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Update test assumptions

This commit is contained in:
Dean Herbert 2022-09-27 21:55:03 +09:00
parent 8b722f8817
commit ed0752a5f1

View File

@ -21,7 +21,7 @@ namespace osu.Game.Tests.Visual.Navigation
[Test]
public void TestEditDefaultSkin()
{
AddAssert("is default skin", () => skinManager.CurrentSkinInfo.Value.ID == SkinInfo.TRIANGLES_SKIN);
AddAssert("is default skin", () => skinManager.CurrentSkinInfo.Value.ID == SkinInfo.ARGON_SKIN);
AddStep("open settings", () => { Game.Settings.Show(); });
@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.Navigation
AddStep("open skin editor", () => skinEditor.Show());
// Until step required as the skin editor may take time to load (and an extra scheduled frame for the mutable part).
AddUntilStep("is modified default skin", () => skinManager.CurrentSkinInfo.Value.ID != SkinInfo.TRIANGLES_SKIN);
AddUntilStep("is modified default skin", () => skinManager.CurrentSkinInfo.Value.ID != SkinInfo.ARGON_SKIN);
AddAssert("is not protected", () => skinManager.CurrentSkinInfo.Value.PerformRead(s => !s.Protected));
AddUntilStep("export button enabled", () => Game.Settings.ChildrenOfType<SkinSection.ExportSkinButton>().SingleOrDefault()?.Enabled.Value == true);