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Add the ability to skin the gameplay cursor
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@ -11,6 +11,7 @@ using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Bindings;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Skinning;
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using OpenTK;
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using OpenTK.Graphics;
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@ -82,7 +83,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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public class OsuCursor : Container
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{
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private Container cursorContainer;
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private Drawable cursorContainer;
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private Bindable<double> cursorScale;
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private Bindable<bool> autoCursorScale;
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@ -97,66 +98,66 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config, OsuGameBase game)
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{
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Children = new Drawable[]
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Child = cursorContainer = new SkinnableDrawable("cursor", _ => new CircularContainer
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{
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cursorContainer = new CircularContainer
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderThickness = Size.X / 6,
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BorderColour = Color4.White,
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EdgeEffect = new EdgeEffectParameters
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderThickness = Size.X / 6,
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BorderColour = Color4.White,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Pink.Opacity(0.5f),
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Radius = 5,
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},
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true,
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},
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new CircularContainer
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderThickness = Size.X / 3,
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BorderColour = Color4.White.Opacity(0.5f),
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true,
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},
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},
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},
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new CircularContainer
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Scale = new Vector2(0.1f),
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Masking = true,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White,
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},
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},
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},
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}
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Pink.Opacity(0.5f),
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Radius = 5,
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},
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true,
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},
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new CircularContainer
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderThickness = Size.X / 3,
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BorderColour = Color4.White.Opacity(0.5f),
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true,
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},
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},
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},
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new CircularContainer
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Scale = new Vector2(0.1f),
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Masking = true,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White,
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},
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},
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},
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}
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}, restrictSize: false)
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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};
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beatmap = game.Beatmap.GetBoundCopy();
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