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Merge branch 'master' into setup-screen-countdown-settings

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Bartłomiej Dach 2021-08-31 22:43:18 +02:00
commit 1e4fa87648
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3 changed files with 31 additions and 1 deletions

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@ -0,0 +1,25 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Screens.Menu;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneOsuLogo : OsuTestScene
{
[Test]
public void TestBasic()
{
AddStep("Add logo", () =>
{
Child = new OsuLogo
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
});
}
}
}

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@ -153,6 +153,11 @@ namespace osu.Game.Beatmaps
if (!storage.Exists(cache_database_name))
return false;
if (string.IsNullOrEmpty(beatmap.MD5Hash)
&& string.IsNullOrEmpty(beatmap.Path)
&& beatmap.OnlineBeatmapID == null)
return false;
try
{
using (var db = new SqliteConnection(storage.GetDatabaseConnectionString("online")))

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@ -153,7 +153,7 @@ namespace osu.Game.Graphics.Backgrounds
TriangleParticle newParticle = parts[i];
// Scale moved distance by the size of the triangle. Smaller triangles should move more slowly.
newParticle.Position.Y += parts[i].Scale * movedDistance;
newParticle.Position.Y += Math.Max(0.5f, parts[i].Scale) * movedDistance;
newParticle.Colour.A = adjustedAlpha;
parts[i] = newParticle;