From e4d0c7a0fb179ec5f8c56e1885811de7ec8525ce Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 20 Jun 2022 13:59:20 +0900 Subject: [PATCH] Move beatmap import step to only be required when entering gameplay --- .../Visual/Navigation/TestSceneSkinEditorNavigation.cs | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs index 0c99cf15eb..cc76e530c8 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs @@ -192,10 +192,6 @@ namespace osu.Game.Tests.Visual.Navigation { PushAndConfirm(() => songSelect = new TestPlaySongSelect()); AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded); - - AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely()); - - AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault); } private void openSkinEditor() @@ -218,6 +214,9 @@ namespace osu.Game.Tests.Visual.Navigation private void switchToGameplayScene() { + AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely()); + AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault); + AddStep("Click gameplay scene button", () => skinEditor.ChildrenOfType().First(b => b.Text == "Gameplay").TriggerClick()); AddUntilStep("wait for player", () =>