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Merge pull request #14581 from bdach/setup-screen-countdown-settings

Add countdown settings to setup screen
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Dean Herbert 2021-09-01 15:35:46 +09:00 committed by GitHub
commit edf29e405b
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Globalization;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Setup;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Editing
{
public class TestSceneDesignSection : OsuManualInputManagerTestScene
{
private TestDesignSection designSection;
private EditorBeatmap editorBeatmap { get; set; }
[SetUpSteps]
public void SetUp()
{
AddStep("create blank beatmap", () => editorBeatmap = new EditorBeatmap(new Beatmap()));
AddStep("create section", () => Child = new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies = new (Type, object)[]
{
(typeof(EditorBeatmap), editorBeatmap)
},
Child = designSection = new TestDesignSection()
});
}
[Test]
public void TestCountdownOff()
{
AddStep("turn countdown off", () => designSection.EnableCountdown.Current.Value = false);
AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.None);
AddUntilStep("other controls hidden", () => !designSection.CountdownSettings.IsPresent);
}
[Test]
public void TestCountdownOn()
{
AddStep("turn countdown on", () => designSection.EnableCountdown.Current.Value = true);
AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.Normal);
AddUntilStep("other controls shown", () => designSection.CountdownSettings.IsPresent);
AddStep("change countdown speed", () => designSection.CountdownSpeed.Current.Value = CountdownType.DoubleSpeed);
AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.DoubleSpeed);
AddUntilStep("other controls still shown", () => designSection.CountdownSettings.IsPresent);
}
[Test]
public void TestCountdownOffset()
{
AddStep("turn countdown on", () => designSection.EnableCountdown.Current.Value = true);
AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.Normal);
checkOffsetAfter("1", 1);
checkOffsetAfter(string.Empty, 0);
checkOffsetAfter("123", 123);
checkOffsetAfter("0", 0);
}
private void checkOffsetAfter(string userInput, int expectedFinalValue)
{
AddStep("click text box", () =>
{
var textBox = designSection.CountdownOffset.ChildrenOfType<TextBox>().Single();
InputManager.MoveMouseTo(textBox);
InputManager.Click(MouseButton.Left);
});
AddStep("set offset text", () => designSection.CountdownOffset.Current.Value = userInput);
AddStep("commit text", () => InputManager.Key(Key.Enter));
AddAssert($"displayed value is {expectedFinalValue}", () => designSection.CountdownOffset.Current.Value == expectedFinalValue.ToString(CultureInfo.InvariantCulture));
AddAssert($"beatmap value is {expectedFinalValue}", () => editorBeatmap.BeatmapInfo.CountdownOffset == expectedFinalValue);
}
private class TestDesignSection : DesignSection
{
public new LabelledSwitchButton EnableCountdown => base.EnableCountdown;
public new FillFlowContainer CountdownSettings => base.CountdownSettings;
public new LabelledEnumDropdown<CountdownType> CountdownSpeed => base.CountdownSpeed;
public new LabelledNumberBox CountdownOffset => base.CountdownOffset;
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.ComponentModel;
namespace osu.Game.Beatmaps
{
/// <summary>
@ -9,8 +11,14 @@ namespace osu.Game.Beatmaps
public enum CountdownType
{
None = 0,
[Description("Normal")]
Normal = 1,
[Description("Half speed")]
HalfSpeed = 2,
[Description("Double speed")]
DoubleSpeed = 3
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Graphics.UserInterfaceV2
{
public class LabelledNumberBox : LabelledTextBox
{
protected override OsuTextBox CreateTextBox() => new OsuNumberBox();
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Globalization;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterfaceV2;
using osuTK;
namespace osu.Game.Screens.Edit.Setup
{
internal class DesignSection : SetupSection
{
protected LabelledSwitchButton EnableCountdown;
protected FillFlowContainer CountdownSettings;
protected LabelledEnumDropdown<CountdownType> CountdownSpeed;
protected LabelledNumberBox CountdownOffset;
private LabelledSwitchButton widescreenSupport;
private LabelledSwitchButton epilepsyWarning;
private LabelledSwitchButton letterboxDuringBreaks;
@ -20,6 +33,35 @@ namespace osu.Game.Screens.Edit.Setup
{
Children = new[]
{
EnableCountdown = new LabelledSwitchButton
{
Label = "Enable countdown",
Current = { Value = Beatmap.BeatmapInfo.Countdown != CountdownType.None },
Description = "If enabled, an \"Are you ready? 3, 2, 1, GO!\" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so."
},
CountdownSettings = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(10),
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
CountdownSpeed = new LabelledEnumDropdown<CountdownType>
{
Label = "Countdown speed",
Current = { Value = Beatmap.BeatmapInfo.Countdown != CountdownType.None ? Beatmap.BeatmapInfo.Countdown : CountdownType.Normal },
Items = Enum.GetValues(typeof(CountdownType)).Cast<CountdownType>().Where(type => type != CountdownType.None)
},
CountdownOffset = new LabelledNumberBox
{
Label = "Countdown offset",
Current = { Value = Beatmap.BeatmapInfo.CountdownOffset.ToString() },
Description = "If the countdown sounds off-time, use this to make it appear one or more beats early.",
}
}
},
Empty(),
widescreenSupport = new LabelledSwitchButton
{
Label = "Widescreen support",
@ -45,13 +87,31 @@ namespace osu.Game.Screens.Edit.Setup
{
base.LoadComplete();
EnableCountdown.Current.BindValueChanged(_ => updateCountdownSettingsVisibility(), true);
EnableCountdown.Current.BindValueChanged(_ => updateBeatmap());
CountdownSpeed.Current.BindValueChanged(_ => updateBeatmap());
CountdownOffset.OnCommit += (_, __) => onOffsetCommitted();
widescreenSupport.Current.BindValueChanged(_ => updateBeatmap());
epilepsyWarning.Current.BindValueChanged(_ => updateBeatmap());
letterboxDuringBreaks.Current.BindValueChanged(_ => updateBeatmap());
}
private void updateCountdownSettingsVisibility() => CountdownSettings.FadeTo(EnableCountdown.Current.Value ? 1 : 0);
private void onOffsetCommitted()
{
updateBeatmap();
// update displayed text to ensure parsed value matches display (i.e. if empty string was provided).
CountdownOffset.Current.Value = Beatmap.BeatmapInfo.CountdownOffset.ToString(CultureInfo.InvariantCulture);
}
private void updateBeatmap()
{
Beatmap.BeatmapInfo.Countdown = EnableCountdown.Current.Value ? CountdownSpeed.Current.Value : CountdownType.None;
Beatmap.BeatmapInfo.CountdownOffset = int.TryParse(CountdownOffset.Current.Value, NumberStyles.None, CultureInfo.InvariantCulture, out int offset) ? offset : 0;
Beatmap.BeatmapInfo.WidescreenStoryboard = widescreenSupport.Current.Value;
Beatmap.BeatmapInfo.EpilepsyWarning = epilepsyWarning.Current.Value;
Beatmap.BeatmapInfo.LetterboxInBreaks = letterboxDuringBreaks.Current.Value;