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Add failing online play non-current sub screen onexiting test
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@ -26,6 +26,7 @@ using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Scoring;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.OnlinePlay.Lounge;
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using osu.Game.Screens.OnlinePlay.Match.Components;
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using osu.Game.Screens.OnlinePlay.Playlists;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Ranking;
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@ -79,7 +80,25 @@ namespace osu.Game.Tests.Visual.Navigation
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AddUntilStep("wait for return to playlist screen", () => playlistScreen.CurrentSubScreen is PlaylistsRoomSubScreen);
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AddStep("go back to song select", () =>
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{
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InputManager.MoveMouseTo(playlistScreen.ChildrenOfType<PurpleTriangleButton>().Single(b => b.Text == "Edit playlist"));
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InputManager.Click(MouseButton.Left);
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});
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AddUntilStep("wait for song select", () => (playlistScreen.CurrentSubScreen as PlaylistsSongSelect)?.BeatmapSetsLoaded == true);
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AddStep("press home button", () =>
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{
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InputManager.MoveMouseTo(Game.Toolbar.ChildrenOfType<ToolbarHomeButton>().Single());
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("confirmation dialog shown", () => Game.ChildrenOfType<DialogOverlay>().Single().CurrentDialog is not null);
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pushEscape();
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pushEscape();
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AddAssert("confirmation dialog shown", () => Game.ChildrenOfType<DialogOverlay>().Single().CurrentDialog is not null);
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AddStep("confirm exit", () => InputManager.Key(Key.Enter));
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