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350 lines
14 KiB
C#
350 lines
14 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Logging;
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using osu.Framework.Threading;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Components.RadioButtons;
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using osu.Game.Screens.Edit.Compose;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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namespace osu.Game.Rulesets.Edit
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{
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[Cached(Type = typeof(IPlacementHandler))]
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public abstract class HitObjectComposer<TObject> : HitObjectComposer, IPlacementHandler
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where TObject : HitObject
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{
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protected IRulesetConfigManager Config { get; private set; }
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protected readonly Ruleset Ruleset;
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[Resolved]
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protected IFrameBasedClock EditorClock { get; private set; }
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[Resolved]
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protected EditorBeatmap EditorBeatmap { get; private set; }
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[Resolved]
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private IAdjustableClock adjustableClock { get; set; }
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[Resolved]
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private IBeatSnapProvider beatSnapProvider { get; set; }
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private IBeatmapProcessor beatmapProcessor;
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private DrawableEditRulesetWrapper<TObject> drawableRulesetWrapper;
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private BlueprintContainer blueprintContainer;
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private Container distanceSnapGridContainer;
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private DistanceSnapGrid distanceSnapGrid;
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private readonly List<Container> layerContainers = new List<Container>();
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private InputManager inputManager;
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protected HitObjectComposer(Ruleset ruleset)
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{
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Ruleset = ruleset;
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(IFrameBasedClock framedClock)
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{
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beatmapProcessor = Ruleset.CreateBeatmapProcessor(EditorBeatmap.PlayableBeatmap);
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EditorBeatmap.HitObjectAdded += addHitObject;
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EditorBeatmap.HitObjectRemoved += removeHitObject;
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EditorBeatmap.StartTimeChanged += UpdateHitObject;
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Config = Dependencies.Get<RulesetConfigCache>().GetConfigFor(Ruleset);
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try
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{
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drawableRulesetWrapper = new DrawableEditRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, EditorBeatmap.PlayableBeatmap))
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{
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Clock = framedClock,
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ProcessCustomClock = false
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};
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}
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catch (Exception e)
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{
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Logger.Error(e, "Could not load beatmap sucessfully!");
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return;
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}
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var layerBelowRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChildren(new Drawable[]
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{
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distanceSnapGridContainer = new Container { RelativeSizeAxes = Axes.Both },
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new EditorPlayfieldBorder { RelativeSizeAxes = Axes.Both }
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});
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var layerAboveRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChild(blueprintContainer = new BlueprintContainer());
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layerContainers.Add(layerBelowRuleset);
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layerContainers.Add(layerAboveRuleset);
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RadioButtonCollection toolboxCollection;
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InternalChild = new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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{
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new Drawable[]
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{
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new FillFlowContainer
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{
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Name = "Sidebar",
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Right = 10 },
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Children = new Drawable[]
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{
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new ToolboxGroup { Child = toolboxCollection = new RadioButtonCollection { RelativeSizeAxes = Axes.X } }
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}
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},
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new Container
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{
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Name = "Content",
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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layerBelowRuleset,
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drawableRulesetWrapper,
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layerAboveRuleset
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}
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}
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},
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},
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ColumnDimensions = new[]
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{
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new Dimension(GridSizeMode.Absolute, 200),
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}
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};
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toolboxCollection.Items =
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CompositionTools.Select(t => new RadioButton(t.Name, () => selectTool(t)))
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.Prepend(new RadioButton("Select", () => selectTool(null)))
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.ToList();
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toolboxCollection.Items[0].Select();
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blueprintContainer.SelectionChanged += selectionChanged;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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inputManager = GetContainingInputManager();
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}
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private double lastGridUpdateTime;
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protected override void Update()
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{
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base.Update();
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if (EditorClock.CurrentTime != lastGridUpdateTime && blueprintContainer.CurrentTool != null)
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showGridFor(Enumerable.Empty<HitObject>());
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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layerContainers.ForEach(l =>
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{
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l.Anchor = drawableRulesetWrapper.Playfield.Anchor;
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l.Origin = drawableRulesetWrapper.Playfield.Origin;
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l.Position = drawableRulesetWrapper.Playfield.Position;
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l.Size = drawableRulesetWrapper.Playfield.Size;
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});
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}
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private void selectionChanged(IEnumerable<HitObject> selectedHitObjects)
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{
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var hitObjects = selectedHitObjects.ToArray();
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if (!hitObjects.Any())
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distanceSnapGridContainer.Hide();
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else
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showGridFor(hitObjects);
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}
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private void selectTool(HitObjectCompositionTool tool)
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{
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blueprintContainer.CurrentTool = tool;
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if (tool == null)
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distanceSnapGridContainer.Hide();
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else
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showGridFor(Enumerable.Empty<HitObject>());
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}
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private void showGridFor(IEnumerable<HitObject> selectedHitObjects)
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{
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distanceSnapGridContainer.Clear();
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distanceSnapGrid = CreateDistanceSnapGrid(selectedHitObjects);
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if (distanceSnapGrid != null)
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{
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distanceSnapGridContainer.Child = distanceSnapGrid;
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distanceSnapGridContainer.Show();
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}
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lastGridUpdateTime = EditorClock.CurrentTime;
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}
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private ScheduledDelegate scheduledUpdate;
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public override void UpdateHitObject(HitObject hitObject)
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{
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scheduledUpdate?.Cancel();
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scheduledUpdate = Schedule(() =>
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{
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beatmapProcessor?.PreProcess();
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hitObject?.ApplyDefaults(EditorBeatmap.ControlPointInfo, EditorBeatmap.BeatmapInfo.BaseDifficulty);
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beatmapProcessor?.PostProcess();
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});
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}
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private void addHitObject(HitObject hitObject) => UpdateHitObject(hitObject);
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private void removeHitObject(HitObject hitObject) => UpdateHitObject(null);
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public override IEnumerable<DrawableHitObject> HitObjects => drawableRulesetWrapper.Playfield.AllHitObjects;
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public override bool CursorInPlacementArea => drawableRulesetWrapper.Playfield.ReceivePositionalInputAt(inputManager.CurrentState.Mouse.Position);
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protected abstract IReadOnlyList<HitObjectCompositionTool> CompositionTools { get; }
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protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null);
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public void BeginPlacement(HitObject hitObject)
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{
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if (distanceSnapGrid != null)
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hitObject.StartTime = GetSnappedPosition(distanceSnapGrid.ToLocalSpace(inputManager.CurrentState.Mouse.Position), hitObject.StartTime).time;
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}
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public void EndPlacement(HitObject hitObject)
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{
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EditorBeatmap.Add(hitObject);
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adjustableClock.Seek(hitObject.StartTime);
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showGridFor(Enumerable.Empty<HitObject>());
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}
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public void Delete(HitObject hitObject) => EditorBeatmap.Remove(hitObject);
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public override (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => distanceSnapGrid?.GetSnappedPosition(position) ?? (position, time);
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public override float GetBeatSnapDistanceAt(double referenceTime)
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{
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DifficultyControlPoint difficultyPoint = EditorBeatmap.ControlPointInfo.DifficultyPointAt(referenceTime);
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return (float)(100 * EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / beatSnapProvider.BeatDivisor);
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}
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public override float DurationToDistance(double referenceTime, double duration)
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{
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double beatLength = beatSnapProvider.GetBeatLengthAtTime(referenceTime);
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return (float)(duration / beatLength * GetBeatSnapDistanceAt(referenceTime));
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}
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public override double DistanceToDuration(double referenceTime, float distance)
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{
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double beatLength = beatSnapProvider.GetBeatLengthAtTime(referenceTime);
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return distance / GetBeatSnapDistanceAt(referenceTime) * beatLength;
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}
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public override double GetSnappedDurationFromDistance(double referenceTime, float distance)
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=> beatSnapProvider.SnapTime(referenceTime, DistanceToDuration(referenceTime, distance));
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public override float GetSnappedDistanceFromDistance(double referenceTime, float distance)
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=> DurationToDistance(referenceTime, beatSnapProvider.SnapTime(referenceTime, DistanceToDuration(referenceTime, distance)));
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (EditorBeatmap != null)
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{
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EditorBeatmap.HitObjectAdded -= addHitObject;
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EditorBeatmap.HitObjectRemoved -= removeHitObject;
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}
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}
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}
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[Cached(typeof(HitObjectComposer))]
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[Cached(typeof(IDistanceSnapProvider))]
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public abstract class HitObjectComposer : CompositeDrawable, IDistanceSnapProvider
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{
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internal HitObjectComposer()
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{
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RelativeSizeAxes = Axes.Both;
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}
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/// <summary>
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/// All the <see cref="DrawableHitObject"/>s.
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/// </summary>
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public abstract IEnumerable<DrawableHitObject> HitObjects { get; }
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/// <summary>
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/// Whether the user's cursor is currently in an area of the <see cref="HitObjectComposer"/> that is valid for placement.
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/// </summary>
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public abstract bool CursorInPlacementArea { get; }
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/// <summary>
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/// Creates a <see cref="SelectionBlueprint"/> for a specific <see cref="DrawableHitObject"/>.
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/// </summary>
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/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create the overlay for.</param>
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public virtual SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) => null;
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/// <summary>
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/// Creates a <see cref="SelectionHandler"/> which outlines <see cref="DrawableHitObject"/>s and handles movement of selections.
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/// </summary>
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public virtual SelectionHandler CreateSelectionHandler() => new SelectionHandler();
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/// <summary>
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/// Creates the <see cref="DistanceSnapGrid"/> applicable for a <see cref="HitObject"/> selection.
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/// </summary>
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/// <param name="selectedHitObjects">The <see cref="HitObject"/> selection.</param>
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/// <returns>The <see cref="DistanceSnapGrid"/> for <paramref name="selectedHitObjects"/>.</returns>
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[CanBeNull]
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protected virtual DistanceSnapGrid CreateDistanceSnapGrid([NotNull] IEnumerable<HitObject> selectedHitObjects) => null;
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/// <summary>
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/// Updates a <see cref="HitObject"/>, invoking <see cref="HitObject.ApplyDefaults"/> and re-processing the beatmap.
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/// </summary>
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/// <param name="hitObject">The <see cref="HitObject"/> to update.</param>
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public abstract void UpdateHitObject([CanBeNull] HitObject hitObject);
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public abstract (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time);
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public abstract float GetBeatSnapDistanceAt(double referenceTime);
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public abstract float DurationToDistance(double referenceTime, double duration);
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public abstract double DistanceToDuration(double referenceTime, float distance);
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public abstract double GetSnappedDurationFromDistance(double referenceTime, float distance);
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public abstract float GetSnappedDistanceFromDistance(double referenceTime, float distance);
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}
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}
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