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Merge branch 'master' into fix-combo-colours

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Dan Balasescu 2018-03-16 14:59:45 +09:00 committed by GitHub
commit cdc61d5f0d
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35 changed files with 572 additions and 355 deletions

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Subproject commit d29c8365ba3cf7924b57cf22341f4af55658764c
Subproject commit cd6f6e93c958e3e4e98db08dd7a443cabcf4742f

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Subproject commit 92ec3d10b12c5e9bfc1d3b05d3db174a506efd6d
Subproject commit 7bb0782200abadf73b79ed1a3bc1d5b926c6a81e

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@ -1,26 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Edit.Layers.Selection;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays;
using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection
{
public class OsuHitObjectOverlayLayer : HitObjectOverlayLayer
{
protected override HitObjectOverlay CreateOverlayFor(DrawableHitObject hitObject)
{
switch (hitObject)
{
case DrawableHitCircle circle:
return new HitCircleOverlay(circle);
case DrawableSlider slider:
return new SliderOverlay(slider);
}
return base.CreateOverlayFor(hitObject);
}
}
}

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@ -4,15 +4,15 @@
using osu.Framework.Graphics;
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit.Layers.Selection;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
{
public class HitCircleOverlay : HitObjectOverlay
public class HitCircleMask : HitObjectMask
{
public HitCircleOverlay(DrawableHitCircle hitCircle)
public HitCircleMask(DrawableHitCircle hitCircle)
: base(hitCircle)
{
Origin = Anchor.Centre;
@ -22,6 +22,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
Scale = hitCircle.Scale;
AddInternal(new RingPiece());
hitCircle.HitObject.PositionChanged += _ => Position = hitCircle.Position;
}
[BackgroundDependencyLoader]

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@ -4,7 +4,7 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit.Layers.Selection;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
@ -12,21 +12,21 @@ using OpenTK;
namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
{
public class SliderCircleOverlay : HitObjectOverlay
public class SliderCircleMask : HitObjectMask
{
public SliderCircleOverlay(DrawableHitCircle sliderHead, DrawableSlider slider)
public SliderCircleMask(DrawableHitCircle sliderHead, DrawableSlider slider)
: this(sliderHead, Vector2.Zero, slider)
{
}
public SliderCircleOverlay(DrawableSliderTail sliderTail, DrawableSlider slider)
public SliderCircleMask(DrawableSliderTail sliderTail, DrawableSlider slider)
: this(sliderTail, ((Slider)slider.HitObject).Curve.PositionAt(1), slider)
{
}
private readonly DrawableOsuHitObject hitObject;
private SliderCircleOverlay(DrawableOsuHitObject hitObject, Vector2 position, DrawableSlider slider)
private SliderCircleMask(DrawableOsuHitObject hitObject, Vector2 position, DrawableSlider slider)
: base(hitObject)
{
this.hitObject = hitObject;

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@ -4,36 +4,41 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit.Layers.Selection;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
{
public class SliderOverlay : HitObjectOverlay
public class SliderMask : HitObjectMask
{
private readonly SliderBody body;
private readonly DrawableSlider slider;
public SliderOverlay(DrawableSlider slider)
public SliderMask(DrawableSlider slider)
: base(slider)
{
this.slider = slider;
var obj = (Slider)slider.HitObject;
Position = slider.Position;
var sliderObject = (Slider)slider.HitObject;
InternalChildren = new Drawable[]
{
body = new SliderBody(obj)
body = new SliderBody(sliderObject)
{
AccentColour = Color4.Transparent,
PathWidth = obj.Scale * 64
PathWidth = sliderObject.Scale * 64
},
new SliderCircleOverlay(slider.HeadCircle, slider),
new SliderCircleOverlay(slider.TailCircle, slider),
new SliderCircleMask(slider.HeadCircle, slider),
new SliderCircleMask(slider.TailCircle, slider),
};
sliderObject.PositionChanged += _ => Position = slider.Position;
}
[BackgroundDependencyLoader]
@ -46,12 +51,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
{
base.Update();
Position = slider.Position;
Size = slider.Size;
OriginPosition = slider.OriginPosition;
// Need to cause one update
body.UpdateProgress(0);
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => body.ReceiveMouseInputAt(screenSpacePos);
}
}

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@ -5,10 +5,11 @@ using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Layers.Selection;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Osu.Edit.Layers.Selection;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
@ -32,6 +33,17 @@ namespace osu.Game.Rulesets.Osu.Edit
protected override ScalableContainer CreateLayerContainer() => new ScalableContainer(OsuPlayfield.BASE_SIZE.X) { RelativeSizeAxes = Axes.Both };
protected override HitObjectOverlayLayer CreateHitObjectOverlayLayer() => new OsuHitObjectOverlayLayer();
public override HitObjectMask CreateMaskFor(DrawableHitObject hitObject)
{
switch (hitObject)
{
case DrawableHitCircle circle:
return new HitCircleMask(circle);
case DrawableSlider slider:
return new SliderMask(slider);
}
return base.CreateMaskFor(hitObject);
}
}
}

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@ -66,6 +66,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
//may not be so correct
Size = circle.DrawSize;
HitObject.PositionChanged += _ => Position = HitObject.StackedPosition;
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)

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@ -83,6 +83,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
components.Add(drawableRepeatPoint);
AddNested(drawableRepeatPoint);
}
HitObject.PositionChanged += _ => Position = HitObject.StackedPosition;
}
[BackgroundDependencyLoader]

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@ -1,23 +1,41 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using OpenTK;
using osu.Game.Rulesets.Objects.Types;
using OpenTK.Graphics;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit.Types;
namespace osu.Game.Rulesets.Osu.Objects
{
public abstract class OsuHitObject : HitObject, IHasCombo, IHasPosition
public abstract class OsuHitObject : HitObject, IHasCombo, IHasEditablePosition
{
public const double OBJECT_RADIUS = 64;
public event Action<Vector2> PositionChanged;
public double TimePreempt = 600;
public double TimeFadein = 400;
public Vector2 Position { get; set; }
private Vector2 position;
public Vector2 Position
{
get => position;
set
{
if (position == value)
return;
position = value;
PositionChanged?.Invoke(value);
}
}
public float X => Position.X;
public float Y => Position.Y;
@ -48,5 +66,7 @@ namespace osu.Game.Rulesets.Osu.Objects
Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
}
public virtual void OffsetPosition(Vector2 offset) => Position += offset;
}
}

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@ -95,7 +95,7 @@ namespace osu.Game.Rulesets.Osu.Objects
private void createSliderEnds()
{
HeadCircle = new HitCircle
HeadCircle = new SliderCircle(this)
{
StartTime = StartTime,
Position = Position,
@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Osu.Objects
SampleControlPoint = SampleControlPoint
};
TailCircle = new HitCircle
TailCircle = new SliderCircle(this)
{
StartTime = EndTime,
Position = EndPosition,

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@ -0,0 +1,19 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
namespace osu.Game.Rulesets.Osu.Objects
{
public class SliderCircle : HitCircle
{
private readonly Slider slider;
public SliderCircle(Slider slider)
{
this.slider = slider;
}
public override void OffsetPosition(Vector2 offset) => slider.OffsetPosition(offset);
}
}

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@ -0,0 +1,33 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Game.Graphics.Cursor;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestCaseGameplayCursor : OsuTestCase, IProvideCursor
{
private GameplayCursor cursor;
public override IReadOnlyList<Type> RequiredTypes => new [] { typeof(CursorTrail) };
public CursorContainer Cursor => cursor;
public bool ProvidingUserCursor => true;
[BackgroundDependencyLoader]
private void load()
{
Add(cursor = new GameplayCursor { RelativeSizeAxes = Axes.Both });
}
}
}

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@ -3,9 +3,9 @@
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.OpenGL.Buffers;
using osu.Framework.Graphics.OpenGL.Vertices;
using osu.Framework.Graphics.Primitives;
@ -14,11 +14,12 @@ using osu.Framework.Graphics.Textures;
using osu.Framework.Input;
using osu.Framework.Timing;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.ES30;
namespace osu.Game.Rulesets.Osu.UI.Cursor
{
internal class CursorTrail : Drawable
internal class CursorTrail : Drawable, IRequireHighFrequencyMousePosition
{
private int currentIndex;
@ -31,6 +32,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private float time;
public override bool IsPresent => true;
private readonly TrailDrawNodeSharedData trailDrawNodeSharedData = new TrailDrawNodeSharedData();
private const int max_sprites = 2048;
@ -96,7 +99,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
const int fade_clock_reset_threshold = 1000000;
time = (float)(Time.Current - timeOffset) / 500f;
time = (float)(Time.Current - timeOffset) / 300f;
if (time > fade_clock_reset_threshold)
resetTime();
}
@ -115,14 +118,16 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
protected override bool OnMouseMove(InputState state)
{
Vector2 pos = state.Mouse.NativeState.Position;
if (lastPosition == null)
{
lastPosition = state.Mouse.NativeState.Position;
lastPosition = pos;
resampler.AddPosition(lastPosition.Value);
return base.OnMouseMove(state);
}
foreach (Vector2 pos2 in resampler.AddPosition(state.Mouse.NativeState.Position))
foreach (Vector2 pos2 in resampler.AddPosition(pos))
{
Trace.Assert(lastPosition.HasValue);
@ -162,7 +167,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private class TrailDrawNodeSharedData
{
public VertexBuffer<TexturedVertex2D> VertexBuffer;
public VertexBuffer<TexturedTrailVertex> VertexBuffer;
}
private class TrailDrawNode : DrawNode
@ -188,7 +193,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
public override void Draw(Action<TexturedVertex2D> vertexAction)
{
if (Shared.VertexBuffer == null)
Shared.VertexBuffer = new QuadVertexBuffer<TexturedVertex2D>(max_sprites, BufferUsageHint.DynamicDraw);
Shared.VertexBuffer = new QuadVertexBuffer<TexturedTrailVertex>(max_sprites, BufferUsageHint.DynamicDraw);
Shader.GetUniform<float>("g_FadeClock").Value = Time;
@ -205,17 +210,19 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
int end = start;
Vector2 pos = Parts[i].Position;
ColourInfo colour = DrawInfo.Colour;
colour.TopLeft.Linear.A = Parts[i].Time + colour.TopLeft.Linear.A;
colour.TopRight.Linear.A = Parts[i].Time + colour.TopRight.Linear.A;
colour.BottomLeft.Linear.A = Parts[i].Time + colour.BottomLeft.Linear.A;
colour.BottomRight.Linear.A = Parts[i].Time + colour.BottomRight.Linear.A;
float time = Parts[i].Time;
Texture.DrawQuad(
new Quad(pos.X - Size.X / 2, pos.Y - Size.Y / 2, Size.X, Size.Y),
colour,
DrawInfo.Colour,
null,
v => Shared.VertexBuffer.Vertices[end++] = v);
v => Shared.VertexBuffer.Vertices[end++] = new TexturedTrailVertex
{
Position = v.Position,
TexturePosition = v.TexturePosition,
Time = time + 1,
Colour = v.Colour,
});
Parts[i].WasUpdated = false;
}
@ -240,5 +247,26 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
Shader.Unbind();
}
}
[StructLayout(LayoutKind.Sequential)]
public struct TexturedTrailVertex : IEquatable<TexturedTrailVertex>, IVertex
{
[VertexMember(2, VertexAttribPointerType.Float)]
public Vector2 Position;
[VertexMember(4, VertexAttribPointerType.Float)]
public Color4 Colour;
[VertexMember(2, VertexAttribPointerType.Float)]
public Vector2 TexturePosition;
[VertexMember(1, VertexAttribPointerType.Float)]
public float Time;
public bool Equals(TexturedTrailVertex other)
{
return Position.Equals(other.Position)
&& TexturePosition.Equals(other.TexturePosition)
&& Colour.Equals(other.Colour)
&& Time.Equals(other.Time);
}
}
}
}

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@ -20,13 +20,66 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
{
protected override Drawable CreateCursor() => new OsuCursor();
protected override Container<Drawable> Content => fadeContainer;
private readonly Container<Drawable> fadeContainer;
public GameplayCursor()
{
Add(new CursorTrail { Depth = 1 });
InternalChild = fadeContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new CursorTrail { Depth = 1 }
}
};
}
private int downCount;
public bool OnPressed(OsuAction action)
{
switch (action)
{
case OsuAction.LeftButton:
case OsuAction.RightButton:
downCount++;
ActiveCursor.ScaleTo(1).ScaleTo(1.2f, 100, Easing.OutQuad);
break;
}
return false;
}
public bool OnReleased(OsuAction action)
{
switch (action)
{
case OsuAction.LeftButton:
case OsuAction.RightButton:
if (--downCount == 0)
ActiveCursor.ScaleTo(1, 200, Easing.OutQuad);
break;
}
return false;
}
public override bool HandleMouseInput => true; // OverlayContainer will set this false when we go hidden, but we always want to receive input.
protected override void PopIn()
{
fadeContainer.FadeTo(1, 300, Easing.OutQuint);
ActiveCursor.ScaleTo(1, 400, Easing.OutQuint);
}
protected override void PopOut()
{
fadeContainer.FadeTo(0.05f, 450, Easing.OutQuint);
ActiveCursor.ScaleTo(0.8f, 450, Easing.OutQuint);
}
public class OsuCursor : Container
{
private Container cursorContainer;
@ -131,45 +184,5 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
cursorContainer.Scale = new Vector2(scale);
}
}
public bool OnPressed(OsuAction action)
{
switch (action)
{
case OsuAction.LeftButton:
case OsuAction.RightButton:
downCount++;
ActiveCursor.ScaleTo(1).ScaleTo(1.2f, 100, Easing.OutQuad);
break;
}
return false;
}
public bool OnReleased(OsuAction action)
{
switch (action)
{
case OsuAction.LeftButton:
case OsuAction.RightButton:
if (--downCount == 0)
ActiveCursor.ScaleTo(1, 200, Easing.OutQuad);
break;
}
return false;
}
protected override void PopIn()
{
ActiveCursor.FadeTo(1, 250, Easing.OutQuint);
ActiveCursor.ScaleTo(1, 400, Easing.OutQuint);
}
protected override void PopOut()
{
ActiveCursor.FadeTo(0, 250, Easing.OutQuint);
ActiveCursor.ScaleTo(0.6f, 250, Easing.In);
}
}
}

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@ -64,10 +64,9 @@
<ItemGroup>
<Compile Include="Beatmaps\OsuBeatmapConverter.cs" />
<Compile Include="Beatmaps\OsuBeatmapProcessor.cs" />
<Compile Include="Edit\Layers\Selection\OsuHitObjectOverlayLayer.cs" />
<Compile Include="Edit\Layers\Selection\Overlays\HitCircleOverlay.cs" />
<Compile Include="Edit\Layers\Selection\Overlays\SliderCircleOverlay.cs" />
<Compile Include="Edit\Layers\Selection\Overlays\SliderOverlay.cs" />
<Compile Include="Edit\Layers\Selection\Overlays\HitCircleMask.cs" />
<Compile Include="Edit\Layers\Selection\Overlays\SliderCircleMask.cs" />
<Compile Include="Edit\Layers\Selection\Overlays\SliderMask.cs" />
<Compile Include="Edit\OsuEditPlayfield.cs" />
<Compile Include="Edit\OsuEditRulesetContainer.cs" />
<Compile Include="Edit\OsuHitObjectComposer.cs" />
@ -118,6 +117,7 @@
<Compile Include="Objects\Drawables\Pieces\SliderBody.cs" />
<Compile Include="Objects\ISliderProgress.cs" />
<Compile Include="Objects\RepeatPoint.cs" />
<Compile Include="Objects\SliderCircle.cs" />
<Compile Include="Objects\SliderTick.cs" />
<Compile Include="OsuDifficulty\OsuDifficultyCalculator.cs" />
<Compile Include="OsuDifficulty\Preprocessing\OsuDifficultyBeatmap.cs" />
@ -131,6 +131,7 @@
<Compile Include="Replays\OsuReplayInputHandler.cs" />
<Compile Include="Tests\OsuBeatmapConversionTest.cs" />
<Compile Include="Tests\TestCaseEditor.cs" />
<Compile Include="Tests\TestCaseGameplayCursor.cs" />
<Compile Include="Tests\TestCaseHitCircle.cs" />
<Compile Include="Tests\TestCaseHitCircleHidden.cs" />
<Compile Include="Tests\TestCasePerformancePoints.cs" />

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@ -8,13 +8,12 @@ using osu.Framework.Allocation;
using OpenTK;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Layers.Selection;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Edit.Layers.Selection;
using osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Screens.Compose.Layers;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Visual
@ -24,17 +23,15 @@ namespace osu.Game.Tests.Visual
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(SelectionBox),
typeof(SelectionLayer),
typeof(CaptureBox),
typeof(SelectionBox),
typeof(HitObjectComposer),
typeof(OsuHitObjectComposer),
typeof(HitObjectOverlayLayer),
typeof(OsuHitObjectOverlayLayer),
typeof(HitObjectOverlay),
typeof(HitCircleOverlay),
typeof(SliderOverlay),
typeof(SliderCircleOverlay)
typeof(HitObjectMaskLayer),
typeof(HitObjectMask),
typeof(HitCircleMask),
typeof(SliderMask),
typeof(SliderCircleMask)
};
[BackgroundDependencyLoader]

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@ -13,7 +13,7 @@ namespace osu.Game.Tests.Visual
{
base.LoadComplete();
Add(new SkipButton(Clock.CurrentTime + 5000));
Add(new SkipOverlay(Clock.CurrentTime + 5000));
}
}
}

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@ -10,10 +10,10 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Logging;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Layers;
using osu.Game.Rulesets.Edit.Layers.Selection;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Screens.Compose.Layers;
using osu.Game.Screens.Edit.Screens.Compose.RadioButtons;
namespace osu.Game.Rulesets.Edit
@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Edit
return;
}
HitObjectOverlayLayer hitObjectOverlayLayer = CreateHitObjectOverlayLayer();
HitObjectMaskLayer hitObjectMaskLayer = new HitObjectMaskLayer(this);
SelectionLayer selectionLayer = new SelectionLayer(rulesetContainer.Playfield);
var layerBelowRuleset = new BorderLayer
@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Edit
layerAboveRuleset.Children = new Drawable[]
{
selectionLayer, // Below object overlays for input
hitObjectOverlayLayer,
hitObjectMaskLayer,
selectionLayer.CreateProxy() // Proxy above object overlays for selections
};
@ -106,8 +106,10 @@ namespace osu.Game.Rulesets.Edit
}
};
selectionLayer.ObjectSelected += hitObjectOverlayLayer.AddOverlay;
selectionLayer.ObjectDeselected += hitObjectOverlayLayer.RemoveOverlay;
selectionLayer.ObjectSelected += hitObjectMaskLayer.AddOverlay;
selectionLayer.ObjectDeselected += hitObjectMaskLayer.RemoveOverlay;
selectionLayer.SelectionCleared += hitObjectMaskLayer.RemoveSelectionOverlay;
selectionLayer.SelectionFinished += hitObjectMaskLayer.AddSelectionOverlay;
toolboxCollection.Items =
new[] { new RadioButton("Select", () => setCompositionTool(null)) }
@ -138,14 +140,22 @@ namespace osu.Game.Rulesets.Edit
protected abstract IReadOnlyList<ICompositionTool> CompositionTools { get; }
/// <summary>
/// Creates a <see cref="HitObjectMask"/> for a specific <see cref="DrawableHitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create the overlay for.</param>
public virtual HitObjectMask CreateMaskFor(DrawableHitObject hitObject) => null;
/// <summary>
/// Creates a <see cref="SelectionBox"/> which outlines <see cref="DrawableHitObject"/>s
/// and handles all hitobject movement/pattern adjustments.
/// </summary>
/// <param name="overlays">The <see cref="DrawableHitObject"/> overlays.</param>
public virtual SelectionBox CreateSelectionOverlay(IReadOnlyList<HitObjectMask> overlays) => new SelectionBox(overlays);
/// <summary>
/// Creates a <see cref="ScalableContainer"/> which provides a layer above or below the <see cref="Playfield"/>.
/// </summary>
protected virtual ScalableContainer CreateLayerContainer() => new ScalableContainer { RelativeSizeAxes = Axes.Both };
/// <summary>
/// Creates the <see cref="HitObjectOverlayLayer"/> which overlays selected <see cref="DrawableHitObject"/>s.
/// </summary>
protected virtual HitObjectOverlayLayer CreateHitObjectOverlayLayer() => new HitObjectOverlayLayer();
}
}

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@ -0,0 +1,21 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Edit
{
/// <summary>
/// A mask placed above a <see cref="DrawableHitObject"/> adding editing functionality.
/// </summary>
public class HitObjectMask : Container
{
public readonly DrawableHitObject HitObject;
public HitObjectMask(DrawableHitObject hitObject)
{
HitObject = hitObject;
}
}
}

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@ -1,68 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
namespace osu.Game.Rulesets.Edit.Layers.Selection
{
/// <summary>
/// A box which encloses <see cref="DrawableHitObject"/>s.
/// </summary>
public class CaptureBox : VisibilityContainer
{
private readonly IDrawable captureArea;
private readonly IReadOnlyList<DrawableHitObject> capturedObjects;
public CaptureBox(IDrawable captureArea, IReadOnlyList<DrawableHitObject> capturedObjects)
{
this.captureArea = captureArea;
this.capturedObjects = capturedObjects;
Masking = true;
BorderThickness = SelectionBox.BORDER_RADIUS;
InternalChild = new Box
{
RelativeSizeAxes = Axes.Both,
AlwaysPresent = true,
Alpha = 0
};
State = Visibility.Visible;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BorderColour = colours.Yellow;
// Move the rectangle to cover the hitobjects
var topLeft = new Vector2(float.MaxValue, float.MaxValue);
var bottomRight = new Vector2(float.MinValue, float.MinValue);
foreach (var obj in capturedObjects)
{
topLeft = Vector2.ComponentMin(topLeft, captureArea.ToLocalSpace(obj.SelectionQuad.TopLeft));
bottomRight = Vector2.ComponentMax(bottomRight, captureArea.ToLocalSpace(obj.SelectionQuad.BottomRight));
}
topLeft -= new Vector2(5);
bottomRight += new Vector2(5);
Size = bottomRight - topLeft;
Position = topLeft;
}
public override bool DisposeOnDeathRemoval => true;
protected override void PopIn() => this.FadeIn();
protected override void PopOut() => this.FadeOut();
}
}

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@ -1,25 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Edit.Layers.Selection
{
public class HitObjectOverlay : OverlayContainer
{
// ReSharper disable once NotAccessedField.Local
// This will be used later to handle drag movement, etc
private readonly DrawableHitObject hitObject;
public HitObjectOverlay(DrawableHitObject hitObject)
{
this.hitObject = hitObject;
State = Visibility.Visible;
}
protected override void PopIn() => Alpha = 1;
protected override void PopOut() => Alpha = 0;
}
}

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@ -1,49 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Edit.Layers.Selection
{
/// <summary>
/// A box that represents a drag selection.
/// </summary>
public class SelectionBox : VisibilityContainer
{
public const float BORDER_RADIUS = 2;
/// <summary>
/// Creates a new <see cref="SelectionBox"/>.
/// </summary>
public SelectionBox()
{
Masking = true;
BorderColour = Color4.White;
BorderThickness = BORDER_RADIUS;
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.1f
};
}
public void SetDragRectangle(RectangleF rectangle)
{
var topLeft = Parent.ToLocalSpace(rectangle.TopLeft);
var bottomRight = Parent.ToLocalSpace(rectangle.BottomRight);
Position = topLeft;
Size = bottomRight - topLeft;
}
public override bool DisposeOnDeathRemoval => true;
protected override void PopIn() => this.FadeIn(250, Easing.OutQuint);
protected override void PopOut() => this.FadeOut(250, Easing.OutQuint);
}
}

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@ -0,0 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
namespace osu.Game.Rulesets.Edit.Types
{
public interface IHasEditablePosition : IHasPosition
{
void OffsetPosition(Vector2 offset);
}
}

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@ -6,7 +6,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Edit.Layers
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
{
public class BorderLayer : Container
{

View File

@ -1,20 +1,25 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Edit.Layers.Selection
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
{
public class HitObjectOverlayLayer : CompositeDrawable
public class HitObjectMaskLayer : CompositeDrawable
{
private readonly Dictionary<DrawableHitObject, HitObjectOverlay> existingOverlays = new Dictionary<DrawableHitObject, HitObjectOverlay>();
private readonly HitObjectComposer composer;
private readonly Container<HitObjectMask> overlayContainer;
public HitObjectOverlayLayer()
public HitObjectMaskLayer(HitObjectComposer composer)
{
this.composer = composer;
RelativeSizeAxes = Axes.Both;
InternalChild = overlayContainer = new Container<HitObjectMask> { RelativeSizeAxes = Axes.Both };
}
/// <summary>
@ -23,12 +28,11 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create an overlay for.</param>
public void AddOverlay(DrawableHitObject hitObject)
{
var overlay = CreateOverlayFor(hitObject);
var overlay = composer.CreateMaskFor(hitObject);
if (overlay == null)
return;
existingOverlays[hitObject] = overlay;
AddInternal(overlay);
overlayContainer.Add(overlay);
}
/// <summary>
@ -37,17 +41,22 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to remove the overlay for.</param>
public void RemoveOverlay(DrawableHitObject hitObject)
{
if (!existingOverlays.TryGetValue(hitObject, out var existing))
var existing = overlayContainer.FirstOrDefault(h => h.HitObject == hitObject);
if (existing == null)
return;
existing.Hide();
existing.Expire();
}
/// <summary>
/// Creates a <see cref="HitObjectOverlay"/> for a specific <see cref="DrawableHitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create the overlay for.</param>
protected virtual HitObjectOverlay CreateOverlayFor(DrawableHitObject hitObject) => null;
private SelectionBox currentSelectionBox;
public void AddSelectionOverlay() => AddInternal(currentSelectionBox = composer.CreateSelectionOverlay(overlayContainer));
public void RemoveSelectionOverlay()
{
currentSelectionBox?.Hide();
currentSelectionBox?.Expire();
}
}
}

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@ -0,0 +1,102 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Types;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
{
/// <summary>
/// A box which surrounds <see cref="DrawableHitObject"/>s and provides interactive handles, context menus etc.
/// </summary>
public class SelectionBox : VisibilityContainer
{
private readonly IReadOnlyList<HitObjectMask> overlays;
public const float BORDER_RADIUS = 2;
public SelectionBox(IReadOnlyList<HitObjectMask> overlays)
{
this.overlays = overlays;
Masking = true;
BorderThickness = BORDER_RADIUS;
InternalChild = new Box
{
RelativeSizeAxes = Axes.Both,
AlwaysPresent = true,
Alpha = 0
};
State = Visibility.Visible;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BorderColour = colours.Yellow;
}
protected override void Update()
{
base.Update();
// Todo: We might need to optimise this
// Move the rectangle to cover the hitobjects
var topLeft = new Vector2(float.MaxValue, float.MaxValue);
var bottomRight = new Vector2(float.MinValue, float.MinValue);
foreach (var obj in overlays)
{
topLeft = Vector2.ComponentMin(topLeft, Parent.ToLocalSpace(obj.HitObject.SelectionQuad.TopLeft));
bottomRight = Vector2.ComponentMax(bottomRight, Parent.ToLocalSpace(obj.HitObject.SelectionQuad.BottomRight));
}
topLeft -= new Vector2(5);
bottomRight += new Vector2(5);
Size = bottomRight - topLeft;
Position = topLeft;
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => overlays.Any(o => o.ReceiveMouseInputAt(screenSpacePos));
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
protected override bool OnDragStart(InputState state) => true;
protected override bool OnDrag(InputState state)
{
// Todo: Various forms of snapping
foreach (var hitObject in overlays.Select(o => o.HitObject.HitObject))
{
switch (hitObject)
{
case IHasEditablePosition editablePosition:
editablePosition.OffsetPosition(state.Mouse.Delta);
break;
}
}
return true;
}
protected override bool OnDragEnd(InputState state) => true;
public override bool DisposeOnDeathRemoval => true;
protected override void PopIn() => this.FadeIn();
protected override void PopOut() => this.FadeOut();
}
}

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@ -8,12 +8,14 @@ using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Edit.Layers.Selection
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
{
public class SelectionLayer : CompositeDrawable
{
@ -27,6 +29,16 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
/// </summary>
public event Action<DrawableHitObject> ObjectDeselected;
/// <summary>
/// Invoked when the selection has been cleared.
/// </summary>
public event Action SelectionCleared;
/// <summary>
/// Invoked when the user has finished selecting all <see cref="DrawableHitObject"/>s.
/// </summary>
public event Action SelectionFinished;
private readonly Playfield playfield;
public SelectionLayer(Playfield playfield)
@ -36,8 +48,7 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
RelativeSizeAxes = Axes.Both;
}
private SelectionBox selectionBox;
private CaptureBox captureBox;
private DragBox dragBox;
private readonly HashSet<DrawableHitObject> selectedHitObjects = new HashSet<DrawableHitObject>();
@ -49,20 +60,20 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
protected override bool OnDragStart(InputState state)
{
AddInternal(selectionBox = new SelectionBox());
AddInternal(dragBox = new DragBox());
return true;
}
protected override bool OnDrag(InputState state)
{
selectionBox.Show();
dragBox.Show();
var dragPosition = state.Mouse.NativeState.Position;
var dragStartPosition = state.Mouse.NativeState.PositionMouseDown ?? dragPosition;
var screenSpaceDragQuad = new Quad(dragStartPosition.X, dragStartPosition.Y, dragPosition.X - dragStartPosition.X, dragPosition.Y - dragStartPosition.Y);
selectionBox.SetDragRectangle(screenSpaceDragQuad.AABBFloat);
dragBox.SetDragRectangle(screenSpaceDragQuad.AABBFloat);
selectQuad(screenSpaceDragQuad);
return true;
@ -70,8 +81,8 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
protected override bool OnDragEnd(InputState state)
{
selectionBox.Hide();
selectionBox.Expire();
dragBox.Hide();
dragBox.Expire();
finishSelection();
@ -95,7 +106,7 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
if (!select(hitObject))
return;
clearCapture();
clearSelection();
finishSelection();
}
@ -122,7 +133,7 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
if (!deselect(hitObject))
return;
clearCapture();
clearSelection();
finishSelection();
}
@ -148,7 +159,7 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
selectedHitObjects.ForEach(h => ObjectDeselected?.Invoke(h));
selectedHitObjects.Clear();
clearCapture();
clearSelection();
}
/// <summary>
@ -180,18 +191,49 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
select(target);
}
private void clearCapture()
{
captureBox?.Hide();
captureBox?.Expire();
}
private void clearSelection() => SelectionCleared?.Invoke();
private void finishSelection()
{
if (selectedHitObjects.Count == 0)
return;
SelectionFinished?.Invoke();
}
AddInternal(captureBox = new CaptureBox(this, selectedHitObjects.ToList()));
/// <summary>
/// A box that represents a drag selection.
/// </summary>
private class DragBox : VisibilityContainer
{
/// <summary>
/// Creates a new <see cref="DragBox"/>.
/// </summary>
public DragBox()
{
Masking = true;
BorderColour = Color4.White;
BorderThickness = SelectionBox.BORDER_RADIUS;
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.1f
};
}
public void SetDragRectangle(RectangleF rectangle)
{
var topLeft = Parent.ToLocalSpace(rectangle.TopLeft);
var bottomRight = Parent.ToLocalSpace(rectangle.BottomRight);
Position = topLeft;
Size = bottomRight - topLeft;
}
public override bool DisposeOnDeathRemoval => true;
protected override void PopIn() => this.FadeIn(250, Easing.OutQuint);
protected override void PopOut() => this.FadeOut(250, Easing.OutQuint);
}
}
}

View File

@ -8,6 +8,9 @@ using osu.Game.Beatmaps;
namespace osu.Game.Screens.Edit.Screens
{
/// <summary>
/// TODO: eventually make this inherit Screen and add a local scren stack inside the Editor.
/// </summary>
public class EditorScreen : Container
{
public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();

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@ -18,7 +18,7 @@ using System.Collections.Generic;
namespace osu.Game.Screens.Play
{
public abstract class GameplayMenuOverlay : OverlayContainer, IRequireHighFrequencyMousePosition
public abstract class GameplayMenuOverlay : OverlayContainer
{
private const int transition_duration = 200;
private const int button_height = 70;

View File

@ -164,7 +164,7 @@ namespace osu.Game.Screens.Play
Alpha = 0,
},
RulesetContainer,
new SkipButton(firstObjectTime)
new SkipOverlay(firstObjectTime)
{
Clock = Clock, // skip button doesn't want to use the audio clock directly
ProcessCustomClock = false,

View File

@ -5,12 +5,14 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using OpenTK;
using osu.Framework.Localisation;
using osu.Framework.Threading;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play.PlayerSettings;
@ -21,7 +23,6 @@ namespace osu.Game.Screens.Play
private Player player;
private BeatmapMetadataDisplay info;
private VisualSettings visualSettings;
private bool showOverlays = true;
public override bool ShowOverlaysOnEnter => showOverlays;
@ -46,7 +47,8 @@ namespace osu.Game.Screens.Play
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
Add(visualSettings = new VisualSettings
Add(new VisualSettings
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
@ -93,7 +95,7 @@ namespace osu.Game.Screens.Play
contentIn();
info.Delay(750).FadeIn(500);
this.Delay(2150).Schedule(pushWhenLoaded);
this.Delay(1800).Schedule(pushWhenLoaded);
}
protected override void LogoArriving(OsuLogo logo, bool resuming)
@ -109,29 +111,65 @@ namespace osu.Game.Screens.Play
logo.Delay(resuming ? 0 : 500).MoveToOffset(new Vector2(0, -0.24f), 500, Easing.InOutExpo);
}
private bool weHandledMouseDown;
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
weHandledMouseDown = true;
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
weHandledMouseDown = false;
return base.OnMouseUp(state, args);
}
private ScheduledDelegate pushDebounce;
private bool readyForPush => player.LoadState == LoadState.Ready && IsHovered && (!GetContainingInputManager().CurrentState.Mouse.HasAnyButtonPressed || weHandledMouseDown);
private void pushWhenLoaded()
{
if (player.LoadState != LoadState.Ready || visualSettings.IsHovered)
if (!IsCurrentScreen) return;
try
{
if (!readyForPush)
{
// as the pushDebounce below has a delay, we need to keep checking and cancel a future debounce
// if we become unready for push during the delay.
pushDebounce?.Cancel();
pushDebounce = null;
return;
}
if (pushDebounce != null)
return;
pushDebounce = Scheduler.AddDelayed(() =>
{
contentOut();
this.Delay(250).Schedule(() =>
{
if (!IsCurrentScreen) return;
if (!Push(player))
Exit();
else
{
//By default, we want to load the player and never be returned to.
//Note that this may change if the player we load requested a re-run.
ValidForResume = false;
}
});
}, 500);
}
finally
{
Schedule(pushWhenLoaded);
return;
}
contentOut();
this.Delay(250).Schedule(() =>
{
if (!IsCurrentScreen) return;
if (!Push(player))
Exit();
else
{
//By default, we want to load the player and never be returned to.
//Note that this may change if the player we load requested a re-run.
ValidForResume = false;
}
});
}
protected override bool OnExiting(Screen next)

View File

@ -5,6 +5,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
@ -133,5 +134,8 @@ namespace osu.Game.Screens.Play.PlayerSettings
}
protected override Container<Drawable> Content => content;
protected override bool OnHover(InputState state) => true;
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
}
}

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@ -21,7 +21,7 @@ using osu.Game.Input.Bindings;
namespace osu.Game.Screens.Play
{
public class SkipButton : OverlayContainer, IKeyBindingHandler<GlobalAction>
public class SkipOverlay : OverlayContainer, IKeyBindingHandler<GlobalAction>
{
private readonly double startTime;
@ -35,8 +35,9 @@ namespace osu.Game.Screens.Play
private double displayTime;
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
protected override bool BlockPassThroughMouse => false;
public SkipButton(double startTime)
public SkipOverlay(double startTime)
{
this.startTime = startTime;
@ -51,12 +52,6 @@ namespace osu.Game.Screens.Play
Origin = Anchor.Centre;
}
protected override bool OnMouseMove(InputState state)
{
fadeContainer.State = Visibility.Visible;
return base.OnMouseMove(state);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
@ -121,15 +116,9 @@ namespace osu.Game.Screens.Play
Expire();
}
protected override void PopIn()
{
this.FadeIn();
}
protected override void PopIn() => this.FadeIn();
protected override void PopOut()
{
this.FadeOut();
}
protected override void PopOut() => this.FadeOut();
protected override void Update()
{
@ -137,6 +126,13 @@ namespace osu.Game.Screens.Play
remainingTimeBox.ResizeWidthTo((float)Math.Max(0, 1 - (Time.Current - displayTime) / (beginFadeTime - displayTime)), 120, Easing.OutQuint);
}
protected override bool OnMouseMove(InputState state)
{
if (!state.Mouse.HasAnyButtonPressed)
fadeContainer.State = Visibility.Visible;
return base.OnMouseMove(state);
}
public bool OnPressed(GlobalAction action)
{
switch (action)
@ -176,7 +172,7 @@ namespace osu.Game.Screens.Play
if (stateChanged)
this.FadeIn(500, Easing.OutExpo);
if (!IsHovered)
if (!IsHovered && !IsDragged)
using (BeginDelayedSequence(1000))
scheduledHide = Schedule(() => State = Visibility.Hidden);
break;
@ -194,6 +190,18 @@ namespace osu.Game.Screens.Play
base.LoadComplete();
State = Visibility.Visible;
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
scheduledHide?.Cancel();
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
State = Visibility.Visible;
return base.OnMouseUp(state, args);
}
}
private class Button : OsuClickableContainer
@ -274,7 +282,7 @@ namespace osu.Game.Screens.Play
flow.TransformSpacingTo(new Vector2(5), 500, Easing.OutQuint);
box.FadeColour(colourHover, 500, Easing.OutQuint);
background.FadeTo(0.4f, 500, Easing.OutQuint);
return base.OnHover(state);
return true;
}
protected override void OnHoverLost(InputState state)

View File

@ -364,10 +364,8 @@
<Compile Include="Overlays\Volume\VolumeMeter.cs" />
<Compile Include="Rulesets\Configuration\IRulesetConfigManager.cs" />
<Compile Include="Rulesets\Configuration\RulesetConfigManager.cs" />
<Compile Include="Rulesets\Edit\Layers\BorderLayer.cs" />
<Compile Include="Rulesets\Edit\Layers\Selection\CaptureBox.cs" />
<Compile Include="Rulesets\Edit\Layers\Selection\HitObjectOverlay.cs" />
<Compile Include="Rulesets\Edit\Layers\Selection\HitObjectOverlayLayer.cs" />
<Compile Include="Rulesets\Edit\HitObjectMask.cs" />
<Compile Include="Rulesets\Edit\Types\IHasEditablePosition.cs" />
<Compile Include="Rulesets\Mods\IApplicableFailOverride.cs" />
<Compile Include="Rulesets\Mods\IApplicableMod.cs" />
<Compile Include="Rulesets\Mods\IApplicableToBeatmapConverter.cs" />
@ -382,6 +380,10 @@
<Compile Include="Rulesets\Replays\Types\IConvertibleReplayFrame.cs" />
<Compile Include="Rulesets\Scoring\Legacy\LegacyScoreParser.cs" />
<Compile Include="Rulesets\UI\JudgementContainer.cs" />
<Compile Include="Screens\Edit\Screens\Compose\Layers\BorderLayer.cs" />
<Compile Include="Screens\Edit\Screens\Compose\Layers\HitObjectMaskLayer.cs" />
<Compile Include="Screens\Edit\Screens\Compose\Layers\SelectionBox.cs" />
<Compile Include="Screens\Edit\Screens\Compose\Layers\SelectionLayer.cs" />
<Compile Include="Screens\Play\ScreenWithBeatmapBackground.cs" />
<Compile Include="Screens\Play\PlayerSettings\VisualSettings.cs" />
<Compile Include="Rulesets\Objects\CatmullApproximator.cs" />
@ -396,8 +398,6 @@
<Compile Include="Rulesets\UI\Scrolling\ScrollingRulesetContainer.cs" />
<Compile Include="Screens\Select\ImportFromStablePopup.cs" />
<Compile Include="Overlays\Settings\SettingsButton.cs" />
<Compile Include="Rulesets\Edit\Layers\Selection\SelectionBox.cs" />
<Compile Include="Rulesets\Edit\Layers\Selection\SelectionLayer.cs" />
<Compile Include="Screens\Edit\Components\BottomBarContainer.cs" />
<Compile Include="Screens\Edit\Components\PlaybackControl.cs" />
<Compile Include="Screens\Edit\Components\TimeInfoContainer.cs" />
@ -811,7 +811,7 @@
<Compile Include="Screens\Play\PlayerSettings\PlayerCheckbox.cs" />
<Compile Include="Screens\Play\PlayerSettings\PlayerSettingsGroup.cs" />
<Compile Include="Screens\Play\PlayerSettings\PlayerSliderBar.cs" />
<Compile Include="Screens\Play\SkipButton.cs" />
<Compile Include="Screens\Play\SkipOverlay.cs" />
<Compile Include="Screens\Play\SongProgress.cs" />
<Compile Include="Screens\Play\SongProgressBar.cs" />
<Compile Include="Screens\Play\SongProgressGraph.cs" />