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Fix beatmap options test failure due to no beatmap being selected
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@ -436,6 +436,8 @@ namespace osu.Game.Tests.Visual.Navigation
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{
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AddUntilStep("Wait for toolbar to load", () => Game.Toolbar.IsLoaded);
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AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
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TestPlaySongSelect songSelect = null;
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PushAndConfirm(() => songSelect = new TestPlaySongSelect());
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