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mirror of https://github.com/ppy/osu.git synced 2024-11-11 10:33:30 +08:00

Add test coverage

This commit is contained in:
Dean Herbert 2022-11-25 20:06:36 +09:00
parent 25410c9962
commit 2425878e67

View File

@ -9,8 +9,10 @@ using NUnit.Framework;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Extensions;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Menu;
@ -71,17 +73,51 @@ namespace osu.Game.Tests.Visual.Navigation
}
[Test]
public void TestFromSongSelectDifferentRuleset()
public void TestFromSongSelectDifferentRulesetWithConvertDisallowed()
{
var firstImport = importBeatmap(1);
presentAndConfirm(firstImport);
AddStep("Set converts disallowed", () => Game.LocalConfig.SetValue(OsuSetting.ShowConvertedBeatmaps, false));
var secondImport = importBeatmap(3, new ManiaRuleset().RulesetInfo);
confirmBeatmapInSongSelect(secondImport);
presentAndConfirm(secondImport);
var osuImport = importBeatmap(1);
presentAndConfirm(osuImport);
presentSecondDifficultyAndConfirm(firstImport, 1);
presentSecondDifficultyAndConfirm(secondImport, 3);
var maniaImport = importBeatmap(2, new ManiaRuleset().RulesetInfo);
confirmBeatmapInSongSelect(maniaImport);
presentAndConfirm(maniaImport);
var catchImport = importBeatmap(3, new CatchRuleset().RulesetInfo);
confirmBeatmapInSongSelect(catchImport);
presentAndConfirm(catchImport);
// Ruleset is always changed.
presentSecondDifficultyAndConfirm(maniaImport, 2);
presentSecondDifficultyAndConfirm(osuImport, 1);
presentSecondDifficultyAndConfirm(catchImport, 3);
}
[Test]
public void TestFromSongSelectDifferentRulesetWithConvertAllowed()
{
AddStep("Set converts allowed", () => Game.LocalConfig.SetValue(OsuSetting.ShowConvertedBeatmaps, true));
var osuImport = importBeatmap(1);
presentAndConfirm(osuImport);
var maniaImport = importBeatmap(2, new ManiaRuleset().RulesetInfo);
confirmBeatmapInSongSelect(maniaImport);
presentAndConfirm(maniaImport);
var catchImport = importBeatmap(3, new CatchRuleset().RulesetInfo);
confirmBeatmapInSongSelect(catchImport);
presentAndConfirm(catchImport);
// force ruleset to osu!mania
presentSecondDifficultyAndConfirm(maniaImport, 2);
// ruleset is not changed as we can convert osu! beatmap.
presentSecondDifficultyAndConfirm(osuImport, 1, expectedRulesetOnlineID: 3);
// ruleset is changed as we cannot convert.
presentSecondDifficultyAndConfirm(catchImport, 3);
}
private void returnToMenu()
@ -112,19 +148,19 @@ namespace osu.Game.Tests.Visual.Navigation
imported = Game.BeatmapManager.Import(new BeatmapSetInfo
{
Hash = Guid.NewGuid().ToString(),
OnlineID = i,
OnlineID = i * 1024,
Beatmaps =
{
new BeatmapInfo
{
OnlineID = i * 1024,
OnlineID = i * 1024 + 1,
Metadata = metadata,
Difficulty = new BeatmapDifficulty(),
Ruleset = ruleset ?? new OsuRuleset().RulesetInfo
},
new BeatmapInfo
{
OnlineID = i * 2048,
OnlineID = i * 1024 + 2,
Metadata = metadata,
Difficulty = new BeatmapDifficulty(),
Ruleset = ruleset ?? new OsuRuleset().RulesetInfo
@ -156,14 +192,14 @@ namespace osu.Game.Tests.Visual.Navigation
AddAssert("correct ruleset selected", () => Game.Ruleset.Value, () => Is.EqualTo(getImport().Beatmaps.First().Ruleset));
}
private void presentSecondDifficultyAndConfirm(Func<BeatmapSetInfo> getImport, int importedID)
private void presentSecondDifficultyAndConfirm(Func<BeatmapSetInfo> getImport, int importedID, int? expectedRulesetOnlineID = null)
{
Predicate<BeatmapInfo> pred = b => b.OnlineID == importedID * 2048;
Predicate<BeatmapInfo> pred = b => b.OnlineID == importedID * 1024 + 2;
AddStep("present difficulty", () => Game.PresentBeatmap(getImport(), pred));
AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is Screens.Select.SongSelect songSelect && songSelect.IsLoaded);
AddUntilStep("correct beatmap displayed", () => Game.Beatmap.Value.BeatmapInfo.OnlineID, () => Is.EqualTo(importedID * 2048));
AddAssert("correct ruleset selected", () => Game.Ruleset.Value, () => Is.EqualTo(getImport().Beatmaps.First().Ruleset));
AddUntilStep("correct beatmap displayed", () => Game.Beatmap.Value.BeatmapInfo.OnlineID, () => Is.EqualTo(importedID * 1024 + 2));
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.OnlineID, () => Is.EqualTo(expectedRulesetOnlineID ?? getImport().Beatmaps.First().Ruleset.OnlineID));
}
}
}