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Move beatmap import step to only be required when entering gameplay

This commit is contained in:
Dean Herbert 2022-06-20 13:59:20 +09:00
parent 329f1a0822
commit e4d0c7a0fb

View File

@ -192,10 +192,6 @@ namespace osu.Game.Tests.Visual.Navigation
{
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
}
private void openSkinEditor()
@ -218,6 +214,9 @@ namespace osu.Game.Tests.Visual.Navigation
private void switchToGameplayScene()
{
AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
AddStep("Click gameplay scene button", () => skinEditor.ChildrenOfType<SkinEditorSceneLibrary.SceneButton>().First(b => b.Text == "Gameplay").TriggerClick());
AddUntilStep("wait for player", () =>