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Add test coverage of overlay interplay
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@ -513,6 +513,40 @@ namespace osu.Game.Tests.Visual.Navigation
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AddWaitStep("wait two frames", 2);
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}
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[Test]
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public void TestMainOverlaysClosesNotificationOverlay()
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{
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ChangelogOverlay getChangelogOverlay() => Game.ChildrenOfType<ChangelogOverlay>().FirstOrDefault();
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AddUntilStep("Wait for options to load", () => Game.Notifications.IsLoaded);
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AddStep("Show notifications", () => Game.Notifications.Show());
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AddUntilStep("wait for notifications shown", () => Game.Notifications.IsPresent && Game.Notifications.State.Value == Visibility.Visible);
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AddStep("Show changelog listing", () => Game.ShowChangelogListing());
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AddUntilStep("wait for changelog shown", () => getChangelogOverlay()?.IsPresent == true && getChangelogOverlay()?.State.Value == Visibility.Visible);
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AddAssert("Notifications is hidden", () => Game.Notifications.State.Value == Visibility.Hidden);
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AddStep("Show notifications", () => Game.Notifications.Show());
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AddUntilStep("wait for notifications shown", () => Game.Notifications.State.Value == Visibility.Visible);
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AddUntilStep("changelog still visible", () => getChangelogOverlay().State.Value == Visibility.Visible);
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}
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[Test]
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public void TestMainOverlaysClosesSettingsOverlay()
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{
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ChangelogOverlay getChangelogOverlay() => Game.ChildrenOfType<ChangelogOverlay>().FirstOrDefault();
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AddUntilStep("Wait for options to load", () => Game.Settings.IsLoaded);
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AddStep("Show settings", () => Game.Settings.Show());
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AddUntilStep("wait for settings shown", () => Game.Settings.IsPresent && Game.Settings.State.Value == Visibility.Visible);
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AddStep("Show changelog listing", () => Game.ShowChangelogListing());
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AddUntilStep("wait for changelog shown", () => getChangelogOverlay()?.IsPresent == true && getChangelogOverlay()?.State.Value == Visibility.Visible);
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AddAssert("Settings is hidden", () => Game.Settings.State.Value == Visibility.Hidden);
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AddStep("Show settings", () => Game.Settings.Show());
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AddUntilStep("wait for settings shown", () => Game.Settings.State.Value == Visibility.Visible);
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AddUntilStep("changelog still visible", () => getChangelogOverlay().State.Value == Visibility.Visible);
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}
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[Test]
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public void TestOverlayClosing()
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{
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