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Refactor GameplayChatDisplay
test scene to not require MultiplayerTestScene
inheritance
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@ -9,13 +9,14 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Testing;
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using osu.Game.Online.Rooms;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osu.Game.Screens.Play;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneGameplayChatDisplay : MultiplayerTestScene
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public class TestSceneGameplayChatDisplay : OsuManualInputManagerTestScene
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{
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private GameplayChatDisplay chatDisplay;
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@ -35,11 +36,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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[SetUpSteps]
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public override void SetUpSteps()
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public void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("load chat display", () => Child = chatDisplay = new GameplayChatDisplay(SelectedRoom.Value)
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AddStep("load chat display", () => Child = chatDisplay = new GameplayChatDisplay(new Room())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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