1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-28 08:02:55 +08:00

IHasComboIndex -> IHasComboInformation

This commit is contained in:
Dean Herbert 2018-03-22 12:35:17 +09:00
parent 1a782a840c
commit 78a8f60b39
5 changed files with 6 additions and 6 deletions

View File

@ -8,7 +8,7 @@ using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Catch.Objects
{
public abstract class CatchHitObject : HitObject, IHasXPosition, IHasComboIndex
public abstract class CatchHitObject : HitObject, IHasXPosition, IHasComboInformation
{
public const double OBJECT_RADIUS = 44;

View File

@ -10,7 +10,7 @@ using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Rulesets.Osu.Objects
{
public abstract class OsuHitObject : HitObject, IHasComboIndex, IHasPosition
public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasPosition
{
public const double OBJECT_RADIUS = 64;

View File

@ -23,9 +23,9 @@ namespace osu.Game.Beatmaps
/// <param name="beatmap">The Beatmap to process.</param>
public virtual void PostProcess(Beatmap<TObject> beatmap)
{
IHasComboIndex lastObj = null;
IHasComboInformation lastObj = null;
foreach (var obj in beatmap.HitObjects.OfType<IHasComboIndex>())
foreach (var obj in beatmap.HitObjects.OfType<IHasComboInformation>())
{
if (obj.NewCombo)
{

View File

@ -6,7 +6,7 @@ namespace osu.Game.Rulesets.Objects.Types
/// <summary>
/// A HitObject that is part of a combo and has extended information about its position relative to other combo objects.
/// </summary>
public interface IHasComboIndex : IHasCombo
public interface IHasComboInformation : IHasCombo
{
/// <summary>
/// The offset of this hitobject in the current combo.

View File

@ -374,7 +374,7 @@
<Compile Include="Overlays\Social\SocialPanel.cs" />
<Compile Include="Rulesets\Mods\IApplicableToDrawableHitObject.cs" />
<Compile Include="Rulesets\Objects\HitWindows.cs" />
<Compile Include="Rulesets\Objects\Types\IHasComboIndex.cs" />
<Compile Include="Rulesets\Objects\Types\IHasComboInformation.cs" />
<Compile Include="Rulesets\Replays\Legacy\LegacyReplayFrame.cs" />
<Compile Include="Rulesets\Replays\Legacy\ReplayButtonState.cs" />
<Compile Include="Rulesets\Replays\ReplayFrame.cs" />