Dean Herbert
b1fd7da824
Merge branch 'master' into editor-position-snap
2020-05-21 15:47:20 +09:00
Dean Herbert
a9a1c00cf1
Move responsibility placement blueprint's StartTime set to within
2020-05-21 14:50:33 +09:00
Dean Herbert
e09a1bf546
Only seek forwards if not already beyond the placed object
2020-05-20 21:50:52 +09:00
Dean Herbert
b5a7023312
Seek to start time after placement, not end
2020-05-20 21:46:52 +09:00
Dean Herbert
970bd86d2e
Remove local TimeAt usage in mania placement
2020-05-20 21:01:29 +09:00
Dean Herbert
23bf0d000e
Implement mania beat snapping support
2020-05-20 21:01:19 +09:00
Dean Herbert
ffb8d48fc3
Fix osu!mania editor placement regressions
2020-05-20 21:01:03 +09:00
Dean Herbert
c46bfc2532
Create SnapResult class to hold various snapping results
2020-05-20 21:00:47 +09:00
Dean Herbert
3354d48a38
Change snapping to be screen space coordinate based
2020-05-20 21:00:29 +09:00
smoogipoo
ee6ea08cf8
Cleanup handling of hitobject updates
2020-04-09 20:16:44 +09:00
Dan Balasescu
f3c47dc8c9
Merge branch 'master' into seek-to-endtime-on-placement
2020-02-10 14:53:11 +09:00
Dean Herbert
91203c2b12
Merge branch 'master' into placement-display-in-timeline
2020-02-08 01:50:24 +09:00
Dean Herbert
678eb8ec31
Reduce accessibility to set
...
Co-Authored-By: Dan Balasescu <smoogipoo@smgi.me>
2020-02-08 00:12:23 +09:00
Dean Herbert
2e50e56d7c
Seek to previous object endtime after successful placement
2020-02-07 19:12:09 +09:00
Dean Herbert
a6531bf73e
Don't show distance snap grid for spinners (for now)
2020-02-07 19:09:23 +09:00
Dean Herbert
e08437c5dc
Track placement object in EditorBeatmap
2020-02-07 18:03:14 +09:00
Dean Herbert
e31d69c749
Add commit status to EndPlacement; call BeginPlacement on initial movement
2020-02-07 18:02:48 +09:00
Dan Balasescu
a6a285bc09
Merge branch 'master' into fix-editor-snapping-inaccuracy
2020-02-07 17:20:42 +09:00
Dean Herbert
8990152315
Fix duration snapping still being incorrect
2020-02-07 16:43:50 +09:00
Dean Herbert
3aa18abd99
Fix typo in xmldoc
...
Co-Authored-By: Tree <thewildtree@outlook.com>
2020-02-07 16:22:59 +09:00
Dean Herbert
f63bf06373
Fix incorrect distance snap grid being displayed when in selection mode
2020-02-07 16:09:54 +09:00
Dean Herbert
63c595ed97
Make EditorBeatmap a component and move UpdateHitObject to it
2020-02-05 17:48:21 +09:00
Berkan Diler
9596030e1d
Make use of ElementAtOrDefault() when possible
2020-01-31 18:32:47 +01:00
Dan Balasescu
77b1bf3ee2
Merge pull request #7648 from peppy/keyboard-composition-tools
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Allow selecting composition tools using 1-4 keys
2020-01-29 17:29:11 +09:00
Dan Balasescu
37c7fe30fa
Merge branch 'master' into keyboard-composition-tools
2020-01-29 16:52:47 +09:00
Dan Balasescu
66b8d38d42
Merge branch 'master' into selection-composition-conformity
2020-01-29 16:52:45 +09:00
Dan Balasescu
65ac412ff8
Merge branch 'master' into fix-beat-snap
2020-01-29 15:32:27 +09:00
Dean Herbert
8e2159e4eb
Ensure selection tool correctly matches selection state
...
- When a selection is made (via the timeline) the selection tool should become the select tool.
- When the selection tool is changed to anything *but* the select tool, the selection should be cleared.
2020-01-28 15:13:12 +09:00
Dean Herbert
7e0c45de6d
Allow selecting composition tools using 1-4 keys
2020-01-28 15:09:03 +09:00
Dean Herbert
e81d3c51ed
Move select tool to an actual tool implementation
...
Also tidies up radio button action firing so calling Select actually fires the associated action in all cases.
2020-01-28 15:05:29 +09:00
Dean Herbert
58654f28b6
Fix beat snap implementation being incorrect
2020-01-28 12:48:24 +09:00
Dean Herbert
143d47ec93
Merge pull request #7538 from peppy/decouple-blueprint-container
...
Decouple blueprint container to allow usage in timeline
2020-01-23 16:13:51 +09:00
Dean Herbert
ccf911884b
Remove passed in BaetDivisor
2020-01-23 15:31:56 +09:00
Dean Herbert
098d643955
Move beat snapping to its own interface
2020-01-23 14:39:56 +09:00
smoogipoo
5f178b7755
General refactorings
2020-01-16 11:54:03 +09:00
Dean Herbert
d57f55f053
Apply remaining changes required to restore previous functionality
2020-01-15 19:09:49 +09:00
Dean Herbert
ee332e0d42
Split out BlueprintContainer functionality further
2020-01-02 18:21:16 +09:00
smoogipoo
8c378dc625
Move EditorBeatmap construction/conversion to Editor
2019-12-30 14:51:14 +09:00
smoogipoo
6069d98ced
Remove generic editor beatmap
2019-12-27 19:39:30 +09:00
smoogipoo
5861eca80d
Make DrawableRuleset take a converted beatmap
2019-12-12 15:58:11 +09:00
Dean Herbert
9f4c8db395
Add xmldoc
2019-12-06 12:17:41 +09:00
Dean Herbert
d8620a70fb
Make work in editor
2019-12-05 20:12:25 +09:00
smoogipoo
f3ddc4c00b
Advance editor clock after a snapped placement
2019-11-07 14:08:02 +09:00
smoogipoo
9f28b1905b
Expose composer method to update hitobject
2019-10-31 18:15:19 +09:00
smoogipoo
4ca6a5a0cc
Interface the distance snap provider
2019-10-25 16:50:21 +09:00
smoogipoo
607b4d874a
Refactor flow of snapping through HitObjectComposer
2019-10-25 16:40:30 +09:00
smoogipoo
d83b9ef0e4
Rename grid snapping methods
2019-10-24 18:18:04 +09:00
smoogipoo
f45f17339c
Implement slider path distance snapping
2019-10-24 18:17:30 +09:00
smoogipoo
c03fa01fd9
Remove unnecessary set
2019-10-23 17:51:16 +09:00
smoogipoo
2c9b11cdfd
Move variable outside of if block
2019-10-23 17:49:21 +09:00
smoogipoo
64682611bb
Fix distance snapping grid not updating on scroll
2019-10-23 16:39:14 +09:00
Dean Herbert
b157aaead1
Merge remote-tracking branch 'upstream/master' into beatsnap-grid-integration
2019-10-21 17:09:43 +09:00
smoogipoo
190a83da6e
Refresh the grid after a placement
2019-10-18 19:04:08 +09:00
Dean Herbert
07286c0cfc
Fix editor's clock not being processed unless composer is loaded
2019-10-18 18:21:53 +09:00
smoogipoo
31313ec9e1
Fix potential nullref
2019-10-18 17:56:31 +09:00
smoogipoo
463079e148
Implement placement snapping
2019-10-18 13:48:59 +09:00
smoogipoo
cb301a4661
Improve performance of intra-frame updates/deletions
2019-10-18 13:18:57 +09:00
smoogipoo
b047e05d86
Fix bad variable names
2019-10-18 13:18:16 +09:00
smoogipoo
ba4402207a
Implement selection time snapping
2019-10-18 12:53:38 +09:00
smoogipoo
1dc7c59853
Implement selection position snapping
2019-10-18 12:53:27 +09:00
smoogipoo
c4704f6a29
Add beat snap grid to the composer
2019-10-18 12:47:52 +09:00
smoogipoo
d3e38f5e5a
Make the editor beatmap protected
2019-10-18 12:40:31 +09:00
smoogipoo
2c13043c42
Hook up the event to HitObjectComposer
2019-10-03 14:40:00 +09:00
smoogipoo
6ab2b20c70
Add an interface for working beatmaps
2019-08-29 19:38:44 +09:00
smoogipoo
714ee312da
Rename DrawableEditRuleset -> DrawableEditRulesetWrapper
2019-08-29 18:20:43 +09:00
smoogipoo
87e28ab1f9
Remove non-generic DrawableEditRuleset
2019-08-29 18:12:29 +09:00
smoogipoo
59296d12f3
Refactor HitObjectComposer
2019-08-29 18:02:50 +09:00
smoogipoo
0fbdcabb6f
Re-use a single beatmap processor
2019-08-29 17:21:52 +09:00
smoogipoo
b40143cb73
Remove unnecessary comment
2019-08-29 17:18:34 +09:00
smoogipoo
5db813b7a4
Add secondary interface for further abstraction
2019-08-29 16:26:39 +09:00
smoogipoo
7927b684d3
Hook up + use editor beatmap
2019-08-29 16:06:40 +09:00
smoogipoo
6949c96aaa
Add initial EditorBeatmap structure
2019-08-29 15:17:27 +09:00
smoogipoo
0222424aef
Make mods IReadOnlyList<Mod> gamewide
...
Prevents potential multiple evaluations of enumerable.
2019-04-10 17:20:36 +09:00
smoogipoo
c584967eb1
Remove mods from workingbeatmap
2019-04-09 12:59:32 +09:00
Dean Herbert
6896ec7731
Remove unnecessary method
2019-04-01 10:39:55 +09:00
Dean Herbert
42eaabe24c
Fix editor blueprints being misplaced
...
Regressed with PlayfieldAdjustmentContainer changes.
2019-03-31 01:29:37 +09:00
Dean Herbert
5f288650bf
Fix misses/typos
2019-03-20 14:49:33 +09:00
Dean Herbert
baea7230bc
Rename RulesetContainer to DrawableRuleset
2019-03-19 23:47:31 +09:00
Dean Herbert
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
smoogipoo
d8c55bc729
Adjust namespaces
2019-02-21 19:05:52 +09:00
Dean Herbert
ca5c8d37d1
Use leased bindables
2019-02-01 16:44:06 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
smoogipoo
55edeb095d
SelectionBox -> SelectionHandler
2018-11-19 16:58:11 +09:00
smoogipoo
d5464702fa
Fix post-merge issue
2018-11-15 20:56:34 +09:00
smoogipoo
eddba44d0f
Merge branch 'note-placement' into inter-column-movements
2018-11-15 20:53:57 +09:00
smoogipoo
c963fc7cd2
Reduce chaining
2018-11-14 18:34:13 +09:00
smoogipoo
fbc20d2d4d
Hide placement when cursor is not in the playfield
2018-11-13 12:52:04 +09:00
smoogipoo
3a1fee59fb
Implement note placement
2018-11-12 18:24:18 +09:00
Dean Herbert
4783df1d4b
Fix compose mode not working
2018-11-09 11:36:06 +09:00
smoogipoo
52f4923c8e
Remove intermediate Screens namespace
2018-11-06 18:28:22 +09:00
smoogipoo
ac25718c5a
Renamespace compose-mode components
2018-11-06 18:14:46 +09:00
smoogipoo
27d82052f4
BorderLayer -> EditorPlayfieldBorder
2018-11-06 18:10:46 +09:00
smoogipoo
11be820efe
CreateMaskFor -> CreateBlueprintFor
2018-11-06 18:03:21 +09:00
smoogipoo
90c813618a
Merge PlacementContainer into BlueprintContainer
2018-11-06 18:02:55 +09:00
smoogipoo
f2a5f28ea2
SelectionMask -> SelectionBlueprint
2018-11-06 17:56:04 +09:00
smoogipoo
ad2836a61e
MaskSelection -> SelectionBox
2018-11-06 17:52:47 +09:00
smoogipoo
26c9390c16
HitObjectMaskLayer -> BlueprintContainer
2018-11-06 17:36:10 +09:00
smoogipoo
0e841628b6
Implement hitobject deletion
2018-10-18 16:36:06 +09:00
smoogipoo
b7435c0c5f
Fix border layer not working
2018-10-17 18:29:30 +09:00
smoogipoo
6eb7a030d0
Fix placement container not being refreshed upon placement
2018-10-17 18:11:44 +09:00