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Add failing test case
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osu.Game.Tests/Visual/Navigation/TestSceneFirstRunGame.cs
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46
osu.Game.Tests/Visual/Navigation/TestSceneFirstRunGame.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Platform;
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using osu.Game.Configuration;
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using osu.Game.Online.API;
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using osu.Game.Overlays.Notifications;
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namespace osu.Game.Tests.Visual.Navigation
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{
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[System.ComponentModel.Description("game with first-run setup overlay")]
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public class TestSceneFirstRunGame : OsuGameTestScene
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{
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddUntilStep("Wait for first-run setup", () => Game.FirstRunOverlay.State.Value == Visibility.Visible);
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}
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[Test]
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public void TestImportantNotificationDoesntInterruptSetup()
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{
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AddStep("post important notification", () => Game.Notifications.Post(new SimpleNotification { Text = "Important notification" }));
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AddAssert("first-run setup still visible", () => Game.FirstRunOverlay.State.Value == Visibility.Visible);
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}
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protected override TestOsuGame CreateTestGame() => new FirstRunGame(LocalStorage, API);
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private class FirstRunGame : TestOsuGame
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{
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public FirstRunGame(Storage storage, IAPIProvider api, string[] args = null)
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: base(storage, api, args)
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{
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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LocalConfig.SetValue(OsuSetting.ShowFirstRunSetup, true);
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}
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}
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}
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}
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@ -153,7 +153,7 @@ namespace osu.Game
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protected SettingsOverlay Settings;
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private FirstRunSetupOverlay firstRunOverlay;
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protected FirstRunSetupOverlay FirstRunOverlay { get; private set; }
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private VolumeOverlay volume;
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@ -845,7 +845,7 @@ namespace osu.Game
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loadComponentSingleFile(CreateUpdateManager(), Add, true);
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// overlay elements
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loadComponentSingleFile(firstRunOverlay = new FirstRunSetupOverlay(), overlayContent.Add, true);
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loadComponentSingleFile(FirstRunOverlay = new FirstRunSetupOverlay(), overlayContent.Add, true);
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loadComponentSingleFile(new ManageCollectionsDialog(), overlayContent.Add, true);
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loadComponentSingleFile(beatmapListing = new BeatmapListingOverlay(), overlayContent.Add, true);
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loadComponentSingleFile(dashboard = new DashboardOverlay(), overlayContent.Add, true);
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@ -896,7 +896,7 @@ namespace osu.Game
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Add(new MusicKeyBindingHandler());
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// side overlays which cancel each other.
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var singleDisplaySideOverlays = new OverlayContainer[] { Settings, Notifications, firstRunOverlay };
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var singleDisplaySideOverlays = new OverlayContainer[] { Settings, Notifications, FirstRunOverlay };
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foreach (var overlay in singleDisplaySideOverlays)
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{
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@ -921,7 +921,7 @@ namespace osu.Game
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}
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// ensure only one of these overlays are open at once.
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var singleDisplayOverlays = new OverlayContainer[] { firstRunOverlay, chatOverlay, news, dashboard, beatmapListing, changelogOverlay, rankingsOverlay, wikiOverlay };
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var singleDisplayOverlays = new OverlayContainer[] { FirstRunOverlay, chatOverlay, news, dashboard, beatmapListing, changelogOverlay, rankingsOverlay, wikiOverlay };
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foreach (var overlay in singleDisplayOverlays)
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{
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@ -132,6 +132,8 @@ namespace osu.Game.Tests.Visual
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public new NotificationOverlay Notifications => base.Notifications;
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public new FirstRunSetupOverlay FirstRunOverlay => base.FirstRunOverlay;
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public new MusicController MusicController => base.MusicController;
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public new OsuConfigManager LocalConfig => base.LocalConfig;
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