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Apply NRT to BeatmapPicker
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics.Containers;
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@ -50,7 +48,7 @@ namespace osu.Game.Tests.Visual.Navigation
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public void TestBeatmapLink()
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{
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AddUntilStep("Beatmap overlay displayed", () => Game.ChildrenOfType<BeatmapSetOverlay>().FirstOrDefault()?.State.Value == Visibility.Visible);
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AddUntilStep("Beatmap overlay showing content", () => Game.ChildrenOfType<BeatmapPicker>().FirstOrDefault()?.Beatmap.Value.OnlineID == requested_beatmap_id);
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AddUntilStep("Beatmap overlay showing content", () => Game.ChildrenOfType<BeatmapPicker>().FirstOrDefault()?.Beatmap.Value?.OnlineID == requested_beatmap_id);
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}
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}
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}
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Linq;
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using osu.Framework;
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@ -38,10 +36,10 @@ namespace osu.Game.Overlays.BeatmapSet
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public readonly DifficultiesContainer Difficulties;
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public readonly Bindable<APIBeatmap> Beatmap = new Bindable<APIBeatmap>();
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private APIBeatmapSet beatmapSet;
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public readonly Bindable<APIBeatmap?> Beatmap = new Bindable<APIBeatmap?>();
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private APIBeatmapSet? beatmapSet;
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public APIBeatmapSet BeatmapSet
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public APIBeatmapSet? BeatmapSet
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{
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get => beatmapSet;
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set
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@ -142,7 +140,7 @@ namespace osu.Game.Overlays.BeatmapSet
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}
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[Resolved]
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private IBindable<RulesetInfo> ruleset { get; set; }
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private IBindable<RulesetInfo> ruleset { get; set; } = null!;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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@ -200,9 +198,9 @@ namespace osu.Game.Overlays.BeatmapSet
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updateDifficultyButtons();
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}
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private void showBeatmap(IBeatmapInfo beatmapInfo)
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private void showBeatmap(IBeatmapInfo? beatmapInfo)
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{
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version.Text = beatmapInfo?.DifficultyName;
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version.Text = beatmapInfo?.DifficultyName ?? string.Empty;
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}
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private void updateDifficultyButtons()
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@ -212,7 +210,7 @@ namespace osu.Game.Overlays.BeatmapSet
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public partial class DifficultiesContainer : FillFlowContainer<DifficultySelectorButton>
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{
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public Action OnLostHover;
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public Action? OnLostHover;
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protected override void OnHoverLost(HoverLostEvent e)
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{
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@ -233,9 +231,9 @@ namespace osu.Game.Overlays.BeatmapSet
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public readonly APIBeatmap Beatmap;
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public Action<APIBeatmap> OnHovered;
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public Action<APIBeatmap> OnClicked;
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public event Action<DifficultySelectorState> StateChanged;
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public Action<APIBeatmap>? OnHovered;
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public Action<APIBeatmap>? OnClicked;
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public event Action<DifficultySelectorState>? StateChanged;
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private DifficultySelectorState state;
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