Bartłomiej Dach
13b599b9b6
Merge branch 'master' into less-basic-touchscreen-detection
2023-11-09 17:36:48 +09:00
Salman Ahmed
38d16f620c
Alter test case to comply with new behaviour
2023-11-06 21:55:00 +03:00
Salman Ahmed
944fee56f8
Add failing test case
2023-11-06 21:54:40 +03:00
Bartłomiej Dach
d25b54c06d
Split test into two
...
They would fail on CI when written as one, and I don't care why.
2023-11-02 22:14:38 +01:00
Bartłomiej Dach
21a4da463b
Add failing test covering crash scenario
2023-11-02 21:24:58 +01:00
Bartłomiej Dach
29d4d81eaa
Add test scene for basic touchscreen detection scenarios
2023-11-02 21:24:58 +01:00
Bartłomiej Dach
2f6ff893b5
Automatically activate and deactivate touch device mod in song select
2023-11-02 19:45:48 +01:00
Bartłomiej Dach
980c900f43
Add component for game-wide touch detection
2023-11-02 19:32:56 +01:00
Dean Herbert
37ec10d4f5
Fix TestSongSelectScrollHandling
not waiting for VolumeOverlay
to load
...
See https://github.com/ppy/osu/actions/runs/6701786492/job/18210372721 .
2023-10-31 13:49:53 +09:00
Dean Herbert
4ed30342db
Merge pull request #25264 from bdach/quick-retry-f-rank
...
Fix quick retry immediately after completion marking score as failed
2023-10-28 02:29:21 +09:00
Bartłomiej Dach
b5cb538004
Add failing test case for skin editor freeze
2023-10-27 14:23:41 +02:00
Bartłomiej Dach
6789a522d6
Rename test to distinguish it from test-to-come
2023-10-27 14:15:30 +02:00
Bartłomiej Dach
3944b045ed
Add extra test coverage for marking score as failed
2023-10-27 12:17:03 +02:00
Bartłomiej Dach
7140eee870
Add failing test coverage for quick retry after completion not changing rank
2023-10-27 12:17:03 +02:00
Bartłomiej Dach
5d6a58d443
Add failing test scene for scroll handling in song select
2023-10-26 16:24:16 +02:00
Dean Herbert
256c95f045
Add (failing) test coverage of exit/retry during progress to results
2023-10-12 15:42:20 +09:00
Bartłomiej Dach
712564ea4f
Enable NRT in KeyBindingsSubsection
2023-10-11 20:03:31 +02:00
Bartłomiej Dach
6251803868
Add failing test coverage of selection not being retained on song select
2023-08-28 10:05:59 +02:00
Bartłomiej Dach
e208f38bcb
Merge pull request #24361 from peppy/fix-editor-global-music-hotkey-conflicts
...
Disallow interacting with the global track state in `Player` and `Editor`
2023-07-30 12:28:53 +02:00
Bartłomiej Dach
43a51671ac
Fix wrong test step name
2023-07-29 16:12:02 +02:00
Dean Herbert
269d4d1cd6
Add test coverage of autoplay restore not working
2023-07-28 14:49:06 +09:00
Dean Herbert
060ad36d60
Add test coverage of music control in editor from external
2023-07-25 20:20:53 +09:00
Bartłomiej Dach
a42992d3fd
Remove unused local variable
2023-07-16 17:10:26 +02:00
Bartłomiej Dach
72bf43e297
Add failing test covering exit dialog crash
2023-07-16 16:55:20 +02:00
Bartłomiej Dach
ae7ed697ec
Adjust failing test after permitting autoplay and no fail combo
2023-07-13 21:22:48 +02:00
Bartłomiej Dach
a7202721ff
Merge branch 'master' into no-confirmation-on-update-restart
2023-06-25 13:35:21 +02:00
Bartłomiej Dach
f8d2f2f7e1
Fix more issues discovered by CI that can be fixed game-side
2023-06-24 19:04:05 +02:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
Dean Herbert
a76037b643
Add test coverage of confirm-for-operations
2023-06-23 15:30:21 +09:00
Dean Herbert
66b8b5192b
Add test coverage of editor timestamp remembering
2023-06-06 15:25:19 +09:00
Bartłomiej Dach
5c1abdc704
Fix screen navigation test hijacking dummy request handler
...
In an upcoming change, I stumbled upon a test failure mode wherein tests
in `TestSceneScreenNavigation` would die on the following exception:
2023-05-07 17:58:42 [error]: System.ObjectDisposedException: Cannot access a closed Realm.
2023-05-07 17:58:42 [error]: Object name: 'Realms.Realm'.
2023-05-07 17:58:42 [error]: at Realms.Realm.ThrowIfDisposed()
2023-05-07 17:58:42 [error]: at Realms.Realm.All[T]()
2023-05-07 17:58:42 [error]: at osu.Game.Beatmaps.BeatmapManager.<>c__DisplayClass25_0.<QueryBeatmap>b__0(Realm r) in D:\a\osu\osu\osu.Game\Beatmaps\BeatmapManager.cs:line 282
2023-05-07 17:58:42 [error]: at osu.Game.Database.RealmAccess.Run[T](Func`2 action) in D:\a\osu\osu\osu.Game\Database\RealmAccess.cs:line 387
2023-05-07 17:58:42 [error]: at osu.Game.Beatmaps.BeatmapManager.QueryBeatmap(Expression`1 query) in D:\a\osu\osu\osu.Game\Beatmaps\BeatmapManager.cs:line 282
2023-05-07 17:58:42 [error]: at osu.Game.Tests.Visual.OnlinePlay.TestRoomRequestsHandler.<HandleRequest>g__createResponseBeatmaps|6_0(Int32[] beatmapIds, <>c__DisplayClass6_0& ) in D:\a\osu\osu\osu.Game\Tests\Visual\OnlinePlay\TestRoomRequestsHandler.cs:line 174
2023-05-07 17:58:42 [error]: at osu.Game.Tests.Visual.OnlinePlay.TestRoomRequestsHandler.HandleRequest(APIRequest request, APIUser localUser, BeatmapManager beatmapManager) in D:\a\osu\osu\osu.Game\Tests\Visual\OnlinePlay\TestRoomRequestsHandler.cs:line 140
2023-05-07 17:58:42 [error]: at osu.Game.Tests.Visual.TestMultiplayerComponents.<>c__DisplayClass18_0.<load>b__0(APIRequest request) in D:\a\osu\osu\osu.Game.Tests\Visual\TestMultiplayerComponents.cs:line 80
2023-05-07 17:58:42 [error]: at osu.Game.Online.API.DummyAPIAccess.<>c__DisplayClass32_0.<Queue>b__0() in D:\a\osu\osu\osu.Game\Online\API\DummyAPIAccess.cs:line 74
Upon closer inspection, one of the tests in the scene instantiates a
`TestMultiplayerComponents` instance. `TestMultiplayerComponents`
registers a custom request handler onto `DummyAPIAccess`. Normally, this
is not an issue; however, because `TestSceneScreenNavigation` is an
`OsuGameTestScene`, and therefore has its storage recycled after every
test, this leads to the error above in the following scenario:
1. `TestPushMatchSubScreenAndPressBackButtonImmediately()` passes.
2. The test is cleaned up, and the test case's storage is recycled,
including the test case's realm database.
3. In a subsequent test, a web request handled by the dummy API request
handler is fired. The dummy API request handler subsequently attempts
to access a realm that does not exist anymore.
As the usage of `TestMultiplayerComponents` is highly unorthodox in this
particular case, I'm opting for a localised fix which ensures that the
request handler is cleaned up appropriately.
2023-06-05 23:15:16 +02:00
Bartłomiej Dach
07b5874eee
Fix test step name
2023-05-24 20:18:36 +02:00
Dean Herbert
6044327181
Add test coverage for escape deselecting any active selection
2023-05-24 23:59:22 +09:00
Dean Herbert
663cec1ff6
Combine editor navigation test scenes
2023-05-24 23:51:28 +09:00
Bartłomiej Dach
8514b2758a
Fix rapid back button test failure
2023-05-07 21:07:38 +02:00
Dean Herbert
2643100644
Add xmldoc to new test mentioning failure rate and general purpose
2023-04-29 11:05:10 +09:00
Dean Herbert
32f8c674f4
Extract beatmap retrieval method for more legibility
2023-04-29 11:01:29 +09:00
Dean Herbert
a6f0186112
Improve legibility and code quality of new test
2023-04-29 10:51:56 +09:00
Dean Herbert
428b5fad3c
Rename test scene to explicitly mention navigation testing
2023-04-29 10:51:56 +09:00
Cootz
d9b3c97179
Fix testing
2023-04-29 10:29:33 +09:00
Cootz
c5357d30ab
Add test
2023-04-29 10:29:33 +09:00
Dean Herbert
28520414aa
Move KeyCounter
components to HUD
namespace
2023-03-07 16:41:39 +09:00
Dean Herbert
8f6df5ea0f
Merge branch 'master' into gameplay/key-counter-abstraction
2023-03-07 16:09:45 +09:00
Bartłomiej Dach
9d4bb2ecf7
Add failing test coverage for clearing sidebar contents
2023-03-04 14:08:50 +01:00
Bartłomiej Dach
2f25fb4083
Move NonSkinnableScreenPlaceholder
to outer scope
2023-03-04 13:22:43 +01:00
Bartłomiej Dach
3dd3b5e77a
Add failing test case
2023-03-04 13:17:54 +01:00
tsrk
ddd6c1a1c6
refactor(KeyCounter): address bindables issues
...
`IsCounting` is back being an auto-property.
`countPresses` is now encapsulated and being exposed as an
`IBindable<int>` via `CountPresses`
2023-02-16 22:20:34 +00:00
Susko3
364217829c
Add test for ArchiveImportIPCChannel
2023-02-03 18:39:46 +01:00
Susko3
13fc649edf
Refactor test to more closely match how OsuGameDesktop works
2023-02-03 18:22:51 +01:00
Dean Herbert
8dc2e6872e
Move skin editor to overlays namespace
2023-02-02 14:00:31 +09:00
Joseph Madamba
845bbf55fe
Add failing beatmap listing search on initial open test
2023-01-28 12:10:50 -08:00
Dean Herbert
1f47def3c4
Merge branch 'master' into skin-editor-loc
2023-01-17 11:53:08 +09:00
Dean Herbert
4cf448ec11
Use ToString()
for test instead of linq skip
2023-01-17 11:51:17 +09:00
ansel
0ec608ec5d
Select button using its index in test
2023-01-16 22:47:14 +03:00
Bartłomiej Dach
bf58fe21ce
Merge branch 'master' into beatmap-set-converted-beatmaps
2023-01-16 20:46:41 +01:00
Joseph Madamba
b733f46c6f
Apply NRT to BeatmapPicker
2023-01-15 15:09:25 -08:00
Salman Ahmed
13c1b8f5a4
Fix intermittent failure in tests with restarting player instances
2023-01-15 16:06:06 +03:00
Joseph Madamba
5232588a1f
Use PerformFromScreen
to exit sub screens instead
2022-12-24 20:04:45 -08:00
Joseph Madamba
00ed5d6f92
Merge remote-tracking branch 'upstream/master' into fix-op-non-current-onexiting
2022-12-24 14:01:11 -08:00
Dean Herbert
57048f0eba
Add test coverage of featured artist filter confirmation process
2022-12-15 18:42:58 +09:00
Bartłomiej Dach
894ef15e79
Merge branch 'master' into update-framework
2022-11-26 16:19:36 +01:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dean Herbert
2425878e67
Add test coverage
2022-11-25 20:06:36 +09:00
Salman Ahmed
ca67689a36
Fix intermittent present beatmap test failures
2022-11-19 07:44:43 +03:00
Salman Ahmed
8943819ee7
Add test coverage
2022-11-18 17:49:03 +03:00
Salman Ahmed
82829867db
Fix beatmap options test failure due to no beatmap being selected
2022-11-18 07:07:56 +03:00
Bartłomiej Dach
b0314c67aa
Fix failing gameplay bindings test
2022-11-12 14:16:46 +09:00
Salman Ahmed
3909e5730e
Rename test steps
...
Co-authored-by: Joseph Madamba <madamba.joehu@outlook.com>
2022-11-09 21:33:28 +03:00
Dean Herbert
4c15794694
Add test coverage of overlay interplay
2022-11-08 14:58:57 +09:00
Salman Ahmed
45f590ca43
Add test case for hiding cursor on idle
2022-10-15 00:20:22 +03:00
Dean Herbert
7fbbe88c8e
Add test coverage of song select score presentation failures
2022-10-03 20:29:44 +09:00
Dean Herbert
ed0752a5f1
Update test assumptions
2022-09-27 21:55:54 +09:00
Dean Herbert
41e69fbca6
Remove "default" prefix from naming
2022-09-18 00:15:26 +09:00
Dean Herbert
51841988bf
Rename references to DefaultSkin
to have Triangles
suffix
2022-09-17 23:57:25 +09:00
Dean Herbert
40a60f7145
Remove all entity framework code and migrations
2022-09-15 16:58:58 +09:00
Dean Herbert
9e3228aa65
Fix completion notification not being posted if completion occurs during NotificationOverlay
load
2022-09-06 04:07:49 +09:00
Dean Herbert
6a35b233e5
Merge branch 'master' into remove-dispose-updates
2022-09-01 23:03:19 +09:00
Dean Herbert
a62ba9e0d9
Remove notification blocking behaviour of first run setup
2022-08-31 00:57:18 +09:00
Dean Herbert
a215d009fe
Update Remove
/RemoveRange
/RemoveAll
calls in line with framework changes
2022-08-29 15:57:40 +09:00
Joseph Madamba
320c4abb66
Add failing online play non-current sub screen onexiting test
2022-07-31 20:13:06 -07:00
Dean Herbert
0a2265b0e8
Add test coverage of playlist exit confirmation
2022-07-29 17:11:37 +09:00
Dean Herbert
ad482b8afc
Tidy up naming of collection dropdowns
2022-07-28 13:57:21 +09:00
Dean Herbert
10efb4bc6c
Fix incorrect disposal in teardown steps
2022-06-21 14:08:30 +09:00
Bartłomiej Dach
21d60231b6
Add limited test coverage of osu://
scheme link IPC flow
2022-06-20 22:22:25 +02:00
Dean Herbert
7daab2d45b
Merge branch 'master' into skin-editor-transform-fix
2022-06-20 14:10:01 +09:00
Dean Herbert
e4d0c7a0fb
Move beatmap import step to only be required when entering gameplay
2022-06-20 14:08:05 +09:00
Dean Herbert
329f1a0822
Add test coverage of original fail case and improve test reliability and code quality
2022-06-20 14:08:05 +09:00
Dean Herbert
243806e810
Move common step of toggling skin editor to own method
2022-06-20 13:32:44 +09:00
Gabe Livengood
2b0e82be40
add test coverage
2022-06-19 14:35:05 -04:00
Salman Ahmed
47ce087694
Actually click the gameplay scene button than TriggerClick
2022-06-18 18:32:02 +03:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Salman Ahmed
387c54c252
Ensure notification is displayed after first-run setup is hidden
2022-06-15 18:13:24 +03:00
Salman Ahmed
1171d44ad9
Add failing test case
2022-06-15 03:37:04 +03:00
Dean Herbert
df9174ec00
Remove import popup dialog from song select
...
This has been replaced in spirit by the first run overlay.
2022-06-07 16:45:27 +09:00
Dean Herbert
f65d2db77f
Remove "V2" suffix from ChatOverlay
components
2022-05-30 17:54:09 +09:00
Dean Herbert
b2607196b8
Merge branch 'master' into new-chat-integrate
2022-05-26 18:38:26 +09:00
Bartłomiej Dach
4cf8df1628
Fix test inteference from TestOverlayClosing
2022-05-23 23:58:12 +02:00
Bartłomiej Dach
14f14b4311
Add failing test case for back button behaviour in song select
2022-05-23 23:37:05 +02:00
Jai Sharma
606f3b2bd1
Use ChatOverlayV2
in screen navigation tests
2022-05-23 21:02:50 +01:00
Jai Sharma
58d39734d0
Integrate ChatOverlayV2
into main game
2022-05-23 21:02:47 +01:00