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Update existing multiplayer leaderboard tests to use new mocked implementation
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Utils;
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using osu.Game.Configuration;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Spectator;
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using osu.Game.Replays.Legacy;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Tests.Visual.OnlinePlay;
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using osu.Game.Tests.Visual.Spectator;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneMultiplayerGameplayLeaderboard : MultiplayerTestScene
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public class TestSceneMultiplayerGameplayLeaderboard : MultiplayerGameplayLeaderboardTestScene
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{
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private static IEnumerable<int> users => Enumerable.Range(0, 16);
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public new TestMultiplayerSpectatorClient SpectatorClient => (TestMultiplayerSpectatorClient)OnlinePlayDependencies?.SpectatorClient;
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private MultiplayerGameplayLeaderboard leaderboard;
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private OsuConfigManager config;
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[BackgroundDependencyLoader]
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private void load()
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protected override MultiplayerGameplayLeaderboard CreateLeaderboard(OsuScoreProcessor scoreProcessor)
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{
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Dependencies.Cache(config = new OsuConfigManager(LocalStorage));
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}
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("set local user", () => ((DummyAPIAccess)API).LocalUser.Value = UserLookupCache.GetUserAsync(1).GetResultSafely());
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AddStep("create leaderboard", () =>
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return new MultiplayerGameplayLeaderboard(Ruleset.Value, scoreProcessor, MultiplayerUsers.ToArray())
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{
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leaderboard?.Expire();
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OsuScoreProcessor scoreProcessor;
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Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
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var playableBeatmap = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value);
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var multiplayerUsers = new List<MultiplayerRoomUser>();
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foreach (int user in users)
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{
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SpectatorClient.SendStartPlay(user, Beatmap.Value.BeatmapInfo.OnlineID);
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multiplayerUsers.Add(OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = user }, true));
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}
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Children = new Drawable[]
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{
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scoreProcessor = new OsuScoreProcessor(),
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};
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scoreProcessor.ApplyBeatmap(playableBeatmap);
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LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(Ruleset.Value, scoreProcessor, multiplayerUsers.ToArray())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}, Add);
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});
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AddUntilStep("wait for load", () => leaderboard.IsLoaded);
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AddUntilStep("wait for user population", () => MultiplayerClient.CurrentMatchPlayingUserIds.Count > 0);
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}
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[Test]
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public void TestScoreUpdates()
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{
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AddRepeatStep("update state", () => SpectatorClient.RandomlyUpdateState(), 100);
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AddToggleStep("switch compact mode", expanded => leaderboard.Expanded.Value = expanded);
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}
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[Test]
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public void TestUserQuit()
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{
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foreach (int user in users)
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AddStep($"mark user {user} quit", () => MultiplayerClient.RemoveUser(UserLookupCache.GetUserAsync(user).GetResultSafely().AsNonNull()));
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}
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[Test]
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public void TestChangeScoringMode()
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{
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AddRepeatStep("update state", () => SpectatorClient.RandomlyUpdateState(), 5);
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AddStep("change to classic", () => config.SetValue(OsuSetting.ScoreDisplayMode, ScoringMode.Classic));
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AddStep("change to standardised", () => config.SetValue(OsuSetting.ScoreDisplayMode, ScoringMode.Standardised));
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}
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protected override OnlinePlayTestSceneDependencies CreateOnlinePlayDependencies() => new TestDependencies();
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protected class TestDependencies : MultiplayerTestSceneDependencies
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{
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protected override TestSpectatorClient CreateSpectatorClient() => new TestMultiplayerSpectatorClient();
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}
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public class TestMultiplayerSpectatorClient : TestSpectatorClient
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{
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private readonly Dictionary<int, FrameHeader> lastHeaders = new Dictionary<int, FrameHeader>();
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public void RandomlyUpdateState()
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{
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foreach ((int userId, _) in WatchedUserStates)
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{
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if (RNG.NextBool())
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continue;
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if (!lastHeaders.TryGetValue(userId, out var header))
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{
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lastHeaders[userId] = header = new FrameHeader(new ScoreInfo
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{
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Statistics = new Dictionary<HitResult, int>
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{
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[HitResult.Miss] = 0,
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[HitResult.Meh] = 0,
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[HitResult.Great] = 0
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}
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});
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}
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switch (RNG.Next(0, 3))
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{
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case 0:
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header.Combo = 0;
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header.Statistics[HitResult.Miss]++;
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break;
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case 1:
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header.Combo++;
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header.MaxCombo = Math.Max(header.MaxCombo, header.Combo);
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header.Statistics[HitResult.Meh]++;
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break;
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default:
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header.Combo++;
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header.MaxCombo = Math.Max(header.MaxCombo, header.Combo);
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header.Statistics[HitResult.Great]++;
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break;
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}
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((ISpectatorClient)this).UserSentFrames(userId, new FrameDataBundle(header, new[] { new LegacyReplayFrame(Time.Current, 0, 0, ReplayButtonState.None) }));
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}
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}
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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}
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}
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}
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@ -1,121 +1,55 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Utils;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Tests.Visual.OnlinePlay;
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using osu.Game.Tests.Visual.Spectator;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneMultiplayerGameplayLeaderboardTeams : MultiplayerTestScene
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public class TestSceneMultiplayerGameplayLeaderboardTeams : MultiplayerGameplayLeaderboardTestScene
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{
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private static IEnumerable<int> users => Enumerable.Range(0, 16);
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public new TestSceneMultiplayerGameplayLeaderboard.TestMultiplayerSpectatorClient SpectatorClient =>
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(TestSceneMultiplayerGameplayLeaderboard.TestMultiplayerSpectatorClient)OnlinePlayDependencies?.SpectatorClient;
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protected override OnlinePlayTestSceneDependencies CreateOnlinePlayDependencies() => new TestDependencies();
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protected class TestDependencies : MultiplayerTestSceneDependencies
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protected override MultiplayerRoomUser CreateUser(int i)
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{
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protected override TestSpectatorClient CreateSpectatorClient() => new TestSceneMultiplayerGameplayLeaderboard.TestMultiplayerSpectatorClient();
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var user = base.CreateUser(i);
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user.MatchState = new TeamVersusUserState
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{
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TeamID = RNG.Next(0, 2)
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};
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return user;
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}
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private MultiplayerGameplayLeaderboard leaderboard;
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private GameplayMatchScoreDisplay gameplayScoreDisplay;
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protected override Room CreateRoom()
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{
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var room = base.CreateRoom();
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room.Type.Value = MatchType.TeamVersus;
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return room;
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}
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protected override MultiplayerGameplayLeaderboard CreateLeaderboard(OsuScoreProcessor scoreProcessor) =>
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new MultiplayerGameplayLeaderboard(Ruleset.Value, scoreProcessor, MultiplayerUsers.ToArray())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("set local user", () => ((DummyAPIAccess)API).LocalUser.Value = UserLookupCache.GetUserAsync(1).GetResultSafely());
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AddStep("create leaderboard", () =>
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AddStep("Add external display components", () =>
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{
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leaderboard?.Expire();
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OsuScoreProcessor scoreProcessor;
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Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
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var playableBeatmap = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value);
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var multiplayerUsers = new List<MultiplayerRoomUser>();
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foreach (int user in users)
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LoadComponentAsync(new MatchScoreDisplay
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{
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SpectatorClient.SendStartPlay(user, Beatmap.Value.BeatmapInfo.OnlineID);
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var roomUser = OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = user }, true);
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Team1Score = { BindTarget = Leaderboard.TeamScores[0] },
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Team2Score = { BindTarget = Leaderboard.TeamScores[1] }
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}, Add);
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roomUser.MatchState = new TeamVersusUserState
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{
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TeamID = RNG.Next(0, 2)
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};
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multiplayerUsers.Add(roomUser);
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}
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Children = new Drawable[]
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LoadComponentAsync(new GameplayMatchScoreDisplay
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{
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scoreProcessor = new OsuScoreProcessor(),
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};
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scoreProcessor.ApplyBeatmap(playableBeatmap);
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LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(Ruleset.Value, scoreProcessor, multiplayerUsers.ToArray())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}, gameplayLeaderboard =>
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{
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LoadComponentAsync(new MatchScoreDisplay
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{
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Team1Score = { BindTarget = leaderboard.TeamScores[0] },
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Team2Score = { BindTarget = leaderboard.TeamScores[1] }
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}, Add);
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LoadComponentAsync(gameplayScoreDisplay = new GameplayMatchScoreDisplay
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Team1Score = { BindTarget = leaderboard.TeamScores[0] },
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Team2Score = { BindTarget = leaderboard.TeamScores[1] }
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}, Add);
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Add(gameplayLeaderboard);
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});
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});
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AddUntilStep("wait for load", () => leaderboard.IsLoaded);
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AddUntilStep("wait for user population", () => MultiplayerClient.CurrentMatchPlayingUserIds.Count > 0);
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}
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[Test]
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public void TestScoreUpdates()
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{
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AddRepeatStep("update state", () => SpectatorClient.RandomlyUpdateState(), 100);
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AddToggleStep("switch compact mode", expanded =>
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{
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leaderboard.Expanded.Value = expanded;
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gameplayScoreDisplay.Expanded.Value = expanded;
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Team1Score = { BindTarget = Leaderboard.TeamScores[0] },
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Team2Score = { BindTarget = Leaderboard.TeamScores[1] }
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}, Add);
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});
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}
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}
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