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Merge branch 'master' into mod-fixes

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Dean Herbert 2018-03-16 11:27:39 +09:00 committed by GitHub
commit 7ed84465fb
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30 changed files with 410 additions and 305 deletions

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@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
yield break;
}
var objects = IsForCurrentRuleset ? generateSpecific(original) : generateConverted(original);
var objects = IsForCurrentRuleset ? generateSpecific(original, beatmap) : generateConverted(original, beatmap);
if (objects == null)
yield break;
@ -110,10 +110,11 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// Method that generates hit objects for osu!mania specific beatmaps.
/// </summary>
/// <param name="original">The original hit object.</param>
/// <param name="originalBeatmap">The original beatmap. This is used to look-up any values dependent on a fully-loaded beatmap.</param>
/// <returns>The hit objects generated.</returns>
private IEnumerable<ManiaHitObject> generateSpecific(HitObject original)
private IEnumerable<ManiaHitObject> generateSpecific(HitObject original, Beatmap originalBeatmap)
{
var generator = new SpecificBeatmapPatternGenerator(random, original, beatmap, lastPattern);
var generator = new SpecificBeatmapPatternGenerator(random, original, beatmap, lastPattern, originalBeatmap);
Pattern newPattern = generator.Generate();
lastPattern = newPattern;
@ -125,26 +126,25 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// Method that generates hit objects for non-osu!mania beatmaps.
/// </summary>
/// <param name="original">The original hit object.</param>
/// <param name="originalBeatmap">The original beatmap. This is used to look-up any values dependent on a fully-loaded beatmap.</param>
/// <returns>The hit objects generated.</returns>
private IEnumerable<ManiaHitObject> generateConverted(HitObject original)
private IEnumerable<ManiaHitObject> generateConverted(HitObject original, Beatmap originalBeatmap)
{
var endTimeData = original as IHasEndTime;
var distanceData = original as IHasDistance;
var positionData = original as IHasPosition;
// Following lines currently commented out to appease resharper
Patterns.PatternGenerator conversion = null;
if (distanceData != null)
conversion = new DistanceObjectPatternGenerator(random, original, beatmap, lastPattern);
conversion = new DistanceObjectPatternGenerator(random, original, beatmap, lastPattern, originalBeatmap);
else if (endTimeData != null)
conversion = new EndTimeObjectPatternGenerator(random, original, beatmap);
conversion = new EndTimeObjectPatternGenerator(random, original, beatmap, originalBeatmap);
else if (positionData != null)
{
computeDensity(original.StartTime);
conversion = new HitObjectPatternGenerator(random, original, beatmap, lastPattern, lastTime, lastPosition, density, lastStair);
conversion = new HitObjectPatternGenerator(random, original, beatmap, lastPattern, lastTime, lastPosition, density, lastStair, originalBeatmap);
recordNote(original.StartTime, positionData.Position);
}
@ -153,10 +153,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
return null;
Pattern newPattern = conversion.Generate();
lastPattern = newPattern;
var stairPatternGenerator = conversion as HitObjectPatternGenerator;
lastStair = stairPatternGenerator?.StairType ?? lastStair;
lastPattern = conversion is EndTimeObjectPatternGenerator ? lastPattern : newPattern;
lastStair = (conversion as HitObjectPatternGenerator)?.StairType ?? lastStair;
return newPattern.HitObjects;
}
@ -166,8 +165,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// </summary>
private class SpecificBeatmapPatternGenerator : Patterns.Legacy.PatternGenerator
{
public SpecificBeatmapPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern)
: base(random, hitObject, beatmap, previousPattern)
public SpecificBeatmapPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, Beatmap originalBeatmap)
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
{
}

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@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.MathUtils;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
@ -29,11 +30,11 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
private PatternType convertType;
public DistanceObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern)
: base(random, hitObject, beatmap, previousPattern)
public DistanceObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, Beatmap originalBeatmap)
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
{
convertType = PatternType.None;
if (Beatmap.ControlPointInfo.EffectPointAt(hitObject.StartTime).KiaiMode)
if (!Beatmap.ControlPointInfo.EffectPointAt(hitObject.StartTime).KiaiMode)
convertType = PatternType.LowProbability;
var distanceData = hitObject as IHasDistance;
@ -305,19 +306,19 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
p4 = 0;
break;
case 3:
p2 = Math.Max(p2, 0.1);
p2 = Math.Min(p2, 0.1);
p3 = 0;
p4 = 0;
break;
case 4:
p2 = Math.Max(p2, 0.3);
p3 = Math.Max(p3, 0.04);
p2 = Math.Min(p2, 0.3);
p3 = Math.Min(p3, 0.04);
p4 = 0;
break;
case 5:
p2 = Math.Max(p2, 0.34);
p3 = Math.Max(p3, 0.1);
p4 = Math.Max(p4, 0.03);
p2 = Math.Min(p2, 0.34);
p3 = Math.Min(p3, 0.1);
p4 = Math.Min(p4, 0.03);
break;
}
@ -396,17 +397,19 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
// Create the hold note
addToPattern(pattern, holdColumn, startTime, endTime);
int noteCount = 1;
int nextColumn = Random.Next(RandomStart, TotalColumns);
int noteCount;
if (ConversionDifficulty > 6.5)
noteCount = GetRandomNoteCount(0.63, 0);
else if (ConversionDifficulty > 4)
noteCount = GetRandomNoteCount(TotalColumns < 6 ? 0.12 : 0.45, 0);
else if (ConversionDifficulty > 2.5)
noteCount = GetRandomNoteCount(TotalColumns < 6 ? 0 : 0.24, 0);
else
noteCount = 0;
noteCount = Math.Min(TotalColumns - 1, noteCount);
bool ignoreHead = !sampleInfoListAt(startTime).Any(s => s.Name == SampleInfo.HIT_WHISTLE || s.Name == SampleInfo.HIT_FINISH || s.Name == SampleInfo.HIT_CLAP);
int nextColumn = Random.Next(RandomStart, TotalColumns);
var rowPattern = new Pattern();
for (int i = 0; i <= spanCount; i++)

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@ -7,6 +7,7 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using System.Linq;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
@ -15,8 +16,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
private readonly double endTime;
public EndTimeObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap)
: base(random, hitObject, beatmap, new Pattern())
public EndTimeObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Beatmap originalBeatmap)
: base(random, hitObject, beatmap, new Pattern(), originalBeatmap)
{
var endtimeData = HitObject as IHasEndTime;

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@ -5,6 +5,7 @@ using System;
using System.Linq;
using OpenTK;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mania.MathUtils;
using osu.Game.Rulesets.Mania.Objects;
@ -19,8 +20,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
private readonly PatternType convertType;
public HitObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density, PatternType lastStair)
: base(random, hitObject, beatmap, previousPattern)
public HitObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density, PatternType lastStair, Beatmap originalBeatmap)
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
{
if (previousTime > hitObject.StartTime) throw new ArgumentOutOfRangeException(nameof(previousTime));
if (density < 0) throw new ArgumentOutOfRangeException(nameof(density));
@ -308,20 +309,20 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
p5 = 0;
break;
case 3:
p2 = Math.Max(p2, 0.1);
p2 = Math.Min(p2, 0.1);
p3 = 0;
p4 = 0;
p5 = 0;
break;
case 4:
p2 = Math.Max(p2, 0.23);
p3 = Math.Max(p3, 0.04);
p2 = Math.Min(p2, 0.23);
p3 = Math.Min(p3, 0.04);
p4 = 0;
p5 = 0;
break;
case 5:
p3 = Math.Max(p3, 0.15);
p4 = Math.Max(p4, 0.03);
p3 = Math.Min(p3, 0.15);
p4 = Math.Min(p4, 0.03);
p5 = 0;
break;
}
@ -355,23 +356,23 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
p3 = 0;
break;
case 3:
centreProbability = Math.Max(centreProbability, 0.03);
p2 = Math.Max(p2, 0.1);
centreProbability = Math.Min(centreProbability, 0.03);
p2 = 0;
p3 = 0;
break;
case 4:
centreProbability = 0;
p2 = Math.Max(p2 * 2, 0.2);
p2 = Math.Min(p2 * 2, 0.2);
p3 = 0;
break;
case 5:
centreProbability = Math.Max(centreProbability, 0.03);
centreProbability = Math.Min(centreProbability, 0.03);
p3 = 0;
break;
case 6:
centreProbability = 0;
p2 = Math.Max(p2 * 2, 0.5);
p3 = Math.Max(p3 * 2, 0.15);
p2 = Math.Min(p2 * 2, 0.5);
p3 = Math.Min(p3 * 2, 0.15);
break;
}

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@ -25,14 +25,20 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// </summary>
protected readonly FastRandom Random;
protected PatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern)
/// <summary>
/// The beatmap which <see cref="HitObject"/> is being converted from.
/// </summary>
protected readonly Beatmap OriginalBeatmap;
protected PatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, Beatmap originalBeatmap)
: base(hitObject, beatmap, previousPattern)
{
if (random == null) throw new ArgumentNullException(nameof(random));
if (beatmap == null) throw new ArgumentNullException(nameof(beatmap));
if (previousPattern == null) throw new ArgumentNullException(nameof(previousPattern));
if (originalBeatmap == null) throw new ArgumentNullException(nameof(originalBeatmap));
Random = random;
OriginalBeatmap = originalBeatmap;
RandomStart = TotalColumns == 8 ? 1 : 0;
}
@ -94,17 +100,20 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (conversionDifficulty != null)
return conversionDifficulty.Value;
HitObject lastObject = Beatmap.HitObjects.LastOrDefault();
HitObject firstObject = Beatmap.HitObjects.FirstOrDefault();
HitObject lastObject = OriginalBeatmap.HitObjects.LastOrDefault();
HitObject firstObject = OriginalBeatmap.HitObjects.FirstOrDefault();
double drainTime = (lastObject?.StartTime ?? 0) - (firstObject?.StartTime ?? 0);
drainTime -= Beatmap.TotalBreakTime;
drainTime -= OriginalBeatmap.TotalBreakTime;
if (drainTime == 0)
drainTime = 10000;
drainTime = 10000000;
BeatmapDifficulty difficulty = Beatmap.BeatmapInfo.BaseDifficulty;
conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + Beatmap.HitObjects.Count / drainTime * 9f) / 38f * 5f / 1.15;
// We need this in seconds
drainTime /= 1000;
BeatmapDifficulty difficulty = OriginalBeatmap.BeatmapInfo.BaseDifficulty;
conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + OriginalBeatmap.HitObjects.Count / drainTime * 9f) / 38f * 5f / 1.15;
conversionDifficulty = Math.Min(conversionDifficulty.Value, 12);
return conversionDifficulty.Value;

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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Tests
private bool isForCurrentRuleset;
[NonParallelizable]
[TestCase("basic", false), Ignore("See: https://github.com/ppy/osu/issues/2150")]
[TestCase("basic", false)]
public void Test(string name, bool isForCurrentRuleset)
{
this.isForCurrentRuleset = isForCurrentRuleset;

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@ -1,26 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Edit.Layers.Selection;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays;
using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection
{
public class OsuHitObjectOverlayLayer : HitObjectOverlayLayer
{
protected override HitObjectOverlay CreateOverlayFor(DrawableHitObject hitObject)
{
switch (hitObject)
{
case DrawableHitCircle circle:
return new HitCircleOverlay(circle);
case DrawableSlider slider:
return new SliderOverlay(slider);
}
return base.CreateOverlayFor(hitObject);
}
}
}

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@ -4,15 +4,15 @@
using osu.Framework.Graphics;
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit.Layers.Selection;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
{
public class HitCircleOverlay : HitObjectOverlay
public class HitCircleMask : HitObjectMask
{
public HitCircleOverlay(DrawableHitCircle hitCircle)
public HitCircleMask(DrawableHitCircle hitCircle)
: base(hitCircle)
{
Origin = Anchor.Centre;
@ -22,6 +22,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
Scale = hitCircle.Scale;
AddInternal(new RingPiece());
hitCircle.HitObject.PositionChanged += _ => Position = hitCircle.Position;
}
[BackgroundDependencyLoader]

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@ -4,7 +4,7 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit.Layers.Selection;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
@ -12,21 +12,21 @@ using OpenTK;
namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
{
public class SliderCircleOverlay : HitObjectOverlay
public class SliderCircleMask : HitObjectMask
{
public SliderCircleOverlay(DrawableHitCircle sliderHead, DrawableSlider slider)
public SliderCircleMask(DrawableHitCircle sliderHead, DrawableSlider slider)
: this(sliderHead, Vector2.Zero, slider)
{
}
public SliderCircleOverlay(DrawableSliderTail sliderTail, DrawableSlider slider)
public SliderCircleMask(DrawableSliderTail sliderTail, DrawableSlider slider)
: this(sliderTail, ((Slider)slider.HitObject).Curve.PositionAt(1), slider)
{
}
private readonly DrawableOsuHitObject hitObject;
private SliderCircleOverlay(DrawableOsuHitObject hitObject, Vector2 position, DrawableSlider slider)
private SliderCircleMask(DrawableOsuHitObject hitObject, Vector2 position, DrawableSlider slider)
: base(hitObject)
{
this.hitObject = hitObject;

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@ -4,36 +4,41 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit.Layers.Selection;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
{
public class SliderOverlay : HitObjectOverlay
public class SliderMask : HitObjectMask
{
private readonly SliderBody body;
private readonly DrawableSlider slider;
public SliderOverlay(DrawableSlider slider)
public SliderMask(DrawableSlider slider)
: base(slider)
{
this.slider = slider;
var obj = (Slider)slider.HitObject;
Position = slider.Position;
var sliderObject = (Slider)slider.HitObject;
InternalChildren = new Drawable[]
{
body = new SliderBody(obj)
body = new SliderBody(sliderObject)
{
AccentColour = Color4.Transparent,
PathWidth = obj.Scale * 64
PathWidth = sliderObject.Scale * 64
},
new SliderCircleOverlay(slider.HeadCircle, slider),
new SliderCircleOverlay(slider.TailCircle, slider),
new SliderCircleMask(slider.HeadCircle, slider),
new SliderCircleMask(slider.TailCircle, slider),
};
sliderObject.PositionChanged += _ => Position = slider.Position;
}
[BackgroundDependencyLoader]
@ -46,12 +51,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
{
base.Update();
Position = slider.Position;
Size = slider.Size;
OriginPosition = slider.OriginPosition;
// Need to cause one update
body.UpdateProgress(0);
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => body.ReceiveMouseInputAt(screenSpacePos);
}
}

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@ -5,10 +5,11 @@ using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Layers.Selection;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Osu.Edit.Layers.Selection;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
@ -32,6 +33,17 @@ namespace osu.Game.Rulesets.Osu.Edit
protected override ScalableContainer CreateLayerContainer() => new ScalableContainer(OsuPlayfield.BASE_SIZE.X) { RelativeSizeAxes = Axes.Both };
protected override HitObjectOverlayLayer CreateHitObjectOverlayLayer() => new OsuHitObjectOverlayLayer();
public override HitObjectMask CreateMaskFor(DrawableHitObject hitObject)
{
switch (hitObject)
{
case DrawableHitCircle circle:
return new HitCircleMask(circle);
case DrawableSlider slider:
return new SliderMask(slider);
}
return base.CreateMaskFor(hitObject);
}
}
}

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@ -66,6 +66,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
//may not be so correct
Size = circle.DrawSize;
HitObject.PositionChanged += _ => Position = HitObject.StackedPosition;
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)

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@ -83,6 +83,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
components.Add(drawableRepeatPoint);
AddNested(drawableRepeatPoint);
}
HitObject.PositionChanged += _ => Position = HitObject.StackedPosition;
}
[BackgroundDependencyLoader]

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@ -1,23 +1,41 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using OpenTK;
using osu.Game.Rulesets.Objects.Types;
using OpenTK.Graphics;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit.Types;
namespace osu.Game.Rulesets.Osu.Objects
{
public abstract class OsuHitObject : HitObject, IHasCombo, IHasPosition
public abstract class OsuHitObject : HitObject, IHasCombo, IHasEditablePosition
{
public const double OBJECT_RADIUS = 64;
public event Action<Vector2> PositionChanged;
public double TimePreempt = 600;
public double TimeFadein = 400;
public Vector2 Position { get; set; }
private Vector2 position;
public Vector2 Position
{
get => position;
set
{
if (position == value)
return;
position = value;
PositionChanged?.Invoke(value);
}
}
public float X => Position.X;
public float Y => Position.Y;
@ -48,5 +66,7 @@ namespace osu.Game.Rulesets.Osu.Objects
Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
}
public virtual void OffsetPosition(Vector2 offset) => Position += offset;
}
}

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@ -95,7 +95,7 @@ namespace osu.Game.Rulesets.Osu.Objects
private void createSliderEnds()
{
HeadCircle = new HitCircle
HeadCircle = new SliderCircle(this)
{
StartTime = StartTime,
Position = Position,
@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Osu.Objects
SampleControlPoint = SampleControlPoint
};
TailCircle = new HitCircle
TailCircle = new SliderCircle(this)
{
StartTime = EndTime,
Position = EndPosition,

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@ -0,0 +1,19 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
namespace osu.Game.Rulesets.Osu.Objects
{
public class SliderCircle : HitCircle
{
private readonly Slider slider;
public SliderCircle(Slider slider)
{
this.slider = slider;
}
public override void OffsetPosition(Vector2 offset) => slider.OffsetPosition(offset);
}
}

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@ -64,10 +64,9 @@
<ItemGroup>
<Compile Include="Beatmaps\OsuBeatmapConverter.cs" />
<Compile Include="Beatmaps\OsuBeatmapProcessor.cs" />
<Compile Include="Edit\Layers\Selection\OsuHitObjectOverlayLayer.cs" />
<Compile Include="Edit\Layers\Selection\Overlays\HitCircleOverlay.cs" />
<Compile Include="Edit\Layers\Selection\Overlays\SliderCircleOverlay.cs" />
<Compile Include="Edit\Layers\Selection\Overlays\SliderOverlay.cs" />
<Compile Include="Edit\Layers\Selection\Overlays\HitCircleMask.cs" />
<Compile Include="Edit\Layers\Selection\Overlays\SliderCircleMask.cs" />
<Compile Include="Edit\Layers\Selection\Overlays\SliderMask.cs" />
<Compile Include="Edit\OsuEditPlayfield.cs" />
<Compile Include="Edit\OsuEditRulesetContainer.cs" />
<Compile Include="Edit\OsuHitObjectComposer.cs" />
@ -118,6 +117,7 @@
<Compile Include="Objects\Drawables\Pieces\SliderBody.cs" />
<Compile Include="Objects\ISliderProgress.cs" />
<Compile Include="Objects\RepeatPoint.cs" />
<Compile Include="Objects\SliderCircle.cs" />
<Compile Include="Objects\SliderTick.cs" />
<Compile Include="OsuDifficulty\OsuDifficultyCalculator.cs" />
<Compile Include="OsuDifficulty\Preprocessing\OsuDifficultyBeatmap.cs" />

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@ -8,13 +8,12 @@ using osu.Framework.Allocation;
using OpenTK;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Layers.Selection;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Edit.Layers.Selection;
using osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Screens.Compose.Layers;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Visual
@ -24,17 +23,15 @@ namespace osu.Game.Tests.Visual
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(SelectionBox),
typeof(SelectionLayer),
typeof(CaptureBox),
typeof(SelectionBox),
typeof(HitObjectComposer),
typeof(OsuHitObjectComposer),
typeof(HitObjectOverlayLayer),
typeof(OsuHitObjectOverlayLayer),
typeof(HitObjectOverlay),
typeof(HitCircleOverlay),
typeof(SliderOverlay),
typeof(SliderCircleOverlay)
typeof(HitObjectMaskLayer),
typeof(HitObjectMask),
typeof(HitCircleMask),
typeof(SliderMask),
typeof(SliderCircleMask)
};
[BackgroundDependencyLoader]

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@ -10,10 +10,10 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Logging;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Layers;
using osu.Game.Rulesets.Edit.Layers.Selection;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Screens.Compose.Layers;
using osu.Game.Screens.Edit.Screens.Compose.RadioButtons;
namespace osu.Game.Rulesets.Edit
@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Edit
return;
}
HitObjectOverlayLayer hitObjectOverlayLayer = CreateHitObjectOverlayLayer();
HitObjectMaskLayer hitObjectMaskLayer = new HitObjectMaskLayer(this);
SelectionLayer selectionLayer = new SelectionLayer(rulesetContainer.Playfield);
var layerBelowRuleset = new BorderLayer
@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Edit
layerAboveRuleset.Children = new Drawable[]
{
selectionLayer, // Below object overlays for input
hitObjectOverlayLayer,
hitObjectMaskLayer,
selectionLayer.CreateProxy() // Proxy above object overlays for selections
};
@ -106,8 +106,10 @@ namespace osu.Game.Rulesets.Edit
}
};
selectionLayer.ObjectSelected += hitObjectOverlayLayer.AddOverlay;
selectionLayer.ObjectDeselected += hitObjectOverlayLayer.RemoveOverlay;
selectionLayer.ObjectSelected += hitObjectMaskLayer.AddOverlay;
selectionLayer.ObjectDeselected += hitObjectMaskLayer.RemoveOverlay;
selectionLayer.SelectionCleared += hitObjectMaskLayer.RemoveSelectionOverlay;
selectionLayer.SelectionFinished += hitObjectMaskLayer.AddSelectionOverlay;
toolboxCollection.Items =
new[] { new RadioButton("Select", () => setCompositionTool(null)) }
@ -138,14 +140,22 @@ namespace osu.Game.Rulesets.Edit
protected abstract IReadOnlyList<ICompositionTool> CompositionTools { get; }
/// <summary>
/// Creates a <see cref="HitObjectMask"/> for a specific <see cref="DrawableHitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create the overlay for.</param>
public virtual HitObjectMask CreateMaskFor(DrawableHitObject hitObject) => null;
/// <summary>
/// Creates a <see cref="SelectionBox"/> which outlines <see cref="DrawableHitObject"/>s
/// and handles all hitobject movement/pattern adjustments.
/// </summary>
/// <param name="overlays">The <see cref="DrawableHitObject"/> overlays.</param>
public virtual SelectionBox CreateSelectionOverlay(IReadOnlyList<HitObjectMask> overlays) => new SelectionBox(overlays);
/// <summary>
/// Creates a <see cref="ScalableContainer"/> which provides a layer above or below the <see cref="Playfield"/>.
/// </summary>
protected virtual ScalableContainer CreateLayerContainer() => new ScalableContainer { RelativeSizeAxes = Axes.Both };
/// <summary>
/// Creates the <see cref="HitObjectOverlayLayer"/> which overlays selected <see cref="DrawableHitObject"/>s.
/// </summary>
protected virtual HitObjectOverlayLayer CreateHitObjectOverlayLayer() => new HitObjectOverlayLayer();
}
}

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@ -0,0 +1,21 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Edit
{
/// <summary>
/// A mask placed above a <see cref="DrawableHitObject"/> adding editing functionality.
/// </summary>
public class HitObjectMask : Container
{
public readonly DrawableHitObject HitObject;
public HitObjectMask(DrawableHitObject hitObject)
{
HitObject = hitObject;
}
}
}

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@ -1,68 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
namespace osu.Game.Rulesets.Edit.Layers.Selection
{
/// <summary>
/// A box which encloses <see cref="DrawableHitObject"/>s.
/// </summary>
public class CaptureBox : VisibilityContainer
{
private readonly IDrawable captureArea;
private readonly IReadOnlyList<DrawableHitObject> capturedObjects;
public CaptureBox(IDrawable captureArea, IReadOnlyList<DrawableHitObject> capturedObjects)
{
this.captureArea = captureArea;
this.capturedObjects = capturedObjects;
Masking = true;
BorderThickness = SelectionBox.BORDER_RADIUS;
InternalChild = new Box
{
RelativeSizeAxes = Axes.Both,
AlwaysPresent = true,
Alpha = 0
};
State = Visibility.Visible;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BorderColour = colours.Yellow;
// Move the rectangle to cover the hitobjects
var topLeft = new Vector2(float.MaxValue, float.MaxValue);
var bottomRight = new Vector2(float.MinValue, float.MinValue);
foreach (var obj in capturedObjects)
{
topLeft = Vector2.ComponentMin(topLeft, captureArea.ToLocalSpace(obj.SelectionQuad.TopLeft));
bottomRight = Vector2.ComponentMax(bottomRight, captureArea.ToLocalSpace(obj.SelectionQuad.BottomRight));
}
topLeft -= new Vector2(5);
bottomRight += new Vector2(5);
Size = bottomRight - topLeft;
Position = topLeft;
}
public override bool DisposeOnDeathRemoval => true;
protected override void PopIn() => this.FadeIn();
protected override void PopOut() => this.FadeOut();
}
}

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@ -1,25 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Edit.Layers.Selection
{
public class HitObjectOverlay : OverlayContainer
{
// ReSharper disable once NotAccessedField.Local
// This will be used later to handle drag movement, etc
private readonly DrawableHitObject hitObject;
public HitObjectOverlay(DrawableHitObject hitObject)
{
this.hitObject = hitObject;
State = Visibility.Visible;
}
protected override void PopIn() => Alpha = 1;
protected override void PopOut() => Alpha = 0;
}
}

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@ -1,49 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Edit.Layers.Selection
{
/// <summary>
/// A box that represents a drag selection.
/// </summary>
public class SelectionBox : VisibilityContainer
{
public const float BORDER_RADIUS = 2;
/// <summary>
/// Creates a new <see cref="SelectionBox"/>.
/// </summary>
public SelectionBox()
{
Masking = true;
BorderColour = Color4.White;
BorderThickness = BORDER_RADIUS;
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.1f
};
}
public void SetDragRectangle(RectangleF rectangle)
{
var topLeft = Parent.ToLocalSpace(rectangle.TopLeft);
var bottomRight = Parent.ToLocalSpace(rectangle.BottomRight);
Position = topLeft;
Size = bottomRight - topLeft;
}
public override bool DisposeOnDeathRemoval => true;
protected override void PopIn() => this.FadeIn(250, Easing.OutQuint);
protected override void PopOut() => this.FadeOut(250, Easing.OutQuint);
}
}

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@ -0,0 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
namespace osu.Game.Rulesets.Edit.Types
{
public interface IHasEditablePosition : IHasPosition
{
void OffsetPosition(Vector2 offset);
}
}

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@ -6,7 +6,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Edit.Layers
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
{
public class BorderLayer : Container
{

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@ -1,20 +1,25 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Edit.Layers.Selection
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
{
public class HitObjectOverlayLayer : CompositeDrawable
public class HitObjectMaskLayer : CompositeDrawable
{
private readonly Dictionary<DrawableHitObject, HitObjectOverlay> existingOverlays = new Dictionary<DrawableHitObject, HitObjectOverlay>();
private readonly HitObjectComposer composer;
private readonly Container<HitObjectMask> overlayContainer;
public HitObjectOverlayLayer()
public HitObjectMaskLayer(HitObjectComposer composer)
{
this.composer = composer;
RelativeSizeAxes = Axes.Both;
InternalChild = overlayContainer = new Container<HitObjectMask> { RelativeSizeAxes = Axes.Both };
}
/// <summary>
@ -23,12 +28,11 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create an overlay for.</param>
public void AddOverlay(DrawableHitObject hitObject)
{
var overlay = CreateOverlayFor(hitObject);
var overlay = composer.CreateMaskFor(hitObject);
if (overlay == null)
return;
existingOverlays[hitObject] = overlay;
AddInternal(overlay);
overlayContainer.Add(overlay);
}
/// <summary>
@ -37,17 +41,22 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to remove the overlay for.</param>
public void RemoveOverlay(DrawableHitObject hitObject)
{
if (!existingOverlays.TryGetValue(hitObject, out var existing))
var existing = overlayContainer.FirstOrDefault(h => h.HitObject == hitObject);
if (existing == null)
return;
existing.Hide();
existing.Expire();
}
/// <summary>
/// Creates a <see cref="HitObjectOverlay"/> for a specific <see cref="DrawableHitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create the overlay for.</param>
protected virtual HitObjectOverlay CreateOverlayFor(DrawableHitObject hitObject) => null;
private SelectionBox currentSelectionBox;
public void AddSelectionOverlay() => AddInternal(currentSelectionBox = composer.CreateSelectionOverlay(overlayContainer));
public void RemoveSelectionOverlay()
{
currentSelectionBox?.Hide();
currentSelectionBox?.Expire();
}
}
}

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@ -0,0 +1,102 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Types;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
{
/// <summary>
/// A box which surrounds <see cref="DrawableHitObject"/>s and provides interactive handles, context menus etc.
/// </summary>
public class SelectionBox : VisibilityContainer
{
private readonly IReadOnlyList<HitObjectMask> overlays;
public const float BORDER_RADIUS = 2;
public SelectionBox(IReadOnlyList<HitObjectMask> overlays)
{
this.overlays = overlays;
Masking = true;
BorderThickness = BORDER_RADIUS;
InternalChild = new Box
{
RelativeSizeAxes = Axes.Both,
AlwaysPresent = true,
Alpha = 0
};
State = Visibility.Visible;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BorderColour = colours.Yellow;
}
protected override void Update()
{
base.Update();
// Todo: We might need to optimise this
// Move the rectangle to cover the hitobjects
var topLeft = new Vector2(float.MaxValue, float.MaxValue);
var bottomRight = new Vector2(float.MinValue, float.MinValue);
foreach (var obj in overlays)
{
topLeft = Vector2.ComponentMin(topLeft, Parent.ToLocalSpace(obj.HitObject.SelectionQuad.TopLeft));
bottomRight = Vector2.ComponentMax(bottomRight, Parent.ToLocalSpace(obj.HitObject.SelectionQuad.BottomRight));
}
topLeft -= new Vector2(5);
bottomRight += new Vector2(5);
Size = bottomRight - topLeft;
Position = topLeft;
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => overlays.Any(o => o.ReceiveMouseInputAt(screenSpacePos));
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
protected override bool OnDragStart(InputState state) => true;
protected override bool OnDrag(InputState state)
{
// Todo: Various forms of snapping
foreach (var hitObject in overlays.Select(o => o.HitObject.HitObject))
{
switch (hitObject)
{
case IHasEditablePosition editablePosition:
editablePosition.OffsetPosition(state.Mouse.Delta);
break;
}
}
return true;
}
protected override bool OnDragEnd(InputState state) => true;
public override bool DisposeOnDeathRemoval => true;
protected override void PopIn() => this.FadeIn();
protected override void PopOut() => this.FadeOut();
}
}

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@ -8,12 +8,14 @@ using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Edit.Layers.Selection
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
{
public class SelectionLayer : CompositeDrawable
{
@ -27,6 +29,16 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
/// </summary>
public event Action<DrawableHitObject> ObjectDeselected;
/// <summary>
/// Invoked when the selection has been cleared.
/// </summary>
public event Action SelectionCleared;
/// <summary>
/// Invoked when the user has finished selecting all <see cref="DrawableHitObject"/>s.
/// </summary>
public event Action SelectionFinished;
private readonly Playfield playfield;
public SelectionLayer(Playfield playfield)
@ -36,8 +48,7 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
RelativeSizeAxes = Axes.Both;
}
private SelectionBox selectionBox;
private CaptureBox captureBox;
private DragBox dragBox;
private readonly HashSet<DrawableHitObject> selectedHitObjects = new HashSet<DrawableHitObject>();
@ -49,20 +60,20 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
protected override bool OnDragStart(InputState state)
{
AddInternal(selectionBox = new SelectionBox());
AddInternal(dragBox = new DragBox());
return true;
}
protected override bool OnDrag(InputState state)
{
selectionBox.Show();
dragBox.Show();
var dragPosition = state.Mouse.NativeState.Position;
var dragStartPosition = state.Mouse.NativeState.PositionMouseDown ?? dragPosition;
var screenSpaceDragQuad = new Quad(dragStartPosition.X, dragStartPosition.Y, dragPosition.X - dragStartPosition.X, dragPosition.Y - dragStartPosition.Y);
selectionBox.SetDragRectangle(screenSpaceDragQuad.AABBFloat);
dragBox.SetDragRectangle(screenSpaceDragQuad.AABBFloat);
selectQuad(screenSpaceDragQuad);
return true;
@ -70,8 +81,8 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
protected override bool OnDragEnd(InputState state)
{
selectionBox.Hide();
selectionBox.Expire();
dragBox.Hide();
dragBox.Expire();
finishSelection();
@ -95,7 +106,7 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
if (!select(hitObject))
return;
clearCapture();
clearSelection();
finishSelection();
}
@ -122,7 +133,7 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
if (!deselect(hitObject))
return;
clearCapture();
clearSelection();
finishSelection();
}
@ -148,7 +159,7 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
selectedHitObjects.ForEach(h => ObjectDeselected?.Invoke(h));
selectedHitObjects.Clear();
clearCapture();
clearSelection();
}
/// <summary>
@ -180,18 +191,49 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
select(target);
}
private void clearCapture()
{
captureBox?.Hide();
captureBox?.Expire();
}
private void clearSelection() => SelectionCleared?.Invoke();
private void finishSelection()
{
if (selectedHitObjects.Count == 0)
return;
SelectionFinished?.Invoke();
}
AddInternal(captureBox = new CaptureBox(this, selectedHitObjects.ToList()));
/// <summary>
/// A box that represents a drag selection.
/// </summary>
private class DragBox : VisibilityContainer
{
/// <summary>
/// Creates a new <see cref="DragBox"/>.
/// </summary>
public DragBox()
{
Masking = true;
BorderColour = Color4.White;
BorderThickness = SelectionBox.BORDER_RADIUS;
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.1f
};
}
public void SetDragRectangle(RectangleF rectangle)
{
var topLeft = Parent.ToLocalSpace(rectangle.TopLeft);
var bottomRight = Parent.ToLocalSpace(rectangle.BottomRight);
Position = topLeft;
Size = bottomRight - topLeft;
}
public override bool DisposeOnDeathRemoval => true;
protected override void PopIn() => this.FadeIn(250, Easing.OutQuint);
protected override void PopOut() => this.FadeOut(250, Easing.OutQuint);
}
}
}

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@ -8,6 +8,9 @@ using osu.Game.Beatmaps;
namespace osu.Game.Screens.Edit.Screens
{
/// <summary>
/// TODO: eventually make this inherit Screen and add a local scren stack inside the Editor.
/// </summary>
public class EditorScreen : Container
{
public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();

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@ -362,10 +362,8 @@
<Compile Include="Overlays\Volume\VolumeMeter.cs" />
<Compile Include="Rulesets\Configuration\IRulesetConfigManager.cs" />
<Compile Include="Rulesets\Configuration\RulesetConfigManager.cs" />
<Compile Include="Rulesets\Edit\Layers\BorderLayer.cs" />
<Compile Include="Rulesets\Edit\Layers\Selection\CaptureBox.cs" />
<Compile Include="Rulesets\Edit\Layers\Selection\HitObjectOverlay.cs" />
<Compile Include="Rulesets\Edit\Layers\Selection\HitObjectOverlayLayer.cs" />
<Compile Include="Rulesets\Edit\HitObjectMask.cs" />
<Compile Include="Rulesets\Edit\Types\IHasEditablePosition.cs" />
<Compile Include="Rulesets\Mods\IApplicableFailOverride.cs" />
<Compile Include="Rulesets\Mods\IApplicableMod.cs" />
<Compile Include="Rulesets\Mods\IApplicableToBeatmapConverter.cs" />
@ -380,6 +378,10 @@
<Compile Include="Rulesets\Replays\Types\IConvertibleReplayFrame.cs" />
<Compile Include="Rulesets\Scoring\Legacy\LegacyScoreParser.cs" />
<Compile Include="Rulesets\UI\JudgementContainer.cs" />
<Compile Include="Screens\Edit\Screens\Compose\Layers\BorderLayer.cs" />
<Compile Include="Screens\Edit\Screens\Compose\Layers\HitObjectMaskLayer.cs" />
<Compile Include="Screens\Edit\Screens\Compose\Layers\SelectionBox.cs" />
<Compile Include="Screens\Edit\Screens\Compose\Layers\SelectionLayer.cs" />
<Compile Include="Screens\Play\ScreenWithBeatmapBackground.cs" />
<Compile Include="Screens\Play\PlayerSettings\VisualSettings.cs" />
<Compile Include="Rulesets\Objects\CatmullApproximator.cs" />
@ -394,8 +396,6 @@
<Compile Include="Rulesets\UI\Scrolling\ScrollingRulesetContainer.cs" />
<Compile Include="Screens\Select\ImportFromStablePopup.cs" />
<Compile Include="Overlays\Settings\SettingsButton.cs" />
<Compile Include="Rulesets\Edit\Layers\Selection\SelectionBox.cs" />
<Compile Include="Rulesets\Edit\Layers\Selection\SelectionLayer.cs" />
<Compile Include="Screens\Edit\Components\BottomBarContainer.cs" />
<Compile Include="Screens\Edit\Components\PlaybackControl.cs" />
<Compile Include="Screens\Edit\Components\TimeInfoContainer.cs" />