Bartłomiej Dach
7ab1c0c99d
Improve contrast of timeline blueprint foreground content for pastel combo colours
2021-12-21 12:54:17 +01:00
Dan Balasescu
63a017bc8e
Use Array.Empty instead
2021-12-11 19:33:37 +09:00
Dean Herbert
c1b3ee6bb2
Fix editor not resetting mods when entering
...
Would leave the user potentially in a test mode that is in a weird
state (ie. if cinema mod was enabled). Eventually we'll add the ability
to choose mods for test play, but that will be done in a saner way.
Closes #15870 .
2021-12-10 18:57:45 +09:00
Bartłomiej Dach
10dd64e07c
Fix being able to paste objects while composer is loading
...
Would lead to exceptions due to modification of `Beatmap.HitObjects`
during its enumeration by `DrawableRuleset`, which was happening as an
async load via `EditorScreenWithTimeline.CreateMainContent()`.
2021-12-07 21:00:25 +01:00
Dean Herbert
1eed2436e6
Clean up unused resolved properties
2021-12-03 18:49:49 +09:00
Dean Herbert
a7e4e7be3a
Remove the ability to specify a filename in ReplaceFile
2021-11-29 18:11:51 +09:00
Dean Herbert
e2ebcf7a26
Remove unnecessary manager parameter
...
Confused why I added this in the first place..
2021-11-25 18:36:03 +09:00
Dean Herbert
cc1b91e4bd
Split out legacy model export logic into LegacyModelExporter
classes
2021-11-25 16:41:12 +09:00
Dean Herbert
0eea026afb
Remove null checks on CreateInstance()
calls
2021-11-24 12:23:09 +09:00
Dean Herbert
7599efac30
Update editor cases where repeat should not be handled
2021-11-18 13:13:36 +09:00
Dean Herbert
5471994450
Merge branch 'master' into sample-point-multiple
2021-11-15 14:13:58 +09:00
Bartłomiej Dach
6b4b6de554
Fix test gameplay starting in a hidden state
2021-11-13 22:11:00 +01:00
Bartłomiej Dach
2562412125
Propagate clock state from gameplay test back to editor
2021-11-13 22:11:00 +01:00
Bartłomiej Dach
d2ddc25ab3
Propagate clock state from editor to gameplay test
2021-11-13 22:10:59 +01:00
Bartłomiej Dach
9a19a516f9
Adjust spacings on sample point piece popover
2021-11-13 21:59:45 +01:00
Bartłomiej Dach
73ca1d39a2
Improve sample bank text box UX in case of multiple selection
2021-11-13 21:59:44 +01:00
Bartłomiej Dach
3fee6b0938
Add support for setting sample bank & volume for multiple objects at once
2021-11-13 21:24:59 +01:00
Bartłomiej Dach
9800cd4903
Add test coverage for sample control point piece operation
2021-11-13 18:14:50 +01:00
Dean Herbert
983d5a6cb8
Merge branch 'master' into difficulty-point-multiple
2021-11-13 23:47:12 +09:00
Bartłomiej Dach
5f2a789a6d
Ensure editor clock is stopped before testing gameplay
2021-11-13 14:01:00 +01:00
Bartłomiej Dach
eb8c5292d5
Ensure editor background is dimmed after return from gameplay test
2021-11-13 13:50:57 +01:00
Bartłomiej Dach
b47c0b63f4
Tweak loader transition when testing gameplay in editor
2021-11-13 13:39:18 +01:00
Bartłomiej Dach
a5ba3bd012
Move gameplay test pieces to own namespace
2021-11-13 13:39:17 +01:00
Bartłomiej Dach
e1c28ddd76
Adjust difficulty point popover content spacing
2021-11-12 23:32:12 +01:00
Bartłomiej Dach
d567d2be97
Fix multiple issues with textbox content display
...
- Sometimes would display too many decimal digits due to floating point
representation errors.
- Placeholder would also look wrong if text was removed during a
multiple (but determinate) selection.
2021-11-12 23:32:12 +01:00
Bartłomiej Dach
e55e2a1697
Allow to adjust slider velocity on multiple objects simultaneously
2021-11-12 23:32:11 +01:00
Bartłomiej Dach
7ba93aac27
Add test coverage for difficulty point piece operation
2021-11-12 22:16:09 +01:00
Dean Herbert
54ae307a3d
Trigger test via button click when using keyboard shortcut
2021-11-12 14:42:33 +09:00
Dean Herbert
e891c0ce53
Add keyboard shortcut to start test mode in editor
2021-11-12 14:13:11 +09:00
Dean Herbert
321aa456a7
Adjust button size slightly
2021-11-12 14:04:34 +09:00
Bartłomiej Dach
c465bcb821
Ensure track is stopped on player completion
2021-11-11 20:54:36 +01:00
Bartłomiej Dach
385df51b06
Ensure editor test player is exited on completion
2021-11-11 20:54:36 +01:00
Bartłomiej Dach
59727ce836
Add minimal implementation of gameplay testing from editor
2021-11-11 20:54:35 +01:00
Bartłomiej Dach
32b5a736c8
Add preview gameplay button to bottom editor bar
2021-11-11 17:12:21 +01:00
Dean Herbert
51a353e12d
Rename BeatmapInfo.Version
to DifficultyName
to match underlying interface
2021-11-11 17:20:53 +09:00
Dean Herbert
ebe58cee11
Rename BeatmapInfo.StarDifficulty
to StarRating
to match underlying interface
2021-11-11 17:19:46 +09:00
Bartłomiej Dach
b25ad8dfcb
Copy editor timestamp to OS clipboard even when triggered via menu bar
...
Would only work when triggered via Ctrl+C before, and not work at all
for Ctrl+X.
2021-11-10 12:49:10 +01:00
Bartłomiej Dach
5e31e890ae
Extract class for clipboard contents for DI purposes
2021-11-10 12:36:23 +01:00
Bartłomiej Dach
042b05a250
Move clipboard action availability logic down to editor screens
2021-11-09 19:54:37 +01:00
Bartłomiej Dach
286754f6f7
Move clipboard operation implementation down to current screen
2021-11-09 19:54:37 +01:00
Dean Herbert
ed07ee8c61
Update all existing usages of AuthorString
/AuthorId
...
Unfortunately the getters need to be left in place else EF breaks.
2021-11-04 18:59:37 +09:00
Dean Herbert
09701d0af1
Use explicit primitive type specification
2021-11-04 16:02:37 +09:00
Dean Herbert
0f4f1349db
Merge branch 'master' into editor-context-menu-on-select
2021-11-04 15:59:06 +09:00
Bartłomiej Dach
11de924704
Use LocalisableString
s where possible to leverage localisable text flow
2021-11-02 21:42:02 +01:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Jason Won
c633e2e952
only propagate unmodified right click
2021-10-26 16:24:53 -04:00
Jason Won
f64fa65fd5
right click on unselected object shows context menu
2021-10-26 14:52:15 -04:00
Dean Herbert
c47497923a
Schedule drag events for now
2021-10-15 19:52:44 +09:00
Dean Herbert
30c3fcb4ea
Merge branch 'master' into slider-timeline-velcotiy-adjust-v2
2021-10-15 19:45:04 +09:00
Dean Herbert
3909fd8caa
Fix wonkiness when dragging slider end at high input refresh rates
2021-10-15 19:43:57 +09:00
Dean Herbert
874d722820
Merge branch 'master' into fix-editor-difficulty-name-update
2021-10-15 11:14:45 +09:00
Dean Herbert
ad0732484f
Just wait for metadata section to be loaded
2021-10-14 22:12:38 +09:00
smoogipoo
901f107b2e
Merge branch 'master' into slider-timeline-velcotiy-adjust-v2
2021-10-14 17:25:51 +09:00
Dan Balasescu
fb9c3fe72e
Merge pull request #14619 from peppy/no-more-difficulty-control-points-info
...
Move `DifficultyControlPoint`s to be specified at a per-`HitObject` level
2021-10-14 17:24:32 +09:00
Dean Herbert
09536cd733
Add logging of WorkingBeatmapCache.Invalidate
calls
2021-10-14 14:05:33 +09:00
Bartłomiej Dach
d067159435
Recolour elements of editor setup screen to match dropdown theming
2021-10-13 22:32:54 +02:00
Dean Herbert
02689a1b60
Use actual BeatmapInfo
rather than PlayableBeatmap.BeatmapInfo
for editor writes
2021-10-13 14:50:12 +09:00
smoogipoo
bc37cb6f43
Merge branch 'master' into no-more-difficulty-control-points-info
2021-10-08 18:41:17 +09:00
Dean Herbert
ef64c64f0b
Merge branch 'master' into popup-filter-effect
2021-10-07 18:56:07 +09:00
Dean Herbert
f98dd1b811
Merge branch 'master' into popup-filter-effect
2021-10-07 18:40:21 +09:00
Dean Herbert
0df409c050
Move difficulty copy to BeatmapModelManager.Save
2021-10-07 17:16:45 +09:00
Dean Herbert
4ca97bc60a
Merge branch 'master' into difficulty-move-to-beatmap
2021-10-06 16:14:21 +09:00
Dean Herbert
222997f2b9
Copy difficulty settings back out to BeatmapInfo
on editor changes
2021-10-06 15:19:26 +09:00
Dean Herbert
b339c149d8
Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
2021-10-06 15:10:45 +09:00
Dean Herbert
d9849bcf49
Fix dragging on an editor file selection text box causing repeated popover display
...
Local fix and no tests as this is a pretty weird usage of `TextBox`.
We'll probably want to change it to not use a textbox eventually.
Closes #14969 .
2021-10-06 13:15:05 +09:00
Dean Herbert
ec61c3c5ee
Rename all remaining cases
2021-10-03 00:55:29 +09:00
Dean Herbert
ac471a0ec1
Merge branch 'no-more-difficulty-control-points-info' into slider-timeline-velcotiy-adjust-v2
2021-10-01 17:46:58 +09:00
Jamie Taylor
4d91204faf
Pause Editor
sample playback while popup dialog is shown
2021-09-29 20:46:41 +09:00
Dean Herbert
46bafb6252
Merge branch 'master' into no-more-difficulty-control-points-info
2021-09-28 13:53:56 +09:00
Bartłomiej Dach
ca6cbca04a
Fix range selection crashing after non-mouse selection
2021-09-27 20:54:29 +02:00
Dean Herbert
df85092426
Resolve inner items early in process and rename variable
2021-09-27 14:24:17 +09:00
Dean Herbert
41fb3371e5
Merge branch 'master' into blueprint-container-sorting
2021-09-27 14:12:09 +09:00
Bartłomiej Dach
d3203f83dd
Add implementation of range selection
2021-09-26 20:12:26 +02:00
Bartłomiej Dach
81d160c85a
Add test covering expected UX of range selection
2021-09-26 19:27:47 +02:00
Bartłomiej Dach
6dc3e66c93
Include combo information when determining ordering if available
2021-09-26 15:52:25 +02:00
Bartłomiej Dach
a86b9893ac
Always re-sort blueprints before adding/removing one
2021-09-26 15:48:56 +02:00
Bartłomiej Dach
4e094b2127
Implement grid size toggling matching stable
2021-09-19 20:26:02 +02:00
Bartłomiej Dach
56e80a0706
Add rectangular position snap grid
2021-09-19 18:07:19 +02:00
smoogipoo
e8dea0138c
Fix one more issue
2021-09-16 18:34:13 +09:00
smoogipoo
f9d5abff8a
Update with keybinding changes
2021-09-16 18:26:12 +09:00
Dean Herbert
fa693bb8a8
Move MusicController
adjustment set to inside OsuScreen
itself (and result nullable
)
2021-09-16 16:08:09 +09:00
AbstractQbit
318f0941ca
Move all the "inherit previous AllowTrackAdjustments
" logic into OsuScreen
2021-09-15 21:25:39 +03:00
Dean Herbert
931e873a7e
Merge branch 'master' into inheritable-allow-track-adjust
2021-09-15 22:26:13 +09:00
Dean Herbert
13f88cbc4e
Fix EditorClock
retaining a reference to potentially outdated ControlPointInfo
2021-09-14 23:56:57 +09:00
AbstractQbit
b9193aae6d
Make IOsuScreen.AllowTrackAdjustments nullable
...
Allows for inheriting value from the previous screen if undefined
2021-09-14 17:37:57 +03:00
Dean Herbert
57f8ccca16
Remove nullability from EditorState
properties
...
Also update the xmldoc to not be specific to difficulty switching
2021-09-14 23:36:28 +09:00
Dean Herbert
f8bdca542d
Make restoring state a public
call on Editor
2021-09-14 23:36:17 +09:00
Dean Herbert
2a894e7a3f
Make EditorLoader
state private
2021-09-14 23:26:02 +09:00
Dean Herbert
563bf92529
Also update the full object on sample changes to make them apply immediately
2021-09-14 19:21:23 +09:00
Dean Herbert
d825da3983
Add note about a better way to adjust velocity
2021-09-14 18:54:29 +09:00
Dean Herbert
e4dd59aee2
Add popovers to adjust SV and samples from the timeline
2021-09-14 18:51:22 +09:00
Dean Herbert
9d17f84681
Adjust timeline height to account for less global control points
2021-09-14 18:51:11 +09:00
Dean Herbert
9551e77553
Remove difficulty and sample sections from timing screen
2021-09-14 18:51:11 +09:00
Dean Herbert
87cfcf706e
Add ability to change slider velocity with shift-drag
2021-09-14 18:26:17 +09:00
Dean Herbert
b19dc5e41f
Remove all legacy ControlPoint
s when entering the editor
2021-09-14 18:26:16 +09:00
Dean Herbert
6015b5037a
Display difficulty and sample control points associated with hitobjects
2021-09-14 18:26:16 +09:00
Bartłomiej Dach
35ee889e5b
Restore clipboard content after difficulty switch
2021-09-13 21:04:27 +02:00
Bartłomiej Dach
79d0f4835e
Add failing tests for preserving clipboard content
2021-09-13 21:03:30 +02:00
Bartłomiej Dach
3fc72271f1
Restore editor clock time after difficulty switch
2021-09-13 20:59:31 +02:00
Dean Herbert
65fdceee79
Merge branch 'master' into editor-test-scenes-through-loader
2021-09-13 14:02:55 +09:00
Bartłomiej Dach
345cde251d
Add "samples match playback rate" to editor setup screen
2021-09-12 16:54:17 +02:00
Bartłomiej Dach
22fa9a303e
Expose test helper for switching between difficulties
2021-09-12 13:55:48 +02:00
Bartłomiej Dach
8357efc74f
Make EditorTestScene
go through EditorLoader
2021-09-12 13:26:04 +02:00
Dean Herbert
9edd010b1d
Fix unnecessary background screen transition
2021-09-07 14:34:54 +09:00
Dean Herbert
7921ad4516
Add loading spinner in case load takes longer than expected
2021-09-07 14:34:47 +09:00
Dean Herbert
ddaa95a1ca
Fix pushEditor
function running twice on returning to loader
2021-09-07 14:34:18 +09:00
Bartłomiej Dach
5b9f37702b
Remove unnecessary delay before pushing editor from loader
2021-09-06 21:32:23 +02:00
Bartłomiej Dach
2d59008f52
Move screen management logic to EditorLoader
2021-09-06 21:30:50 +02:00
Bartłomiej Dach
bd7d6dd35d
Rename method
2021-09-06 21:27:17 +02:00
Dean Herbert
ce197b6322
Fix missing attribute text (and give slightly more space for "10.00x" cases
2021-09-06 21:40:30 +09:00
Dean Herbert
3c7a34bdbd
Move mania-specific conversion to converter
2021-09-06 21:06:13 +09:00
Dean Herbert
52b6b05883
Update terminology in timing screen for now
2021-09-06 21:06:13 +09:00
Dean Herbert
0500cd578a
Merge branch 'master' into no-more-difficulty-control-points-info
2021-09-06 21:06:12 +09:00
Bartłomiej Dach
d6a47fd99c
Sort difficulties by ruleset and star rating in menu
2021-09-05 21:48:11 +02:00
Bartłomiej Dach
7012a1d934
Fix issues with main menu -> editor loader transition
2021-09-05 21:48:11 +02:00
Bartłomiej Dach
382269b362
Test staying on same difficulty due to unsaved changes
2021-09-05 21:48:10 +02:00
Bartłomiej Dach
c72523bc14
Add basic test for difficulty switching
2021-09-05 21:48:10 +02:00
Bartłomiej Dach
a9403b65b3
Eliminate dependency on OsuGame
2021-09-05 21:48:10 +02:00
Bartłomiej Dach
c397cc2027
Restructure proof of concept
2021-09-05 21:48:09 +02:00
Bartłomiej Dach
fe2520c599
Add intermediary screen to avoid going back to menus
2021-09-05 21:48:09 +02:00
Bartłomiej Dach
7befd030df
Minimal working example of switching difficulties
2021-09-05 21:48:09 +02:00
Bartłomiej Dach
90f0b6874f
Highlight current difficulty in switcher
2021-09-05 21:48:08 +02:00
Bartłomiej Dach
e8fb5d2e66
Add non-functional difficulty switcher to menu
2021-09-05 21:48:08 +02:00
Dean Herbert
e0ee2a5533
Change section title to read better
2021-09-05 13:34:57 +09:00
Dean Herbert
25420af078
Rename method to drop redundant ruleset suffix
2021-09-05 13:34:23 +09:00
Bartłomiej Dach
1a90fb1ef3
Fix cached property being assigned twice
2021-09-04 19:52:42 +02:00
Dean Herbert
f42131ff89
Add back editor functionality for now
2021-09-03 19:08:23 +09:00
Dean Herbert
d4e5a612ea
Update IPositionalSnapProvider
to take a HitObject
as reference, rather than raw time
...
This allows fetching the correct `DifficultyControlPoint` from the
hitobject. Nothing more.
2021-09-03 17:11:12 +09:00
Dean Herbert
a3d9ab1e2e
Move approach rate to EffectControlPoint
2021-09-03 16:58:16 +09:00
Dean Herbert
071c56e90b
Update usages of DifficultyPointAt
2021-09-03 16:58:16 +09:00
Bartłomiej Dach
ce1912781e
Add extension point for ruleset-specific beatmap setup sections
2021-09-02 23:29:14 +02:00
Dan Balasescu
6c649b7bbe
Merge branch 'master' into no-more-sample-control-points-info
2021-09-02 18:09:05 +09:00
Dean Herbert
0319177c5c
Fix pixels poking out of the top edge of editor setup screen
2021-09-01 16:46:19 +09:00
Dean Herbert
edf29e405b
Merge pull request #14581 from bdach/setup-screen-countdown-settings
...
Add countdown settings to setup screen
2021-09-01 15:35:46 +09:00
Bartłomiej Dach
5dc938cc9f
Update tests to match expectations
2021-08-31 22:41:47 +02:00
Bartłomiej Dach
04773b51bb
Remove countdown toggle transition for now
...
Tricky to get right and the design isn't final as is anyway, so leaving
*something* functioning as a best-effort for now.
2021-08-31 22:41:40 +02:00
Dean Herbert
ce0d7cce2d
Merge branch 'remove-ijsonserializable' into no-more-sample-control-points-info
2021-08-31 14:40:54 +09:00
Dean Herbert
c25ab6835c
Remove IJsonSerializable interface
...
Was pretty pointless and made it hard to use the custom serialisation
terms arbitrarily in tests.
2021-08-31 14:39:20 +09:00
Bartłomiej Dach
ddf9d2aa6c
Add test coverage
2021-08-30 22:55:58 +02:00
Bartłomiej Dach
eec9f6d191
Add countdown settings to design section
2021-08-30 22:51:41 +02:00
Dean Herbert
ccacf56dd8
Move to legacy namespace
2021-08-30 17:14:53 +09:00
Dean Herbert
7257aae7f2
Move samples to LegacyControlPointInfo
2021-08-30 17:14:53 +09:00
Bartłomiej Dach
fcc3e57d5d
Move overlay colour provider up to editor screen
2021-08-28 20:05:58 +02:00
Bartłomiej Dach
e94d96f250
Add local popover container to editor screens
2021-08-28 20:05:58 +02:00
Salman Ahmed
b4d6495f99
Fix editor skin providing container not providing playable beatmap
2021-08-25 17:52:36 +03:00
Salman Ahmed
3ad0b529fb
Make EditorScreen
inherit from VisibilityContainer
rather than unsafe transforms
2021-08-25 17:14:52 +03:00
Bartłomiej Dach
ccf337bdc2
Merge branch 'master' into editor-setup-file-selector-popovers
2021-08-23 18:28:44 +02:00
Salman Ahmed
bd42d7aada
Hide popover on file selection
2021-08-23 18:01:01 +03:00
Dean Herbert
c2c9a93e2c
Show editor file choosers in a popover rather than inline
...
Supersedes and closes #14370 .
Closes #14367 .
2021-08-23 18:12:36 +09:00
Dean Herbert
2f6b95da39
Add descriptions for the remaining settings
2021-08-23 17:41:03 +09:00