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Merge pull request #14581 from bdach/setup-screen-countdown-settings
Add countdown settings to setup screen
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commit
edf29e405b
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osu.Game.Tests/Visual/Editing/TestSceneDesignSection.cs
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osu.Game.Tests/Visual/Editing/TestSceneDesignSection.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Globalization;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Setup;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Editing
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{
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public class TestSceneDesignSection : OsuManualInputManagerTestScene
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{
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private TestDesignSection designSection;
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private EditorBeatmap editorBeatmap { get; set; }
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[SetUpSteps]
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public void SetUp()
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{
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AddStep("create blank beatmap", () => editorBeatmap = new EditorBeatmap(new Beatmap()));
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AddStep("create section", () => Child = new DependencyProvidingContainer
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{
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RelativeSizeAxes = Axes.Both,
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CachedDependencies = new (Type, object)[]
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{
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(typeof(EditorBeatmap), editorBeatmap)
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},
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Child = designSection = new TestDesignSection()
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});
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}
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[Test]
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public void TestCountdownOff()
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{
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AddStep("turn countdown off", () => designSection.EnableCountdown.Current.Value = false);
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AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.None);
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AddUntilStep("other controls hidden", () => !designSection.CountdownSettings.IsPresent);
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}
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[Test]
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public void TestCountdownOn()
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{
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AddStep("turn countdown on", () => designSection.EnableCountdown.Current.Value = true);
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AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.Normal);
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AddUntilStep("other controls shown", () => designSection.CountdownSettings.IsPresent);
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AddStep("change countdown speed", () => designSection.CountdownSpeed.Current.Value = CountdownType.DoubleSpeed);
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AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.DoubleSpeed);
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AddUntilStep("other controls still shown", () => designSection.CountdownSettings.IsPresent);
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}
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[Test]
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public void TestCountdownOffset()
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{
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AddStep("turn countdown on", () => designSection.EnableCountdown.Current.Value = true);
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AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.Normal);
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checkOffsetAfter("1", 1);
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checkOffsetAfter(string.Empty, 0);
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checkOffsetAfter("123", 123);
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checkOffsetAfter("0", 0);
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}
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private void checkOffsetAfter(string userInput, int expectedFinalValue)
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{
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AddStep("click text box", () =>
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{
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var textBox = designSection.CountdownOffset.ChildrenOfType<TextBox>().Single();
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InputManager.MoveMouseTo(textBox);
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InputManager.Click(MouseButton.Left);
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});
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AddStep("set offset text", () => designSection.CountdownOffset.Current.Value = userInput);
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AddStep("commit text", () => InputManager.Key(Key.Enter));
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AddAssert($"displayed value is {expectedFinalValue}", () => designSection.CountdownOffset.Current.Value == expectedFinalValue.ToString(CultureInfo.InvariantCulture));
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AddAssert($"beatmap value is {expectedFinalValue}", () => editorBeatmap.BeatmapInfo.CountdownOffset == expectedFinalValue);
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}
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private class TestDesignSection : DesignSection
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{
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public new LabelledSwitchButton EnableCountdown => base.EnableCountdown;
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public new FillFlowContainer CountdownSettings => base.CountdownSettings;
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public new LabelledEnumDropdown<CountdownType> CountdownSpeed => base.CountdownSpeed;
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public new LabelledNumberBox CountdownOffset => base.CountdownOffset;
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}
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}
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}
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.ComponentModel;
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namespace osu.Game.Beatmaps
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{
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/// <summary>
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@ -9,8 +11,14 @@ namespace osu.Game.Beatmaps
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public enum CountdownType
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{
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None = 0,
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[Description("Normal")]
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Normal = 1,
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[Description("Half speed")]
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HalfSpeed = 2,
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[Description("Double speed")]
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DoubleSpeed = 3
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}
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}
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12
osu.Game/Graphics/UserInterfaceV2/LabelledNumberBox.cs
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osu.Game/Graphics/UserInterfaceV2/LabelledNumberBox.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Graphics.UserInterfaceV2
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{
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public class LabelledNumberBox : LabelledTextBox
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{
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protected override OsuTextBox CreateTextBox() => new OsuNumberBox();
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}
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}
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@ -1,14 +1,27 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Globalization;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterfaceV2;
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using osuTK;
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namespace osu.Game.Screens.Edit.Setup
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{
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internal class DesignSection : SetupSection
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{
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protected LabelledSwitchButton EnableCountdown;
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protected FillFlowContainer CountdownSettings;
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protected LabelledEnumDropdown<CountdownType> CountdownSpeed;
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protected LabelledNumberBox CountdownOffset;
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private LabelledSwitchButton widescreenSupport;
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private LabelledSwitchButton epilepsyWarning;
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private LabelledSwitchButton letterboxDuringBreaks;
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@ -20,6 +33,35 @@ namespace osu.Game.Screens.Edit.Setup
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{
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Children = new[]
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{
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EnableCountdown = new LabelledSwitchButton
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{
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Label = "Enable countdown",
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Current = { Value = Beatmap.BeatmapInfo.Countdown != CountdownType.None },
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Description = "If enabled, an \"Are you ready? 3, 2, 1, GO!\" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so."
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},
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CountdownSettings = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(10),
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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CountdownSpeed = new LabelledEnumDropdown<CountdownType>
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{
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Label = "Countdown speed",
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Current = { Value = Beatmap.BeatmapInfo.Countdown != CountdownType.None ? Beatmap.BeatmapInfo.Countdown : CountdownType.Normal },
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Items = Enum.GetValues(typeof(CountdownType)).Cast<CountdownType>().Where(type => type != CountdownType.None)
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},
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CountdownOffset = new LabelledNumberBox
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{
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Label = "Countdown offset",
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Current = { Value = Beatmap.BeatmapInfo.CountdownOffset.ToString() },
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Description = "If the countdown sounds off-time, use this to make it appear one or more beats early.",
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}
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}
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},
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Empty(),
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widescreenSupport = new LabelledSwitchButton
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{
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Label = "Widescreen support",
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@ -45,13 +87,31 @@ namespace osu.Game.Screens.Edit.Setup
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{
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base.LoadComplete();
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EnableCountdown.Current.BindValueChanged(_ => updateCountdownSettingsVisibility(), true);
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EnableCountdown.Current.BindValueChanged(_ => updateBeatmap());
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CountdownSpeed.Current.BindValueChanged(_ => updateBeatmap());
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CountdownOffset.OnCommit += (_, __) => onOffsetCommitted();
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widescreenSupport.Current.BindValueChanged(_ => updateBeatmap());
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epilepsyWarning.Current.BindValueChanged(_ => updateBeatmap());
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letterboxDuringBreaks.Current.BindValueChanged(_ => updateBeatmap());
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}
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private void updateCountdownSettingsVisibility() => CountdownSettings.FadeTo(EnableCountdown.Current.Value ? 1 : 0);
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private void onOffsetCommitted()
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{
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updateBeatmap();
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// update displayed text to ensure parsed value matches display (i.e. if empty string was provided).
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CountdownOffset.Current.Value = Beatmap.BeatmapInfo.CountdownOffset.ToString(CultureInfo.InvariantCulture);
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}
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private void updateBeatmap()
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{
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Beatmap.BeatmapInfo.Countdown = EnableCountdown.Current.Value ? CountdownSpeed.Current.Value : CountdownType.None;
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Beatmap.BeatmapInfo.CountdownOffset = int.TryParse(CountdownOffset.Current.Value, NumberStyles.None, CultureInfo.InvariantCulture, out int offset) ? offset : 0;
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Beatmap.BeatmapInfo.WidescreenStoryboard = widescreenSupport.Current.Value;
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Beatmap.BeatmapInfo.EpilepsyWarning = epilepsyWarning.Current.Value;
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Beatmap.BeatmapInfo.LetterboxInBreaks = letterboxDuringBreaks.Current.Value;
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