mirror of
https://github.com/ppy/osu.git
synced 2026-05-15 01:12:55 +08:00
Compare commits
240 Commits
2020.327.0
...
2020.402.0
+1
-1
@@ -5,6 +5,6 @@
|
||||
"version": "3.1.100"
|
||||
},
|
||||
"msbuild-sdks": {
|
||||
"Microsoft.Build.Traversal": "2.0.24"
|
||||
"Microsoft.Build.Traversal": "2.0.32"
|
||||
}
|
||||
}
|
||||
+2
-2
@@ -51,7 +51,7 @@
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||||
<Reference Include="Java.Interop" />
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||||
</ItemGroup>
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||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.315.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.327.0" />
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||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.331.0" />
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||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.401.0" />
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||||
</ItemGroup>
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||||
</Project>
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||||
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||||
|
Before Width: | Height: | Size: 62 KiB After Width: | Height: | Size: 62 KiB |
|
Before Width: | Height: | Size: 36 KiB After Width: | Height: | Size: 36 KiB |
@@ -72,10 +72,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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protected override Skill[] CreateSkills(IBeatmap beatmap)
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{
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using (var catcher = new Catcher(beatmap.BeatmapInfo.BaseDifficulty))
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{
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halfCatcherWidth = catcher.CatchWidth * 0.5f;
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halfCatcherWidth *= 0.8f; // We're only using 80% of the catcher's width to simulate imperfect gameplay.
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}
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return new Skill[]
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{
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@@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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||||
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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@@ -30,6 +31,22 @@ namespace osu.Game.Rulesets.Catch.Mods
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Value = 5,
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};
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public override string SettingDescription
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{
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get
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{
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string circleSize = CircleSize.IsDefault ? string.Empty : $"CS {CircleSize.Value:N1}";
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string approachRate = ApproachRate.IsDefault ? string.Empty : $"AR {ApproachRate.Value:N1}";
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return string.Join(", ", new[]
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{
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circleSize,
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base.SettingDescription,
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approachRate
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}.Where(s => !string.IsNullOrEmpty(s)));
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}
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}
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protected override void TransferSettings(BeatmapDifficulty difficulty)
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{
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base.TransferSettings(difficulty);
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@@ -37,10 +37,15 @@ namespace osu.Game.Rulesets.Catch.UI
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public CatcherAnimationState CurrentState { get; private set; }
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/// <summary>
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/// The width of the catcher which can receive fruit. Equivalent to "catchMargin" in osu-stable.
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/// </summary>
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private const float allowed_catch_range = 0.8f;
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/// <summary>
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/// Width of the area that can be used to attempt catches during gameplay.
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/// </summary>
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internal float CatchWidth => CatcherArea.CATCHER_SIZE * Math.Abs(Scale.X);
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internal float CatchWidth => CatcherArea.CATCHER_SIZE * Math.Abs(Scale.X) * allowed_catch_range;
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protected bool Dashing
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{
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@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Catch.UI
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public CatcherSprite(CatcherAnimationState state)
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: base(new CatchSkinComponent(componentFromState(state)), _ =>
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new DefaultCatcherSprite(state), confineMode: ConfineMode.ScaleDownToFit)
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new DefaultCatcherSprite(state), confineMode: ConfineMode.ScaleToFit)
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{
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RelativeSizeAxes = Axes.None;
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Size = new Vector2(CatcherArea.CATCHER_SIZE);
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@@ -0,0 +1,50 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using NUnit.Framework;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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[TestFixture]
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public class ManiaColumnTypeTest
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{
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[TestCase(new[]
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||||
{
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ColumnType.Special
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}, 1)]
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||||
[TestCase(new[]
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||||
{
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ColumnType.Odd,
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ColumnType.Even,
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ColumnType.Even,
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ColumnType.Odd
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||||
}, 4)]
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[TestCase(new[]
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||||
{
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ColumnType.Odd,
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ColumnType.Even,
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ColumnType.Odd,
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ColumnType.Special,
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ColumnType.Odd,
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ColumnType.Even,
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ColumnType.Odd
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}, 7)]
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public void Test(IEnumerable<ColumnType> expected, int columns)
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{
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var definition = new StageDefinition
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{
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Columns = columns
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};
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var results = getResults(definition);
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Assert.AreEqual(expected, results);
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}
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private IEnumerable<ColumnType> getResults(StageDefinition definition)
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{
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for (var i = 0; i < definition.Columns; i++)
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yield return definition.GetTypeOfColumn(i);
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}
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||||
}
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}
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@@ -0,0 +1,40 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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||||
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.UI;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Tests.Skinning
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{
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/// <summary>
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/// A container to be used in a <see cref="ManiaSkinnableTestScene"/> to provide a resolvable <see cref="Column"/> dependency.
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/// </summary>
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public class ColumnTestContainer : Container
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{
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protected override Container<Drawable> Content => content;
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private readonly Container content;
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|
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[Cached]
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private readonly Column column;
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public ColumnTestContainer(int column, ManiaAction action)
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{
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this.column = new Column(column)
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{
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Action = { Value = action },
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AccentColour = Color4.Orange,
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ColumnType = column % 2 == 0 ? ColumnType.Even : ColumnType.Odd
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||||
};
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InternalChild = content = new ManiaInputManager(new ManiaRuleset().RulesetInfo, 4)
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||||
{
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RelativeSizeAxes = Axes.Both
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||||
};
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||||
}
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||||
}
|
||||
}
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||||
@@ -0,0 +1,67 @@
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||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
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||||
using osu.Framework.Graphics;
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||||
using osu.Framework.Graphics.Containers;
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||||
using osu.Framework.Timing;
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||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
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||||
using osu.Game.Rulesets.UI.Scrolling;
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||||
using osuTK.Graphics;
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||||
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||||
namespace osu.Game.Rulesets.Mania.Tests.Skinning
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||||
{
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||||
/// <summary>
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/// A test scene for a mania hitobject.
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/// </summary>
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||||
public abstract class ManiaHitObjectTestScene : ManiaSkinnableTestScene
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||||
{
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||||
[BackgroundDependencyLoader]
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private void load()
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||||
{
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SetContents(() => new FillFlowContainer
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||||
{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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||||
Height = 0.7f,
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||||
Direction = FillDirection.Horizontal,
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||||
Children = new Drawable[]
|
||||
{
|
||||
new ColumnTestContainer(0, ManiaAction.Key1)
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||||
{
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Anchor = Anchor.Centre,
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||||
Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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||||
Width = 80,
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||||
Child = new ScrollingHitObjectContainer
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||||
{
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RelativeSizeAxes = Axes.Both,
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||||
Clock = new FramedClock(new StopwatchClock()),
|
||||
}.With(c =>
|
||||
{
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c.Add(CreateHitObject().With(h => h.AccentColour.Value = Color4.Orange));
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||||
})
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||||
},
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new ColumnTestContainer(1, ManiaAction.Key2)
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||||
{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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||||
Width = 80,
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||||
Child = new ScrollingHitObjectContainer
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||||
{
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RelativeSizeAxes = Axes.Both,
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Clock = new FramedClock(new StopwatchClock()),
|
||||
}.With(c =>
|
||||
{
|
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c.Add(CreateHitObject().With(h => h.AccentColour.Value = Color4.Orange));
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||||
})
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||||
},
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||||
}
|
||||
});
|
||||
}
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||||
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||||
protected abstract DrawableManiaHitObject CreateHitObject();
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||||
}
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||||
}
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||||
@@ -0,0 +1,58 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
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||||
using osu.Framework.Graphics;
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||||
using osu.Framework.Graphics.Shapes;
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||||
using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Rulesets.UI.Scrolling.Algorithms;
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||||
using osu.Game.Tests.Visual;
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using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
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||||
/// <summary>
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||||
/// A test scene for skinnable mania components.
|
||||
/// </summary>
|
||||
public abstract class ManiaSkinnableTestScene : SkinnableTestScene
|
||||
{
|
||||
[Cached(Type = typeof(IScrollingInfo))]
|
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private readonly TestScrollingInfo scrollingInfo = new TestScrollingInfo();
|
||||
|
||||
protected ManiaSkinnableTestScene()
|
||||
{
|
||||
scrollingInfo.Direction.Value = ScrollingDirection.Down;
|
||||
|
||||
Add(new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.SlateGray.Opacity(0.2f),
|
||||
Depth = 1
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestScrollingDown()
|
||||
{
|
||||
AddStep("change direction to down", () => scrollingInfo.Direction.Value = ScrollingDirection.Down);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestScrollingUp()
|
||||
{
|
||||
AddStep("change direction to up", () => scrollingInfo.Direction.Value = ScrollingDirection.Up);
|
||||
}
|
||||
|
||||
private class TestScrollingInfo : IScrollingInfo
|
||||
{
|
||||
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
|
||||
IBindable<double> IScrollingInfo.TimeRange { get; } = new Bindable<double>(1000);
|
||||
IScrollAlgorithm IScrollingInfo.Algorithm { get; } = new ConstantScrollAlgorithm();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Mania.UI.Components;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
public class TestSceneColumnBackground : ManiaSkinnableTestScene
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
SetContents(() => new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.8f),
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ColumnTestContainer(0, ManiaAction.Key1)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.5f,
|
||||
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
},
|
||||
new ColumnTestContainer(1, ManiaAction.Key2)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.5f,
|
||||
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Mania.UI.Components;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
public class TestSceneColumnHitObjectArea : ManiaSkinnableTestScene
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
SetContents(() => new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.8f),
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ColumnTestContainer(0, ManiaAction.Key1)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.5f,
|
||||
Child = new ColumnHitObjectArea(new HitObjectContainer())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
},
|
||||
new ColumnTestContainer(1, ManiaAction.Key2)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.5f,
|
||||
Child = new ColumnHitObjectArea(new HitObjectContainer())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
+3
-3
@@ -6,13 +6,13 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
public class TestSceneDrawableJudgement : SkinnableTestScene
|
||||
{
|
||||
@@ -0,0 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
public class TestSceneHoldNote : ManiaHitObjectTestScene
|
||||
{
|
||||
protected override DrawableManiaHitObject CreateHitObject()
|
||||
{
|
||||
var note = new HoldNote { Duration = 1000 };
|
||||
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
return new DrawableHoldNote(note)
|
||||
{
|
||||
Height = 200,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Mania.Skinning;
|
||||
using osu.Game.Rulesets.Mania.UI.Components;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
public class TestSceneKeyArea : ManiaSkinnableTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(DefaultKeyArea),
|
||||
typeof(LegacyKeyArea)
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
SetContents(() => new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.8f),
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ColumnTestContainer(0, ManiaAction.Key1)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.5f,
|
||||
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
},
|
||||
new ColumnTestContainer(1, ManiaAction.Key2)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.5f,
|
||||
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
},
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
public class TestSceneNote : ManiaHitObjectTestScene
|
||||
{
|
||||
protected override DrawableManiaHitObject CreateHitObject()
|
||||
{
|
||||
var note = new Note();
|
||||
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
return new DrawableNote(note);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
public class TestSceneStage : ManiaSkinnableTestScene
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
SetContents(() =>
|
||||
{
|
||||
ManiaAction normalAction = ManiaAction.Key1;
|
||||
ManiaAction specialAction = ManiaAction.Special1;
|
||||
|
||||
return new ManiaInputManager(new ManiaRuleset().RulesetInfo, 4)
|
||||
{
|
||||
Child = new ManiaStage(0, new StageDefinition { Columns = 4 }, ref normalAction, ref specialAction)
|
||||
};
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -28,7 +28,6 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
typeof(Column),
|
||||
typeof(ColumnBackground),
|
||||
typeof(ColumnKeyArea),
|
||||
typeof(ColumnHitObjectArea)
|
||||
};
|
||||
|
||||
|
||||
@@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
Origin = Anchor.Centre,
|
||||
RelativePositionAxes = Axes.Y,
|
||||
Y = -0.25f,
|
||||
Size = new Vector2(Column.COLUMN_WIDTH, NotePiece.NOTE_HEIGHT),
|
||||
Size = new Vector2(Column.COLUMN_WIDTH, DefaultNotePiece.NOTE_HEIGHT),
|
||||
};
|
||||
|
||||
int runcount = 0;
|
||||
|
||||
+5
-2
@@ -1,9 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Mania
|
||||
namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
{
|
||||
public enum ManiaSkinComponents
|
||||
public enum ColumnType
|
||||
{
|
||||
Even,
|
||||
Odd,
|
||||
Special
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
@@ -21,5 +22,19 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
/// <param name="column">The 0-based column index.</param>
|
||||
/// <returns>Whether the column is a special column.</returns>
|
||||
public bool IsSpecialColumn(int column) => Columns % 2 == 1 && column == Columns / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Get the type of column given a column index.
|
||||
/// </summary>
|
||||
/// <param name="column">The 0-based column index.</param>
|
||||
/// <returns>The type of the column.</returns>
|
||||
public ColumnType GetTypeOfColumn(int column)
|
||||
{
|
||||
if (IsSpecialColumn(column))
|
||||
return ColumnType.Special;
|
||||
|
||||
int distanceToEdge = Math.Min(column, (Columns - 1) - column);
|
||||
return distanceToEdge % 2 == 0 ? ColumnType.Odd : ColumnType.Even;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,12 +7,12 @@ using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Blueprints.Components
|
||||
{
|
||||
public class EditBodyPiece : BodyPiece
|
||||
public class EditBodyPiece : DefaultBodyPiece
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
AccentColour = colours.Yellow;
|
||||
AccentColour.Value = colours.Yellow;
|
||||
|
||||
Background.Alpha = 0.5f;
|
||||
Foreground.Alpha = 0;
|
||||
|
||||
@@ -12,12 +12,12 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints.Components
|
||||
{
|
||||
public EditNotePiece()
|
||||
{
|
||||
Height = NotePiece.NOTE_HEIGHT;
|
||||
Height = DefaultNotePiece.NOTE_HEIGHT;
|
||||
|
||||
CornerRadius = 5;
|
||||
Masking = true;
|
||||
|
||||
InternalChild = new NotePiece();
|
||||
InternalChild = new DefaultNotePiece();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
||||
@@ -4,13 +4,13 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
@@ -42,11 +42,18 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
new HoldNoteNoteSelectionBlueprint(DrawableObject, HoldNotePosition.Start),
|
||||
new HoldNoteNoteSelectionBlueprint(DrawableObject, HoldNotePosition.End),
|
||||
new BodyPiece
|
||||
new Container
|
||||
{
|
||||
AccentColour = Color4.Transparent,
|
||||
BorderColour = colours.Yellow
|
||||
},
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
BorderThickness = 1,
|
||||
BorderColour = colours.Yellow,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true,
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -122,11 +122,11 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
switch (scrollingInfo.Direction.Value)
|
||||
{
|
||||
case ScrollingDirection.Up:
|
||||
mousePosition.Y -= NotePiece.NOTE_HEIGHT / 2;
|
||||
mousePosition.Y -= DefaultNotePiece.NOTE_HEIGHT / 2;
|
||||
break;
|
||||
|
||||
case ScrollingDirection.Down:
|
||||
mousePosition.Y += NotePiece.NOTE_HEIGHT / 2;
|
||||
mousePosition.Y += DefaultNotePiece.NOTE_HEIGHT / 2;
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -143,11 +143,11 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
switch (scrollingInfo.Direction.Value)
|
||||
{
|
||||
case ScrollingDirection.Up:
|
||||
hitObjectPosition.Y += NotePiece.NOTE_HEIGHT / 2;
|
||||
hitObjectPosition.Y += DefaultNotePiece.NOTE_HEIGHT / 2;
|
||||
break;
|
||||
|
||||
case ScrollingDirection.Down:
|
||||
hitObjectPosition.Y -= NotePiece.NOTE_HEIGHT / 2;
|
||||
hitObjectPosition.Y -= DefaultNotePiece.NOTE_HEIGHT / 2;
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
@@ -16,4 +16,15 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
protected override string ComponentName => Component.ToString().ToLower();
|
||||
}
|
||||
|
||||
public enum ManiaSkinComponents
|
||||
{
|
||||
ColumnBackground,
|
||||
HitTarget,
|
||||
KeyArea,
|
||||
Note,
|
||||
HoldNoteHead,
|
||||
HoldNoteTail,
|
||||
HoldNoteBody,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,6 +10,7 @@ using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
@@ -20,6 +21,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
public override bool DisplayResult => false;
|
||||
|
||||
public IBindable<bool> IsHitting => isHitting;
|
||||
|
||||
private readonly Bindable<bool> isHitting = new Bindable<bool>();
|
||||
|
||||
public DrawableHoldNoteHead Head => headContainer.Child;
|
||||
public DrawableHoldNoteTail Tail => tailContainer.Child;
|
||||
|
||||
@@ -27,7 +32,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
private readonly Container<DrawableHoldNoteTail> tailContainer;
|
||||
private readonly Container<DrawableHoldNoteTick> tickContainer;
|
||||
|
||||
private readonly BodyPiece bodyPiece;
|
||||
private readonly Drawable bodyPiece;
|
||||
|
||||
/// <summary>
|
||||
/// Time at which the user started holding this hold note. Null if the user is not holding this hold note.
|
||||
@@ -44,18 +49,16 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
AddRangeInternal(new Drawable[]
|
||||
AddRangeInternal(new[]
|
||||
{
|
||||
bodyPiece = new BodyPiece { RelativeSizeAxes = Axes.X },
|
||||
bodyPiece = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HoldNoteBody), _ => new DefaultBodyPiece())
|
||||
{
|
||||
RelativeSizeAxes = Axes.X
|
||||
},
|
||||
tickContainer = new Container<DrawableHoldNoteTick> { RelativeSizeAxes = Axes.Both },
|
||||
headContainer = new Container<DrawableHoldNoteHead> { RelativeSizeAxes = Axes.Both },
|
||||
tailContainer = new Container<DrawableHoldNoteTail> { RelativeSizeAxes = Axes.Both },
|
||||
});
|
||||
|
||||
AccentColour.BindValueChanged(colour =>
|
||||
{
|
||||
bodyPiece.AccentColour = colour.NewValue;
|
||||
}, true);
|
||||
}
|
||||
|
||||
protected override void AddNestedHitObject(DrawableHitObject hitObject)
|
||||
@@ -168,7 +171,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
return;
|
||||
|
||||
HoldStartTime = Time.Current;
|
||||
bodyPiece.Hitting = true;
|
||||
isHitting.Value = true;
|
||||
}
|
||||
|
||||
public void OnReleased(ManiaAction action)
|
||||
@@ -194,7 +197,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
private void endHold()
|
||||
{
|
||||
HoldStartTime = null;
|
||||
bodyPiece.Hitting = false;
|
||||
isHitting.Value = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
/// </summary>
|
||||
public class DrawableHoldNoteHead : DrawableNote
|
||||
{
|
||||
protected override ManiaSkinComponents Component => ManiaSkinComponents.HoldNoteHead;
|
||||
|
||||
public DrawableHoldNoteHead(DrawableHoldNote holdNote)
|
||||
: base(holdNote.HitObject.Head)
|
||||
{
|
||||
|
||||
@@ -18,6 +18,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
/// </summary>
|
||||
private const double release_window_lenience = 1.5;
|
||||
|
||||
protected override ManiaSkinComponents Component => ManiaSkinComponents.HoldNoteTail;
|
||||
|
||||
private readonly DrawableHoldNote holdNote;
|
||||
|
||||
public DrawableHoldNoteTail(DrawableHoldNote holdNote)
|
||||
|
||||
@@ -3,13 +3,12 @@
|
||||
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
@@ -18,7 +17,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
/// </summary>
|
||||
public class DrawableNote : DrawableManiaHitObject<Note>, IKeyBindingHandler<ManiaAction>
|
||||
{
|
||||
private readonly NotePiece headPiece;
|
||||
protected virtual ManiaSkinComponents Component => ManiaSkinComponents.Note;
|
||||
|
||||
private readonly Drawable headPiece;
|
||||
|
||||
public DrawableNote(Note hitObject)
|
||||
: base(hitObject)
|
||||
@@ -26,22 +27,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
CornerRadius = 5;
|
||||
Masking = true;
|
||||
|
||||
AddInternal(headPiece = new NotePiece());
|
||||
|
||||
AccentColour.BindValueChanged(colour =>
|
||||
AddInternal(headPiece = new SkinnableDrawable(new ManiaSkinComponent(Component), _ => new DefaultNotePiece())
|
||||
{
|
||||
headPiece.AccentColour = colour.NewValue;
|
||||
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = colour.NewValue.Lighten(1f).Opacity(0.2f),
|
||||
Radius = 10,
|
||||
};
|
||||
}, true);
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y
|
||||
});
|
||||
}
|
||||
|
||||
protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
|
||||
|
||||
+47
-63
@@ -2,6 +2,9 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
@@ -9,26 +12,38 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Layout;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents length-wise portion of a hold note.
|
||||
/// </summary>
|
||||
public class BodyPiece : Container, IHasAccentColour
|
||||
public class DefaultBodyPiece : CompositeDrawable
|
||||
{
|
||||
private readonly Container subtractionLayer;
|
||||
protected readonly Bindable<Color4> AccentColour = new Bindable<Color4>();
|
||||
|
||||
protected readonly Drawable Background;
|
||||
protected readonly BufferedContainer Foreground;
|
||||
private readonly BufferedContainer subtractionContainer;
|
||||
private readonly LayoutValue subtractionCache = new LayoutValue(Invalidation.DrawSize);
|
||||
private readonly IBindable<bool> isHitting = new Bindable<bool>();
|
||||
|
||||
public BodyPiece()
|
||||
protected Drawable Background { get; private set; }
|
||||
protected BufferedContainer Foreground { get; private set; }
|
||||
|
||||
private BufferedContainer subtractionContainer;
|
||||
private Container subtractionLayer;
|
||||
|
||||
public DefaultBodyPiece()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Blending = BlendingParameters.Additive;
|
||||
|
||||
Children = new[]
|
||||
AddLayout(subtractionCache);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load([CanBeNull] DrawableHitObject drawableObject)
|
||||
{
|
||||
InternalChildren = new[]
|
||||
{
|
||||
Background = new Box { RelativeSizeAxes = Axes.Both },
|
||||
Foreground = new BufferedContainer
|
||||
@@ -66,43 +81,37 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
}
|
||||
};
|
||||
|
||||
AddLayout(subtractionCache);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
updateAccentColour();
|
||||
}
|
||||
|
||||
private Color4 accentColour;
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get => accentColour;
|
||||
set
|
||||
if (drawableObject != null)
|
||||
{
|
||||
if (accentColour == value)
|
||||
return;
|
||||
var holdNote = (DrawableHoldNote)drawableObject;
|
||||
|
||||
accentColour = value;
|
||||
|
||||
updateAccentColour();
|
||||
AccentColour.BindTo(drawableObject.AccentColour);
|
||||
isHitting.BindTo(holdNote.IsHitting);
|
||||
}
|
||||
|
||||
AccentColour.BindValueChanged(onAccentChanged, true);
|
||||
isHitting.BindValueChanged(_ => onAccentChanged(new ValueChangedEvent<Color4>(AccentColour.Value, AccentColour.Value)), true);
|
||||
}
|
||||
|
||||
public bool Hitting
|
||||
private void onAccentChanged(ValueChangedEvent<Color4> accent)
|
||||
{
|
||||
get => hitting;
|
||||
set
|
||||
{
|
||||
hitting = value;
|
||||
updateAccentColour();
|
||||
}
|
||||
}
|
||||
Foreground.Colour = accent.NewValue.Opacity(0.5f);
|
||||
Background.Colour = accent.NewValue.Opacity(0.7f);
|
||||
|
||||
private readonly LayoutValue subtractionCache = new LayoutValue(Invalidation.DrawSize);
|
||||
const float animation_length = 50;
|
||||
|
||||
Foreground.ClearTransforms(false, nameof(Foreground.Colour));
|
||||
|
||||
if (isHitting.Value)
|
||||
{
|
||||
// wait for the next sync point
|
||||
double synchronisedOffset = animation_length * 2 - Time.Current % (animation_length * 2);
|
||||
using (Foreground.BeginDelayedSequence(synchronisedOffset))
|
||||
Foreground.FadeColour(accent.NewValue.Lighten(0.2f), animation_length).Then().FadeColour(Foreground.Colour, animation_length).Loop();
|
||||
}
|
||||
|
||||
subtractionCache.Invalidate();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
@@ -125,30 +134,5 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
subtractionCache.Validate();
|
||||
}
|
||||
}
|
||||
|
||||
private bool hitting;
|
||||
|
||||
private void updateAccentColour()
|
||||
{
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
Foreground.Colour = AccentColour.Opacity(0.5f);
|
||||
Background.Colour = AccentColour.Opacity(0.7f);
|
||||
|
||||
const float animation_length = 50;
|
||||
|
||||
Foreground.ClearTransforms(false, nameof(Foreground.Colour));
|
||||
|
||||
if (hitting)
|
||||
{
|
||||
// wait for the next sync point
|
||||
double synchronisedOffset = animation_length * 2 - Time.Current % (animation_length * 2);
|
||||
using (Foreground.BeginDelayedSequence(synchronisedOffset))
|
||||
Foreground.FadeColour(AccentColour.Lighten(0.2f), animation_length).Then().FadeColour(Foreground.Colour, animation_length).Loop();
|
||||
}
|
||||
|
||||
subtractionCache.Invalidate();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,85 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents the static hit markers of notes.
|
||||
/// </summary>
|
||||
internal class DefaultNotePiece : CompositeDrawable
|
||||
{
|
||||
public const float NOTE_HEIGHT = 12;
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
|
||||
|
||||
private readonly Box colouredBox;
|
||||
|
||||
public DefaultNotePiece()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = NOTE_HEIGHT;
|
||||
|
||||
CornerRadius = 5;
|
||||
Masking = true;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
colouredBox = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = NOTE_HEIGHT / 2,
|
||||
Alpha = 0.1f
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load([NotNull] IScrollingInfo scrollingInfo, [CanBeNull] DrawableHitObject drawableObject)
|
||||
{
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
|
||||
if (drawableObject != null)
|
||||
{
|
||||
accentColour.BindTo(drawableObject.AccentColour);
|
||||
accentColour.BindValueChanged(onAccentChanged, true);
|
||||
}
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
colouredBox.Anchor = colouredBox.Origin = direction.NewValue == ScrollingDirection.Up
|
||||
? Anchor.TopCentre
|
||||
: Anchor.BottomCentre;
|
||||
}
|
||||
|
||||
private void onAccentChanged(ValueChangedEvent<Color4> accent)
|
||||
{
|
||||
colouredBox.Colour = accent.NewValue.Lighten(0.9f);
|
||||
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = accent.NewValue.Lighten(1f).Opacity(0.2f),
|
||||
Radius = 10,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,73 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents the static hit markers of notes.
|
||||
/// </summary>
|
||||
internal class NotePiece : Container, IHasAccentColour
|
||||
{
|
||||
public const float NOTE_HEIGHT = 12;
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
private readonly Box colouredBox;
|
||||
|
||||
public NotePiece()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = NOTE_HEIGHT;
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
colouredBox = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = NOTE_HEIGHT / 2,
|
||||
Alpha = 0.1f
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(dir =>
|
||||
{
|
||||
colouredBox.Anchor = colouredBox.Origin = dir.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
|
||||
}, true);
|
||||
}
|
||||
|
||||
private Color4 accentColour;
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get => accentColour;
|
||||
set
|
||||
{
|
||||
if (accentColour == value)
|
||||
return;
|
||||
|
||||
accentColour = value;
|
||||
|
||||
colouredBox.Colour = AccentColour.Lighten(0.9f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,92 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Animations;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning
|
||||
{
|
||||
public class LegacyBodyPiece : LegacyManiaColumnElement
|
||||
{
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
private readonly IBindable<bool> isHitting = new Bindable<bool>();
|
||||
|
||||
private Drawable sprite;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private ManiaStage stage { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private Column column { get; set; }
|
||||
|
||||
public LegacyBodyPiece()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin, IScrollingInfo scrollingInfo, DrawableHitObject drawableObject)
|
||||
{
|
||||
string imageName = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.HoldNoteBodyImage)?.Value
|
||||
?? $"mania-note{FallbackColumnIndex}L";
|
||||
|
||||
sprite = skin.GetAnimation(imageName, true, true).With(d =>
|
||||
{
|
||||
if (d == null)
|
||||
return;
|
||||
|
||||
if (d is TextureAnimation animation)
|
||||
animation.IsPlaying = false;
|
||||
|
||||
d.Anchor = Anchor.TopCentre;
|
||||
d.RelativeSizeAxes = Axes.Both;
|
||||
d.Size = Vector2.One;
|
||||
d.FillMode = FillMode.Stretch;
|
||||
// Todo: Wrap
|
||||
});
|
||||
|
||||
if (sprite != null)
|
||||
InternalChild = sprite;
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
|
||||
var holdNote = (DrawableHoldNote)drawableObject;
|
||||
isHitting.BindTo(holdNote.IsHitting);
|
||||
isHitting.BindValueChanged(onIsHittingChanged, true);
|
||||
}
|
||||
|
||||
private void onIsHittingChanged(ValueChangedEvent<bool> isHitting)
|
||||
{
|
||||
if (!(sprite is TextureAnimation animation))
|
||||
return;
|
||||
|
||||
animation.IsPlaying = isHitting.NewValue;
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
if (sprite == null)
|
||||
return;
|
||||
|
||||
if (direction.NewValue == ScrollingDirection.Up)
|
||||
{
|
||||
sprite.Origin = Anchor.BottomCentre;
|
||||
sprite.Scale = new Vector2(1, -1);
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite.Origin = Anchor.TopCentre;
|
||||
sprite.Scale = Vector2.One;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,128 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning
|
||||
{
|
||||
public class LegacyColumnBackground : LegacyManiaColumnElement, IKeyBindingHandler<ManiaAction>
|
||||
{
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
private Container lightContainer;
|
||||
private Sprite light;
|
||||
|
||||
public LegacyColumnBackground()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
|
||||
{
|
||||
string lightImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.LightImage, 0)?.Value
|
||||
?? "mania-stage-light";
|
||||
|
||||
float leftLineWidth = GetManiaSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.LeftLineWidth)
|
||||
?.Value ?? 1;
|
||||
float rightLineWidth = GetManiaSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.RightLineWidth)
|
||||
?.Value ?? 1;
|
||||
|
||||
bool hasLeftLine = leftLineWidth > 0;
|
||||
bool hasRightLine = rightLineWidth > 0 && skin.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value >= 2.4m
|
||||
|| Stage == null || Column.Index == Stage.Columns.Count - 1;
|
||||
|
||||
float lightPosition = skin.GetConfig<LegacyManiaSkinConfigurationLookup, float>(
|
||||
new LegacyManiaSkinConfigurationLookup(Stage?.Columns.Count ?? 4, LegacyManiaSkinConfigurationLookups.LightPosition))?.Value
|
||||
?? 0;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = leftLineWidth,
|
||||
Alpha = hasLeftLine ? 1 : 0
|
||||
},
|
||||
new Box
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = rightLineWidth,
|
||||
Alpha = hasRightLine ? 1 : 0
|
||||
},
|
||||
lightContainer = new Container
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Bottom = lightPosition },
|
||||
Child = light = new Sprite
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Texture = skin.GetTexture(lightImage),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Width = 1,
|
||||
Alpha = 0
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
if (direction.NewValue == ScrollingDirection.Up)
|
||||
{
|
||||
lightContainer.Anchor = Anchor.TopCentre;
|
||||
lightContainer.Scale = new Vector2(1, -1);
|
||||
}
|
||||
else
|
||||
{
|
||||
lightContainer.Anchor = Anchor.BottomCentre;
|
||||
lightContainer.Scale = Vector2.One;
|
||||
}
|
||||
}
|
||||
|
||||
public bool OnPressed(ManiaAction action)
|
||||
{
|
||||
if (action == Column.Action.Value)
|
||||
{
|
||||
light.FadeIn();
|
||||
light.ScaleTo(Vector2.One);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(ManiaAction action)
|
||||
{
|
||||
// Todo: Should be 400 * 100 / CurrentBPM
|
||||
const double animation_length = 250;
|
||||
|
||||
if (action == Column.Action.Value)
|
||||
{
|
||||
light.FadeTo(0, animation_length);
|
||||
light.ScaleTo(new Vector2(1, 0), animation_length);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,78 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning
|
||||
{
|
||||
public class LegacyHitTarget : LegacyManiaElement
|
||||
{
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
private Container directionContainer;
|
||||
|
||||
public LegacyHitTarget()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
|
||||
{
|
||||
string targetImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.HitTargetImage)?.Value
|
||||
?? "mania-stage-hint";
|
||||
|
||||
bool showJudgementLine = GetManiaSkinConfig<bool>(skin, LegacyManiaSkinConfigurationLookups.ShowJudgementLine)?.Value
|
||||
?? true;
|
||||
|
||||
InternalChild = directionContainer = new Container
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Sprite
|
||||
{
|
||||
Texture = skin.GetTexture(targetImage),
|
||||
Scale = new Vector2(1, 0.9f * 1.6025f),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Width = 1
|
||||
},
|
||||
new Box
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 1,
|
||||
Alpha = showJudgementLine ? 0.9f : 0
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
if (direction.NewValue == ScrollingDirection.Up)
|
||||
{
|
||||
directionContainer.Anchor = Anchor.TopLeft;
|
||||
directionContainer.Scale = new Vector2(1, -1);
|
||||
}
|
||||
else
|
||||
{
|
||||
directionContainer.Anchor = Anchor.BottomLeft;
|
||||
directionContainer.Scale = Vector2.One;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning
|
||||
{
|
||||
public class LegacyHoldNoteHeadPiece : LegacyNotePiece
|
||||
{
|
||||
protected override Texture GetTexture(ISkinSource skin)
|
||||
{
|
||||
return GetTextureFromLookup(skin, LegacyManiaSkinConfigurationLookups.HoldNoteHeadImage)
|
||||
?? GetTextureFromLookup(skin, LegacyManiaSkinConfigurationLookups.NoteImage);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning
|
||||
{
|
||||
public class LegacyHoldNoteTailPiece : LegacyNotePiece
|
||||
{
|
||||
protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
// Invert the direction
|
||||
base.OnDirectionChanged(direction.NewValue == ScrollingDirection.Up
|
||||
? new ValueChangedEvent<ScrollingDirection>(ScrollingDirection.Down, ScrollingDirection.Down)
|
||||
: new ValueChangedEvent<ScrollingDirection>(ScrollingDirection.Up, ScrollingDirection.Up));
|
||||
}
|
||||
|
||||
protected override Texture GetTexture(ISkinSource skin)
|
||||
{
|
||||
return GetTextureFromLookup(skin, LegacyManiaSkinConfigurationLookups.HoldNoteTailImage)
|
||||
?? GetTextureFromLookup(skin, LegacyManiaSkinConfigurationLookups.HoldNoteHeadImage);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,109 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning
|
||||
{
|
||||
public class LegacyKeyArea : LegacyManiaColumnElement, IKeyBindingHandler<ManiaAction>
|
||||
{
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
private Container directionContainer;
|
||||
private Sprite upSprite;
|
||||
private Sprite downSprite;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private ManiaStage stage { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private Column column { get; set; }
|
||||
|
||||
public LegacyKeyArea()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
|
||||
{
|
||||
string upImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.KeyImage)?.Value
|
||||
?? $"mania-key{FallbackColumnIndex}";
|
||||
|
||||
string downImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.KeyImageDown)?.Value
|
||||
?? $"mania-key{FallbackColumnIndex}D";
|
||||
|
||||
InternalChild = directionContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
upSprite = new Sprite
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
Texture = skin.GetTexture(upImage),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Width = 1
|
||||
},
|
||||
downSprite = new Sprite
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
Texture = skin.GetTexture(downImage),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Width = 1,
|
||||
Alpha = 0
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
if (direction.NewValue == ScrollingDirection.Up)
|
||||
{
|
||||
directionContainer.Anchor = directionContainer.Origin = Anchor.TopCentre;
|
||||
upSprite.Anchor = downSprite.Anchor = Anchor.TopCentre;
|
||||
upSprite.Scale = downSprite.Scale = new Vector2(1, -1);
|
||||
}
|
||||
else
|
||||
{
|
||||
directionContainer.Anchor = directionContainer.Origin = Anchor.BottomCentre;
|
||||
upSprite.Anchor = downSprite.Anchor = Anchor.BottomCentre;
|
||||
upSprite.Scale = downSprite.Scale = Vector2.One;
|
||||
}
|
||||
}
|
||||
|
||||
public bool OnPressed(ManiaAction action)
|
||||
{
|
||||
if (action == column.Action.Value)
|
||||
{
|
||||
upSprite.FadeTo(0);
|
||||
downSprite.FadeTo(1);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(ManiaAction action)
|
||||
{
|
||||
if (action == column.Action.Value)
|
||||
{
|
||||
upSprite.FadeTo(1);
|
||||
downSprite.FadeTo(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning
|
||||
{
|
||||
/// <summary>
|
||||
/// A <see cref="CompositeDrawable"/> which is placed somewhere within a <see cref="Column"/>.
|
||||
/// </summary>
|
||||
public class LegacyManiaColumnElement : LegacyManiaElement
|
||||
{
|
||||
[Resolved]
|
||||
protected Column Column { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The column type identifier to use for texture lookups, in the case of no user-provided configuration.
|
||||
/// </summary>
|
||||
protected string FallbackColumnIndex { get; private set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
switch (Column.ColumnType)
|
||||
{
|
||||
case ColumnType.Special:
|
||||
FallbackColumnIndex = "S";
|
||||
break;
|
||||
|
||||
case ColumnType.Odd:
|
||||
FallbackColumnIndex = "1";
|
||||
break;
|
||||
|
||||
case ColumnType.Even:
|
||||
FallbackColumnIndex = "2";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override IBindable<T> GetManiaSkinConfig<T>(ISkin skin, LegacyManiaSkinConfigurationLookups lookup, int? index = null)
|
||||
=> base.GetManiaSkinConfig<T>(skin, lookup, index ?? Column.Index);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning
|
||||
{
|
||||
/// <summary>
|
||||
/// A mania legacy skin element.
|
||||
/// </summary>
|
||||
public class LegacyManiaElement : CompositeDrawable
|
||||
{
|
||||
[Resolved(CanBeNull = true)]
|
||||
[CanBeNull]
|
||||
protected ManiaStage Stage { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve a per-column-count skin configuration.
|
||||
/// </summary>
|
||||
/// <param name="skin">The skin from which configuration is retrieved.</param>
|
||||
/// <param name="lookup">The value to retrieve.</param>
|
||||
/// <param name="index">If not null, denotes the index of the column to which the entry applies.</param>
|
||||
protected virtual IBindable<T> GetManiaSkinConfig<T>(ISkin skin, LegacyManiaSkinConfigurationLookups lookup, int? index = null)
|
||||
=> skin.GetConfig<LegacyManiaSkinConfigurationLookup, T>(
|
||||
new LegacyManiaSkinConfigurationLookup(Stage?.Columns.Count ?? 4, lookup, index));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,92 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning
|
||||
{
|
||||
public class LegacyNotePiece : LegacyManiaColumnElement
|
||||
{
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
private Container directionContainer;
|
||||
private Sprite noteSprite;
|
||||
|
||||
public LegacyNotePiece()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
|
||||
{
|
||||
InternalChild = directionContainer = new Container
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Child = noteSprite = new Sprite { Texture = GetTexture(skin) }
|
||||
};
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(OnDirectionChanged, true);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (noteSprite.Texture != null)
|
||||
{
|
||||
var scale = DrawWidth / noteSprite.Texture.DisplayWidth;
|
||||
noteSprite.Scale = new Vector2(scale);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
if (direction.NewValue == ScrollingDirection.Up)
|
||||
{
|
||||
directionContainer.Anchor = Anchor.TopCentre;
|
||||
directionContainer.Scale = new Vector2(1, -1);
|
||||
}
|
||||
else
|
||||
{
|
||||
directionContainer.Anchor = Anchor.BottomCentre;
|
||||
directionContainer.Scale = Vector2.One;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual Texture GetTexture(ISkinSource skin) => GetTextureFromLookup(skin, LegacyManiaSkinConfigurationLookups.NoteImage);
|
||||
|
||||
protected Texture GetTextureFromLookup(ISkin skin, LegacyManiaSkinConfigurationLookups lookup)
|
||||
{
|
||||
string suffix = string.Empty;
|
||||
|
||||
switch (lookup)
|
||||
{
|
||||
case LegacyManiaSkinConfigurationLookups.HoldNoteHeadImage:
|
||||
suffix = "H";
|
||||
break;
|
||||
|
||||
case LegacyManiaSkinConfigurationLookups.HoldNoteTailImage:
|
||||
suffix = "T";
|
||||
break;
|
||||
}
|
||||
|
||||
string noteImage = GetManiaSkinConfig<string>(skin, lookup)?.Value
|
||||
?? $"mania-note{FallbackColumnIndex}{suffix}";
|
||||
|
||||
return skin.GetTexture(noteImage);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Audio.Sample;
|
||||
@@ -15,9 +16,29 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
{
|
||||
private readonly ISkin source;
|
||||
|
||||
public ManiaLegacySkinTransformer(ISkin source)
|
||||
private Lazy<bool> isLegacySkin;
|
||||
|
||||
/// <summary>
|
||||
/// Whether texture for the keys exists.
|
||||
/// Used to determine if the mania ruleset is skinned.
|
||||
/// </summary>
|
||||
private Lazy<bool> hasKeyTexture;
|
||||
|
||||
public ManiaLegacySkinTransformer(ISkinSource source)
|
||||
{
|
||||
this.source = source;
|
||||
|
||||
source.SourceChanged += sourceChanged;
|
||||
sourceChanged();
|
||||
}
|
||||
|
||||
private void sourceChanged()
|
||||
{
|
||||
isLegacySkin = new Lazy<bool>(() => source.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version) != null);
|
||||
hasKeyTexture = new Lazy<bool>(() => source.GetAnimation(
|
||||
source.GetConfig<LegacyManiaSkinConfigurationLookup, string>(
|
||||
new LegacyManiaSkinConfigurationLookup(4, LegacyManiaSkinConfigurationLookups.KeyImage, 0))?.Value
|
||||
?? "mania-key1", true, true) != null);
|
||||
}
|
||||
|
||||
public Drawable GetDrawableComponent(ISkinComponent component)
|
||||
@@ -26,6 +47,36 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
{
|
||||
case GameplaySkinComponent<HitResult> resultComponent:
|
||||
return getResult(resultComponent);
|
||||
|
||||
case ManiaSkinComponent maniaComponent:
|
||||
if (!isLegacySkin.Value || !hasKeyTexture.Value)
|
||||
return null;
|
||||
|
||||
switch (maniaComponent.Component)
|
||||
{
|
||||
case ManiaSkinComponents.ColumnBackground:
|
||||
return new LegacyColumnBackground();
|
||||
|
||||
case ManiaSkinComponents.HitTarget:
|
||||
return new LegacyHitTarget();
|
||||
|
||||
case ManiaSkinComponents.KeyArea:
|
||||
return new LegacyKeyArea();
|
||||
|
||||
case ManiaSkinComponents.Note:
|
||||
return new LegacyNotePiece();
|
||||
|
||||
case ManiaSkinComponents.HoldNoteHead:
|
||||
return new LegacyHoldNoteHeadPiece();
|
||||
|
||||
case ManiaSkinComponents.HoldNoteTail:
|
||||
return new LegacyHoldNoteTailPiece();
|
||||
|
||||
case ManiaSkinComponents.HoldNoteBody:
|
||||
return new LegacyBodyPiece();
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
return null;
|
||||
|
||||
@@ -12,17 +12,19 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.Mania.UI.Components;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
[Cached]
|
||||
public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
|
||||
{
|
||||
public const float COLUMN_WIDTH = 80;
|
||||
private const float special_column_width = 70;
|
||||
public const float SPECIAL_COLUMN_WIDTH = 70;
|
||||
|
||||
/// <summary>
|
||||
/// The index of this column as part of the whole playfield.
|
||||
@@ -31,109 +33,44 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>();
|
||||
|
||||
private readonly ColumnBackground background;
|
||||
private readonly ColumnKeyArea keyArea;
|
||||
private readonly ColumnHitObjectArea hitObjectArea;
|
||||
|
||||
internal readonly Container TopLevelContainer;
|
||||
private readonly Container explosionContainer;
|
||||
|
||||
public Column(int index)
|
||||
{
|
||||
Index = index;
|
||||
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Width = COLUMN_WIDTH;
|
||||
|
||||
background = new ColumnBackground { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
Container hitTargetContainer;
|
||||
Drawable background = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
};
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
|
||||
background.CreateProxy(),
|
||||
hitTargetContainer = new Container
|
||||
hitObjectArea = new ColumnHitObjectArea(HitObjectContainer) { RelativeSizeAxes = Axes.Both },
|
||||
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea())
|
||||
{
|
||||
Name = "Hit target + hit objects",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
hitObjectArea = new ColumnHitObjectArea(HitObjectContainer)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
explosionContainer = new Container
|
||||
{
|
||||
Name = "Hit explosions",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
},
|
||||
keyArea = new ColumnKeyArea
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = ManiaStage.HIT_TARGET_POSITION,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
background,
|
||||
TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
|
||||
};
|
||||
|
||||
TopLevelContainer.Add(explosionContainer.CreateProxy());
|
||||
|
||||
Direction.BindValueChanged(dir =>
|
||||
{
|
||||
hitTargetContainer.Padding = new MarginPadding
|
||||
{
|
||||
Top = dir.NewValue == ScrollingDirection.Up ? ManiaStage.HIT_TARGET_POSITION : 0,
|
||||
Bottom = dir.NewValue == ScrollingDirection.Down ? ManiaStage.HIT_TARGET_POSITION : 0,
|
||||
};
|
||||
|
||||
explosionContainer.Padding = new MarginPadding
|
||||
{
|
||||
Top = dir.NewValue == ScrollingDirection.Up ? NotePiece.NOTE_HEIGHT / 2 : 0,
|
||||
Bottom = dir.NewValue == ScrollingDirection.Down ? NotePiece.NOTE_HEIGHT / 2 : 0
|
||||
};
|
||||
|
||||
keyArea.Anchor = keyArea.Origin = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
||||
}, true);
|
||||
TopLevelContainer.Add(hitObjectArea.Explosions.CreateProxy());
|
||||
}
|
||||
|
||||
public override Axes RelativeSizeAxes => Axes.Y;
|
||||
|
||||
private bool isSpecial;
|
||||
public ColumnType ColumnType { get; set; }
|
||||
|
||||
public bool IsSpecial
|
||||
{
|
||||
get => isSpecial;
|
||||
set
|
||||
{
|
||||
if (isSpecial == value)
|
||||
return;
|
||||
public bool IsSpecial => ColumnType == ColumnType.Special;
|
||||
|
||||
isSpecial = value;
|
||||
|
||||
Width = isSpecial ? special_column_width : COLUMN_WIDTH;
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 accentColour;
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get => accentColour;
|
||||
set
|
||||
{
|
||||
if (accentColour == value)
|
||||
return;
|
||||
|
||||
accentColour = value;
|
||||
|
||||
background.AccentColour = value;
|
||||
keyArea.AccentColour = value;
|
||||
hitObjectArea.AccentColour = value;
|
||||
}
|
||||
}
|
||||
public Color4 AccentColour { get; set; }
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
@@ -168,7 +105,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value)
|
||||
return;
|
||||
|
||||
explosionContainer.Add(new HitExplosion(judgedObject.AccentColour.Value, judgedObject is DrawableHoldNoteTick)
|
||||
hitObjectArea.Explosions.Add(new HitExplosion(judgedObject.AccentColour.Value, judgedObject is DrawableHoldNoteTick)
|
||||
{
|
||||
Anchor = Direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre,
|
||||
Origin = Anchor.Centre
|
||||
|
||||
@@ -1,144 +1,51 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
{
|
||||
public class ColumnHitObjectArea : CompositeDrawable, IHasAccentColour
|
||||
public class ColumnHitObjectArea : HitObjectArea
|
||||
{
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
public readonly Container<HitExplosion> Explosions;
|
||||
private readonly Drawable hitTarget;
|
||||
|
||||
public ColumnHitObjectArea(HitObjectContainer hitObjectContainer)
|
||||
: base(hitObjectContainer)
|
||||
{
|
||||
InternalChildren = new[]
|
||||
AddRangeInternal(new[]
|
||||
{
|
||||
hitTarget = new DefaultHitTarget
|
||||
hitTarget = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitTarget), _ => new DefaultHitTarget())
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Depth = 1
|
||||
},
|
||||
hitObjectContainer
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(dir =>
|
||||
{
|
||||
Anchor anchor = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
||||
|
||||
hitTarget.Anchor = hitTarget.Origin = anchor;
|
||||
}, true);
|
||||
}
|
||||
|
||||
private Color4 accentColour;
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get => accentColour;
|
||||
set
|
||||
{
|
||||
if (accentColour == value)
|
||||
return;
|
||||
|
||||
accentColour = value;
|
||||
|
||||
if (hitTarget is IHasAccentColour colouredHitTarget)
|
||||
colouredHitTarget.AccentColour = accentColour;
|
||||
}
|
||||
}
|
||||
|
||||
private class DefaultHitTarget : CompositeDrawable, IHasAccentColour
|
||||
{
|
||||
private const float hit_target_bar_height = 2;
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
private readonly Container hitTargetLine;
|
||||
private readonly Drawable hitTargetBar;
|
||||
|
||||
public DefaultHitTarget()
|
||||
{
|
||||
InternalChildren = new[]
|
||||
Explosions = new Container<HitExplosion>
|
||||
{
|
||||
hitTargetBar = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = NotePiece.NOTE_HEIGHT,
|
||||
Alpha = 0.6f,
|
||||
Colour = Color4.Black
|
||||
},
|
||||
hitTargetLine = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = hit_target_bar_height,
|
||||
Masking = true,
|
||||
Child = new Box { RelativeSizeAxes = Axes.Both }
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(dir =>
|
||||
{
|
||||
Anchor anchor = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
||||
|
||||
hitTargetBar.Anchor = hitTargetBar.Origin = anchor;
|
||||
hitTargetLine.Anchor = hitTargetLine.Origin = anchor;
|
||||
}, true);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
updateColours();
|
||||
}
|
||||
|
||||
private Color4 accentColour;
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get => accentColour;
|
||||
set
|
||||
{
|
||||
if (accentColour == value)
|
||||
return;
|
||||
|
||||
accentColour = value;
|
||||
|
||||
updateColours();
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = -1,
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void updateColours()
|
||||
protected override void UpdateHitPosition()
|
||||
{
|
||||
base.UpdateHitPosition();
|
||||
|
||||
if (Direction.Value == ScrollingDirection.Up)
|
||||
{
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
hitTargetLine.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 5,
|
||||
Colour = accentColour.Opacity(0.5f),
|
||||
};
|
||||
hitTarget.Anchor = hitTarget.Origin = Anchor.TopLeft;
|
||||
Explosions.Padding = new MarginPadding { Top = DefaultNotePiece.NOTE_HEIGHT / 2 };
|
||||
}
|
||||
else
|
||||
{
|
||||
hitTarget.Anchor = hitTarget.Origin = Anchor.BottomLeft;
|
||||
Explosions.Padding = new MarginPadding { Bottom = DefaultNotePiece.NOTE_HEIGHT / 2 };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,124 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
{
|
||||
public class ColumnKeyArea : CompositeDrawable, IKeyBindingHandler<ManiaAction>, IHasAccentColour
|
||||
{
|
||||
private const float key_icon_size = 10;
|
||||
private const float key_icon_corner_radius = 3;
|
||||
|
||||
private readonly IBindable<ManiaAction> action = new Bindable<ManiaAction>();
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
private Container keyIcon;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IBindable<ManiaAction> action, IScrollingInfo scrollingInfo)
|
||||
{
|
||||
this.action.BindTo(action);
|
||||
|
||||
Drawable gradient;
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
gradient = new Box
|
||||
{
|
||||
Name = "Key gradient",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.5f
|
||||
},
|
||||
keyIcon = new Container
|
||||
{
|
||||
Name = "Key icon",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(key_icon_size),
|
||||
Masking = true,
|
||||
CornerRadius = key_icon_corner_radius,
|
||||
BorderThickness = 2,
|
||||
BorderColour = Color4.White, // Not true
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(dir =>
|
||||
{
|
||||
gradient.Colour = ColourInfo.GradientVertical(
|
||||
dir.NewValue == ScrollingDirection.Up ? Color4.Black : Color4.Black.Opacity(0),
|
||||
dir.NewValue == ScrollingDirection.Up ? Color4.Black.Opacity(0) : Color4.Black);
|
||||
}, true);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
updateColours();
|
||||
}
|
||||
|
||||
private Color4 accentColour;
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get => accentColour;
|
||||
set
|
||||
{
|
||||
if (accentColour == value)
|
||||
return;
|
||||
|
||||
accentColour = value;
|
||||
|
||||
updateColours();
|
||||
}
|
||||
}
|
||||
|
||||
private void updateColours()
|
||||
{
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
keyIcon.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 5,
|
||||
Colour = accentColour.Opacity(0.5f),
|
||||
};
|
||||
}
|
||||
|
||||
public bool OnPressed(ManiaAction action)
|
||||
{
|
||||
if (action == this.action.Value)
|
||||
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint);
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(ManiaAction action)
|
||||
{
|
||||
if (action == this.action.Value)
|
||||
keyIcon.ScaleTo(1f, 125, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
{
|
||||
public class DefaultColumnBackground : CompositeDrawable, IKeyBindingHandler<ManiaAction>
|
||||
{
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
private Color4 brightColour;
|
||||
private Color4 dimColour;
|
||||
|
||||
private Box background;
|
||||
private Box backgroundOverlay;
|
||||
|
||||
[Resolved]
|
||||
private Column column { get; set; }
|
||||
|
||||
public DefaultColumnBackground()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
InternalChildren = new[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
Name = "Background",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
backgroundOverlay = new Box
|
||||
{
|
||||
Name = "Background Gradient Overlay",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.5f,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Alpha = 0
|
||||
}
|
||||
};
|
||||
|
||||
background.Colour = column.AccentColour.Darken(5);
|
||||
brightColour = column.AccentColour.Opacity(0.6f);
|
||||
dimColour = column.AccentColour.Opacity(0);
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
if (direction.NewValue == ScrollingDirection.Up)
|
||||
{
|
||||
backgroundOverlay.Anchor = backgroundOverlay.Origin = Anchor.TopLeft;
|
||||
backgroundOverlay.Colour = ColourInfo.GradientVertical(brightColour, dimColour);
|
||||
}
|
||||
else
|
||||
{
|
||||
backgroundOverlay.Anchor = backgroundOverlay.Origin = Anchor.BottomLeft;
|
||||
backgroundOverlay.Colour = ColourInfo.GradientVertical(dimColour, brightColour);
|
||||
}
|
||||
}
|
||||
|
||||
public bool OnPressed(ManiaAction action)
|
||||
{
|
||||
if (action == column.Action.Value)
|
||||
backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint);
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(ManiaAction action)
|
||||
{
|
||||
if (action == column.Action.Value)
|
||||
backgroundOverlay.FadeTo(0, 250, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,80 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
{
|
||||
public class DefaultHitTarget : CompositeDrawable
|
||||
{
|
||||
private const float hit_target_bar_height = 2;
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
private Container hitTargetLine;
|
||||
private Drawable hitTargetBar;
|
||||
|
||||
[Resolved]
|
||||
private Column column { get; set; }
|
||||
|
||||
public DefaultHitTarget()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
InternalChildren = new[]
|
||||
{
|
||||
hitTargetBar = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = DefaultNotePiece.NOTE_HEIGHT,
|
||||
Alpha = 0.6f,
|
||||
Colour = Color4.Black
|
||||
},
|
||||
hitTargetLine = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = hit_target_bar_height,
|
||||
Masking = true,
|
||||
Child = new Box { RelativeSizeAxes = Axes.Both }
|
||||
},
|
||||
};
|
||||
|
||||
hitTargetLine.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 5,
|
||||
Colour = column.AccentColour.Opacity(0.5f),
|
||||
};
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
if (direction.NewValue == ScrollingDirection.Up)
|
||||
{
|
||||
hitTargetBar.Anchor = hitTargetBar.Origin = Anchor.TopLeft;
|
||||
hitTargetLine.Anchor = hitTargetLine.Origin = Anchor.TopLeft;
|
||||
}
|
||||
else
|
||||
{
|
||||
hitTargetBar.Anchor = hitTargetBar.Origin = Anchor.BottomLeft;
|
||||
hitTargetLine.Anchor = hitTargetLine.Origin = Anchor.BottomLeft;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,114 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
{
|
||||
public class DefaultKeyArea : CompositeDrawable, IKeyBindingHandler<ManiaAction>
|
||||
{
|
||||
private const float key_icon_size = 10;
|
||||
private const float key_icon_corner_radius = 3;
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
private Container directionContainer;
|
||||
private Container keyIcon;
|
||||
private Drawable gradient;
|
||||
|
||||
[Resolved]
|
||||
private Column column { get; set; }
|
||||
|
||||
public DefaultKeyArea()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
InternalChild = directionContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = ManiaStage.HIT_TARGET_POSITION,
|
||||
Children = new[]
|
||||
{
|
||||
gradient = new Box
|
||||
{
|
||||
Name = "Key gradient",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.5f
|
||||
},
|
||||
keyIcon = new Container
|
||||
{
|
||||
Name = "Key icon",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(key_icon_size),
|
||||
Masking = true,
|
||||
CornerRadius = key_icon_corner_radius,
|
||||
BorderThickness = 2,
|
||||
BorderColour = Color4.White, // Not true
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
keyIcon.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 5,
|
||||
Colour = column.AccentColour.Opacity(0.5f),
|
||||
};
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
if (direction.NewValue == ScrollingDirection.Up)
|
||||
{
|
||||
directionContainer.Anchor = directionContainer.Origin = Anchor.TopLeft;
|
||||
gradient.Colour = ColourInfo.GradientVertical(Color4.Black, Color4.Black.Opacity(0));
|
||||
}
|
||||
else
|
||||
{
|
||||
directionContainer.Anchor = directionContainer.Origin = Anchor.BottomLeft;
|
||||
gradient.Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0), Color4.Black);
|
||||
}
|
||||
}
|
||||
|
||||
public bool OnPressed(ManiaAction action)
|
||||
{
|
||||
if (action == column.Action.Value)
|
||||
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint);
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(ManiaAction action)
|
||||
{
|
||||
if (action == column.Action.Value)
|
||||
keyIcon.ScaleTo(1f, 125, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
{
|
||||
public class HitObjectArea : SkinReloadableDrawable
|
||||
{
|
||||
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private ManiaStage stage { get; set; }
|
||||
|
||||
public HitObjectArea(HitObjectContainer hitObjectContainer)
|
||||
{
|
||||
InternalChildren = new[]
|
||||
{
|
||||
hitObjectContainer,
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
Direction.BindTo(scrollingInfo.Direction);
|
||||
Direction.BindValueChanged(onDirectionChanged, true);
|
||||
}
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
{
|
||||
base.SkinChanged(skin, allowFallback);
|
||||
UpdateHitPosition();
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
UpdateHitPosition();
|
||||
}
|
||||
|
||||
protected virtual void UpdateHitPosition()
|
||||
{
|
||||
float hitPosition = CurrentSkin.GetConfig<LegacyManiaSkinConfigurationLookup, float>(
|
||||
new LegacyManiaSkinConfigurationLookup(stage?.Columns.Count ?? 4, LegacyManiaSkinConfigurationLookups.HitPosition))?.Value
|
||||
?? ManiaStage.HIT_TARGET_POSITION;
|
||||
|
||||
Padding = Direction.Value == ScrollingDirection.Up
|
||||
? new MarginPadding { Top = hitPosition }
|
||||
: new MarginPadding { Bottom = hitPosition };
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -12,7 +12,7 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
internal class HitExplosion : CompositeDrawable
|
||||
public class HitExplosion : CompositeDrawable
|
||||
{
|
||||
public override bool RemoveWhenNotAlive => true;
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
public HitExplosion(Color4 objectColour, bool isSmall = false)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = NotePiece.NOTE_HEIGHT;
|
||||
Height = DefaultNotePiece.NOTE_HEIGHT;
|
||||
|
||||
// scale roughly in-line with visual appearance of notes
|
||||
Scale = new Vector2(1f, 0.6f);
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
@@ -12,9 +11,11 @@ using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.UI.Components;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@@ -23,6 +24,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
/// <summary>
|
||||
/// A collection of <see cref="Column"/>s.
|
||||
/// </summary>
|
||||
[Cached]
|
||||
public class ManiaStage : ScrollingPlayfield
|
||||
{
|
||||
public const float COLUMN_SPACING = 1;
|
||||
@@ -32,15 +34,18 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
public IReadOnlyList<Column> Columns => columnFlow.Children;
|
||||
private readonly FillFlowContainer<Column> columnFlow;
|
||||
|
||||
private readonly Container barLineContainer;
|
||||
|
||||
public Container<DrawableManiaJudgement> Judgements => judgements;
|
||||
private readonly JudgementContainer<DrawableManiaJudgement> judgements;
|
||||
|
||||
private readonly Drawable barLineContainer;
|
||||
private readonly Container topLevelContainer;
|
||||
|
||||
private List<Color4> normalColumnColours = new List<Color4>();
|
||||
private Color4 specialColumnColour;
|
||||
private readonly Dictionary<ColumnType, Color4> columnColours = new Dictionary<ColumnType, Color4>
|
||||
{
|
||||
{ ColumnType.Even, new Color4(6, 84, 0, 255) },
|
||||
{ ColumnType.Odd, new Color4(94, 0, 57, 255) },
|
||||
{ ColumnType.Special, new Color4(0, 48, 63, 255) }
|
||||
};
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Columns.Any(c => c.ReceivePositionalInputAt(screenSpacePos));
|
||||
|
||||
@@ -89,7 +94,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
AutoSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Padding = new MarginPadding { Left = COLUMN_SPACING, Right = COLUMN_SPACING },
|
||||
Spacing = new Vector2(COLUMN_SPACING, 0)
|
||||
},
|
||||
}
|
||||
},
|
||||
@@ -102,13 +106,12 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
Width = 1366, // Bar lines should only be masked on the vertical axis
|
||||
BypassAutoSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Child = barLineContainer = new Container
|
||||
Child = barLineContainer = new HitObjectArea(HitObjectContainer)
|
||||
{
|
||||
Name = "Bar lines",
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Child = HitObjectContainer
|
||||
}
|
||||
},
|
||||
judgements = new JudgementContainer<DrawableManiaJudgement>
|
||||
@@ -125,24 +128,52 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
for (int i = 0; i < definition.Columns; i++)
|
||||
{
|
||||
var isSpecial = definition.IsSpecialColumn(i);
|
||||
var columnType = definition.GetTypeOfColumn(i);
|
||||
var column = new Column(firstColumnIndex + i)
|
||||
{
|
||||
IsSpecial = isSpecial,
|
||||
Action = { Value = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++ }
|
||||
ColumnType = columnType,
|
||||
AccentColour = columnColours[columnType],
|
||||
Action = { Value = columnType == ColumnType.Special ? specialColumnStartAction++ : normalColumnStartAction++ }
|
||||
};
|
||||
|
||||
AddColumn(column);
|
||||
}
|
||||
}
|
||||
|
||||
Direction.BindValueChanged(dir =>
|
||||
private ISkin currentSkin;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin)
|
||||
{
|
||||
currentSkin = skin;
|
||||
skin.SourceChanged += onSkinChanged;
|
||||
|
||||
onSkinChanged();
|
||||
}
|
||||
|
||||
private void onSkinChanged()
|
||||
{
|
||||
foreach (var col in columnFlow)
|
||||
{
|
||||
barLineContainer.Padding = new MarginPadding
|
||||
if (col.Index > 0)
|
||||
{
|
||||
Top = dir.NewValue == ScrollingDirection.Up ? HIT_TARGET_POSITION : 0,
|
||||
Bottom = dir.NewValue == ScrollingDirection.Down ? HIT_TARGET_POSITION : 0,
|
||||
};
|
||||
}, true);
|
||||
float spacing = currentSkin.GetConfig<LegacyManiaSkinConfigurationLookup, float>(
|
||||
new LegacyManiaSkinConfigurationLookup(Columns.Count, LegacyManiaSkinConfigurationLookups.ColumnSpacing, col.Index - 1))
|
||||
?.Value ?? COLUMN_SPACING;
|
||||
|
||||
col.Margin = new MarginPadding { Left = spacing };
|
||||
}
|
||||
|
||||
float? width = currentSkin.GetConfig<LegacyManiaSkinConfigurationLookup, float>(
|
||||
new LegacyManiaSkinConfigurationLookup(Columns.Count, LegacyManiaSkinConfigurationLookups.ColumnWidth, col.Index))
|
||||
?.Value;
|
||||
|
||||
if (width == null)
|
||||
// only used by default skin (legacy skins get defaults set in LegacyManiaSkinConfiguration)
|
||||
col.Width = col.IsSpecial ? Column.SPECIAL_COLUMN_WIDTH : Column.COLUMN_WIDTH;
|
||||
else
|
||||
col.Width = width.Value;
|
||||
}
|
||||
}
|
||||
|
||||
public void AddColumn(Column c)
|
||||
@@ -195,38 +226,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
normalColumnColours = new List<Color4>
|
||||
{
|
||||
new Color4(94, 0, 57, 255),
|
||||
new Color4(6, 84, 0, 255)
|
||||
};
|
||||
|
||||
specialColumnColour = new Color4(0, 48, 63, 255);
|
||||
|
||||
// Set the special column + colour + key
|
||||
foreach (var column in Columns)
|
||||
{
|
||||
if (!column.IsSpecial)
|
||||
continue;
|
||||
|
||||
column.AccentColour = specialColumnColour;
|
||||
}
|
||||
|
||||
var nonSpecialColumns = Columns.Where(c => !c.IsSpecial).ToList();
|
||||
|
||||
// We'll set the colours of the non-special columns in a separate loop, because the non-special
|
||||
// column colours are mirrored across their centre and special styles mess with this
|
||||
for (int i = 0; i < Math.Ceiling(nonSpecialColumns.Count / 2f); i++)
|
||||
{
|
||||
Color4 colour = normalColumnColours[i % normalColumnColours.Count];
|
||||
nonSpecialColumns[i].AccentColour = colour;
|
||||
nonSpecialColumns[nonSpecialColumns.Count - 1 - i].AccentColour = colour;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
// Due to masking differences, it is not possible to get the width of the columns container automatically
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 17 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 49 KiB |
@@ -0,0 +1,70 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneSpinnerSpunOut : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(SpinnerDisc),
|
||||
typeof(DrawableSpinner),
|
||||
typeof(DrawableOsuHitObject),
|
||||
typeof(OsuModSpunOut)
|
||||
};
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
SelectedMods.Value = new[] { new OsuModSpunOut() };
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestSpunOut()
|
||||
{
|
||||
DrawableSpinner spinner = null;
|
||||
|
||||
AddStep("create spinner", () => spinner = createSpinner());
|
||||
|
||||
AddUntilStep("wait for end", () => Time.Current > spinner.LifetimeEnd);
|
||||
|
||||
AddAssert("spinner is completed", () => spinner.Progress >= 1);
|
||||
}
|
||||
|
||||
private DrawableSpinner createSpinner()
|
||||
{
|
||||
var spinner = new Spinner
|
||||
{
|
||||
StartTime = Time.Current + 500,
|
||||
EndTime = Time.Current + 2500
|
||||
};
|
||||
spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
var drawableSpinner = new DrawableSpinner(spinner)
|
||||
{
|
||||
Anchor = Anchor.Centre
|
||||
};
|
||||
|
||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(new[] { drawableSpinner });
|
||||
|
||||
Add(drawableSpinner);
|
||||
return drawableSpinner;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
@@ -30,6 +31,22 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
Value = 5,
|
||||
};
|
||||
|
||||
public override string SettingDescription
|
||||
{
|
||||
get
|
||||
{
|
||||
string circleSize = CircleSize.IsDefault ? string.Empty : $"CS {CircleSize.Value:N1}";
|
||||
string approachRate = ApproachRate.IsDefault ? string.Empty : $"AR {ApproachRate.Value:N1}";
|
||||
|
||||
return string.Join(", ", new[]
|
||||
{
|
||||
circleSize,
|
||||
base.SettingDescription,
|
||||
approachRate
|
||||
}.Where(s => !string.IsNullOrEmpty(s)));
|
||||
}
|
||||
}
|
||||
|
||||
protected override void TransferSettings(BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.TransferSettings(difficulty);
|
||||
|
||||
@@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
void handleHitCircle(DrawableHitCircle circle)
|
||||
{
|
||||
if (!circle.IsHovered)
|
||||
if (!circle.HitArea.IsHovered)
|
||||
return;
|
||||
|
||||
Debug.Assert(circle.HitObject.HitWindows != null);
|
||||
|
||||
@@ -2,21 +2,46 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModSpunOut : Mod
|
||||
public class OsuModSpunOut : Mod, IApplicableToDrawableHitObjects
|
||||
{
|
||||
public override string Name => "Spun Out";
|
||||
public override string Acronym => "SO";
|
||||
public override IconUsage? Icon => OsuIcon.ModSpunout;
|
||||
public override ModType Type => ModType.DifficultyReduction;
|
||||
public override ModType Type => ModType.Automation;
|
||||
public override string Description => @"Spinners will be automatically completed.";
|
||||
public override double ScoreMultiplier => 0.9;
|
||||
public override bool Ranked => true;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(OsuModAutopilot) };
|
||||
|
||||
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||
{
|
||||
foreach (var hitObject in drawables)
|
||||
{
|
||||
if (hitObject is DrawableSpinner spinner)
|
||||
{
|
||||
spinner.HandleUserInput = false;
|
||||
spinner.OnUpdate += onSpinnerUpdate;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void onSpinnerUpdate(Drawable drawable)
|
||||
{
|
||||
var spinner = (DrawableSpinner)drawable;
|
||||
|
||||
spinner.Disc.Tracking = true;
|
||||
spinner.Disc.Rotate(MathUtils.RadiansToDegrees((float)spinner.Clock.ElapsedFrameTime * 0.03f));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
/// <summary>
|
||||
/// A single follow point positioned between two adjacent <see cref="DrawableOsuHitObject"/>s.
|
||||
/// </summary>
|
||||
public class FollowPoint : Container
|
||||
public class FollowPoint : Container, IAnimationTimeReference
|
||||
{
|
||||
private const float width = 8;
|
||||
|
||||
@@ -45,5 +45,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
}
|
||||
}, confineMode: ConfineMode.NoScaling);
|
||||
}
|
||||
|
||||
public double AnimationStartTime { get; set; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -116,6 +116,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
|
||||
int point = 0;
|
||||
|
||||
ClearInternal();
|
||||
|
||||
for (int d = (int)(spacing * 1.5); d < distance - spacing; d += spacing)
|
||||
{
|
||||
float fraction = (float)d / distance;
|
||||
@@ -126,13 +128,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
|
||||
FollowPoint fp;
|
||||
|
||||
if (InternalChildren.Count > point)
|
||||
{
|
||||
fp = (FollowPoint)InternalChildren[point];
|
||||
fp.ClearTransforms();
|
||||
}
|
||||
else
|
||||
AddInternal(fp = new FollowPoint());
|
||||
AddInternal(fp = new FollowPoint());
|
||||
|
||||
fp.Position = pointStartPosition;
|
||||
fp.Rotation = rotation;
|
||||
@@ -142,6 +138,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
if (firstTransformStartTime == null)
|
||||
firstTransformStartTime = fadeInTime;
|
||||
|
||||
fp.AnimationStartTime = fadeInTime;
|
||||
|
||||
using (fp.BeginAbsoluteSequence(fadeInTime))
|
||||
{
|
||||
fp.FadeIn(osuEnd.TimeFadeIn);
|
||||
|
||||
@@ -30,6 +30,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
public readonly SkinnableDrawable CirclePiece;
|
||||
private readonly Container scaleContainer;
|
||||
|
||||
protected virtual OsuSkinComponents CirclePieceComponent => OsuSkinComponents.HitCircle;
|
||||
|
||||
public DrawableHitCircle(HitCircle h)
|
||||
: base(h)
|
||||
{
|
||||
@@ -57,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
return true;
|
||||
},
|
||||
},
|
||||
CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.HitCircle), _ => new MainCirclePiece()),
|
||||
CirclePiece = new SkinnableDrawable(new OsuSkinComponent(CirclePieceComponent), _ => new MainCirclePiece()),
|
||||
ApproachCircle = new ApproachCircle
|
||||
{
|
||||
Alpha = 0,
|
||||
|
||||
@@ -14,6 +14,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
|
||||
private readonly IBindable<int> pathVersion = new Bindable<int>();
|
||||
|
||||
protected override OsuSkinComponents CirclePieceComponent => OsuSkinComponents.SliderHeadHitCircle;
|
||||
|
||||
private readonly Slider slider;
|
||||
|
||||
public DrawableSliderHead(Slider slider, HitCircle h)
|
||||
|
||||
@@ -87,6 +87,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
public void UpdateSnakingPosition(Vector2 start, Vector2 end)
|
||||
{
|
||||
// When the repeat is hit, the arrow should fade out on spot rather than following the slider
|
||||
if (IsHit) return;
|
||||
|
||||
bool isRepeatAtEnd = sliderRepeat.RepeatIndex % 2 == 0;
|
||||
List<Vector2> curve = ((PlaySliderBody)drawableSlider.Body.Drawable).CurrentCurve;
|
||||
|
||||
|
||||
@@ -176,17 +176,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
Disc.Tracking = OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false;
|
||||
if (!SpmCounter.IsPresent && Disc.Tracking)
|
||||
SpmCounter.FadeIn(HitObject.TimeFadeIn);
|
||||
|
||||
base.Update();
|
||||
if (HandleUserInput)
|
||||
Disc.Tracking = OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false;
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
if (!SpmCounter.IsPresent && Disc.Tracking)
|
||||
SpmCounter.FadeIn(HitObject.TimeFadeIn);
|
||||
|
||||
circle.Rotation = Disc.Rotation;
|
||||
Ticks.Rotation = Disc.Rotation;
|
||||
SpmCounter.SetRotation(Disc.RotationAbsolute);
|
||||
|
||||
@@ -73,6 +73,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether currently in the correct time range to allow spinning.
|
||||
/// </summary>
|
||||
private bool isSpinnableTime => spinner.StartTime <= Time.Current && spinner.EndTime > Time.Current;
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
mousePosition = Parent.ToLocalSpace(e.ScreenSpaceMousePosition);
|
||||
@@ -93,27 +98,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
var thisAngle = -MathUtils.RadiansToDegrees(MathF.Atan2(mousePosition.X - DrawSize.X / 2, mousePosition.Y - DrawSize.Y / 2));
|
||||
|
||||
bool validAndTracking = tracking && spinner.StartTime <= Time.Current && spinner.EndTime > Time.Current;
|
||||
var delta = thisAngle - lastAngle;
|
||||
|
||||
if (validAndTracking)
|
||||
{
|
||||
if (!rotationTransferred)
|
||||
{
|
||||
currentRotation = Rotation * 2;
|
||||
rotationTransferred = true;
|
||||
}
|
||||
|
||||
if (thisAngle - lastAngle > 180)
|
||||
lastAngle += 360;
|
||||
else if (lastAngle - thisAngle > 180)
|
||||
lastAngle -= 360;
|
||||
|
||||
currentRotation += thisAngle - lastAngle;
|
||||
RotationAbsolute += Math.Abs(thisAngle - lastAngle) * Math.Sign(Clock.ElapsedFrameTime);
|
||||
}
|
||||
if (tracking)
|
||||
Rotate(delta);
|
||||
|
||||
lastAngle = thisAngle;
|
||||
|
||||
@@ -128,5 +118,38 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
|
||||
Rotation = (float)Interpolation.Lerp(Rotation, currentRotation / 2, Math.Clamp(Math.Abs(Time.Elapsed) / 40, 0, 1));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Rotate the disc by the provided angle (in addition to any existing rotation).
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Will be a no-op if not a valid time to spin.
|
||||
/// </remarks>
|
||||
/// <param name="angle">The delta angle.</param>
|
||||
public void Rotate(float angle)
|
||||
{
|
||||
if (!isSpinnableTime)
|
||||
return;
|
||||
|
||||
if (!rotationTransferred)
|
||||
{
|
||||
currentRotation = Rotation * 2;
|
||||
rotationTransferred = true;
|
||||
}
|
||||
|
||||
if (angle > 180)
|
||||
{
|
||||
lastAngle += 360;
|
||||
angle -= 360;
|
||||
}
|
||||
else if (-angle > 180)
|
||||
{
|
||||
lastAngle -= 360;
|
||||
angle += 360;
|
||||
}
|
||||
|
||||
currentRotation += angle;
|
||||
RotationAbsolute += Math.Abs(angle) * Math.Sign(Clock.ElapsedFrameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -113,7 +113,6 @@ namespace osu.Game.Rulesets.Osu
|
||||
new OsuModEasy(),
|
||||
new OsuModNoFail(),
|
||||
new MultiMod(new OsuModHalfTime(), new OsuModDaycore()),
|
||||
new OsuModSpunOut(),
|
||||
};
|
||||
|
||||
case ModType.DifficultyIncrease:
|
||||
@@ -139,6 +138,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
new MultiMod(new OsuModAutoplay(), new OsuModCinema()),
|
||||
new OsuModRelax(),
|
||||
new OsuModAutopilot(),
|
||||
new OsuModSpunOut(),
|
||||
};
|
||||
|
||||
case ModType.Fun:
|
||||
|
||||
@@ -13,6 +13,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
ApproachCircle,
|
||||
ReverseArrow,
|
||||
HitCircleText,
|
||||
SliderHeadHitCircle,
|
||||
SliderFollowCircle,
|
||||
SliderBall,
|
||||
SliderBody,
|
||||
|
||||
@@ -6,6 +6,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@@ -18,8 +19,12 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
{
|
||||
public class LegacyMainCirclePiece : CompositeDrawable
|
||||
{
|
||||
public LegacyMainCirclePiece()
|
||||
private readonly string priorityLookup;
|
||||
|
||||
public LegacyMainCirclePiece(string priorityLookup = null)
|
||||
{
|
||||
this.priorityLookup = priorityLookup;
|
||||
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
}
|
||||
|
||||
@@ -39,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
{
|
||||
hitCircleSprite = new Sprite
|
||||
{
|
||||
Texture = skin.GetTexture("hitcircle"),
|
||||
Texture = getTextureWithFallback(string.Empty),
|
||||
Colour = drawableObject.AccentColour.Value,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@@ -51,12 +56,17 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
}, confineMode: ConfineMode.NoScaling),
|
||||
new Sprite
|
||||
{
|
||||
Texture = skin.GetTexture("hitcircleoverlay"),
|
||||
Texture = getTextureWithFallback("overlay"),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
};
|
||||
|
||||
bool overlayAboveNumber = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.HitCircleOverlayAboveNumber)?.Value ?? true;
|
||||
|
||||
if (!overlayAboveNumber)
|
||||
ChangeInternalChildDepth(hitCircleText, -float.MaxValue);
|
||||
|
||||
state.BindTo(drawableObject.State);
|
||||
state.BindValueChanged(updateState, true);
|
||||
|
||||
@@ -65,6 +75,16 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
|
||||
indexInCurrentCombo.BindTo(osuObject.IndexInCurrentComboBindable);
|
||||
indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
|
||||
|
||||
Texture getTextureWithFallback(string name)
|
||||
{
|
||||
Texture tex = null;
|
||||
|
||||
if (!string.IsNullOrEmpty(priorityLookup))
|
||||
tex = skin.GetTexture($"{priorityLookup}{name}");
|
||||
|
||||
return tex ?? skin.GetTexture($"hitcircle{name}");
|
||||
}
|
||||
}
|
||||
|
||||
private void updateState(ValueChangedEvent<ArmedState> state)
|
||||
|
||||
@@ -82,6 +82,12 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
|
||||
return null;
|
||||
|
||||
case OsuSkinComponents.SliderHeadHitCircle:
|
||||
if (hasHitCircle.Value)
|
||||
return new LegacyMainCirclePiece("sliderstartcircle");
|
||||
|
||||
return null;
|
||||
|
||||
case OsuSkinComponents.HitCircle:
|
||||
if (hasHitCircle.Value)
|
||||
return new LegacyMainCirclePiece();
|
||||
|
||||
@@ -11,6 +11,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
SliderPathRadius,
|
||||
AllowSliderBallTint,
|
||||
CursorExpand,
|
||||
CursorRotate
|
||||
CursorRotate,
|
||||
HitCircleOverlayAboveNumber
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
[Mania]
|
||||
Keys: 4
|
||||
ColumnWidth: 10,10,10,10
|
||||
HitPosition: 470
|
||||
|
||||
[Mania]
|
||||
Keys: 4
|
||||
ColumnWidth: 20,20,20,20
|
||||
HitPosition: 460
|
||||
@@ -0,0 +1,4 @@
|
||||
[Mania]
|
||||
Keys: 4
|
||||
ColumnWidth: 10,10,10,10,10,10,10
|
||||
HitPosition: 470
|
||||
@@ -0,0 +1,9 @@
|
||||
[Mania]
|
||||
Keys: 4
|
||||
ColumnWidth: 10,10,10,10
|
||||
HitPosition: 470
|
||||
|
||||
[Mania]
|
||||
Keys: 2
|
||||
ColumnWidth: 20,20
|
||||
HitPosition: 460
|
||||
@@ -0,0 +1,4 @@
|
||||
[Mania]
|
||||
Keys: 4
|
||||
ColumnWidth: 10,10,10,10
|
||||
HitPosition: 470
|
||||
@@ -0,0 +1,87 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Resources;
|
||||
|
||||
namespace osu.Game.Tests.Skins
|
||||
{
|
||||
[TestFixture]
|
||||
public class LegacyManiaSkinDecoderTest
|
||||
{
|
||||
[Test]
|
||||
public void TestParseSingleConfig()
|
||||
{
|
||||
var decoder = new LegacyManiaSkinDecoder();
|
||||
|
||||
using (var resStream = TestResources.OpenResource("mania-skin-single.ini"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var configs = decoder.Decode(stream);
|
||||
|
||||
Assert.That(configs.Count, Is.EqualTo(1));
|
||||
Assert.That(configs[0].Keys, Is.EqualTo(4));
|
||||
Assert.That(configs[0].ColumnWidth, Is.EquivalentTo(new float[] { 16, 16, 16, 16 }));
|
||||
Assert.That(configs[0].HitPosition, Is.EqualTo(16));
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestParseMultipleConfig()
|
||||
{
|
||||
var decoder = new LegacyManiaSkinDecoder();
|
||||
|
||||
using (var resStream = TestResources.OpenResource("mania-skin-multiple.ini"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var configs = decoder.Decode(stream);
|
||||
|
||||
Assert.That(configs.Count, Is.EqualTo(2));
|
||||
|
||||
Assert.That(configs[0].Keys, Is.EqualTo(4));
|
||||
Assert.That(configs[0].ColumnWidth, Is.EquivalentTo(new float[] { 16, 16, 16, 16 }));
|
||||
Assert.That(configs[0].HitPosition, Is.EqualTo(16));
|
||||
|
||||
Assert.That(configs[1].Keys, Is.EqualTo(2));
|
||||
Assert.That(configs[1].ColumnWidth, Is.EquivalentTo(new float[] { 32, 32 }));
|
||||
Assert.That(configs[1].HitPosition, Is.EqualTo(32));
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestParseDuplicateConfig()
|
||||
{
|
||||
var decoder = new LegacyManiaSkinDecoder();
|
||||
|
||||
using (var resStream = TestResources.OpenResource("mania-skin-single.ini"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var configs = decoder.Decode(stream);
|
||||
|
||||
Assert.That(configs.Count, Is.EqualTo(1));
|
||||
Assert.That(configs[0].Keys, Is.EqualTo(4));
|
||||
Assert.That(configs[0].ColumnWidth, Is.EquivalentTo(new float[] { 16, 16, 16, 16 }));
|
||||
Assert.That(configs[0].HitPosition, Is.EqualTo(16));
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestParseWithUnnecessaryExtraData()
|
||||
{
|
||||
var decoder = new LegacyManiaSkinDecoder();
|
||||
|
||||
using (var resStream = TestResources.OpenResource("mania-skin-extra-data.ini"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var configs = decoder.Decode(stream);
|
||||
|
||||
Assert.That(configs.Count, Is.EqualTo(1));
|
||||
Assert.That(configs[0].Keys, Is.EqualTo(4));
|
||||
Assert.That(configs[0].ColumnWidth, Is.EquivalentTo(new float[] { 16, 16, 16, 16 }));
|
||||
Assert.That(configs[0].HitPosition, Is.EqualTo(16));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4,7 +4,6 @@
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
@@ -74,9 +73,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
Beatmap.Value = working;
|
||||
SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
|
||||
|
||||
Player?.Exit();
|
||||
Player = null;
|
||||
|
||||
Player = CreatePlayer(ruleset);
|
||||
|
||||
LoadScreen(Player);
|
||||
|
||||
@@ -4,8 +4,13 @@
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.Break;
|
||||
using osu.Game.Screens.Ranking;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
@@ -16,20 +21,38 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
protected override Player CreatePlayer(Ruleset ruleset)
|
||||
{
|
||||
SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
|
||||
return new TestPlayer(false, false);
|
||||
SelectedMods.Value = new[] { ruleset.GetAutoplayMod() };
|
||||
return new TestPlayer(false);
|
||||
}
|
||||
|
||||
protected override void AddCheckSteps()
|
||||
{
|
||||
AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
||||
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
|
||||
AddStep("seek to break time", () => Player.GameplayClockContainer.Seek(Player.ChildrenOfType<BreakTracker>().First().Breaks.First().StartTime));
|
||||
AddUntilStep("wait for seek to complete", () =>
|
||||
Player.HUDOverlay.Progress.ReferenceClock.CurrentTime >= Player.BreakOverlay.Breaks.First().StartTime);
|
||||
AddAssert("test keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting);
|
||||
seekToBreak(0);
|
||||
AddAssert("keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting);
|
||||
AddAssert("overlay displays 100% accuracy", () => Player.BreakOverlay.ChildrenOfType<BreakInfo>().Single().AccuracyDisplay.Current.Value == 1);
|
||||
AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000));
|
||||
AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
|
||||
|
||||
seekToBreak(0);
|
||||
seekToBreak(1);
|
||||
|
||||
AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
|
||||
AddUntilStep("results displayed", () => getResultsScreen() != null);
|
||||
|
||||
AddAssert("score has combo", () => getResultsScreen().Score.Combo > 100);
|
||||
AddAssert("score has no misses", () => getResultsScreen().Score.Statistics[HitResult.Miss] == 0);
|
||||
|
||||
ResultsScreen getResultsScreen() => Stack.CurrentScreen as ResultsScreen;
|
||||
}
|
||||
|
||||
private void seekToBreak(int breakIndex)
|
||||
{
|
||||
AddStep($"seek to break {breakIndex}", () => Player.GameplayClockContainer.Seek(destBreak().StartTime));
|
||||
AddUntilStep("wait for seek to complete", () => Player.HUDOverlay.Progress.ReferenceClock.CurrentTime >= destBreak().StartTime);
|
||||
|
||||
BreakPeriod destBreak() => Player.ChildrenOfType<BreakTracker>().First().Breaks.ElementAt(breakIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
breakTracker = new TestBreakTracker(),
|
||||
breakOverlay = new BreakOverlay(true)
|
||||
breakOverlay = new BreakOverlay(true, null)
|
||||
{
|
||||
ProcessCustomClock = false,
|
||||
}
|
||||
|
||||
+1
-2
@@ -17,13 +17,12 @@ using osu.Game.Replays;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osu.Game.Tests.Visual.UserInterface;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Gameplay
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneReplayRecorder : OsuManualInputManagerTestScene
|
||||
{
|
||||
+1
-2
@@ -13,12 +13,11 @@ using osu.Game.Replays;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osu.Game.Tests.Visual.UserInterface;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Gameplay
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneReplayRecording : OsuTestScene
|
||||
{
|
||||
@@ -43,16 +43,15 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
new ExposedSkinnableDrawable("default", _ => new DefaultBox(), _ => true),
|
||||
new ExposedSkinnableDrawable("available", _ => new DefaultBox(), _ => true),
|
||||
new ExposedSkinnableDrawable("available", _ => new DefaultBox(), _ => true, ConfineMode.ScaleToFit),
|
||||
new ExposedSkinnableDrawable("available", _ => new DefaultBox(), _ => true, ConfineMode.NoScaling)
|
||||
}
|
||||
},
|
||||
};
|
||||
});
|
||||
|
||||
AddAssert("check sizes", () => fill.Children.Select(c => c.Drawable.DrawWidth).SequenceEqual(new float[] { 30, 30, 30, 50 }));
|
||||
AddAssert("check sizes", () => fill.Children.Select(c => c.Drawable.DrawWidth).SequenceEqual(new float[] { 30, 30, 50 }));
|
||||
AddStep("adjust scale", () => fill.Scale = new Vector2(2));
|
||||
AddAssert("check sizes unchanged by scale", () => fill.Children.Select(c => c.Drawable.DrawWidth).SequenceEqual(new float[] { 30, 30, 30, 50 }));
|
||||
AddAssert("check sizes unchanged by scale", () => fill.Children.Select(c => c.Drawable.DrawWidth).SequenceEqual(new float[] { 30, 30, 50 }));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -74,7 +73,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
Children = new[]
|
||||
{
|
||||
new ExposedSkinnableDrawable("default", _ => new DefaultBox(), _ => true),
|
||||
new ExposedSkinnableDrawable("available", _ => new DefaultBox(), _ => true),
|
||||
new ExposedSkinnableDrawable("available", _ => new DefaultBox(), _ => true, ConfineMode.ScaleToFit),
|
||||
new ExposedSkinnableDrawable("available", _ => new DefaultBox(), _ => true, ConfineMode.NoScaling)
|
||||
}
|
||||
@@ -82,9 +80,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
};
|
||||
});
|
||||
|
||||
AddAssert("check sizes", () => fill.Children.Select(c => c.Drawable.DrawWidth).SequenceEqual(new float[] { 50, 30, 50, 30 }));
|
||||
AddAssert("check sizes", () => fill.Children.Select(c => c.Drawable.DrawWidth).SequenceEqual(new float[] { 50, 50, 30 }));
|
||||
AddStep("adjust scale", () => fill.Scale = new Vector2(2));
|
||||
AddAssert("check sizes unchanged by scale", () => fill.Children.Select(c => c.Drawable.DrawWidth).SequenceEqual(new float[] { 50, 30, 50, 30 }));
|
||||
AddAssert("check sizes unchanged by scale", () => fill.Children.Select(c => c.Drawable.DrawWidth).SequenceEqual(new float[] { 50, 50, 30 }));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -182,7 +180,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
public new Drawable Drawable => base.Drawable;
|
||||
|
||||
public ExposedSkinnableDrawable(string name, Func<ISkinComponent, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null,
|
||||
ConfineMode confineMode = ConfineMode.ScaleDownToFit)
|
||||
ConfineMode confineMode = ConfineMode.ScaleToFit)
|
||||
: base(new TestSkinComponent(name), defaultImplementation, allowFallback, confineMode)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -36,8 +36,6 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
[Test]
|
||||
public void TestInstantLoad()
|
||||
{
|
||||
// visual only, very impossible to test this using asserts.
|
||||
|
||||
AddStep("load immediately", () =>
|
||||
{
|
||||
loader = new TestLoader();
|
||||
@@ -46,12 +44,17 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
LoadScreen(loader);
|
||||
});
|
||||
|
||||
AddAssert("spinner did not display", () => loader.LoadingSpinner?.Alpha == 0);
|
||||
spinnerNotPresentOrHidden();
|
||||
|
||||
AddUntilStep("loaded", () => loader.ScreenLoaded);
|
||||
AddUntilStep("not current", () => !loader.IsCurrentScreen());
|
||||
|
||||
spinnerNotPresentOrHidden();
|
||||
}
|
||||
|
||||
private void spinnerNotPresentOrHidden() =>
|
||||
AddAssert("spinner did not display", () => loader.LoadingSpinner == null || loader.LoadingSpinner.Alpha == 0);
|
||||
|
||||
[Test]
|
||||
public void TestDelayedLoad()
|
||||
{
|
||||
|
||||
@@ -83,6 +83,82 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
waitForSelection(set_count, 3);
|
||||
}
|
||||
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void TestTraversalBeyondVisible(bool forwards)
|
||||
{
|
||||
var sets = new List<BeatmapSetInfo>();
|
||||
|
||||
const int total_set_count = 200;
|
||||
|
||||
for (int i = 0; i < total_set_count; i++)
|
||||
sets.Add(createTestBeatmapSet(i + 1));
|
||||
|
||||
loadBeatmaps(sets);
|
||||
|
||||
for (int i = 1; i < total_set_count; i += i)
|
||||
selectNextAndAssert(i);
|
||||
|
||||
void selectNextAndAssert(int amount)
|
||||
{
|
||||
setSelected(forwards ? 1 : total_set_count, 1);
|
||||
|
||||
AddStep($"{(forwards ? "Next" : "Previous")} beatmap {amount} times", () =>
|
||||
{
|
||||
for (int i = 0; i < amount; i++)
|
||||
{
|
||||
carousel.SelectNext(forwards ? 1 : -1);
|
||||
}
|
||||
});
|
||||
|
||||
waitForSelection(forwards ? amount + 1 : total_set_count - amount);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestTraversalBeyondVisibleDifficulties()
|
||||
{
|
||||
var sets = new List<BeatmapSetInfo>();
|
||||
|
||||
const int total_set_count = 20;
|
||||
|
||||
for (int i = 0; i < total_set_count; i++)
|
||||
sets.Add(createTestBeatmapSet(i + 1));
|
||||
|
||||
loadBeatmaps(sets);
|
||||
|
||||
// Selects next set once, difficulty index doesn't change
|
||||
selectNextAndAssert(3, true, 2, 1);
|
||||
|
||||
// Selects next set 16 times (50 \ 3 == 16), difficulty index changes twice (50 % 3 == 2)
|
||||
selectNextAndAssert(50, true, 17, 3);
|
||||
|
||||
// Travels around the carousel thrice (200 \ 60 == 3)
|
||||
// continues to select 20 times (200 \ 60 == 20)
|
||||
// selects next set 6 times (20 \ 3 == 6)
|
||||
// difficulty index changes twice (20 % 3 == 2)
|
||||
selectNextAndAssert(200, true, 7, 3);
|
||||
|
||||
// All same but in reverse
|
||||
selectNextAndAssert(3, false, 19, 3);
|
||||
selectNextAndAssert(50, false, 4, 1);
|
||||
selectNextAndAssert(200, false, 14, 1);
|
||||
|
||||
void selectNextAndAssert(int amount, bool forwards, int expectedSet, int expectedDiff)
|
||||
{
|
||||
// Select very first or very last difficulty
|
||||
setSelected(forwards ? 1 : 20, forwards ? 1 : 3);
|
||||
|
||||
AddStep($"{(forwards ? "Next" : "Previous")} difficulty {amount} times", () =>
|
||||
{
|
||||
for (int i = 0; i < amount; i++)
|
||||
carousel.SelectNext(forwards ? 1 : -1, false);
|
||||
});
|
||||
|
||||
waitForSelection(expectedSet, expectedDiff);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test filtering
|
||||
/// </summary>
|
||||
|
||||
@@ -91,13 +91,14 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
var easierMods = osu.GetModsFor(ModType.DifficultyReduction);
|
||||
var harderMods = osu.GetModsFor(ModType.DifficultyIncrease);
|
||||
var conversionMods = osu.GetModsFor(ModType.Conversion);
|
||||
|
||||
var noFailMod = osu.GetModsFor(ModType.DifficultyReduction).FirstOrDefault(m => m is OsuModNoFail);
|
||||
var hiddenMod = harderMods.FirstOrDefault(m => m is OsuModHidden);
|
||||
|
||||
var doubleTimeMod = harderMods.OfType<MultiMod>().FirstOrDefault(m => m.Mods.Any(a => a is OsuModDoubleTime));
|
||||
|
||||
var spunOutMod = easierMods.FirstOrDefault(m => m is OsuModSpunOut);
|
||||
var targetMod = conversionMods.FirstOrDefault(m => m is OsuModTarget);
|
||||
|
||||
var easy = easierMods.FirstOrDefault(m => m is OsuModEasy);
|
||||
var hardRock = harderMods.FirstOrDefault(m => m is OsuModHardRock);
|
||||
@@ -109,7 +110,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
testMultiplierTextColour(noFailMod, () => modSelect.LowMultiplierColour);
|
||||
testMultiplierTextColour(hiddenMod, () => modSelect.HighMultiplierColour);
|
||||
|
||||
testUnimplementedMod(spunOutMod);
|
||||
testUnimplementedMod(targetMod);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
||||
@@ -87,7 +87,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
protected override bool ShouldDeleteArchive(string path) => Path.GetExtension(path)?.ToLowerInvariant() == ".osz";
|
||||
|
||||
protected override Task Populate(BeatmapSetInfo beatmapSet, ArchiveReader archive, CancellationToken cancellationToken = default)
|
||||
protected override async Task Populate(BeatmapSetInfo beatmapSet, ArchiveReader archive, CancellationToken cancellationToken = default)
|
||||
{
|
||||
if (archive != null)
|
||||
beatmapSet.Beatmaps = createBeatmapDifficulties(beatmapSet.Files);
|
||||
@@ -103,7 +103,19 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
validateOnlineIds(beatmapSet);
|
||||
|
||||
return updateQueue.UpdateAsync(beatmapSet, cancellationToken);
|
||||
bool hadOnlineBeatmapIDs = beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID > 0);
|
||||
|
||||
await updateQueue.UpdateAsync(beatmapSet, cancellationToken);
|
||||
|
||||
// ensure at least one beatmap was able to retrieve or keep an online ID, else drop the set ID.
|
||||
if (hadOnlineBeatmapIDs && !beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID > 0))
|
||||
{
|
||||
if (beatmapSet.OnlineBeatmapSetID != null)
|
||||
{
|
||||
beatmapSet.OnlineBeatmapSetID = null;
|
||||
LogForModel(beatmapSet, "Disassociating beatmap set ID due to loss of all beatmap IDs");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void PreImport(BeatmapSetInfo beatmapSet)
|
||||
@@ -447,12 +459,15 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
var res = req.Result;
|
||||
|
||||
beatmap.Status = res.Status;
|
||||
beatmap.BeatmapSet.Status = res.BeatmapSet.Status;
|
||||
beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID;
|
||||
beatmap.OnlineBeatmapID = res.OnlineBeatmapID;
|
||||
if (res != null)
|
||||
{
|
||||
beatmap.Status = res.Status;
|
||||
beatmap.BeatmapSet.Status = res.BeatmapSet.Status;
|
||||
beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID;
|
||||
beatmap.OnlineBeatmapID = res.OnlineBeatmapID;
|
||||
|
||||
LogForModel(set, $"Online retrieval mapped {beatmap} to {res.OnlineBeatmapSetID} / {res.OnlineBeatmapID}.");
|
||||
LogForModel(set, $"Online retrieval mapped {beatmap} to {res.OnlineBeatmapSetID} / {res.OnlineBeatmapID}.");
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
||||
@@ -41,6 +41,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
section = Section.None;
|
||||
}
|
||||
|
||||
OnBeginNewSection(section);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -57,6 +58,14 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
protected virtual bool ShouldSkipLine(string line) => string.IsNullOrWhiteSpace(line) || line.AsSpan().TrimStart().StartsWith("//".AsSpan(), StringComparison.Ordinal);
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when a new <see cref="Section"/> has been entered.
|
||||
/// </summary>
|
||||
/// <param name="section">The entered <see cref="Section"/>.</param>
|
||||
protected virtual void OnBeginNewSection(Section section)
|
||||
{
|
||||
}
|
||||
|
||||
protected virtual void ParseLine(T output, Section section, string line)
|
||||
{
|
||||
line = StripComments(line);
|
||||
@@ -139,7 +148,8 @@ namespace osu.Game.Beatmaps.Formats
|
||||
Colours,
|
||||
HitObjects,
|
||||
Variables,
|
||||
Fonts
|
||||
Fonts,
|
||||
Mania
|
||||
}
|
||||
|
||||
internal class LegacyDifficultyControlPoint : DifficultyControlPoint
|
||||
|
||||
@@ -17,9 +17,9 @@ namespace osu.Game.IO
|
||||
private readonly StreamReader streamReader;
|
||||
private readonly Queue<string> lineBuffer;
|
||||
|
||||
public LineBufferedReader(Stream stream)
|
||||
public LineBufferedReader(Stream stream, bool leaveOpen = false)
|
||||
{
|
||||
streamReader = new StreamReader(stream);
|
||||
streamReader = new StreamReader(stream, Encoding.UTF8, true, 1024, leaveOpen);
|
||||
lineBuffer = new Queue<string>();
|
||||
}
|
||||
|
||||
|
||||
@@ -12,11 +12,11 @@ namespace osu.Game.Online.API
|
||||
/// An API request with a well-defined response type.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of the response (used for deserialisation).</typeparam>
|
||||
public abstract class APIRequest<T> : APIRequest
|
||||
public abstract class APIRequest<T> : APIRequest where T : class
|
||||
{
|
||||
protected override WebRequest CreateWebRequest() => new OsuJsonWebRequest<T>(Uri);
|
||||
|
||||
public T Result => ((OsuJsonWebRequest<T>)WebRequest).ResponseObject;
|
||||
public T Result => ((OsuJsonWebRequest<T>)WebRequest)?.ResponseObject;
|
||||
|
||||
protected APIRequest()
|
||||
{
|
||||
|
||||
@@ -6,7 +6,7 @@ using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public abstract class GetRankingsRequest<TModel> : APIRequest<TModel>
|
||||
public abstract class GetRankingsRequest<TModel> : APIRequest<TModel> where TModel : class
|
||||
{
|
||||
private readonly RulesetInfo ruleset;
|
||||
private readonly int page;
|
||||
|
||||
@@ -6,7 +6,7 @@ using osu.Framework.IO.Network;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public abstract class PaginatedAPIRequest<T> : APIRequest<T>
|
||||
public abstract class PaginatedAPIRequest<T> : APIRequest<T> where T : class
|
||||
{
|
||||
private readonly int page;
|
||||
private readonly int itemsPerPage;
|
||||
|
||||
@@ -2,9 +2,15 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.IO.Serialization;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
@@ -42,6 +48,51 @@ namespace osu.Game.Rulesets.Mods
|
||||
[JsonIgnore]
|
||||
public virtual string Description => string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// The tooltip to display for this mod when used in a <see cref="ModIcon"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Differs from <see cref="Name"/>, as the value of attributes (AR, CS, etc) changeable via the mod
|
||||
/// are displayed in the tooltip.
|
||||
/// </remarks>
|
||||
[JsonIgnore]
|
||||
public string IconTooltip
|
||||
{
|
||||
get
|
||||
{
|
||||
string description = SettingDescription;
|
||||
|
||||
return string.IsNullOrEmpty(description) ? Name : $"{Name} ({description})";
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The description of editable settings of a mod to use in the <see cref="IconTooltip"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Parentheses are added to the tooltip, surrounding the value of this property. If this property is <c>string.Empty</c>,
|
||||
/// the tooltip will not have parentheses.
|
||||
/// </remarks>
|
||||
public virtual string SettingDescription
|
||||
{
|
||||
get
|
||||
{
|
||||
var tooltipTexts = new List<string>();
|
||||
|
||||
foreach ((SettingSourceAttribute attr, PropertyInfo property) in this.GetOrderedSettingsSourceProperties())
|
||||
{
|
||||
object bindableObj = property.GetValue(this);
|
||||
|
||||
if ((bindableObj as IHasDefaultValue)?.IsDefault == true)
|
||||
continue;
|
||||
|
||||
tooltipTexts.Add($"{attr.Label} {bindableObj}");
|
||||
}
|
||||
|
||||
return string.Join(", ", tooltipTexts.Where(s => !string.IsNullOrEmpty(s)));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The score multiplier of this mod.
|
||||
/// </summary>
|
||||
|
||||
@@ -7,6 +7,7 @@ using osu.Framework.Graphics.Sprites;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Configuration;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
@@ -52,6 +53,21 @@ namespace osu.Game.Rulesets.Mods
|
||||
Value = 5,
|
||||
};
|
||||
|
||||
public override string SettingDescription
|
||||
{
|
||||
get
|
||||
{
|
||||
string drainRate = DrainRate.IsDefault ? string.Empty : $"HP {DrainRate.Value:N1}";
|
||||
string overallDifficulty = OverallDifficulty.IsDefault ? string.Empty : $"OD {OverallDifficulty.Value:N1}";
|
||||
|
||||
return string.Join(", ", new[]
|
||||
{
|
||||
drainRate,
|
||||
overallDifficulty
|
||||
}.Where(s => !string.IsNullOrEmpty(s)));
|
||||
}
|
||||
}
|
||||
|
||||
private BeatmapDifficulty difficulty;
|
||||
|
||||
public void ReadFromDifficulty(BeatmapDifficulty difficulty)
|
||||
@@ -79,7 +95,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
|
||||
/// <summary>
|
||||
/// Transfer a setting from <see cref="BeatmapDifficulty"/> to a configuration bindable.
|
||||
/// Only performs the transfer if the user it not currently overriding..
|
||||
/// Only performs the transfer if the user is not currently overriding.
|
||||
/// </summary>
|
||||
protected void TransferSetting<T>(BindableNumber<T> bindable, T beatmapDefault)
|
||||
where T : struct, IComparable<T>, IConvertible, IEquatable<T>
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using Humanizer;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Beatmaps;
|
||||
@@ -28,6 +29,8 @@ namespace osu.Game.Rulesets.Mods
|
||||
MaxValue = 10
|
||||
};
|
||||
|
||||
public override string SettingDescription => Retries.IsDefault ? string.Empty : $"{"lives".ToQuantity(Retries.Value)}";
|
||||
|
||||
private int retries;
|
||||
|
||||
private BindableNumber<double> health;
|
||||
|
||||
@@ -15,5 +15,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
track.AddAdjustment(AdjustableProperty.Tempo, SpeedChange);
|
||||
}
|
||||
|
||||
public override string SettingDescription => SpeedChange.IsDefault ? string.Empty : $"{SpeedChange.Value:N2}x";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,6 +26,8 @@ namespace osu.Game.Rulesets.Mods
|
||||
[SettingSource("Final rate", "The final speed to ramp to")]
|
||||
public abstract BindableNumber<double> FinalRate { get; }
|
||||
|
||||
public override string SettingDescription => $"{InitialRate.Value:N2}x to {FinalRate.Value:N2}x";
|
||||
|
||||
private double finalRateTime;
|
||||
private double beginRampTime;
|
||||
|
||||
|
||||
@@ -38,6 +38,15 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
private readonly Lazy<List<DrawableHitObject>> nestedHitObjects = new Lazy<List<DrawableHitObject>>();
|
||||
public IReadOnlyList<DrawableHitObject> NestedHitObjects => nestedHitObjects.IsValueCreated ? nestedHitObjects.Value : (IReadOnlyList<DrawableHitObject>)Array.Empty<DrawableHitObject>();
|
||||
|
||||
/// <summary>
|
||||
/// Whether this object should handle any user input events.
|
||||
/// </summary>
|
||||
public bool HandleUserInput { get; set; } = true;
|
||||
|
||||
public override bool PropagatePositionalInputSubTree => HandleUserInput;
|
||||
|
||||
public override bool PropagateNonPositionalInputSubTree => HandleUserInput;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when a <see cref="JudgementResult"/> has been applied by this <see cref="DrawableHitObject"/> or a nested <see cref="DrawableHitObject"/>.
|
||||
/// </summary>
|
||||
|
||||
@@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
private readonly ModType type;
|
||||
|
||||
public virtual string TooltipText { get; }
|
||||
public virtual string TooltipText => mod.IconTooltip;
|
||||
|
||||
private Mod mod;
|
||||
|
||||
@@ -48,8 +48,6 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
type = mod.Type;
|
||||
|
||||
TooltipText = mod.Name;
|
||||
|
||||
Size = new Vector2(size);
|
||||
|
||||
Children = new Drawable[]
|
||||
|
||||
@@ -10,7 +10,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osuTK;
|
||||
|
||||
@@ -62,10 +61,7 @@ namespace osu.Game.Rulesets.UI
|
||||
hitObjectContainerLazy = new Lazy<HitObjectContainer>(CreateHitObjectContainer);
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private IBindable<WorkingBeatmap> beatmap { get; set; }
|
||||
|
||||
[Resolved]
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IReadOnlyList<Mod> mods { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@@ -137,7 +133,7 @@ namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (beatmap != null)
|
||||
if (mods != null)
|
||||
{
|
||||
foreach (var mod in mods)
|
||||
{
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user