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Commit Graph

795 Commits

Author SHA1 Message Date
smoogipoo
215cc9fba7 Change all performance calculators to use int hitwindows
Has a pretty large (>6) effect on pp for some maps.
2018-05-25 20:07:14 +09:00
smoogipoo
765a50d007 Remove 0.5 offsets
Checked up against DB values + server-side build versions, and these 0.5s don't seem to exist. Brings calculations more in-line with osu!stable.
2018-05-25 20:05:53 +09:00
smoogipoo
8004b8af4d Privatise the OsuGame beatmap, add local beatmap to OsuTestCase 2018-05-23 17:38:02 +09:00
Dean Herbert
cea935ea40
Merge branch 'master' into osu-hd-setting 2018-05-21 15:21:09 +09:00
smoogipoo
1f37dca7b7 Fix HR / EZ being applied twice to AR 2018-05-19 14:47:06 +09:00
Dean Herbert
8e784d9104
Merge branch 'master' into fix-conversion-hitwindows 2018-05-18 11:59:16 +09:00
Vidalee
6a1abf4084
Merge branch 'master' into osu-hd-setting 2018-05-17 19:39:17 +02:00
smoogipoo
eba1d309b6 Fix incorrect namespace of OsuPerformanceCalculator 2018-05-17 16:58:22 +09:00
smoogipoo
f67d263596 Move ruleset-specific hitwindows to post-converted hitobjects 2018-05-17 13:35:15 +09:00
smoogipoo
c1d9fcc140 Make OsuPerformanceCalculator use the new hitresult namings 2018-05-16 12:46:31 +09:00
smoogipoo
cf08293be1 Remove extra newline 2018-05-15 21:49:44 +09:00
smoogipoo
4101b8ddde Merge remote-tracking branch 'origin/master' into more-diffcalc-improvements 2018-05-15 21:31:58 +09:00
smoogipoo
22f3bee55a Fix incorrect iteration over difficulty sections 2018-05-15 21:26:06 +09:00
smoogipoo
bc197a88e1 Fix slider length calculation including slider head 2018-05-15 21:25:33 +09:00
smoogipoo
1b5c151e0e Fix DeltaTime being capped incorrectly 2018-05-15 21:25:02 +09:00
smoogipoo
49c36787d7 Remove triangle pattern and remove not-implemented reading strain 2018-05-15 21:24:41 +09:00
Dean Herbert
0e0cc8bb69
Merge branch 'master' into namespace-cleanup 2018-05-15 18:10:48 +09:00
smoogipoo
995fda9b6f Move base classes to osu.Game.Rulesets.Difficulty namespace 2018-05-15 17:38:08 +09:00
smoogipoo
9fd972e0a3 Rename OsuDifficulty -> Difficulty 2018-05-15 17:36:29 +09:00
Dean Herbert
e39af1c906
Merge branch 'master' into convert-object-hitwindows 2018-05-15 17:33:27 +09:00
smoogipoo
10e2f74538 Port osu-performance HD AR fix 2018-05-15 11:53:11 +09:00
smoogipoo
a81921118d Strip whitespaces 2018-05-14 11:54:11 +09:00
smoogipoo
6e1d651087 Merge remote-tracking branch 'origin/master' into convert-object-hitwindows 2018-05-14 11:17:39 +09:00
smoogipoo
ce6b4cc2d3 Add more attributes to OsuPerformanceCalculator's output 2018-05-14 11:15:37 +09:00
smoogipoo
e1b8a1589b Fix TimeRate not being considered for performance calculation 2018-05-14 11:15:14 +09:00
Dean Herbert
f6df704deb
Merge branch 'master' into diffcalc-fixes 2018-05-12 22:16:20 +09:00
smoogipoo
416ed72597 Port osu-performance changes into OsuPerformanceCalculator 2018-05-12 15:46:25 +09:00
smoogipoo
a337248999 Fix incorrect count 2018-05-11 22:06:16 +09:00
smoogipoo
224f1a0810 Fix incorrect osu! difficulty calculator combo count 2018-05-11 21:49:16 +09:00
smoogipoo
faa82f17cc Pass original hitobject HitWindows during conversion 2018-05-11 15:30:50 +09:00
Vidalee
16bcd6c3ed
Appvtests (#1)
* Resolving AppVeyor's errors
2018-05-08 14:33:26 +02:00
smoogipoo
251bdfdee8 Simplify statistics in osu ruleset 2018-05-07 15:51:08 +09:00
smoogipoo
5f74dc2c17 Simplify osu-ruleset statistics 2018-05-07 15:51:08 +09:00
smoogipoo
5489976c20 Implement ruleset-specific beatmap statistics 2018-05-07 15:51:08 +09:00
smoogipoo
268c14813b Fix resharper warnings 2018-05-07 11:38:41 +09:00
smoogipoo
9128e64c9a Rename OriginalBeatmap back to Beatmap 2018-05-07 10:29:38 +09:00
smoogipoo
4ecdea8b2e Remove now-unnecessary IsForCurrentRuleset property of RulesetContainer 2018-05-07 10:17:54 +09:00
smoogipoo
77e661489d Merge branch 'i-beatmap' into beatmap-conversion-rework 2018-05-07 10:00:24 +09:00
smoogipoo
1aefd71b65 Merge remote-tracking branch 'origin/master' into i-beatmap 2018-05-07 09:58:53 +09:00
Vidalee
393c01ba90 Made the changes requested 2018-05-06 12:38:25 +02:00
Dean Herbert
76e58a51b9 Merge remote-tracking branch 'upstream/master' into Vidalee-osu-hd-setting 2018-04-25 17:28:21 +09:00
smoogipoo
0dce7a5b61 Update framework + fix CI errors 2018-04-20 18:19:17 +09:00
smoogipoo
c9e4a07e12 Merge remote-tracking branch 'origin/master' into remove-approachcircle-hax
# Conflicts:
#	osu.Game.Rulesets.Osu/Edit/OsuEditPlayfield.cs
#	osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs
2018-04-20 18:04:43 +09:00
smoogipoo
03a5df84c6 Initial rework of beatmap conversion process 2018-04-19 22:04:12 +09:00
smoogipoo
66b3b295e7 Use IBeatmap wherever possible 2018-04-19 20:44:38 +09:00
tgi74000
9b36cf2066 Review changes 2018-04-16 14:14:40 +02:00
tgi74000
b23b0a445b Add support for replay mods 2018-04-13 15:41:35 +02:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
smoogipoo
cea3e1c7f5 Remove now unnecessary approachcircle proxy disables
Prereqs:
- [ ] ppy/osu-framework#1505
2018-04-09 18:44:50 +09:00
Dan Balasescu
1895111c75
Merge branch 'master' into dynamic-assembly-update 2018-04-06 20:16:13 +09:00
Dean Herbert
acbdbcc3df Update AssemblyInfo in line with framework changes 2018-04-06 13:17:26 +09:00
Dean Herbert
6c125683d4
Merge branch 'master' into selectionlayer-rewrite 2018-04-04 20:47:36 +09:00
Dean Herbert
b7325d73e8 Don't inherit VisbilityContainer 2018-04-04 20:44:11 +09:00
smoogipoo
d4cb00e08f Don't display judgements in OsuEditPlayfield 2018-04-04 17:12:41 +09:00
Dean Herbert
788bfde002
Merge branch 'master' into selectionlayer-rewrite 2018-04-04 15:38:27 +09:00
Dean Herbert
ddba7254ca Merge remote-tracking branch 'upstream/master' into linq 2018-04-03 13:05:08 +09:00
Dean Herbert
d40ccbd70a
Merge branch 'master' into selectionlayer-rewrite 2018-04-03 12:03:11 +09:00
Dean Herbert
77189073b2
Merge branch 'master' into scalablecontainer-size-fix 2018-04-03 11:29:36 +09:00
Dean Herbert
57b4cdaf85
Merge branch 'master' into selectionlayer-rewrite 2018-04-03 03:05:42 +09:00
Dan Balasescu
d7b61b3c09
Merge branch 'master' into Small-Clean-Up 2018-04-02 14:13:15 +09:00
Huo Yaoyuan
b842f682eb Use Linq.Append and Prepend. 2018-04-02 12:06:34 +08:00
smoogipoo
551ba6ac4b Fix ScalableContainer irrepairably altering content size 2018-04-02 13:06:06 +09:00
Joseph Madamba
ee14ca7cc5
Merge branch 'master' into score-multiplier-edits 2018-03-31 10:43:58 -07:00
Dan Balasescu
824201336a
Merge branch 'master' into hr-on-mania-is-unranked 2018-03-30 16:35:00 +09:00
smoogipoo
4ad776bfde Make slider circle masks not handle mouse input at all 2018-03-30 14:15:46 +09:00
Joseph Madamba
0887dafa2c Revert changes on hard rock mod 2018-03-29 20:36:52 -07:00
Dean Herbert
e1123c5a95
Merge branch 'master' into selectionlayer-rewrite 2018-03-30 12:29:58 +09:00
smoogipoo
3129c2cc75 Fix slider circle masks blocking input for now 2018-03-29 22:41:49 +09:00
smoogipoo
d9c5a0c6d1 Fix position editing not working 2018-03-29 22:38:44 +09:00
smoogipoo
6d4f94756e Rewrite the way drag + click selections happen
The general idea here is that we need the masks to handle mouse down events, as they need to handle the drag (mousedown -> drag immediately).

I've rewritten the editor selections to use events, as there are some 3 different components that handle/trigger selections in different ways.

1. All selections/deselections now propagate through `HitObjectMask.Select()`/`HitObjectMask.Deselect()`.
2. Components that react to changes in the selection bind to the masks' `Selected`/`Deselected` events, and track them/change their states locally.
3. Masks provide a `SingleSelectionRequested` event which is invoked on the mouse-down event. Various components bind to this event to perform state changes locally in this scenario.
4. `DragBox` now handles all drag input locally. It triggers `Select`/`Deselect` on the masks it needs to.
5. `SelectionBox` handles the display of itself locally.
6. `SelectionBox` handles movement of groups of masks locally.
7. `HitObjectMasks` handles movement of itself locally.
2018-03-29 22:07:23 +09:00
smoogipoo
187a025d36 Make hitobjects sorted by their start times 2018-03-29 16:07:31 +09:00
Joseph Madamba
af9e3a849f
Merge branch 'master' into score-multiplier-edits 2018-03-28 20:42:35 -07:00
Dean Herbert
9aae568bbe Tidy up csproj further 2018-03-28 15:19:56 +09:00
Dean Herbert
9667d54ecb Add missing licence headers 2018-03-28 14:48:08 +09:00
Dean Herbert
0026b94cd3 Consolidate and move ruleset test projects 2018-03-28 14:41:25 +09:00
Dean Herbert
1a8aa87469 Make everything better 2018-03-27 18:56:54 +09:00
Dean Herbert
b290d2d039 Move NUnit includes to individual projects 2018-03-27 15:07:09 +09:00
smoogipoo
dd5bbbbd9f Define testable projects 2018-03-26 19:11:23 +09:00
smoogipoo
5159127bce Fix SQLite failing to initialize on test projects 2018-03-26 18:07:09 +09:00
smoogipoo
35ef9d99c6 Only compile with net461 in visual studio 2018-03-26 15:44:55 +09:00
smoogipoo
3f9b14704e Fix extra semicolon 2018-03-26 13:30:58 +09:00
smoogipoo
96901b6498 Add msbuild/dotnet build + launch targets 2018-03-26 10:52:54 +09:00
Joseph Madamba
90d763fda5 Apply review changes and suggestions 2018-03-25 10:00:30 -07:00
Joseph Madamba
78a7564acd Score multiplier edits 2018-03-24 16:00:18 -07:00
smoogipoo
31920f1866 Fix ruleset resources not getting included in build 2018-03-25 02:12:01 +09:00
smoogipoo
d28de89e50 Add net461 target to test projects for nunit discovery
Nunit "by design" will not run tests for NETStandard projects (see: https://github.com/nunit/dotnet-test-nunit/issues/122#issuecomment-329531632).
2018-03-25 01:35:50 +09:00
John Neijzen
7b39447213
Update OsuAutoGenerator.cs 2018-03-24 18:34:56 +08:00
John Neijzen
bee9af8500
Update OsuAutoGenerator.cs 2018-03-24 18:30:36 +08:00
John Neijzen
9d96aeb347
Update OsuAutoGenerator.cs 2018-03-24 17:53:50 +08:00
John Neijzen
12f785bf40
Change duplicate condition to HitResult.Good instead of HitResult.Meh 2018-03-24 17:48:43 +08:00
John Neijzen
97be022e22
Remove duplicate condition 2018-03-24 16:55:39 +08:00
smoogipoo
c29f7a4333 Merge remote-tracking branch 'origin/master' into netstandard 2018-03-24 14:49:46 +09:00
Dean Herbert
9d3529ce7b
Merge branch 'master' into cursor-skinning 2018-03-22 21:07:16 +09:00
Dean Herbert
af65f2dd48 Move AccentColour changes local to rulesets which rely on it 2018-03-22 18:53:16 +09:00
Dan Balasescu
ab9505652b Merge branch 'master' into skin--completion 2018-03-22 16:44:00 +09:00
smoogipoo
4ccaf143b5 Give sliders a default accent colour 2018-03-22 15:50:19 +09:00
Dean Herbert
78a8f60b39 IHasComboIndex -> IHasComboInformation 2018-03-22 12:35:17 +09:00
Vidalee
505a7c14fc was persuaded I changed the if statement... 2018-03-21 21:14:17 +01:00
Dean Herbert
d909cce8d6 Add the ability to skin the gameplay cursor 2018-03-21 20:06:10 +09:00
Vidalee
8159e219fd increaseFirstObjectVisibility now cannot be null 2018-03-20 22:23:27 +01:00
Vidalee
cdbe6bf22d cleared comment 2018-03-20 21:55:35 +01:00
Vidalee
4068be1293 cleared comment 2018-03-20 21:54:44 +01:00
Vidalee
9252203916 build fix 2018-03-20 18:23:41 +01:00
Dean Herbert
fb3d319d0e Make fallback bool into a function
Allows correct handling now that beatmap skins are also a thing.
2018-03-20 16:40:11 +09:00
Dean Herbert
c38c26eacb Move combo index processing to BeatmapProcessor 2018-03-20 15:57:43 +09:00
Dean Herbert
cb3d0db555 Move combo colours completely out of HitObjects 2018-03-20 15:50:12 +09:00
Vidalee
fea8f868d7 Fixing hidden test bug 2018-03-17 13:22:58 +01:00
Dean Herbert
7e7f8ed7a2
Merge branch 'master' into drawable-composite-hit-object 2018-03-16 15:53:16 +09:00
Dean Herbert
23ffee3d38
Merge branch 'master' into drawable-composite-hit-object 2018-03-16 15:38:52 +09:00
Dean Herbert
46f5c0fc19
Merge branch 'master' into mod-fixes 2018-03-16 15:38:41 +09:00
Dan Balasescu
cdc61d5f0d
Merge branch 'master' into fix-combo-colours 2018-03-16 14:59:45 +09:00
Dean Herbert
7ed84465fb
Merge branch 'master' into mod-fixes 2018-03-16 11:27:39 +09:00
Dean Herbert
a42035f494 Make DrawableHitObject a CompositeDrawable
No reason for it to be a container.
2018-03-15 13:41:06 +09:00
Dean Herbert
8d433cb4bf
Merge branch 'master' into cursor-trail 2018-03-15 11:14:21 +09:00
Dean Herbert
a0691168cb Merge remote-tracking branch 'upstream/master' into editor-hitobject-movement 2018-03-14 15:35:24 +09:00
Dean Herbert
81f82d98a1 Rework a lot of naming and structure 2018-03-14 15:18:21 +09:00
Joseph Madamba
d122aa80e4
Edit mods description, multiplier, and code 2018-03-13 20:07:03 -07:00
Dean Herbert
13f64a1d12
Merge branch 'master' into cursor-trail 2018-03-14 11:42:40 +09:00
Vidalee
8a86766324 Changes requests 2018-03-13 23:21:47 +01:00
Dean Herbert
c55d70ec13
Merge branch 'master' into fix-combo-colours 2018-03-13 19:19:45 +09:00
Dean Herbert
e43de68ad3 Move colour parsing to LegacyDecoder 2018-03-13 19:13:50 +09:00
smoogipoo
0c705b0397 Rename to EditorTestCase 2018-03-13 15:57:05 +09:00
Dean Herbert
b93e83e3d2
Merge branch 'master' into base-editor-testcase 2018-03-13 15:53:33 +09:00
Dean Herbert
107ad8cfff Merge remote-tracking branch 'FreezyLemon/master' into more-skinning 2018-03-12 22:01:59 +09:00
smoogipoo
d2859d779d Create a base TestCaseEditor for rulests to derive 2018-03-12 19:43:52 +09:00
smoogipoo
8c4bcb4a04 Only accept drag movement on the overlays 2018-03-12 17:33:10 +09:00
smoogipoo
212142429f Derive from IHasPosition 2018-03-12 17:25:34 +09:00
smoogipoo
2d9fcdcbd0 Fix slider circle overlays moving with the endpoints 2018-03-12 17:18:50 +09:00
Dean Herbert
eb643b690a
Merge branch 'master' into more-skinning 2018-03-12 11:55:50 +09:00
Dean Herbert
d27cf16bf9 Merge remote-tracking branch 'ppy/master' into more-skinning 2018-03-12 10:46:37 +09:00
Dan Balasescu
8ba87dfdbd
Merge branch 'master' into fix-duplicate-judgements 2018-03-12 10:29:50 +09:00
Vidalee
6d9e78a3a3 Review changes 2018-03-11 22:40:49 +01:00
Vidalee
9516bec13d Fix naming rule 2018-03-11 21:45:15 +01:00
Vidalee
eed0f3a1de Added setting to not hide the first object in Hidden mod 2018-03-11 21:02:14 +01:00
Dean Herbert
ccc3c573ab Fix resharper not fixing 2018-03-11 02:20:00 +09:00
Dean Herbert
5092fe5596 Adjust cursor trail display length
In line with shader change at ad5ddec7b2
2018-03-11 02:11:56 +09:00
Dean Herbert
df2815f19e Add TestCase for GameplayCursor 2018-03-11 02:11:25 +09:00
Dean Herbert
487a03d0d7
Merge branch 'master' into cursor-trail 2018-03-11 02:07:05 +09:00
smoogipoo
92b302971f Trim whitespace 2018-03-10 01:23:53 +09:00
smoogipoo
24501c37dd Merge branch 'drawableslider-cleanup' into editor-hitobject-movement 2018-03-10 01:15:24 +09:00
smoogipoo
8ed5fce43a Split out the slider head into a separate drawable hitobject 2018-03-10 01:13:59 +09:00
smoogipoo
376f6eec58 SetPosition -> OffsetPosition 2018-03-10 00:02:13 +09:00
smoogipoo
4a48136e4f Make hitobject positions adjustable 2018-03-09 23:12:34 +09:00
Dean Herbert
81b778fdcf
Merge branch 'master' into cursor-trail 2018-03-08 09:31:42 +09:00
Dean Herbert
04f5563238 Match HP drain harshness closer to stable
Based on number of misses before fail on two arbitrary tests. Obviously not final, just making the game more playable for the time being.
2018-03-07 19:37:26 +09:00
Dean Herbert
b62ed004f2 Remove judgements when deciding a new judgement for a HitObject
Generally happens when rewinding.
2018-03-07 19:14:42 +09:00
Dean Herbert
f2d7621df3 Add skin support for explode/flash layers
Basically to hide them for legacy skins, though.
2018-03-07 18:21:05 +09:00
Dean Herbert
05eb678654 Add skin support for judgements 2018-03-07 18:21:05 +09:00
Dan Balasescu
1375ee8408
Merge branch 'master' into slider-tick-transform-cleanup 2018-03-07 16:59:04 +09:00
Dean Herbert
4dfd3a61cc Remove alpha setting 2018-03-06 18:40:39 +09:00