mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 06:12:56 +08:00
Merge branch 'master' into cursor-skinning
This commit is contained in:
commit
9d3529ce7b
@ -1 +1 @@
|
||||
Subproject commit 41e2a0a4304544fb67779c21cad1435c105982d5
|
||||
Subproject commit d8d4f55e10ac553223db75874bae6ae4894b739a
|
@ -16,11 +16,9 @@
|
||||
<language>en-AU</language>
|
||||
</metadata>
|
||||
<files>
|
||||
<file src="*.exe" target="lib\net45\" exclude="**vshost**"/>
|
||||
<file src="*.dll" target="lib\net45\"/>
|
||||
<file src="*.config" target="lib\net45\"/>
|
||||
<file src="x86\*.dll" target="lib\net45\x86\"/>
|
||||
<file src="x64\*.dll" target="lib\net45\x64\"/>
|
||||
<file src="**.exe" target="lib\net45\" exclude="**vshost**"/>
|
||||
<file src="**.dll" target="lib\net45\"/>
|
||||
<file src="**.config" target="lib\net45\"/>
|
||||
</files>
|
||||
</package>
|
||||
|
||||
|
@ -8,7 +8,7 @@ using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
public abstract class CatchHitObject : HitObject, IHasXPosition, IHasComboIndex
|
||||
public abstract class CatchHitObject : HitObject, IHasXPosition, IHasComboInformation
|
||||
{
|
||||
public const double OBJECT_RADIUS = 44;
|
||||
|
||||
|
@ -8,6 +8,8 @@ using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
@ -57,6 +59,14 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
AddJudgement(new Judgement { Result = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss });
|
||||
}
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
{
|
||||
base.SkinChanged(skin, allowFallback);
|
||||
|
||||
if (HitObject is IHasComboInformation combo)
|
||||
AccentColour = skin.GetValue<SkinConfiguration, Color4>(s => s.ComboColours.Count > 0 ? s.ComboColours[combo.ComboIndex % s.ComboColours.Count] : (Color4?)null) ?? Color4.White;
|
||||
}
|
||||
|
||||
private const float preempt = 1000;
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
|
@ -64,52 +64,57 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
X = X
|
||||
});
|
||||
|
||||
for (var span = 0; span < this.SpanCount(); span++)
|
||||
double lastDropletTime = StartTime;
|
||||
|
||||
for (int span = 0; span < this.SpanCount(); span++)
|
||||
{
|
||||
var spanStartTime = StartTime + span * spanDuration;
|
||||
var reversed = span % 2 == 1;
|
||||
|
||||
for (var d = tickDistance; d <= length; d += tickDistance)
|
||||
for (double d = 0; d <= length; d += tickDistance)
|
||||
{
|
||||
if (d > length - minDistanceFromEnd)
|
||||
break;
|
||||
|
||||
var timeProgress = d / length;
|
||||
var distanceProgress = reversed ? 1 - timeProgress : timeProgress;
|
||||
|
||||
var lastTickTime = spanStartTime + timeProgress * spanDuration;
|
||||
AddNested(new Droplet
|
||||
double time = spanStartTime + timeProgress * spanDuration;
|
||||
|
||||
double tinyTickInterval = time - lastDropletTime;
|
||||
while (tinyTickInterval > 100)
|
||||
tinyTickInterval /= 2;
|
||||
|
||||
for (double t = lastDropletTime + tinyTickInterval; t < time; t += tinyTickInterval)
|
||||
{
|
||||
StartTime = lastTickTime,
|
||||
X = X + Curve.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
|
||||
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
|
||||
double progress = reversed ? 1 - (t - spanStartTime) / spanDuration : (t - spanStartTime) / spanDuration;
|
||||
|
||||
AddNested(new TinyDroplet
|
||||
{
|
||||
Bank = s.Bank,
|
||||
Name = @"slidertick",
|
||||
Volume = s.Volume
|
||||
}))
|
||||
});
|
||||
}
|
||||
StartTime = t,
|
||||
X = X + Curve.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
|
||||
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
|
||||
{
|
||||
Bank = s.Bank,
|
||||
Name = @"slidertick",
|
||||
Volume = s.Volume
|
||||
}))
|
||||
});
|
||||
}
|
||||
|
||||
double tinyTickInterval = tickDistance / length * spanDuration;
|
||||
while (tinyTickInterval > 100)
|
||||
tinyTickInterval /= 2;
|
||||
|
||||
for (double t = 0; t < spanDuration; t += tinyTickInterval)
|
||||
{
|
||||
double progress = reversed ? 1 - t / spanDuration : t / spanDuration;
|
||||
|
||||
AddNested(new TinyDroplet
|
||||
if (d > minDistanceFromEnd && Math.Abs(d - length) > minDistanceFromEnd)
|
||||
{
|
||||
StartTime = spanStartTime + t,
|
||||
X = X + Curve.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
|
||||
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
|
||||
AddNested(new Droplet
|
||||
{
|
||||
Bank = s.Bank,
|
||||
Name = @"slidertick",
|
||||
Volume = s.Volume
|
||||
}))
|
||||
});
|
||||
StartTime = time,
|
||||
X = X + Curve.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
|
||||
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
|
||||
{
|
||||
Bank = s.Bank,
|
||||
Name = @"slidertick",
|
||||
Volume = s.Volume
|
||||
}))
|
||||
});
|
||||
}
|
||||
|
||||
lastDropletTime = time;
|
||||
}
|
||||
|
||||
AddNested(new Fruit
|
||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
|
||||
|
||||
[TestCase("basic"), Ignore("See: https://github.com/ppy/osu/issues/2149")]
|
||||
[TestCase("basic"), Ignore("See: https://github.com/ppy/osu/issues/2232")]
|
||||
public new void Test(string name)
|
||||
{
|
||||
base.Test(name);
|
||||
|
@ -5,6 +5,9 @@ using System.ComponentModel;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Framework.Graphics;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Skinning;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
@ -34,6 +37,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
{
|
||||
base.SkinChanged(skin, allowFallback);
|
||||
|
||||
if (HitObject is IHasComboInformation combo)
|
||||
AccentColour = skin.GetValue<SkinConfiguration, Color4>(s => s.ComboColours.Count > 0 ? s.ComboColours[combo.ComboIndex % s.ComboColours.Count] : (Color4?)null) ?? Color4.White;
|
||||
}
|
||||
|
||||
protected virtual void UpdatePreemptState() => this.FadeIn(HitObject.TimeFadein);
|
||||
|
||||
protected virtual void UpdateCurrentState(ArmedState state)
|
||||
|
@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
public double? SnakedStart { get; private set; }
|
||||
public double? SnakedEnd { get; private set; }
|
||||
|
||||
private Color4 accentColour;
|
||||
private Color4 accentColour = Color4.White;
|
||||
/// <summary>
|
||||
/// Used to colour the path.
|
||||
/// </summary>
|
||||
|
@ -10,7 +10,7 @@ using osu.Game.Beatmaps.ControlPoints;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public abstract class OsuHitObject : HitObject, IHasComboIndex, IHasPosition
|
||||
public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasPosition
|
||||
{
|
||||
public const double OBJECT_RADIUS = 64;
|
||||
|
||||
|
28
osu.Game.Tests/Visual/TestCaseBeatDivisorControl.cs
Normal file
28
osu.Game.Tests/Visual/TestCaseBeatDivisorControl.cs
Normal file
@ -0,0 +1,28 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Screens.Edit.Screens.Compose;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestCaseBeatDivisorControl : OsuTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(BindableBeatDivisor) };
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Child = new BeatDivisorControl(new BindableBeatDivisor())
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(90, 90)
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Timing;
|
||||
@ -13,6 +15,8 @@ namespace osu.Game.Tests.Visual
|
||||
[TestFixture]
|
||||
public class TestCaseEditorCompose : OsuTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Compose) };
|
||||
|
||||
private DependencyContainer dependencies;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
|
||||
|
@ -18,6 +18,7 @@ using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit.Screens.Compose;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
@ -31,6 +32,8 @@ namespace osu.Game.Tests.Visual
|
||||
private Track track;
|
||||
private HitObjectComposer composer;
|
||||
|
||||
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor(4);
|
||||
|
||||
private DecoupleableInterpolatingFramedClock clock;
|
||||
|
||||
private DependencyContainer dependencies;
|
||||
@ -44,6 +47,7 @@ namespace osu.Game.Tests.Visual
|
||||
clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
|
||||
dependencies.CacheAs<IAdjustableClock>(clock);
|
||||
dependencies.CacheAs<IFrameBasedClock>(clock);
|
||||
dependencies.Cache(beatDivisor);
|
||||
|
||||
var testBeatmap = new Beatmap
|
||||
{
|
||||
|
@ -116,6 +116,7 @@
|
||||
<Compile Include="Visual\TestCaseBeatmapOptionsOverlay.cs" />
|
||||
<Compile Include="Visual\TestCaseBeatmapScoresContainer.cs" />
|
||||
<Compile Include="Visual\TestCaseBeatmapSetOverlay.cs" />
|
||||
<Compile Include="Visual\TestCaseBeatDivisorControl.cs" />
|
||||
<Compile Include="Visual\TestCaseBeatSyncedContainer.cs" />
|
||||
<Compile Include="Visual\TestCaseBreadcrumbs.cs" />
|
||||
<Compile Include="Visual\TestCaseBreakOverlay.cs" />
|
||||
|
@ -110,7 +110,7 @@ namespace osu.Game.Beatmaps
|
||||
Skin skin;
|
||||
try
|
||||
{
|
||||
skin = new BeatmapSkin(BeatmapInfo, store, audioManager);
|
||||
skin = new LegacyBeatmapSkin(BeatmapInfo, store, audioManager);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -23,9 +23,9 @@ namespace osu.Game.Beatmaps
|
||||
/// <param name="beatmap">The Beatmap to process.</param>
|
||||
public virtual void PostProcess(Beatmap<TObject> beatmap)
|
||||
{
|
||||
IHasComboIndex lastObj = null;
|
||||
IHasComboInformation lastObj = null;
|
||||
|
||||
foreach (var obj in beatmap.HitObjects.OfType<IHasComboIndex>())
|
||||
foreach (var obj in beatmap.HitObjects.OfType<IHasComboInformation>())
|
||||
{
|
||||
if (obj.NewCombo)
|
||||
{
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using osu.Framework.Logging;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Beatmaps.Formats
|
||||
@ -31,7 +32,11 @@ namespace osu.Game.Beatmaps.Formats
|
||||
if (line.StartsWith(@"[") && line.EndsWith(@"]"))
|
||||
{
|
||||
if (!Enum.TryParse(line.Substring(1, line.Length - 2), out section))
|
||||
throw new InvalidDataException($@"Unknown osu section {line}");
|
||||
{
|
||||
Logger.Log($"Unknown section \"{line}\" in {beatmap}");
|
||||
section = Section.None;
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -13,6 +13,7 @@ using osu.Game.IO;
|
||||
using osu.Game.IO.Archives;
|
||||
using osu.Game.IPC;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using SharpCompress.Common;
|
||||
using FileInfo = osu.Game.IO.FileInfo;
|
||||
|
||||
namespace osu.Game.Database
|
||||
@ -79,7 +80,6 @@ namespace osu.Game.Database
|
||||
var notification = new ProgressNotification
|
||||
{
|
||||
Text = "Import is initialising...",
|
||||
CompletionText = "Import successful!",
|
||||
Progress = 0,
|
||||
State = ProgressNotificationState.Active,
|
||||
};
|
||||
@ -88,7 +88,8 @@ namespace osu.Game.Database
|
||||
|
||||
List<TModel> imported = new List<TModel>();
|
||||
|
||||
int i = 0;
|
||||
int current = 0;
|
||||
int errors = 0;
|
||||
foreach (string path in paths)
|
||||
{
|
||||
if (notification.State == ProgressNotificationState.Cancelled)
|
||||
@ -97,11 +98,11 @@ namespace osu.Game.Database
|
||||
|
||||
try
|
||||
{
|
||||
notification.Text = $"Importing ({i} of {paths.Length})\n{Path.GetFileName(path)}";
|
||||
notification.Text = $"Importing ({++current} of {paths.Length})\n{Path.GetFileName(path)}";
|
||||
using (ArchiveReader reader = getReaderFrom(path))
|
||||
imported.Add(Import(reader));
|
||||
|
||||
notification.Progress = (float)++i / paths.Length;
|
||||
notification.Progress = (float)current / paths.Length;
|
||||
|
||||
// We may or may not want to delete the file depending on where it is stored.
|
||||
// e.g. reconstructing/repairing database with items from default storage.
|
||||
@ -121,9 +122,11 @@ namespace osu.Game.Database
|
||||
{
|
||||
e = e.InnerException ?? e;
|
||||
Logger.Error(e, $@"Could not import ({Path.GetFileName(path)})");
|
||||
errors++;
|
||||
}
|
||||
}
|
||||
|
||||
notification.Text = errors > 0 ? $"Import complete with {errors} errors" : "Import successful!";
|
||||
notification.State = ProgressNotificationState.Completed;
|
||||
}
|
||||
|
||||
@ -218,9 +221,11 @@ namespace osu.Game.Database
|
||||
// user requested abort
|
||||
return;
|
||||
|
||||
notification.Text = $"Deleting ({i} of {items.Count})";
|
||||
notification.Progress = (float)++i / items.Count;
|
||||
notification.Text = $"Deleting ({++i} of {items.Count})";
|
||||
|
||||
Delete(b);
|
||||
|
||||
notification.Progress = (float)i / items.Count;
|
||||
}
|
||||
}
|
||||
|
||||
@ -254,9 +259,11 @@ namespace osu.Game.Database
|
||||
// user requested abort
|
||||
return;
|
||||
|
||||
notification.Text = $"Restoring ({i} of {items.Count})";
|
||||
notification.Progress = (float)++i / items.Count;
|
||||
notification.Text = $"Restoring ({++i} of {items.Count})";
|
||||
|
||||
Undelete(item);
|
||||
|
||||
notification.Progress = (float)i / items.Count;
|
||||
}
|
||||
}
|
||||
|
||||
@ -331,7 +338,9 @@ namespace osu.Game.Database
|
||||
{
|
||||
if (ZipFile.IsZipFile(path))
|
||||
return new ZipArchiveReader(Files.Storage.GetStream(path), Path.GetFileName(path));
|
||||
return new LegacyFilesystemReader(path);
|
||||
if (Directory.Exists(path))
|
||||
return new LegacyFilesystemReader(path);
|
||||
throw new InvalidFormatException($"{path} is not a valid archive");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -242,7 +242,7 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
triangle,
|
||||
colourInfo,
|
||||
null,
|
||||
Shared.VertexBatch.Add,
|
||||
Shared.VertexBatch.AddAction,
|
||||
Vector2.Divide(localInflationAmount, size));
|
||||
}
|
||||
|
||||
|
@ -30,6 +30,9 @@ namespace osu.Game.Graphics.UserInterface
|
||||
}
|
||||
}
|
||||
|
||||
// We may not be focused yet, but we need to handle keyboard input to be able to request focus
|
||||
public override bool HandleKeyboardInput => HoldFocus || base.HandleKeyboardInput;
|
||||
|
||||
protected override void OnFocus(InputState state)
|
||||
{
|
||||
base.OnFocus(state);
|
||||
|
@ -302,6 +302,21 @@ namespace osu.Game
|
||||
};
|
||||
}
|
||||
|
||||
var singleDisplaySideOverlays = new OverlayContainer[] { settings, notifications };
|
||||
foreach (var overlay in singleDisplaySideOverlays)
|
||||
{
|
||||
overlay.StateChanged += state =>
|
||||
{
|
||||
if (state == Visibility.Hidden) return;
|
||||
|
||||
foreach (var c in singleDisplaySideOverlays)
|
||||
{
|
||||
if (c == overlay) continue;
|
||||
c.State = Visibility.Hidden;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
// eventually informational overlays should be displayed in a stack, but for now let's only allow one to stay open at a time.
|
||||
var informationalOverlays = new OverlayContainer[] { beatmapSetOverlay, userProfile };
|
||||
foreach (var overlay in informationalOverlays)
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
@ -16,6 +17,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Edit.Screens.Compose;
|
||||
using osu.Game.Screens.Edit.Screens.Compose.Layers;
|
||||
using osu.Game.Screens.Edit.Screens.Compose.RadioButtons;
|
||||
|
||||
@ -31,6 +33,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
private readonly List<Container> layerContainers = new List<Container>();
|
||||
|
||||
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
|
||||
|
||||
private IAdjustableClock adjustableClock;
|
||||
|
||||
@ -41,11 +44,14 @@ namespace osu.Game.Rulesets.Edit
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase osuGame, IAdjustableClock adjustableClock, IFrameBasedClock framedClock)
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load([NotNull] OsuGameBase osuGame, [NotNull] IAdjustableClock adjustableClock, [NotNull] IFrameBasedClock framedClock, [CanBeNull] BindableBeatDivisor beatDivisor)
|
||||
{
|
||||
this.adjustableClock = adjustableClock;
|
||||
|
||||
if (beatDivisor != null)
|
||||
this.beatDivisor.BindTo(beatDivisor);
|
||||
|
||||
beatmap.BindTo(osuGame.Beatmap);
|
||||
|
||||
try
|
||||
@ -167,9 +173,6 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
private void seek(int direction, bool snapped)
|
||||
{
|
||||
// Todo: This should not be a constant, but feels good for now
|
||||
const int beat_snap_divisor = 4;
|
||||
|
||||
var cpi = beatmap.Value.Beatmap.ControlPointInfo;
|
||||
|
||||
var timingPoint = cpi.TimingPointAt(adjustableClock.CurrentTime);
|
||||
@ -181,7 +184,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
timingPoint = cpi.TimingPoints[--activeIndex];
|
||||
}
|
||||
|
||||
double seekAmount = timingPoint.BeatLength / beat_snap_divisor;
|
||||
double seekAmount = timingPoint.BeatLength / beatDivisor;
|
||||
double seekTime = adjustableClock.CurrentTime + seekAmount * direction;
|
||||
|
||||
if (!snapped || cpi.TimingPoints.Count == 0)
|
||||
@ -222,9 +225,6 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
public void SeekTo(double seekTime, bool snapped = false)
|
||||
{
|
||||
// Todo: This should not be a constant, but feels good for now
|
||||
const int beat_snap_divisor = 4;
|
||||
|
||||
if (!snapped)
|
||||
{
|
||||
adjustableClock.Seek(seekTime);
|
||||
@ -232,7 +232,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
}
|
||||
|
||||
var timingPoint = beatmap.Value.Beatmap.ControlPointInfo.TimingPointAt(seekTime);
|
||||
double beatSnapLength = timingPoint.BeatLength / beat_snap_divisor;
|
||||
double beatSnapLength = timingPoint.BeatLength / beatDivisor;
|
||||
|
||||
// We will be snapping to beats within the timing point
|
||||
seekTime -= timingPoint.Time;
|
||||
|
@ -102,14 +102,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
{
|
||||
base.SkinChanged(skin, allowFallback);
|
||||
|
||||
if (HitObject is IHasComboIndex combo)
|
||||
AccentColour = skin.GetComboColour(combo) ?? Color4.White;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
26
osu.Game/Rulesets/Objects/Types/IHasComboInformation.cs
Normal file
26
osu.Game/Rulesets/Objects/Types/IHasComboInformation.cs
Normal file
@ -0,0 +1,26 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Types
|
||||
{
|
||||
/// <summary>
|
||||
/// A HitObject that is part of a combo and has extended information about its position relative to other combo objects.
|
||||
/// </summary>
|
||||
public interface IHasComboInformation : IHasCombo
|
||||
{
|
||||
/// <summary>
|
||||
/// The offset of this hitobject in the current combo.
|
||||
/// </summary>
|
||||
int IndexInCurrentCombo { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The offset of this combo in relation to the beatmap.
|
||||
/// </summary>
|
||||
int ComboIndex { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether this is the last object in the current combo.
|
||||
/// </summary>
|
||||
bool LastInCombo { get; set; }
|
||||
}
|
||||
}
|
398
osu.Game/Screens/Edit/Screens/Compose/BeatDivisorControl.cs
Normal file
398
osu.Game/Screens/Edit/Screens/Compose/BeatDivisorControl.cs
Normal file
@ -0,0 +1,398 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Screens.Compose
|
||||
{
|
||||
public class BeatDivisorControl : CompositeDrawable
|
||||
{
|
||||
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
|
||||
private int currentDivisorIndex;
|
||||
|
||||
public BeatDivisorControl(BindableBeatDivisor beatDivisor)
|
||||
{
|
||||
this.beatDivisor.BindTo(beatDivisor);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Masking = true;
|
||||
CornerRadius = 5;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Name = "Gray Background",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colours.Gray4
|
||||
},
|
||||
new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Name = "Black Background",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black
|
||||
},
|
||||
new TickSliderBar(beatDivisor, BindableBeatDivisor.VALID_DIVISORS)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colours.Gray4
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Horizontal = 5 },
|
||||
Child = new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
new DivisorButton
|
||||
{
|
||||
Icon = FontAwesome.fa_chevron_left,
|
||||
Action = beatDivisor.Previous
|
||||
},
|
||||
new DivisorText(beatDivisor),
|
||||
new DivisorButton
|
||||
{
|
||||
Icon = FontAwesome.fa_chevron_right,
|
||||
Action = beatDivisor.Next
|
||||
}
|
||||
},
|
||||
},
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.Absolute, 20),
|
||||
new Dimension(),
|
||||
new Dimension(GridSizeMode.Absolute, 20)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
new TextFlowContainer(s => s.TextSize = 14)
|
||||
{
|
||||
Padding = new MarginPadding { Horizontal = 15 },
|
||||
Text = "beat snap divisor",
|
||||
RelativeSizeAxes = Axes.X,
|
||||
TextAnchor = Anchor.TopCentre
|
||||
},
|
||||
}
|
||||
},
|
||||
RowDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.Absolute, 30),
|
||||
new Dimension(GridSizeMode.Absolute, 25),
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private class DivisorText : SpriteText
|
||||
{
|
||||
private readonly Bindable<int> beatDivisor = new Bindable<int>();
|
||||
|
||||
public DivisorText(BindableBeatDivisor beatDivisor)
|
||||
{
|
||||
this.beatDivisor.BindTo(beatDivisor);
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Colour = colours.BlueLighter;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
beatDivisor.ValueChanged += v => updateText();
|
||||
updateText();
|
||||
}
|
||||
|
||||
private void updateText() => Text = $"1/{beatDivisor.Value}";
|
||||
}
|
||||
|
||||
private class DivisorButton : IconButton
|
||||
{
|
||||
public DivisorButton()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
// Small offset to look a bit better centered along with the divisor text
|
||||
Y = 1;
|
||||
|
||||
ButtonSize = new Vector2(20);
|
||||
IconScale = new Vector2(0.6f);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
IconColour = Color4.Black;
|
||||
HoverColour = colours.Gray7;
|
||||
FlashColour = colours.Gray9;
|
||||
}
|
||||
}
|
||||
|
||||
private class TickSliderBar : SliderBar<int>
|
||||
{
|
||||
private Marker marker;
|
||||
|
||||
private readonly BindableBeatDivisor beatDivisor;
|
||||
private readonly int[] availableDivisors;
|
||||
|
||||
public TickSliderBar(BindableBeatDivisor beatDivisor, params int[] divisors)
|
||||
{
|
||||
CurrentNumber.BindTo(this.beatDivisor = beatDivisor);
|
||||
availableDivisors = divisors;
|
||||
|
||||
Padding = new MarginPadding { Horizontal = 5 };
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
foreach (var t in availableDivisors)
|
||||
{
|
||||
AddInternal(new Tick(t)
|
||||
{
|
||||
Anchor = Anchor.TopLeft,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = getMappedPosition(t)
|
||||
});
|
||||
}
|
||||
|
||||
AddInternal(marker = new Marker());
|
||||
|
||||
CurrentNumber.ValueChanged += v =>
|
||||
{
|
||||
marker.MoveToX(getMappedPosition(v), 100, Easing.OutQuint);
|
||||
marker.Flash();
|
||||
};
|
||||
}
|
||||
|
||||
protected override void UpdateValue(float value)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool HandleKeyboardInput => IsHovered && !CurrentNumber.Disabled;
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
switch (args.Key)
|
||||
{
|
||||
case Key.Right:
|
||||
beatDivisor.Next();
|
||||
OnUserChange();
|
||||
return true;
|
||||
case Key.Left:
|
||||
beatDivisor.Previous();
|
||||
OnUserChange();
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
marker.Active = true;
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
marker.Active = false;
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
handleMouseInput(state);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDrag(InputState state)
|
||||
{
|
||||
handleMouseInput(state);
|
||||
return true;
|
||||
}
|
||||
|
||||
private void handleMouseInput(InputState state)
|
||||
{
|
||||
// copied from SliderBar so we can do custom spacing logic.
|
||||
var xPosition = (ToLocalSpace(state?.Mouse.NativeState.Position ?? Vector2.Zero).X - RangePadding) / UsableWidth;
|
||||
|
||||
CurrentNumber.Value = availableDivisors.OrderBy(d => Math.Abs(getMappedPosition(d) - xPosition)).First();
|
||||
OnUserChange();
|
||||
}
|
||||
|
||||
private float getMappedPosition(float divisor) => (float)Math.Pow((divisor - 1) / (availableDivisors.Last() - 1), 0.90f);
|
||||
|
||||
private class Tick : CompositeDrawable
|
||||
{
|
||||
private readonly int divisor;
|
||||
|
||||
public Tick(int divisor)
|
||||
{
|
||||
this.divisor = divisor;
|
||||
Size = new Vector2(2.5f, 10);
|
||||
|
||||
InternalChild = new Box { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
CornerRadius = 0.5f;
|
||||
Masking = true;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Colour = getColourForDivisor(divisor, colours);
|
||||
}
|
||||
|
||||
private ColourInfo getColourForDivisor(int divisor, OsuColour colours)
|
||||
{
|
||||
switch (divisor)
|
||||
{
|
||||
case 2:
|
||||
return colours.BlueLight;
|
||||
case 4:
|
||||
return colours.Blue;
|
||||
case 8:
|
||||
return colours.BlueDarker;
|
||||
case 16:
|
||||
return colours.PurpleDark;
|
||||
case 3:
|
||||
return colours.YellowLight;
|
||||
case 6:
|
||||
return colours.Yellow;
|
||||
case 12:
|
||||
return colours.YellowDarker;
|
||||
default:
|
||||
return Color4.White;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class Marker : CompositeDrawable
|
||||
{
|
||||
private Color4 defaultColour;
|
||||
|
||||
private const float size = 7;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Colour = defaultColour = colours.Gray4;
|
||||
Anchor = Anchor.TopLeft;
|
||||
Origin = Anchor.TopCentre;
|
||||
|
||||
Width = size;
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
RelativePositionAxes = Axes.X;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Width = 2,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Colour = ColourInfo.GradientVertical(Color4.White.Opacity(0.2f), Color4.White),
|
||||
Blending = BlendingMode.Additive,
|
||||
},
|
||||
new EquilateralTriangle
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Height = size,
|
||||
EdgeSmoothness = new Vector2(1),
|
||||
Colour = Color4.White,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private bool active;
|
||||
|
||||
public bool Active
|
||||
{
|
||||
get => active;
|
||||
set
|
||||
{
|
||||
this.FadeColour(value ? Color4.White : defaultColour, 500, Easing.OutQuint);
|
||||
active = value;
|
||||
}
|
||||
}
|
||||
|
||||
public void Flash()
|
||||
{
|
||||
bool wasActive = active;
|
||||
|
||||
Active = true;
|
||||
|
||||
if (wasActive) return;
|
||||
|
||||
using (BeginDelayedSequence(50))
|
||||
Active = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
39
osu.Game/Screens/Edit/Screens/Compose/BindableBeatDivisor.cs
Normal file
39
osu.Game/Screens/Edit/Screens/Compose/BindableBeatDivisor.cs
Normal file
@ -0,0 +1,39 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Configuration;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Screens.Compose
|
||||
{
|
||||
public class BindableBeatDivisor : BindableNumber<int>
|
||||
{
|
||||
public static readonly int[] VALID_DIVISORS = { 1, 2, 3, 4, 6, 8, 12, 16 };
|
||||
|
||||
public BindableBeatDivisor(int value = 1)
|
||||
: base(value)
|
||||
{
|
||||
}
|
||||
|
||||
public void Next() => Value = VALID_DIVISORS[Math.Min(VALID_DIVISORS.Length - 1, Array.IndexOf(VALID_DIVISORS, Value) + 1)];
|
||||
|
||||
public void Previous() => Value = VALID_DIVISORS[Math.Max(0, Array.IndexOf(VALID_DIVISORS, Value) - 1)];
|
||||
|
||||
public override int Value
|
||||
{
|
||||
get { return base.Value; }
|
||||
set
|
||||
{
|
||||
if (!VALID_DIVISORS.Contains(value))
|
||||
throw new ArgumentOutOfRangeException($"Provided divisor is not in {nameof(VALID_DIVISORS)}");
|
||||
|
||||
base.Value = value;
|
||||
}
|
||||
}
|
||||
|
||||
protected override int DefaultMinValue => VALID_DIVISORS.First();
|
||||
protected override int DefaultMaxValue => VALID_DIVISORS.Last();
|
||||
protected override int DefaultPrecision => 1;
|
||||
}
|
||||
}
|
@ -17,11 +17,20 @@ namespace osu.Game.Screens.Edit.Screens.Compose
|
||||
private const float vertical_margins = 10;
|
||||
private const float horizontal_margins = 20;
|
||||
|
||||
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
|
||||
|
||||
private Container composerContainer;
|
||||
|
||||
private DependencyContainer dependencies;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
|
||||
=> dependencies = new DependencyContainer(parent);
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
dependencies.Cache(beatDivisor);
|
||||
|
||||
ScrollableTimeline timeline;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -48,15 +57,28 @@ namespace osu.Game.Screens.Edit.Screens.Compose
|
||||
Name = "Timeline content",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
|
||||
Children = new Drawable[]
|
||||
Child = new GridContainer
|
||||
{
|
||||
new Container
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Content = new[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Right = 115 },
|
||||
Child = timeline = new ScrollableTimeline { RelativeSizeAxes = Axes.Both }
|
||||
new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Right = 5 },
|
||||
Child = timeline = new ScrollableTimeline { RelativeSizeAxes = Axes.Both }
|
||||
},
|
||||
new BeatDivisorControl(beatDivisor) { RelativeSizeAxes = Axes.Both }
|
||||
},
|
||||
},
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(),
|
||||
new Dimension(GridSizeMode.Absolute, 90),
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -211,7 +211,7 @@ namespace osu.Game.Screens.Menu
|
||||
rectangle,
|
||||
colourInfo,
|
||||
null,
|
||||
Shared.VertexBatch.Add,
|
||||
Shared.VertexBatch.AddAction,
|
||||
//barSize by itself will make it smooth more in the X axis than in the Y axis, this reverts that.
|
||||
Vector2.Divide(inflation, barSize.Yx));
|
||||
}
|
||||
|
@ -337,12 +337,10 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
}
|
||||
|
||||
private bool interactive => Action != null && Alpha > 0.2f;
|
||||
public override bool HandleMouseInput => base.HandleMouseInput && Action != null && Alpha > 0.2f;
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
if (!interactive) return false;
|
||||
|
||||
logoBounceContainer.ScaleTo(0.9f, 1000, Easing.Out);
|
||||
return true;
|
||||
}
|
||||
@ -355,8 +353,6 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
if (!interactive) return false;
|
||||
|
||||
if (Action?.Invoke() ?? true)
|
||||
sampleClick.Play();
|
||||
|
||||
@ -368,8 +364,6 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
if (!interactive) return false;
|
||||
|
||||
logoHoverContainer.ScaleTo(1.1f, 500, Easing.OutElastic);
|
||||
return true;
|
||||
}
|
||||
|
@ -139,8 +139,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
// as the pushDebounce below has a delay, we need to keep checking and cancel a future debounce
|
||||
// if we become unready for push during the delay.
|
||||
pushDebounce?.Cancel();
|
||||
pushDebounce = null;
|
||||
cancelLoad();
|
||||
return;
|
||||
}
|
||||
|
||||
@ -172,10 +171,23 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
|
||||
private void cancelLoad()
|
||||
{
|
||||
pushDebounce?.Cancel();
|
||||
pushDebounce = null;
|
||||
}
|
||||
|
||||
protected override void OnSuspending(Screen next)
|
||||
{
|
||||
base.OnSuspending(next);
|
||||
cancelLoad();
|
||||
}
|
||||
|
||||
protected override bool OnExiting(Screen next)
|
||||
{
|
||||
Content.ScaleTo(0.7f, 150, Easing.InQuint);
|
||||
this.FadeOut(150);
|
||||
cancelLoad();
|
||||
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
|
@ -259,6 +259,8 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private void workingBeatmapChanged(WorkingBeatmap beatmap)
|
||||
{
|
||||
if (beatmap is DummyWorkingBeatmap) return;
|
||||
|
||||
if (IsCurrentScreen && !Carousel.SelectBeatmap(beatmap?.BeatmapInfo, false))
|
||||
// If selecting new beatmap without bypassing filters failed, there's possibly a ruleset mismatch
|
||||
if (beatmap?.BeatmapInfo?.Ruleset != null && beatmap.BeatmapInfo.Ruleset != Ruleset.Value)
|
||||
|
@ -1,31 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.IO;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Game.Beatmaps;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class BeatmapSkin : LegacySkin
|
||||
{
|
||||
public BeatmapSkin(BeatmapInfo beatmap, IResourceStore<byte[]> storage, AudioManager audioManager)
|
||||
: base(new SkinInfo { Name = beatmap.ToString(), Creator = beatmap.Metadata.Author.ToString() })
|
||||
{
|
||||
storage = new LegacySkinResourceStore<BeatmapSetFileInfo>(beatmap.BeatmapSet, storage);
|
||||
|
||||
Samples = audioManager.GetSampleManager(storage);
|
||||
|
||||
Textures = new TextureStore(new RawTextureLoaderStore(storage));
|
||||
|
||||
var decoder = new LegacySkinDecoder();
|
||||
|
||||
using (StreamReader reader = new StreamReader(storage.GetStream(beatmap.Path)))
|
||||
{
|
||||
Configuration = decoder.Decode(reader);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -5,8 +5,6 @@ using System;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
@ -23,6 +21,8 @@ namespace osu.Game.Skinning
|
||||
|
||||
SampleChannel GetSample(string sampleName);
|
||||
|
||||
Color4? GetComboColour(IHasComboIndex comboObject);
|
||||
TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration where TValue : class;
|
||||
|
||||
TValue? GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue?> query) where TConfiguration : SkinConfiguration where TValue : struct;
|
||||
}
|
||||
}
|
||||
|
20
osu.Game/Skinning/LegacyBeatmapSkin.cs
Normal file
20
osu.Game/Skinning/LegacyBeatmapSkin.cs
Normal file
@ -0,0 +1,20 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Game.Beatmaps;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class LegacyBeatmapSkin : LegacySkin
|
||||
{
|
||||
public LegacyBeatmapSkin(BeatmapInfo beatmap, IResourceStore<byte[]> storage, AudioManager audioManager)
|
||||
: base(createSkinInfo(beatmap), new LegacySkinResourceStore<BeatmapSetFileInfo>(beatmap.BeatmapSet, storage), audioManager, beatmap.Path)
|
||||
{
|
||||
}
|
||||
|
||||
private static SkinInfo createSkinInfo(BeatmapInfo beatmap) =>
|
||||
new SkinInfo { Name = beatmap.ToString(), Creator = beatmap.Metadata.Author.ToString() };
|
||||
}
|
||||
}
|
@ -11,6 +11,7 @@ using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Game.Database;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
@ -21,22 +22,21 @@ namespace osu.Game.Skinning
|
||||
protected SampleManager Samples;
|
||||
|
||||
public LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager)
|
||||
: this(skin)
|
||||
: this(skin, new LegacySkinResourceStore<SkinFileInfo>(skin, storage), audioManager, "skin.ini")
|
||||
{
|
||||
storage = new LegacySkinResourceStore<SkinFileInfo>(skin, storage);
|
||||
Samples = audioManager.GetSampleManager(storage);
|
||||
Textures = new TextureStore(new RawTextureLoaderStore(storage));
|
||||
}
|
||||
|
||||
Stream stream = storage.GetStream("skin.ini");
|
||||
protected LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager, string filename) : base(skin)
|
||||
{
|
||||
Stream stream = storage.GetStream(filename);
|
||||
if (stream != null)
|
||||
using (StreamReader reader = new StreamReader(stream))
|
||||
Configuration = new LegacySkinDecoder().Decode(reader);
|
||||
else
|
||||
Configuration = new SkinConfiguration();
|
||||
}
|
||||
|
||||
protected LegacySkin(SkinInfo skin) : base(skin)
|
||||
{
|
||||
Samples = audioManager.GetSampleManager(storage);
|
||||
Textures = new TextureStore(new RawTextureLoaderStore(storage));
|
||||
}
|
||||
|
||||
public override Drawable GetDrawableComponent(string componentName)
|
||||
@ -57,10 +57,22 @@ namespace osu.Game.Skinning
|
||||
break;
|
||||
}
|
||||
|
||||
var texture = GetTexture(componentName);
|
||||
float ratio = 0.72f; // brings sizing roughly in-line with stable
|
||||
|
||||
var texture = GetTexture($"{componentName}@2x");
|
||||
if (texture == null)
|
||||
{
|
||||
ratio *= 2;
|
||||
GetTexture(componentName);
|
||||
}
|
||||
|
||||
if (texture == null) return null;
|
||||
|
||||
return new Sprite { Texture = texture };
|
||||
return new Sprite
|
||||
{
|
||||
Texture = texture,
|
||||
Scale = new Vector2(ratio),
|
||||
};
|
||||
}
|
||||
|
||||
public override Texture GetTexture(string componentName) => Textures.Get(componentName);
|
||||
|
@ -29,7 +29,7 @@ namespace osu.Game.Skinning
|
||||
break;
|
||||
}
|
||||
|
||||
return;
|
||||
break;
|
||||
}
|
||||
|
||||
base.ParseLine(output, section, line);
|
||||
|
@ -7,8 +7,6 @@ using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
@ -22,7 +20,25 @@ namespace osu.Game.Skinning
|
||||
|
||||
public SampleChannel GetSample(string sampleName) => source.GetSample(sampleName) ?? fallbackSource?.GetSample(sampleName);
|
||||
|
||||
public Color4? GetComboColour(IHasComboIndex comboObject) => source.GetComboColour(comboObject) ?? fallbackSource?.GetComboColour(comboObject);
|
||||
public TValue? GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue?> query) where TConfiguration : SkinConfiguration where TValue : struct
|
||||
{
|
||||
TValue? val = null;
|
||||
var conf = (source as Skin)?.Configuration as TConfiguration;
|
||||
if (conf != null)
|
||||
val = query?.Invoke(conf);
|
||||
|
||||
return val ?? fallbackSource?.GetValue(query);
|
||||
}
|
||||
|
||||
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration where TValue : class
|
||||
{
|
||||
TValue val = null;
|
||||
var conf = (source as Skin)?.Configuration as TConfiguration;
|
||||
if (conf != null)
|
||||
val = query?.Invoke(conf);
|
||||
|
||||
return val ?? fallbackSource?.GetValue(query);
|
||||
}
|
||||
|
||||
private readonly ISkinSource source;
|
||||
private ISkinSource fallbackSource;
|
||||
|
@ -5,8 +5,6 @@ using System;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
@ -24,8 +22,11 @@ namespace osu.Game.Skinning
|
||||
|
||||
public abstract Texture GetTexture(string componentName);
|
||||
|
||||
public virtual Color4? GetComboColour(IHasComboIndex comboObject) =>
|
||||
Configuration.ComboColours.Count == 0 ? (Color4?)null : Configuration.ComboColours[comboObject.ComboIndex % Configuration.ComboColours.Count];
|
||||
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration where TValue : class
|
||||
=> Configuration is TConfiguration conf ? query?.Invoke(conf) : null;
|
||||
|
||||
public TValue? GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue?> query) where TConfiguration : SkinConfiguration where TValue : struct
|
||||
=> Configuration is TConfiguration conf ? query?.Invoke(conf) : null;
|
||||
|
||||
protected Skin(SkinInfo skin)
|
||||
{
|
||||
|
@ -14,8 +14,6 @@ using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.IO.Archives;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
@ -120,10 +118,12 @@ namespace osu.Game.Skinning
|
||||
|
||||
public Drawable GetDrawableComponent(string componentName) => CurrentSkin.Value.GetDrawableComponent(componentName);
|
||||
|
||||
public Texture GetTexture(string componentName)=> CurrentSkin.Value.GetTexture(componentName);
|
||||
public Texture GetTexture(string componentName) => CurrentSkin.Value.GetTexture(componentName);
|
||||
|
||||
public SampleChannel GetSample(string sampleName) => CurrentSkin.Value.GetSample(sampleName);
|
||||
|
||||
public Color4? GetComboColour(IHasComboIndex comboObject) => CurrentSkin.Value.GetComboColour(comboObject);
|
||||
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration where TValue : class => CurrentSkin.Value.GetValue(query);
|
||||
|
||||
public TValue? GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue?> query) where TConfiguration : SkinConfiguration where TValue : struct => CurrentSkin.Value.GetValue(query);
|
||||
}
|
||||
}
|
||||
|
@ -49,6 +49,7 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
drawable.RelativeSizeAxes = Axes.Both;
|
||||
drawable.Size = Vector2.One;
|
||||
drawable.Scale = Vector2.One;
|
||||
drawable.FillMode = FillMode.Fit;
|
||||
}
|
||||
}
|
||||
|
@ -374,13 +374,15 @@
|
||||
<Compile Include="Overlays\Social\SocialPanel.cs" />
|
||||
<Compile Include="Rulesets\Mods\IApplicableToDrawableHitObject.cs" />
|
||||
<Compile Include="Rulesets\Objects\HitWindows.cs" />
|
||||
<Compile Include="Rulesets\Objects\Types\IHasComboIndex.cs" />
|
||||
<Compile Include="Rulesets\Objects\Types\IHasComboInformation.cs" />
|
||||
<Compile Include="Rulesets\Replays\Legacy\LegacyReplayFrame.cs" />
|
||||
<Compile Include="Rulesets\Replays\Legacy\ReplayButtonState.cs" />
|
||||
<Compile Include="Rulesets\Replays\ReplayFrame.cs" />
|
||||
<Compile Include="Rulesets\Replays\Types\IConvertibleReplayFrame.cs" />
|
||||
<Compile Include="Rulesets\Scoring\Legacy\LegacyScoreParser.cs" />
|
||||
<Compile Include="Rulesets\UI\JudgementContainer.cs" />
|
||||
<Compile Include="Screens\Edit\Screens\Compose\BindableBeatDivisor.cs" />
|
||||
<Compile Include="Screens\Edit\Screens\Compose\BeatDivisorControl.cs" />
|
||||
<Compile Include="Screens\Edit\Screens\Compose\Layers\BorderLayer.cs" />
|
||||
<Compile Include="Screens\Edit\Screens\Compose\Layers\HitObjectMaskLayer.cs" />
|
||||
<Compile Include="Screens\Edit\Screens\Compose\Layers\SelectionBox.cs" />
|
||||
@ -872,7 +874,7 @@
|
||||
<Compile Include="Screens\Tournament\Teams\DrawingsTeam.cs" />
|
||||
<Compile Include="Screens\Tournament\Teams\ITeamList.cs" />
|
||||
<Compile Include="Screens\Tournament\Teams\StorageBackedTeamList.cs" />
|
||||
<Compile Include="Skinning\BeatmapSkin.cs" />
|
||||
<Compile Include="Skinning\LegacyBeatmapSkin.cs" />
|
||||
<Compile Include="Skinning\DefaultSkin.cs" />
|
||||
<Compile Include="Skinning\ISkinSource.cs" />
|
||||
<Compile Include="Skinning\LegacySkin.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user