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Commit Graph

8664 Commits

Author SHA1 Message Date
Salman Ahmed
1ac80d42f9
Merge branch 'master' into corner-rotation-controls 2021-05-04 23:53:23 +03:00
Bartłomiej Dach
4185053120
Merge branch 'master' into fix-selection-handler-visibility 2021-05-04 20:21:05 +02:00
Dean Herbert
b380be7169 Add xmldoc for updateCompletionState 2021-05-04 16:43:51 +09:00
Dean Herbert
4c7a4239f8 Fix AllowGameplayOverlays potentially not working for outro skip overlay 2021-05-04 16:36:07 +09:00
Dean Herbert
b30145de40 Specify explicit primitive type 2021-05-04 16:35:50 +09:00
Dean Herbert
bb9fa1a25e
Merge branch 'master' into play-storyboard-outro 2021-05-04 14:01:34 +09:00
Salman Ahmed
8abff4881b Hide the corresponding rotation handle when holding scale handle 2021-05-04 07:31:55 +03:00
Dean Herbert
4f12ae2711 Merge branch 'master' into split-BufferedWedgeInfo 2021-05-04 13:28:42 +09:00
Salman Ahmed
b2a0c2b563 Consider drag handles active using mouse down instead of when dragged 2021-05-04 06:41:26 +03:00
Salman Ahmed
5f33c3514e Move selection box control internal events to drag handles 2021-05-04 06:37:22 +03:00
Salman Ahmed
fd7a6b3a7c Finish transforms on controls load complete 2021-05-04 06:37:20 +03:00
Dean Herbert
ca4b860920 Move BindValueChanged call to LoadComplete 2021-05-03 20:11:24 +09:00
Dean Herbert
b28e1569ca Remove no-longer-relevant matching comment 2021-05-03 20:09:50 +09:00
Salman Ahmed
840c22a3b1 Add back mis-removed fade transform 2021-05-03 12:16:40 +03:00
Dean Herbert
4f8240f19a
Merge branch 'master' into corner-rotation-controls 2021-05-03 18:02:23 +09:00
Dean Herbert
625890381f Update ComboCounter components to use DI to attach data source 2021-05-03 17:43:00 +09:00
Dean Herbert
fdd0713988 Merge branch 'fix-selection-handler-visibility' into skin-bindables 2021-05-03 17:40:03 +09:00
Dean Herbert
3268a75f05 Remove intermediate container to fix tests 2021-05-03 17:35:56 +09:00
Dean Herbert
839ac968a9 Fix tooltips displaying for hidden SelectionHandler content 2021-05-03 17:28:24 +09:00
Dean Herbert
4cfa858dc4 Fix tooltips displaying for hidden SelectionHandler content 2021-05-03 15:37:15 +09:00
Dean Herbert
01984de9c7 Use existing GetStateFromSelection helper function 2021-05-03 15:13:32 +09:00
Dean Herbert
54abf8f6f6 Vertically centre leaderboard for now 2021-05-03 14:48:04 +09:00
Dean Herbert
b1a19b6dd6 Add xmldoc for PlayerIsolationContainer 2021-05-03 14:41:55 +09:00
Dean Herbert
2aa21e2aff Adjust documentation in CatchUpSyncManager 2021-05-03 14:37:11 +09:00
Dean Herbert
8c9cfb6301 Remove unsafe access to Composer.HitObjects 2021-05-03 14:28:35 +09:00
Dean Herbert
c065092e72 Fix weird access to userIds in MultiplayerSpectatorScreen 2021-05-03 14:25:52 +09:00
Dean Herbert
dc5ee31d94 Use switch for screen construction 2021-05-03 14:04:20 +09:00
Dean Herbert
66ae6e58d1 Reword comment regarding LoadRequested special case to be easier to understand context 2021-05-03 14:01:10 +09:00
Dean Herbert
6da4105da6 Remove Sync namespace (feels unnecessary) 2021-05-03 13:38:53 +09:00
Dean Herbert
e0c129ca85 Merge branch 'master' into multiplayer-spectator-screen 2021-05-03 13:08:14 +09:00
Salman Ahmed
b83aa0bd76 Avoid LINQ in update 2021-05-02 06:21:14 +03:00
Salman Ahmed
0aa17e7c95 Rewrite selection box computation logic with RectangleF's helper methods 2021-05-02 02:51:06 +03:00
Salman Ahmed
07fe99025f Use bounding box of blueprint for computing selection box area 2021-05-02 02:36:40 +03:00
Bartłomiej Dach
eef135f8dc
Merge branch 'master' into remove-unused-triangles 2021-04-30 21:51:23 +02:00
Salman Ahmed
b145f46a0a
Merge branch 'master' into skin-components-list 2021-04-30 21:10:55 +03:00
Dan Balasescu
e6eea73b8b
Merge branch 'master' into basic-compose-checks 2021-04-30 23:41:46 +09:00
Dean Herbert
e4f895b490 Fix editor buttons inheriting from TriangleButton when they have no need to 2021-04-30 14:48:37 +09:00
Dean Herbert
8b82a07914 Move skin-related interfaces out of HUD namespace 2021-04-30 13:10:42 +09:00
Dean Herbert
5585a7d438 Add basic interfaces for skinnable target containers 2021-04-30 13:10:42 +09:00
Dean Herbert
6442fb819f Split out component from test scene and fix SongProgress 2021-04-30 13:10:42 +09:00
Dean Herbert
434e63d629 Add skin customisation support to song progress display 2021-04-29 16:12:15 +09:00
Dean Herbert
fd587a82ff Replace abstract class with interface, attached to the actual components (not skinnable wrapper) 2021-04-29 16:12:15 +09:00
Dean Herbert
defa350aa7 Set defaults on SkinnableHUDComponent to cancel out relative size default
Specifying locally on each HUD component looks to make more sense.
2021-04-29 16:12:15 +09:00
Dean Herbert
2540d6029c Use AutoSize for SkinnableHudComponents 2021-04-29 16:12:15 +09:00
Dean Herbert
59339aa4fd Add support for x/y position and scale back in 2021-04-29 16:12:15 +09:00
Dean Herbert
1cb8fc9a24 Extract editor classes out of test namespace and add anchor support 2021-04-29 16:12:15 +09:00
Dean Herbert
74fb7cd180 Extract storable attributes to bindables 2021-04-29 16:12:15 +09:00
Dean Herbert
fca173225a Refactor editor selection/blueprint components to be generic 2021-04-29 16:12:14 +09:00
Dean Herbert
2d17219c8f Setup basic test and classes for scale adjustment 2021-04-29 16:12:14 +09:00
Dean Herbert
9c62c90cfc Refactor SelectionBlueprint and MoveSelectionEvent to work in screen-space coordinates
Until now, the implementation of the overrides in `SelectionBlueprint`
have been confusing to the point where I would just implement by
trial-and-error (or copying from an existing implementation). This was
due to a combination of using "object" space coordinates
(ie. the thing the `Blueprint` is operating on) and screen-space coordinates.

This change switches all event related coordinates to screen-space,
which is how we already handle rotation/scale operations. With the
introduction of other editor types where the related objects are
drawables, this also makes a lot more sense.
2021-04-29 16:10:42 +09:00
Dean Herbert
f3c7694eeb Rename methods to match generally how these find-methods are named elsewhere 2021-04-28 16:57:52 +09:00
Dean Herbert
48d6c9ac4b Move snap/divisor helper methods to inside ControlPointInfo 2021-04-28 16:47:30 +09:00
Dean Herbert
e0906daebf Change one remaining instance of incorrect terminology in xmldoc 2021-04-28 13:49:41 +09:00
Dean Herbert
4c9e94da2b Move context menu logic to base class 2021-04-28 13:43:16 +09:00
Dean Herbert
532ec40395 Remove unnecessary newline 2021-04-28 12:04:48 +09:00
Dean Herbert
43772f4303 Remove duplicated call to initially select blueprint 2021-04-28 12:03:41 +09:00
Dean Herbert
e4f2e0131c Rename AllowDeselection to better match use case 2021-04-28 12:02:55 +09:00
Dean Herbert
a9a5809e94 Fix incorrect xmldoc in MoveSelectionEvent 2021-04-28 11:46:52 +09:00
Dean Herbert
d0be8f9fb3 Remove one more out-of-date comment 2021-04-28 11:45:36 +09:00
Dean Herbert
bc455005a5 Fix incorrect coordinate space mention in xmldoc 2021-04-28 11:44:50 +09:00
Dean Herbert
61d4eb1777 Remove unnecessary and out-of-place xmldoc 2021-04-28 11:44:19 +09:00
Dean Herbert
aa1cb65eaa Rename region to be more inclusive 2021-04-28 11:42:22 +09:00
Dean Herbert
42255f8d33 Rename and xmldoc selection completed method 2021-04-27 19:01:29 +09:00
Dean Herbert
7ec5ea1eb5 Remove hitobject terminology from base classes 2021-04-27 19:01:29 +09:00
Dean Herbert
ff06a27a12 Revert changes to OnBlueprint methods and handle select-on-addition locally 2021-04-27 19:01:29 +09:00
Dean Herbert
f97b14a20a Fix binding direction of selected items 2021-04-27 19:01:29 +09:00
Dean Herbert
dd3d8e5d03 Make SelectionHandler abstract to ensure things get implemented 2021-04-27 19:01:29 +09:00
Dean Herbert
32416e4e31 Move model selection handling to base SelectionHandler class 2021-04-27 19:01:29 +09:00
Dean Herbert
eac139ca0e Allow BlueprintContainer to perform movement without an ISnapProvider 2021-04-27 19:01:29 +09:00
Dean Herbert
f2e56bd306 Refactor editor selection/blueprint components to be generic 2021-04-27 19:01:29 +09:00
Naxess
7b9ed924be Rename snapping methods
Further separates them from `IBeatSnapProvider`'s `SnapTime`, and groups them together more, to prevent confusion between the two interfaces.

Also changes the xmldoc of the reference time to that of `IBeatSnapProvider` for consistency.
2021-04-26 16:07:30 +02:00
smoogipoo
630a6dc46a Fix missing dependency 2021-04-26 22:23:44 +09:00
smoogipoo
ed93e26e52 Use single method for starting/restarting spectator screen 2021-04-26 21:56:15 +09:00
smoogipoo
7e11d520d5 Remove finished players from multi spectator screen 2021-04-26 21:25:46 +09:00
smoogipoo
94d0b06493 Expose mute adjustment instead 2021-04-26 19:01:30 +09:00
smoogipoo
d7618b63fa Fix test failure 2021-04-26 17:35:13 +09:00
smoogipoo
6626e70c95 Pass in master clock instead of slave clock 2021-04-26 17:30:27 +09:00
smoogipoo
5b4cb71cc7 Change terminology from "slave" to "player clock" 2021-04-26 17:19:44 +09:00
Dean Herbert
aa99c192d0 Fix type in inline comment 2021-04-26 16:21:12 +09:00
Dean Herbert
3b876a43c2
Merge branch 'master' into multiplayer-spectator-screen 2021-04-26 14:12:35 +09:00
Naxess
049e42fa85 Move snapping responsibility to IBeatmap
Seems `EditorBeatmap` already implements a different kind of `SnapTime` from `IBeatSnapProvider`, so method names here aren't great.

This is very similar to what https://github.com/ppy/osu/pull/12558 is doing, so may need to do some duplicate resolution later, especially surrounding `ClosestBeatSnapDivisor`.

Worth noting that this change makes 1/7, 1/5, etc unsupported for now, as we now rely on `BindableBeatDivisor.VALID_DIVISORS`.
2021-04-26 05:07:24 +02:00
Salman Ahmed
485da47d89 Revert "Inherit VisibilityContainer and make duration constant protected"
This reverts commit c58ef4230d. Uhh, how did I push this..
2021-04-26 01:41:42 +03:00
Salman Ahmed
b252485e1a Remove protected expose of HandlingMouse setter
Regardless of `OnDragEnd()`, `OnMouseUp()` will still be called resetting the value of that state back.
2021-04-25 20:13:23 +03:00
Salman Ahmed
7390a12e4b SelectionBoxDragHandleDisplay -> SelectionBoxDragHandleContainer 2021-04-25 20:03:15 +03:00
Salman Ahmed
c58ef4230d Inherit VisibilityContainer and make duration constant protected 2021-04-25 20:03:15 +03:00
Salman Ahmed
79e2b232d8
Improve English
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-04-25 19:26:53 +03:00
Salman Ahmed
a8c460f7df Replace separated top-centered rotation button with rotation drag handles 2021-04-25 10:17:36 +03:00
Salman Ahmed
77f7d4c963 Add composite managing display of selection box drag handles 2021-04-25 10:17:36 +03:00
Salman Ahmed
ab71782674 Use colour fade transform for selection box controls
To become harminous with the fade transforms of the rotation control
2021-04-25 10:14:31 +03:00
Salman Ahmed
62bcc5f76d Add property for tracking whether control is during operation 2021-04-25 10:14:31 +03:00
Bartłomiej Dach
e937b778f6 Fix potential failure in ensureSourceClockSet()
`ensureSourceClockSet()` was intended to only run when the adjustable
source hasn't been set at all yet. As it turns out permitting it to run
unconditionally can break the state of the underlying interpolated
clock. This is caused by the following factors:

* While the decoupleable clock is running, its `CurrentTime` does not
  come from either the source clock, or the internal stopwatch; it is
  instead calculated using the base `InterpolatingFramedClock` logic.

* A source change of a decoupleable clock seeks the provided source
  clock to the decoupleable's current time.

* When an interpolating clock is seeked (decoupleable clock is also
  an interpolating one), its interpolation state
  (`{Last,Current}InterpolatedTime`) are reset to 0.

* If the interpolating clock determines that its current time is too
  far away from the source's time (which was set when the source is
  changed), it will ignore the source and instead continue to use
  its current time until the source clock has caught up.

Overall, the source change is not really necessary if a source is
already there. The only reason to ensure it was set was to make sure
the first seek of the gameplay clock wasn't performed in decoupled
mode. Therefore, add a guard to make sure the source is only set if
there isn't one already.
2021-04-24 14:19:39 +02:00
Denrage
59ae5ab913 Added transition in StarRatingDisplay 2021-04-24 13:25:29 +02:00
Salman Ahmed
206fc94b8c Add rotation drag handle component 2021-04-24 08:00:36 +03:00
Salman Ahmed
4bfa9cd6b6 Change inheritance of selection box buttons to base control instead 2021-04-24 08:00:29 +03:00
Salman Ahmed
decd8803bc Abstract base appearence and hover update from drag handles 2021-04-24 07:45:53 +03:00
Bartłomiej Dach
fdb5490e51 Attempt to explain source initialisation better 2021-04-23 21:56:08 +02:00
smoogipoo
63a9484255 Expose WaitingOnFrames as mutable bindable 2021-04-23 19:11:47 +09:00
smoogipoo
575ec7c528 Document + refactor max player limitation 2021-04-23 19:11:35 +09:00
smoogipoo
ae2fd2f2e1 Ensure source is set on reset 2021-04-23 18:46:59 +09:00
Denrage
713344ebad Reorganize methods 2021-04-23 10:31:49 +02:00
smoogipoo
90ecda91af Fix exception 2021-04-23 00:06:54 +09:00
smoogipoo
4f0857f946 Xmldocs and general refactorings 2021-04-22 23:52:22 +09:00
smoogipoo
ee25949751 Rename classes 2021-04-22 23:39:02 +09:00
smoogipoo
8a0ba3a055 Merge GameplayIsolationContainer into PlayerInstance, remove track 2021-04-22 23:38:51 +09:00
smoogipoo
4aceb75eb2 Disable spectate button on closed rooms
Doesn't have an effect normally - only for safety purposes in case we
allow entering the match subscreen after a match has finished in the
future.
2021-04-22 23:37:45 +09:00
smoogipoo
fd0b030cf4 Refactor gameplay screen creation 2021-04-22 23:37:33 +09:00
smoogipoo
f8f9cf9412 Merge branch 'fix-initial-playingusers' into multiplayer-spectator-screen 2021-04-22 23:25:25 +09:00
smoogipoo
64579d50ac Use only single PlayerInstance for hit sample playback 2021-04-22 22:59:47 +09:00
smoogipoo
6588859c32 Remove loggings 2021-04-22 22:29:18 +09:00
Dan Balasescu
93b53f54fa
Merge pull request #12531 from peppy/editor-add-nudge-shortcuts
Add simple key based time nudging support to editor
2021-04-22 21:14:51 +09:00
Dan Balasescu
50f37ef09c
Merge pull request #12519 from peppy/editor-hit-animation-toggle
Add editor hit animation toggle
2021-04-22 20:49:21 +09:00
smoogipoo
6df23f1301 Merge branch 'master' into multiplayer-spectator-screen 2021-04-22 20:29:24 +09:00
Dean Herbert
a5364b224f Add simple key based time nudging support to editor 2021-04-22 18:47:04 +09:00
Dean Herbert
1884c18a2c Ignore movement operations which have no offset 2021-04-22 18:12:03 +09:00
Dean Herbert
daafa41dc1
Merge branch 'master' into fix-initial-spectator-state-callback 2021-04-22 16:22:04 +09:00
smoogipoo
1ca2152e61 Privatise + rename to SlaveGameplayClockContainer 2021-04-21 23:22:36 +09:00
smoogipoo
2bea625613 Fix initial playback states not being correct 2021-04-21 23:22:11 +09:00
Denrage
56a69ed956 Codestyle fixes 2021-04-21 15:53:28 +02:00
Denrage
0dfd0bb59d Refactored background of BeatmapInfoWedge 2021-04-21 15:46:11 +02:00
Denrage
d6928e91fd Removed BeatmapInfo in StarRatingDisplay 2021-04-21 15:43:48 +02:00
Denrage
9fba87f67a Moved Info and Background into own container 2021-04-21 15:43:29 +02:00
Denrage
de04caeace Fixed race condition in StarRatingDisplay 2021-04-21 13:53:08 +02:00
Dean Herbert
9d8f0c854d Setup configuration item for editor hit animations 2021-04-21 18:05:40 +09:00
Dean Herbert
c6c91cd9a5 Refactor WaveformOpacityMenuItem to not receive whole config 2021-04-21 18:05:26 +09:00
smoogipoo
f32d00c0d9 Fix post-merge errors 2021-04-21 17:13:01 +09:00
smoogipoo
e78ef05fcf Merge branch 'gcc-abstraction' into multiplayer-spectator-screen 2021-04-21 17:11:14 +09:00
smoogipoo
31c5fb350f Merge branch 'master' into gcc-abstraction 2021-04-21 16:33:36 +09:00
smoogipoo
fb848f7544 Rename to MasterGameplayClock 2021-04-21 16:33:14 +09:00
Dean Herbert
26430e3cb5
Merge pull request #12492 from Naxesss/bg-audio-quality-checks
Add background and audio checks
2021-04-21 00:10:32 +09:00
Denrage
e9571b72cf Fixed InspectCode 2021-04-20 14:53:35 +02:00
Denrage
583754b22a Removed unnecessary whitespaces 2021-04-20 14:29:53 +02:00
Denrage
df29e61147 Fix CodeFactor error 2021-04-20 14:22:49 +02:00
smoogipoo
a9e4a0ed50 Fix potentially starting play when finished
The UserFinishedPlaying event may trigger before the event is subscribed
to by SpectatorScreen. For such cases, an extra check is done to make
sure the user is _actually_ playing.
2021-04-20 21:19:08 +09:00
Denrage
f799a6e733 Removed StarDifficulty binding passthrough 2021-04-20 14:18:41 +02:00
smoogipoo
156a518068 Merge branch 'master' into fix-initial-spectator-state-callback 2021-04-20 21:16:05 +09:00
Naxess
3e1b6b3b34 Simplify verifier run call args
Uses the resolved working beatmap instead of resolving it every time.

Also uses the EditorBeatmap itself as playable beatmap, as it is of type `IBeatmap` already, and `.PlayableBeatmap` forwards everything anyway.
2021-04-20 13:34:12 +02:00
Denrage
c5d35ab787 removed mods binding passthrough 2021-04-20 12:40:22 +02:00
Denrage
4e6cd8082e WIP refresh BPM-Label on mod change 2021-04-20 12:00:04 +02:00
smoogipoo
ec080fcb32 Move seekOffset back to MasterGameplayClockContainer 2021-04-20 18:25:46 +09:00
smoogipoo
a683e5ec34 Seek using local method 2021-04-20 17:40:11 +09:00
Denrage
6e72ee5f76 Added bindable stardifficulty to StarRatingDisplay 2021-04-20 10:37:53 +02:00
Denrage
505a117862 splitted updateable part of wedge 2021-04-20 10:37:52 +02:00
smoogipoo
97fb90d9f4 Move clock processing to base.Seek() 2021-04-20 17:35:59 +09:00
smoogipoo
80473a356e Merge branch 'fix-pre-seek-sample-lifetime' into gcc-abstraction 2021-04-20 17:27:01 +09:00
smoogipoo
3d6d26039a Remove unused usings 2021-04-20 14:09:54 +09:00
smoogipoo
88ded95e75 Ensure clock is set in GCC.Start() 2021-04-20 13:56:13 +09:00
smoogipoo
8dd9134e3d Move source clock adjustment application to Start() 2021-04-20 13:09:49 +09:00
smoogipoo
a92ae8ce76 Fix Reset() potentially not resetting to the intended start position 2021-04-20 13:01:42 +09:00
Naxess
496df411a7 Remove now unused import 2021-04-20 02:39:11 +02:00
Naxess
0e6b66f457
Merge branch 'master' into bg-audio-quality-checks 2021-04-20 02:36:13 +02:00