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Add countdown settings to design section

This commit is contained in:
Bartłomiej Dach 2021-08-22 15:53:48 +02:00
parent 48e56adcfe
commit eec9f6d191
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@ -1,14 +1,28 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Globalization;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterfaceV2;
using osuTK;
namespace osu.Game.Screens.Edit.Setup
{
internal class DesignSection : SetupSection
{
private const float fade_duration = 250;
private LabelledSwitchButton enableCountdown;
private FillFlowContainer countdownSettings;
private LabelledEnumDropdown<CountdownType> countdownSpeed;
private LabelledNumberBox countdownOffset;
private LabelledSwitchButton widescreenSupport;
private LabelledSwitchButton epilepsyWarning;
private LabelledSwitchButton letterboxDuringBreaks;
@ -20,6 +34,35 @@ namespace osu.Game.Screens.Edit.Setup
{
Children = new[]
{
enableCountdown = new LabelledSwitchButton
{
Label = "Enable countdown",
Current = { Value = Beatmap.BeatmapInfo.Countdown != CountdownType.None },
Description = "If enabled, an \"Are you ready? 3, 2, 1, GO!\" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so."
},
countdownSettings = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(10),
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
countdownSpeed = new LabelledEnumDropdown<CountdownType>
{
Label = "Countdown speed",
Current = { Value = Beatmap.BeatmapInfo.Countdown != CountdownType.None ? Beatmap.BeatmapInfo.Countdown : CountdownType.Normal },
Items = Enum.GetValues(typeof(CountdownType)).Cast<CountdownType>().Where(type => type != CountdownType.None)
},
countdownOffset = new LabelledNumberBox
{
Label = "Countdown offset",
Current = { Value = Beatmap.BeatmapInfo.CountdownOffset.ToString() },
Description = "If the countdown sounds off-time, use this to make it appear one or more beats early.",
}
}
},
Empty(),
widescreenSupport = new LabelledSwitchButton
{
Label = "Widescreen support",
@ -45,13 +88,34 @@ namespace osu.Game.Screens.Edit.Setup
{
base.LoadComplete();
enableCountdown.Current.BindValueChanged(_ => updateCountdownSettingsVisibility(), true);
countdownSettings.FinishTransforms(true);
enableCountdown.Current.BindValueChanged(_ => updateBeatmap());
countdownSpeed.Current.BindValueChanged(_ => updateBeatmap());
countdownOffset.OnCommit += (_, __) => updateBeatmap();
widescreenSupport.Current.BindValueChanged(_ => updateBeatmap());
epilepsyWarning.Current.BindValueChanged(_ => updateBeatmap());
letterboxDuringBreaks.Current.BindValueChanged(_ => updateBeatmap());
}
private void updateCountdownSettingsVisibility()
{
bool countdownEnabled = enableCountdown.Current.Value;
foreach (var child in countdownSettings)
{
child.ScaleTo(new Vector2(1, countdownEnabled ? 1 : 0), fade_duration, Easing.OutQuint)
.FadeTo(countdownEnabled ? 1 : 0, fade_duration, Easing.OutQuint);
}
}
private void updateBeatmap()
{
Beatmap.BeatmapInfo.Countdown = enableCountdown.Current.Value ? countdownSpeed.Current.Value : CountdownType.None;
Beatmap.BeatmapInfo.CountdownOffset = int.TryParse(countdownOffset.Current.Value, NumberStyles.None, CultureInfo.InvariantCulture, out int offset) ? offset : 0;
Beatmap.BeatmapInfo.WidescreenStoryboard = widescreenSupport.Current.Value;
Beatmap.BeatmapInfo.EpilepsyWarning = epilepsyWarning.Current.Value;
Beatmap.BeatmapInfo.LetterboxInBreaks = letterboxDuringBreaks.Current.Value;