +09:00
Dean Herbert
81480ac4fc Use PlayerConfiguration to convey no-seek state 2021-08-16 16:16:02 +09:00
Salman Ahmed
554b09ac1b Fix SkinnableTargetsContainer blocked from processing scheduled tasks 2021-08-16 06:57:45 +03:00
Nathan Alo
cc3468b4ab apply suggestions
- make `UserActivity.InGame` and derive that to `InSoloGame` and `InMultiplayerGame`
- rename `SoloGame` to `InSoloGame`
- rename `MultiplayerGame` to `InMultiplayerGame`
2021-08-16 06:32:33 +08:00
Salman Ahmed
2ddf28346a PlayerSettingsGroups -> PlayerSettings 2021-08-14 19:58:20 +03:00
Nathan Alo
4ed06a1021 apply suggestions 2021-08-14 22:39:12 +08:00
kj415j45
c2bbe17562
Rename element in OsuSettings enum
`ShowProgressGraph` -> `ShowDifficultyGraph`
2021-08-14 22:35:15 +08:00
Dean Herbert
a10ba17b64
Merge pull request #14250 from peppy/leaderboard-limit-player-count
Add ability for gameplay leaderboard scroll when too many users are displayed
2021-08-14 14:08:18 +09:00
Bartłomiej Dach
e2cc96097f
Unify match score display formatting
Commas are already applied on the multiplayer leaderboard, as well as
the results screen.
2021-08-13 23:57:51 +02:00
Bartłomiej Dach
00317c0e30
Round when totalling up team scores instead of truncating
Matches score handling in `ScoreManager`.
2021-08-13 23:44:07 +02:00
Dean Herbert
90755c0307 Replace condition with matching precalculated bool 2021-08-13 14:50:59 +09:00
Dean Herbert
93574acf72 Fix exception messaging 2021-08-13 14:46:57 +09:00
Dean Herbert
641d57e5e1 Change scroll container subclass name to hopefully read better 2021-08-13 14:46:28 +09:00
Salman Ahmed
34c2b317e2 Hide song progress bar on multi-spectator player 2021-08-13 07:30:09 +03:00
Salman Ahmed
8dc7a925e7 Expire instead of hiding and disabling visibility state
Since it's a temporary change until the spectator interface gets
improved, no need to add further logic.
2021-08-13 07:28:59 +03:00
Salman Ahmed
c10320f239 Hide and disable player settings overlay on multi-spectator player 2021-08-13 06:35:16 +03:00
Salman Ahmed
2b86416cb2 Hide player settings overlay on multi-spectator player loader 2021-08-13 06:35:16 +03:00
Bartłomiej Dach
70005cb39d
Merge branch 'master' into multiplayer-team-vs-results 2021-08-12 20:39:48 +02:00
Dean Herbert
e84224f64c Rename AddPlayer method now that there's no conflict 2021-08-12 16:20:37 +09:00
Dean Herbert
68dbbc17e8 Add support for automatic scrolling in gameplay leaderboard 2021-08-12 16:20:37 +09:00
Dean Herbert
3f067e3a8d Remove likely unnecessary score null check 2021-08-11 16:59:42 +09:00
Dean Herbert
735c5085dd Fix match score display not doing an initial value update 2021-08-11 14:50:47 +09:00
Dean Herbert
ee3b373e8a Correctly handle tied scores 2021-08-11 14:48:37 +09:00
Dean Herbert
a503274e1d Pass through MultiplayerRoomUsers instead of ints to avoid re-retrieval 2021-08-10 18:39:20 +09:00
Dean Herbert
58714dbe71 Fix ordering of teams to match colours 2021-08-09 19:48:53 +09:00
Dean Herbert
490f9e1848 Fix overlap in spectator view 2021-08-09 19:45:16 +09:00
Dean Herbert
551929cf5a Simplify method of marking players as playing in test scenes 2021-08-09 19:18:13 +09:00
Dean Herbert
121648b593 Add gameplay-specific team score display which can expand and contract 2021-08-09 19:17:51 +09:00
Dean Herbert
ebbf6467e8 Support more than two teams 2021-08-09 17:23:02 +09:00
Dean Herbert
cdc173e867 Add tracking of team totals to leaderboard implementation 2021-08-09 17:08:32 +09:00
Dean Herbert
77c9aadd05 Add team colour support to multiplaye gameplay leaderboard panels 2021-08-09 17:06:25 +09:00
Dean Herbert
e1d4eee1d2 Add the ability to set custom overriding colours on GameplayLeaderboardScores 2021-08-09 17:06:21 +09:00
Dean Herbert
0fa1f085df Store MultiplayerRoomUser as part of tracked data 2021-08-09 16:31:18 +09:00
Dean Herbert
fcec714b4f Add safeties to avoid MultiplayerPlayer crashing when beatmap can't be loaded 2021-08-09 16:31:18 +09:00
Dean Herbert
aa4c6b9341 Bring across tournament score display for game usage 2021-08-09 16:30:37 +09:00
Salman Ahmed
b01893d3f2
Merge branch 'master' into star-rating-display-v2 2021-08-06 13:51:34 +03:00
Dean Herbert
2ccf7e75b0 Fix new possible nullref inspection due to delegate initialisation in constructor 2021-08-05 13:24:59 +09:00
Salman Ahmed
d4399f10f9 Merge both variants of the star rating display 2021-08-04 18:19:28 +03:00
Dean Herbert
9b9dacf3fe Update usages of Drawable.Click() 2021-08-04 17:30:33 +09:00
Salman Ahmed
a75da82986 Add explaining comment 2021-08-01 21:14:54 +03:00
Salman Ahmed
ac930b8918 Fix judgement processors provided to mods while not completely loaded 2021-08-01 19:16:30 +03:00
Joseph Madamba
451c65a2c8 Fix song progress graph not being correctly hidden 2021-07-29 23:41:01 -07:00
Henry Lin
89e8296eb1 Reset all types of adjustments in MusicController; Rename AllowRateAdjustments to AllowTrackAdjustments 2021-07-29 15:39:26 +08:00
Lucas A
ff3d38de6f Localise accuracy display. 2021-07-23 22:37:08 +02:00
Dean Herbert
b910c21230 Add ModFlowDisplay and consume in ContractedPanelMiddleContent 2021-07-21 16:53:04 +09:00
Dean Herbert
396ad79d50 Remove unnecessary UnbindAll call 2021-07-21 16:43:08 +09:00
Dean Herbert
a63065dbe9 Tidy up ModDisplay 2021-07-21 16:38:25 +09:00
Dan Balasescu
5ef1fe6948
Merge branch 'master' into fix-replay-date 2021-07-19 21:58:37 +09:00
Dan Balasescu
f3bcaf7f11
Merge pull request #13929 from peppy/i-deep-cloneable
Create a deep clone of score for score submission purposes
2021-07-19 21:58:27 +09:00
Dean Herbert
b3f60c8253 Fix date being updated on replays unexpectedly 2021-07-19 19:28:35 +09:00
Dean Herbert
f16b4957aa Move clone to earlier in the process 2021-07-19 19:18:34 +09:00
Dean Herbert
caba78cb5d Copy score during submission process to ensure it isn't modified 2021-07-19 14:14:28 +09:00
Dean Herbert
3c028ce05c Add IDeepCloneable interface and update existing CreateCopy methods to use it 2021-07-19 12:54:17 +09:00
Dean Herbert
d7f997a7f3 Set score's rank on a failed submission
As we don't have a `RankInfo.F`, this is the next best choice. I am also
adding a check osu-web side for this - this is just to make sure we
aren't sending scores with SS when they are not actually completed.

I'm working on a separate PR to ensure this does not get mutated during
the player exit process.
2021-07-19 12:36:15 +09:00
Salman Ahmed
07ede7a147 Disallow custom rulesets from score submission 2021-07-11 03:34:57 +03:00
Dean Herbert
6a5f0e8237 Move handling of replay seek operations out of progress bar
This is in order to avoid using the now obsoleted property
`SliderBar.AllowKeyboardInputWhenNotHovered`
(see https://github.com/ppy/osu-framework/pull/4579).
2021-07-09 14:28:59 +09:00
Dean Herbert
e612d7568c
Merge pull request #13771 from LumpBloom7/volume-meter-switch
Add ability to navigate between volume meters via Alt+Left/Right arrows
2021-07-07 21:50:44 +09:00
Derrick Timmermans
4d7c744101
Fix failing test 2021-07-07 12:59:31 +02:00
Derrick Timmermans
ffe18ebe51
Resolve build errors 2021-07-06 14:11:46 +02:00
Derrick Timmermans
07d54d261a
Let selection container handle manual selection changes 2021-07-06 13:24:18 +02:00
Derrick Timmermans
c5a0672277
Use IStateful<SelectionState> instead of ISelected 2021-07-06 12:07:25 +02:00
Dan Balasescu
32e6c9c5d3
Merge pull request #13786 from peppy/multiplayer-test-fixes
Fix multiplayer test failures due to leaderboard load process
2021-07-06 16:33:41 +09:00
Dean Herbert
1a6b8b2c73 Populate UserScores as early as possible to avoid weird ordering requirements 2021-07-06 14:53:31 +09:00
Bartłomiej Dach
686dd2b5ce Remove unused constant 2021-07-05 20:35:14 +02:00
Derrick Timmermans
d495196b66
Share item cycling logic with GameplayMenuOverlay 2021-07-05 19:22:55 +02:00
Dean Herbert
f5ddd2a53b Fix critical failure causing scores to not update on the leaderboard 2021-07-06 01:15:30 +09:00
PercyDan54
e1c646b9b2
Remove redundant arguments 2021-07-05 23:52:39 +08:00
Dean Herbert
f1014af284 Move LoadComplete content to run after user retrieval has completed
Feels safer, I think.
2021-07-05 21:35:41 +09:00
Dean Herbert
459f9a0465 Handle nulls and fix missing documentation 2021-07-05 21:35:37 +09:00
Dean Herbert
77adf687c6 Consume ability to lookup multiple users in MultiplayerGameplayLeaderboard
Avoids syncrhonously blocking on asynchronous operations (which was
leading to LCA starvation in tests).
2021-07-05 19:56:37 +09:00
Dean Herbert
7a710ceffe Check count as well (statistics can be populated with zero counts) 2021-07-04 16:41:09 +09:00
Dean Herbert
ef82528309 Don't attempt to submit score when nothing has been hit 2021-07-04 15:16:18 +09:00
Dean Herbert
f689e788c9 Avoid using game-wide beatmap during score submission 2021-07-02 14:24:27 +09:00
Dean Herbert
74c63e15be Mark score failed on fail and exit 2021-07-01 17:48:09 +09:00
Dean Herbert
04b874bb00 Add flow for submitting score on exiting SubmittingPlayer 2021-07-01 17:02:33 +09:00
Dean Herbert
5bc970af0d Make TestPlayer inherit from SoloPlayer for more flexibility in testing 2021-07-01 16:55:33 +09:00
Dean Herbert
00d3baef11 Exit handling flow 2021-06-30 20:23:48 +09:00
smoogipoo
bcdf36e77b Merge branch 'master' into spectator-start-at-end-2 2021-06-29 15:53:58 +09:00
Dean Herbert
4cb9c6a842
Merge pull request #13423 from frenzibyte/transformers-per-skin
Refactor ruleset skin transforming logic to be per-`ISkin` rather than one `ISkinSource`
2021-06-22 21:24:56 +09:00
Salman Ahmed
b12adc6073 Remove all test skinning changes in favour of the ISkinSource.AllSources path 2021-06-22 10:48:03 +03:00
Dean Herbert
1fff9a93b9 Merge branch 'master' into skin-editor-closest-anchor 2021-06-22 16:41:51 +09:00
Dean Herbert
1b0aadcc6f Merge branch 'master' into transformers-per-skin 2021-06-22 16:03:15 +09:00
Dean Herbert
c751e087ca
Merge branch 'master' into skin-editor-closest-anchor 2021-06-18 18:54:07 +09:00
Dean Herbert
0bc68a7018 Move xmldoc to method 2021-06-18 16:50:31 +09:00
Dean Herbert
19507e107e Reorder methods to make more sense 2021-06-18 16:46:40 +09:00
Dean Herbert
a7f40dc6d4 Merge branch 'remove-synchronous-prepare-score-method' into storyboard-outro-logic-refactor 2021-06-18 16:45:01 +09:00
Dean Herbert
45122594e5 Remove the synchronous version of PrepareScoreForResults
Replaces all existing usages with the `async` version.
2021-06-18 16:24:08 +09:00
Dean Herbert
f3426e38b4 Add note about delay parameter 2021-06-18 16:18:20 +09:00
Dean Herbert
3819a1f03b Remove exit override behaviour
I don't actually know under what scenario this could have been hit, and
actually caused expected behaviour. Consider that in the scenario I
describe in the comment (which I added yesterday), the user is
requesting a pause or exit which would be "cancelled showing the results
instead". But in such a scenario, `PerformExit` would first be run,
which cancels the `resultsDisplayDelegate` in the first place.

The only special case would be pressing the close button on the window
decoration? Which I don't think should be a special case in the first
place, so I'm just going to remove this for the time being to keep
things simple.
2021-06-18 16:12:35 +09:00
Dean Herbert
7ef8eac773 Remove unnecessary (and no longer correct) exception 2021-06-18 16:08:31 +09:00
Dean Herbert
2bf855fcca Move all storyboard outro skip logic out of updateCompletionState
This method should only be called to trigger the score completion
portion of player progression. The storyboard skip/end logic is now
handled separately in `progressToResults`.
2021-06-18 15:50:43 +09:00
Bartłomiej Dach
f282326f9a Move score preparations back below ShowResults check 2021-06-17 19:04:52 +02:00
Bartłomiej Dach
3a1444e75d Fix malformed xmldoc tag
Oops. Made a typo in the PR suggestion.
2021-06-17 19:02:56 +02:00
Dean Herbert
9facfe8964
Apply suggestions from code review
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-06-18 01:07:54 +09:00
Dean Herbert
e0a3696145
Merge branch 'master' into player-completion-refactoring 2021-06-17 23:51:42 +09:00
Bartłomiej Dach
10b0d066be Reword comments slightly 2021-06-17 16:04:58 +02:00
Bartłomiej Dach
561dbea9e1 Use xmldoc-specific syntax for nicer formatting 2021-06-17 15:26:50 +02:00
Dean Herbert
d03c6da60c Refactor and redocument updateCompletionState() and surrounding methods 2021-06-17 19:13:53 +09:00
Dean Herbert
246ab41cc6 Remove special casing for user exit during storyboard outro 2021-06-17 18:11:15 +09:00
Dean Herbert
7cbebe6d11 Rewrite xmldoc and inline comments for PerformExit 2021-06-17 18:10:59 +09:00
Salman Ahmed
ef2c4fd0d8 Make RulesetSkinProvidingContainer able to be overriden for testing purposes 2021-06-10 16:36:46 +03:00
smoogipoo
e18f4cd4ba Combine methods 2021-06-10 22:01:39 +09:00
smoogipoo
5073ede115 Clear existing frames when starting gameplay 2021-06-10 21:38:46 +09:00
smoogipoo
9eecb23fef Only seek to the end on first frame arrival 2021-06-10 21:35:52 +09:00
Salman Ahmed
dde84e5cbd Merge branch 'master' into transformers-per-skin 2021-06-10 11:58:52 +03:00
Dan Balasescu
a44fd887ee
Merge branch 'master' into no-unranked-display 2021-06-10 17:09:46 +09:00
Salman Ahmed
1aaad7bfd4 Apply few adjustments to skinning overlays comment 2021-06-09 22:49:31 +03:00
Salman Ahmed
e30f6581b3 Wrap gameplay content within a RulesetSkinProvidingContainer 2021-06-09 22:49:31 +03:00
Bartłomiej Dach
89cdea8123
Merge branch 'master' into fix-results-exit-transition 2021-06-09 19:40:56 +02:00
Dean Herbert
258d05d1e0 Ensure PlayerLoader restores the background colour to its own value on resume 2021-06-09 17:17:39 +09:00
Dean Herbert
a7ef0173e9 Add safety to ensure background is correct tint when entering gameplay 2021-06-09 17:07:28 +09:00
Bartłomiej Dach
020c63017e Fix inspectcode issues 2021-06-09 09:21:02 +02:00
Dean Herbert
b754c52392 Update ModAutoplay matching to use new UserPlayable flag instead 2021-06-09 14:32:48 +09:00
Dean Herbert
7774344f0e Remove "Unranked" text from ModDisplay 2021-06-09 13:45:09 +09:00
smoogipoo
00efed2c39 Add colours for tick judgements 2021-06-08 23:10:21 +09:00
smoogipoo
c8e14d7710 Ignore non-scorable and bonus judgements 2021-06-08 23:09:23 +09:00
Robin Avery
dc50ae40b9
Rename OverridesClosestAnchor to UsesFixedAnchor 2021-06-08 08:28:42 -04:00
Bartłomiej Dach
0531c2dcd9 Move empty window check to bar error meter
It's not valid in the base `HitErrorMeter`, as the colour meter only
displays colour for a given judgement, so it is still valid to add new
items to it even if the hit window is 0, as misses are still possible.
2021-06-07 13:16:07 +02:00
Bartłomiej Dach
37d062c7cd Add failing assertions to hit error meter test 2021-06-07 13:16:07 +02:00
Robin Avery
29fa4fdf57
Refactor unacceptable syntax 2021-06-07 01:08:39 -04:00
Robin Avery
133d72a8c0
Rename UsingClosestAnchor
It is now "OverridesClosestAnchor". The logic is inverted accordingly.
2021-06-07 00:14:36 -04:00
Robin Avery
f28916e30f
Remove all UsingClosestAnchor() extension logic
It is replaced with ISkinnableDrawable.UsingClosestAnchor.
2021-06-07 00:04:53 -04:00
Robin Avery
ce635af83e
Add UsingClosestAnchor to ISkinnableDrawable
Also implement it as an auto property in its inheritors.
The auto properties default to true.
2021-06-06 23:47:47 -04:00
Robin Avery
da1c38d5a9
Uninvert logic of SkinnableInfo.UsingClosestAnchor
Also rename "IsUsingClosestAnchor" to simply "UsingClosestAnchor".
2021-06-06 10:13:35 -04:00
Robin Avery
11b1b8c633
Add serialization support via SkinnableInfo 2021-06-06 07:18:08 -04:00
smoogipoo
009aa994d0 Fix potential race incorrectly pausing the source clock 2021-06-04 21:58:51 +09:00
Dean Herbert
23096c58bb
Merge branch 'master' into fix-spectator-frame-conversion 2021-06-04 15:06:15 +09:00
Dean Herbert
d444fed46f Detach gameplay score from replay recorder before importing
Closes #13320.
2021-06-04 02:00:02 +09:00
smoogipoo
e887807ae7 Apply review fixes 2021-06-03 18:32:05 +09:00
smoogipoo
be03a2d7d2 Fix multiple calls to seek method potentially not working 2021-06-03 17:47:22 +09:00
smoogipoo
c3280083a2 Merge branch 'master' into fix-spectator-frame-conversion 2021-06-03 17:42:01 +09:00
smoogipoo
662bbed5d1 Fix seeking to gameplay too soon 2021-06-03 17:38:51 +09:00
smoogipoo
420df124b5 Add framestable-bypassing seek for spectator 2021-06-03 17:27:21 +09:00
Dean Herbert
e0eb0adb0a Remove unnecessary bind in ReplayPlayer 2021-06-02 18:32:14 +09:00
Dean Herbert
a15cac6f53 Change the way Score is initialised in Player to better lend to population of metadata 2021-06-02 15:44:04 +09:00
Dean Herbert
3ba0d29108 Fix incorrect beatmap being parsed down for autoplay generation 2021-06-01 15:44:24 +09:00
Dean Herbert
9221213fe5 Fix potential nullref is beatmap load failed 2021-06-01 14:19:23 +09:00
Dean Herbert
14570b6fb1 Merge branch 'master' into autoplay-pause-support 2021-06-01 14:19:21 +09:00
smoogipoo
7f24518004 Fix spectator crashing when converting mania replay frames 2021-05-31 19:24:22 +09:00
smoogipoo
d2d0896298 Expose GameplayBeatmap and GameplayRuleset from Player 2021-05-31 19:22:20 +09:00
Salman Ahmed
4e186b0cf5 ContentVisible -> HiddenByRulesetImplementation 2021-05-31 09:24:26 +03:00
Salman Ahmed
fb111e23d8 Remove "temporarily" 2021-05-31 07:24:59 +03:00
Salman Ahmed
3fbd4e276d Add simple xmldoc 2021-05-31 00:07:29 +03:00
Salman Ahmed
fb81e5133f Merge branch 'master' into catch-hide-combo-workaround 2021-05-30 14:16:46 +03:00
Dan Balasescu
7e0a4562c9
Merge branch 'master' into fix-bad-make-current-call 2021-05-28 00:32:51 +09:00
Dean Herbert
7c89dbcd35 Externalise autoplay generation 2021-05-25 18:37:04 +09:00
Dean Herbert
7f9318d976 Expose GameplayBeatmap to derived Player classes 2021-05-25 18:36:47 +09:00
Dean Herbert
c2b938a29f Remove autoplay consideration from Player 2021-05-25 18:09:37 +09:00
Dan Balasescu
3b4fbe22f0
Merge pull request #12928 from Firmatorenio/fix-colour-hitmeter-not-registering-taiko-misses
Fix colour hit error meter incorrectly assuming taiko hits were of correct colour
2021-05-24 23:31:54 +09:00
Firmatorenio
471f17547a switch determining the hit result by offset to getting it from the judgement directly 2021-05-24 16:49:58 +06:00
Firmatorenio
e5f586f2a6 fix colour hit error meter not pushing misses when wrong colour note is hit in taiko 2021-05-24 13:29:12 +06:00
Dean Herbert
100e2d14a5 Move call inside conditional 2021-05-24 15:14:55 +09:00
Dean Herbert
a69a1b5211 Fix Player potentially running MakeCurrent when already removed from the screen stack
Closes #12919.
2021-05-24 13:53:53 +09:00
Dean Herbert
83981b692e Also handle items exiting bounds on the opposite side 2021-05-24 13:44:13 +09:00
Dean Herbert
593fea0d5f Limit automatically calculated HUD offsets to keep menu items on screen 2021-05-24 13:14:18 +09:00
Salman Ahmed
d605b6bb8d Fix HUD overlay components bottom positioning logic accounting for combo 2021-05-23 16:22:51 +03:00
Salman Ahmed
6751d79ce8 Fix oversight in HUD overlay components top positioning logic 2021-05-23 16:22:22 +03:00
smoogipoo
36aa186c6e Merge branch 'thread-safe-spectator-client' 2021-05-21 16:00:24 +09:00
smoogipoo
895eb14c5a Forcefully end playing to fix test failures 2021-05-21 14:09:30 +09:00