Dean Herbert
1f01714ec2
Apply initial structural changes to TestSceneMatchStartControl
2022-04-13 17:36:27 +09:00
Dan Balasescu
3d27d3c536
Merge pull request #17786 from peppy/gameplay-leaderboard-update-totals-mode-change
...
Fix multiple issues with gameplay leaderboard (and tests)
2022-04-13 16:05:35 +09:00
Dean Herbert
fbf0e5a45c
Remove startFromSkipTarget
parameter and update usages that required said behaviour
2022-04-13 14:25:43 +09:00
Dean Herbert
9c68b3edc5
Merge branch 'master' into fix-spectator-seeks
2022-04-13 12:33:41 +09:00
Dan Balasescu
abf7954a9c
Merge pull request #17792 from peppy/multi-match-footer-test-remove
...
Fix `MultiplayerMatchFooter` test crash due to missing `PopoverContainer`
2022-04-13 10:53:27 +09:00
Dan Balasescu
76517cecab
Merge pull request #17789 from peppy/rank-range-pill-test-refactor
...
Refactor `TestSceneRankRangePill` to not depend on `TestMultiplayerClient`
2022-04-13 10:46:00 +09:00
Dean Herbert
d73be7f177
Reword comment to read clearer
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-04-13 09:36:44 +09:00
Bartłomiej Dach
63e2a84d7f
Nest one more container to fix popover not being dismissable
2022-04-12 20:54:54 +02:00
Dean Herbert
ef7ab12b40
Fix MultiplayerMatchFooter
test crash due to missing PopoverContainer
...
Clicking the countdown button would crash. I did consider removing the
test altogether but maybe it'll be useful in the future?
2022-04-12 23:01:39 +09:00
Dean Herbert
1ebbef88ec
Refactor GameplayChatDisplay
test scene to not require MultiplayerTestScene
inheritance
2022-04-12 22:56:48 +09:00
Dean Herbert
20eca9bf6a
Refactor TestSceneRankRangePill
to not depend on TestMultiplayerClient
2022-04-12 19:39:24 +09:00
Dean Herbert
8b1cee75fa
Use BindableLong
instead of BindableInt
for user score tracking
2022-04-12 14:13:07 +09:00
Dean Herbert
22c75a518e
Fix headers not getting reset on re-run of test
2022-04-12 12:38:15 +09:00
Dean Herbert
f29e329700
Move user count to a constant to allow easier adjustment
2022-04-12 12:11:51 +09:00
Dean Herbert
577e29351e
Ensure players are always on both leaderboard teams
...
In a very rare case, the randomisation may cause all users to be on one
team, causing a test failure. The odds make it basically impossible, but
if adjusting the number of users in the test scene this can more readily
be hit.
2022-04-12 11:46:22 +09:00
Dean Herbert
a0e3a2102a
Also expand match score component when leaderboard is (in test)
2022-04-12 10:49:57 +09:00
Dean Herbert
09d560c93e
Add test coverage of spectator requests
2022-04-11 19:27:14 +09:00
Dean Herbert
6a61fd95eb
Tidy up base implementation
2022-04-11 19:19:45 +09:00
Dean Herbert
b52f070fdb
Update existing multiplayer leaderboard tests to use new mocked implementation
2022-04-11 19:15:57 +09:00
Dean Herbert
0ccac24f76
Split out base implementation of MultiplayerGameplayLeaderboard
test
2022-04-11 19:15:46 +09:00
Dean Herbert
779f7390b7
Add test coverage of DrawableRoom
actually showing post-retrieval text
2022-04-11 13:44:34 +09:00
Dean Herbert
d17890ca9a
Replace a couple more local test beatmap cases which can instead use TestResources
methods
2022-04-06 15:04:15 +09:00
Dean Herbert
220d7bc6db
Fix dangerous realm operation in TestSceneMultiplayerMatchSongSelect
...
The import process was running on the async load thread, but then
accessed from the access thread later on. This seemed to somehow pass
fine in headless runs, but would fail on visual test execution
(specifically on `TestBeatmapConfirmed()`).
2022-04-06 14:01:41 +09:00
Dean Herbert
a3695c7e97
Merge branch 'master' into fix-spectator-seeks
2022-04-06 12:58:43 +09:00
Dan Balasescu
6e6271d0c0
Fix "server-side" room playlist not updated
...
Remove unused using
2022-04-01 18:32:10 +09:00
Dan Balasescu
37dea0ff21
Add failing test case
2022-04-01 17:05:11 +09:00
Dean Herbert
c3a0f0d6b8
Update tests in line with new button behaviour
2022-03-26 14:43:41 +09:00
Dean Herbert
0146717fcb
Adjust test button sizing to better match actual usage
2022-03-26 14:29:31 +09:00
Dean Herbert
f92a31cd39
Merge pull request #17402 from smoogipoo/multiplayer-auto-countdown
...
Add multiplayer auto-start countdown timer
2022-03-25 20:31:14 +09:00
Dean Herbert
76abce4867
Add missing wait calls on async
test steps
2022-03-25 18:38:26 +09:00
Dan Balasescu
c1649714f4
Add a few more ready button tests
2022-03-25 17:12:00 +09:00
Dan Balasescu
d5a37c2237
Remove irrelevant test
2022-03-25 17:06:04 +09:00
Dean Herbert
aa9e642e40
Merge branch 'master' into pin-multiplayer-host
2022-03-25 16:49:35 +09:00
Dan Balasescu
f0d132b16e
Rename FinishCountdown() -> SkipToEndOfCountdown()
2022-03-24 15:21:46 +09:00
Dan Balasescu
96a447f68b
Rename Multiplayer prefix to button classes
2022-03-24 14:28:38 +09:00
Dan Balasescu
90c7945bca
Re-remove PopoverButton class with better test fix
2022-03-24 14:26:31 +09:00
Dean Herbert
6f529cf7a4
Merge branch 'master' into fix-spectator-seeks
2022-03-24 14:24:20 +09:00
Dan Balasescu
547418e47e
Revert "Remove PopoverButton class"
...
This reverts commit 6b712be97d
.
2022-03-24 11:15:51 +09:00
Dan Balasescu
34a367b369
Merge branch 'master' into multiplayer-countdown-timers-2
2022-03-23 15:40:50 +09:00
Dan Balasescu
a83a90e675
Rename countdown Delay -> Duration
2022-03-23 15:21:16 +09:00
Dan Balasescu
6b712be97d
Remove PopoverButton class
2022-03-23 10:40:38 +09:00
Dan Balasescu
9138aaf780
Split MultiplayerReadyButton
2022-03-23 10:38:56 +09:00
Dean Herbert
483fb84b56
Fix typo in FinishCountdown
method
2022-03-22 16:50:13 +09:00
Dean Herbert
2c4a6c2465
Add missing async safeties to new tests
2022-03-22 16:46:42 +09:00
Salman Ahmed
5c1e11c153
Merge branch 'master' into queue-list-counter
2022-03-21 05:01:09 +03:00
hwabis
06136b2247
Revert OsuTabItem Text to protected, update tab count test
2022-03-20 21:37:02 -04:00
hwabis
63b6686384
make test name clearer
2022-03-20 16:28:05 -04:00
hwabis
8fbdd06895
add queue tab count test
2022-03-20 16:24:41 -04:00
Dan Balasescu
04f4e81852
Rename start countdown request
2022-03-18 21:05:19 +09:00
Dan Balasescu
c97aa3a26f
Fix intermittent ready button test failure
2022-03-18 18:57:34 +09:00
Dean Herbert
4bc7c69bf7
Fix test regression due to missing argument
2022-03-18 16:27:14 +09:00
Dean Herbert
b5ff9ed13a
Add test coverage of multiplayer being paused when users are still loading
2022-03-18 15:07:42 +09:00
Dan Balasescu
72843a6797
Add support for starting/stopping countdowns
2022-03-18 14:33:09 +09:00
Dan Balasescu
efce471f0b
Add countdown button + popover
2022-03-18 14:31:57 +09:00
Dan Balasescu
b76a87e6f8
Split ready button visual logic into button itself
2022-03-18 14:31:57 +09:00
Salman Ahmed
a7ddfc7f51
Add step for returning host back to local user
2022-03-18 08:08:31 +03:00
Salman Ahmed
d0cc68bc97
Add test coverage
2022-03-18 07:26:10 +03:00
Salman Ahmed
4adb8c205f
Add step to switch hosts randomly in TestManyUsers
2022-03-18 07:18:49 +03:00
Dean Herbert
e3ab5de8cd
Tidy up constructor logic overlap with gameplayStartTime
2022-03-18 01:35:50 +09:00
Dan Balasescu
da0ffab14e
Integrate ready button implementation
2022-03-17 18:43:04 +09:00
Dan Balasescu
461d41529b
Integrate spectate button implementation
2022-03-17 18:36:33 +09:00
Dean Herbert
94ff6a338f
Merge branch 'master' into scoreprocessor-rework
2022-03-09 23:04:18 +09:00
Dan Balasescu
729af28a64
Fix intermittent test failure
2022-03-09 00:48:12 +09:00
Dan Balasescu
94d5e2f264
Fix test failure ripple through entire TestScene
2022-03-09 00:48:03 +09:00
Dan Balasescu
f1c40bd9ed
Rework GetScore() method signatures + implementations
...
Rename legacy-facing overload to mention as much
2022-03-08 22:30:44 +09:00
Dan Balasescu
e947c97e10
Merge branch 'master' into spectator-reliability
2022-02-25 20:20:30 +09:00
Dean Herbert
926abf7a0c
Merge pull request #16985 from smoogipoo/multi-spectator-chat
...
Add chat display to multiplayer spectator
2022-02-25 20:19:07 +09:00
Dan Balasescu
3a03833912
Merge pull request #16890 from peppy/beatmap-decoder-ruleset-store
...
Fix `LegacyBeatmapDecoder` not populating correct rulesets
2022-02-25 19:03:43 +09:00
Dan Balasescu
f9d9ad388b
Add chat display to multiplayer spectator screen
2022-02-25 16:03:28 +09:00
Dean Herbert
c94e7e2abe
Add ability to simulate network failures to TestSpectatorClient
2022-02-24 02:23:48 +09:00
Dean Herbert
14c8ce50a0
Prefix all test send methods in TestSpectatorClient
with Send
2022-02-24 02:23:48 +09:00
Dean Herbert
98c008b95f
Fix test failures due to order change
2022-02-21 19:48:39 +09:00
Dean Herbert
ab8b502709
Add test coverage of spotlights being at the top of the listing
2022-02-21 18:01:46 +09:00
Dean Herbert
631c23ea3a
Merge branch 'master' into beatmap-decoder-ruleset-store
2022-02-18 16:52:33 +09:00
Dean Herbert
0138f22c8d
Update existing usages to point to RealmRulesetStore
2022-02-16 17:13:54 +09:00
Dean Herbert
7e24b36f26
Merge branch 'master' into remove-playlistitem-beatmap
2022-02-16 14:24:57 +09:00
Dean Herbert
6a08fd57ef
Rename "client" fields in tests to specify whether spectator or multiplayer
2022-02-16 09:52:18 +09:00
Dean Herbert
187870b794
Merge branch 'master' into fix-multi-cache-dependencies
2022-02-16 09:44:37 +09:00
Dan Balasescu
ea5bb46fb8
Merge branch 'master' into net6
2022-02-16 00:40:04 +09:00
Dan Balasescu
f5b34e0313
Fix some test failures due to now-async lookups
2022-02-16 00:01:22 +09:00
Dan Balasescu
bdc3b76df0
Remove beatmap bindable from PlaylistItem
2022-02-15 23:50:08 +09:00
Dan Balasescu
539cbe62c6
Fix incorrect usages of user lookup cache in tests
2022-02-15 21:23:24 +09:00
Dan Balasescu
c48a0dc993
Move UserLookupCache to online play test dependencies
2022-02-15 20:56:46 +09:00
Dan Balasescu
03106e846c
Fix test failures due to async mod icon loads
2022-02-15 17:15:00 +09:00
Dan Balasescu
5b765581d8
Fix free mod selection not showing allowed mods
2022-02-15 16:28:15 +09:00
Dan Balasescu
efeba30b9f
Remove ruleset and mod bindables from PlaylistItem
2022-02-15 16:28:15 +09:00
Dean Herbert
02f58a82fc
Use WaitSafely()
in tests where it was not already being used
2022-02-15 02:35:08 +09:00
Dean Herbert
5b30921cbf
Merge branch 'master' into net6
2022-02-14 22:06:35 +09:00
Dean Herbert
6005daeba8
Fix fire-and-forget async calls to use WaitSafely
2022-02-11 16:02:42 +09:00
Dan Balasescu
ffc4c64f7e
Unify namings across the board
2022-02-09 12:10:07 +09:00
Dan Balasescu
d5269ba05b
Merge branch 'fix-spectator-restart-crash' into spectator-state-rework
2022-02-04 17:59:18 +09:00
Dan Balasescu
b41655d5b9
Fix crash when gameplay starts while in multi-spectator screen
2022-02-04 17:47:41 +09:00
Dan Balasescu
d4ebff6ea1
Add failing test
2022-02-03 23:18:22 +09:00
Dan Balasescu
483977d5c8
Merge branch 'master' into spectator-state-rework
2022-02-03 19:59:07 +09:00
Dan Balasescu
fcbba3d948
Rename PlayingUserStates -> WatchingUserStates
2022-02-02 23:11:29 +09:00
Dan Balasescu
b5fb3b7dae
Fix crash when selecting swap mod as freemod
2022-02-02 18:42:22 +09:00
Dan Balasescu
502e6af008
Remove PlayingUsers list from SpectatorClient
2022-02-01 14:42:30 +09:00
Salman Ahmed
4f4f60248f
Add failing test case
2022-01-30 01:46:10 +03:00
Dean Herbert
5288eedd31
Update all usages of RulesetID
and Ruleset.ID
to use Ruleset.OnlineID
2022-01-27 15:38:03 +09:00
Dean Herbert
cd71ec0edd
Remove ILive<>
interface (and use abstract Live<>
instead)
2022-01-26 13:38:56 +09:00
Dean Herbert
778d2a71b4
Remove Task
from the inner-most Import
method in RealmArchiveModelImporter
...
One of my pending work items for post-realm merge.
The lowest-level import task is no longer asynchronous, as we don't want
it to span multiple threads to allow easier interaction with realm.
Removing the `Task` spec simplifies a heap of usages.
Individual usages should decide whether they want to run the import
asynchronously, by either using an alternative override or spooling up a
thread themselves.
2022-01-25 15:30:29 +09:00
Dean Herbert
3e5c9e8436
Fix cases of Access
instead of Realm
2022-01-25 12:58:15 +09:00
Dean Herbert
6eb2c28e41
Rename RealmContextFactory
to RealmAccess
2022-01-24 20:38:07 +09:00
Dan Balasescu
3e5d29ed00
Merge pull request #16505 from peppy/remove-base-difficulty-usage
...
Remove all usage of `BaseDifficulty` (and access `Difficulty` instead)
2022-01-19 13:53:55 +09:00
Dean Herbert
67bf95bc91
Remove all usage of AuthorString
2022-01-18 23:30:40 +09:00
Dean Herbert
7f65f3a47f
Remove all usage of BaseDifficulty
(and access Difficulty
instead)
2022-01-18 22:57:39 +09:00
Dean Herbert
a59dcccab7
Add local ContextFactory
caching to all remaining test scenes that create local managers
2022-01-14 19:59:21 +09:00
Dean Herbert
51251e3204
Fix CI reported warnings
2022-01-12 22:39:00 +09:00
Dean Herbert
7dba3c3551
Fix most remaining test issues
2022-01-12 17:49:11 +09:00
Dean Herbert
dd19487eb8
Fix custom import process in TestSceneDrawableRoomPlaylist
not working with realm
2022-01-12 17:49:11 +09:00
Dean Herbert
1f9318265e
Update ToLive
usages in line with recent changes
2022-01-12 17:00:16 +09:00
Dean Herbert
31a3161189
Make tests compile again
2022-01-12 17:00:16 +09:00
Dean Herbert
00e3af3366
Update model manager and many related classes to get things compiling again
2022-01-12 17:00:00 +09:00
Dean Herbert
6a671b0a52
Remove unnecessary assigns of BeatmapSetInfo.Metadata
2022-01-12 16:39:36 +09:00
Dean Herbert
fda529de26
Update usages of APIUser
to RealmUser
2022-01-12 16:39:36 +09:00
Dean Herbert
213d89b479
Update null fallback cases involving OnlineID
2022-01-12 16:39:36 +09:00
Dan Balasescu
af9fad00c3
Merge branch 'master' into async-deadlock-safety
2022-01-10 16:11:09 +09:00
Bartłomiej Dach
446962446e
Add test coverage for correct revert of mods when play starts at song select
2022-01-08 14:50:58 +01:00
Bartłomiej Dach
3dd5705a81
Add test coverage for correct revert of mods after new item is queued
2022-01-08 14:50:58 +01:00
Bartłomiej Dach
50077f05bd
Add test coverage for correct revert of ruleset when play starts at song select
2022-01-08 14:50:57 +01:00
Bartłomiej Dach
f026973b19
Add failing test for ruleset incorrectly applying from latest picked item
2022-01-08 14:50:54 +01:00
Dean Herbert
00177a3ae1
Update usages to new naming
2022-01-06 22:54:43 +09:00
Dean Herbert
73b40e6833
Replace usage of .Result
with .WaitSafelyForResult
2022-01-04 11:51:41 +09:00
Dean Herbert
031a40af6a
Replace usages of Wait
with WaitSafely
2022-01-04 11:51:41 +09:00
Dean Herbert
f53a675ca3
Fix TestSceneMultiSpectatorLeaderboard
not waiting for user population
2021-12-31 00:48:31 +09:00
Dean Herbert
cfdfe81afb
Merge pull request #16205 from smoogipoo/fix-multiplayer-tests
...
Fix multiplayer test failures when checking for parted room
2021-12-22 13:42:05 +09:00
Dan Balasescu
24c6f8fafa
Fix multiplayer test failures when checking for parted room
2021-12-22 12:55:37 +09:00
Dan Balasescu
ee64ab6383
Fix delete button test failures
...
Can be tested by adding a Thread.Sleep() in
DrawableRoomPlaylistItem.load().
2021-12-22 09:55:19 +09:00
Dan Balasescu
e2f8c71081
Fix test
2021-12-21 18:38:31 +09:00
Dean Herbert
bb3f375958
Add note about local button clicking usage
2021-12-21 13:49:51 +09:00
Dean Herbert
aad55ef89e
Remove unused method in TestSceneMultiplayerQueueList
2021-12-21 13:49:51 +09:00
Dean Herbert
9aff646ff4
Centralise all multiplayer button clicking test logic
...
This adds the "wait for enabled" check in a way that can be easily
reused, as it keeps getting missed in test implementations.
This particular commit hopefully fixes
https://github.com/ppy/osu/runs/4583845033?check_suite_focus=true .
2021-12-21 13:49:51 +09:00
Bartłomiej Dach
d8be455a43
Merge branch 'master' into fix-ready-button-test
2021-12-20 11:02:43 +01:00
Dean Herbert
ec0a6735eb
Rename TestMultiplayerScreenStack
to TestMultiplayerComponents
2021-12-20 18:24:59 +09:00
Dean Herbert
87051d5d61
Add better defined steps to TestLoseHostWhileReady
ready button test
...
Not 100% sure this will solve the issue but it's worth a try. The button
state checks are using `Until` everywhere else so this brings the test
in line with the standards.
As seen
https://github.com/ppy/osu/runs/4579641456?check_suite_focus=true .
2021-12-20 17:47:06 +09:00
Dan Balasescu
9316abc278
Better fix for intermittent multiplayer tests
2021-12-20 13:10:13 +09:00
Dean Herbert
9e82a3e79a
Merge branch 'master' into forego-resetting-spectate-state
2021-12-15 18:05:06 +09:00
Dan Balasescu
18d7b79207
Don't reset spectating state if gameplay is finished
2021-12-15 17:40:30 +09:00
Dean Herbert
39a0a21132
Add test coverage of same scenario without deletion
2021-12-15 17:30:09 +09:00
Dan Balasescu
d22e1b9001
Add another until step to guard against async test issues
2021-12-15 17:00:06 +09:00
Dan Balasescu
740a6f16c7
Fix exception when updating the room's visual playlist
2021-12-15 16:53:25 +09:00
Dean Herbert
cebfeb5220
Merge pull request #16045 from smoogipoo/multiplayer-local-beatmap-query
...
Rework multiplayer's current item tracking
2021-12-14 18:33:30 +09:00
Dean Herbert
309290a3c9
Use new method in more places that can benefit from it
2021-12-13 16:56:43 +09:00
Dan Balasescu
bf3abb2455
Merge branch 'master' into multiplayer-local-beatmap-query
2021-12-12 16:37:41 +09:00
Dan Balasescu
9f792fec49
Fix test failures from async item loading
2021-12-12 16:11:48 +09:00
Dan Balasescu
99cd36d2f6
Resolve some test failures due to async population
2021-12-11 22:52:08 +09:00
Dan Balasescu
25b274c323
Fix starting gameplay too early after import
2021-12-11 22:47:50 +09:00
Dan Balasescu
cdb8237a4b
Merge branch 'master' into pre-realm-score-tidy
2021-12-11 19:25:39 +09:00
Dan Balasescu
6057037e35
Move playlist item beatmap population to MatchSubScreen
2021-12-10 20:08:59 +09:00
Dean Herbert
dbb08f7d46
Use OnlineID
for set operations
2021-12-10 16:11:48 +09:00