Dan Balasescu
16577829e2
Fix mania and taiko slider conversion distance
2023-11-28 21:14:56 +09:00
Dan Balasescu
d924227810
Add ManiaHealthProcessor
that uses the legacy drain rate algorithm
2023-11-27 14:38:31 +09:00
Bartłomiej Dach
a8fc73695f
Rename variable
2023-11-20 22:04:08 +09:00
Bartłomiej Dach
364a3f75e1
Compile regexes
2023-11-20 22:03:25 +09:00
Bartłomiej Dach
b6215b2809
Rename and document SelectFromTimestamp
2023-11-20 21:57:14 +09:00
ratinfx
fab6fc9adb
Updated comments, renamed method
2023-11-12 15:09:15 +01:00
ratinfx
4e7c40f1d7
Do Split and Parse before checking HitObjects
2023-11-12 14:58:46 +01:00
ratinfx
4e1e19728c
Refactor HitObject selection in Composer
2023-11-11 14:02:42 +01:00
ratinfx
aa87e0a44d
HitObject Selection logic and separation for gamemodes
...
+ moved time_regex into EditorTimestampParser
2023-11-07 01:36:58 +01:00
Bartłomiej Dach
998d709331
Merge branch 'master' into mania-key-expand-mobile
2023-11-02 11:59:01 +01:00
Dean Herbert
704f5a6de3
Adjust sizing slightly to ensure we stay within 1366 limits
2023-11-02 11:44:36 +01:00
Dean Herbert
c83589cb74
Change osu!mania conversion mod ordering to be more appeasing
2023-11-02 15:49:10 +09:00
Dean Herbert
6dab5ee4cf
Add support for "argon" default skin to expand columns when on mobile device
...
Should ease those looking to play the game on mobile until we
(potentially) have a better solution in the future.
If this works out well, we can consider rolling it out to other skins.
Closes https://github.com/ppy/osu/issues/23377 .
2023-11-02 15:13:44 +09:00
Dean Herbert
fbba3787d1
Merge pull request #25190 from frenzibyte/match-skin-element-animation-support
...
Match capability of animating legacy skin elements with osu!(stable)
2023-10-30 18:25:06 +09:00
Salman Ahmed
976ae62214
Fix incorrect nullability specification
2023-10-21 01:10:06 +03:00
Salman Ahmed
491f119988
Add animation support for legacy osu!mania column lights
2023-10-21 00:22:34 +03:00
Salman Ahmed
517d0f65b6
Adjust frame length of osu!mania hold-note body animation
2023-10-21 00:22:31 +03:00
Salman Ahmed
badb1310a3
Adjust frame length of osu!mania judgement animation
2023-10-20 23:59:03 +03:00
Bartłomiej Dach
b321d556b6
Enforce minimum gameplay sample volume of 5%
2023-10-20 15:50:13 +02:00
Dean Herbert
52c2eb93de
Merge branch 'master' into taiko-beat-snap-grid
2023-10-19 23:53:01 +09:00
Dean Herbert
5341a335a6
Bypass Parent
nullability checks for now
2023-10-17 17:48:45 +09:00
Bartłomiej Dach
2192c9f2c2
Remove unused using directive
2023-10-17 10:30:01 +02:00
Bartłomiej Dach
22c1a963e7
Remove unused field
2023-10-17 10:27:16 +02:00
Dean Herbert
4381169a3f
Combine selection and input handling logic for beat snap grids across all rulesets
2023-10-17 17:09:42 +09:00
Dean Herbert
1b9acdf55c
Abstract out common implementation of BeatSnapGrid
2023-10-17 16:42:52 +09:00
Dean Herbert
d26d4b8b79
Cache IScrollingInfo
at a HitObjectComposer
level automatically
2023-10-17 16:42:22 +09:00
Bartłomiej Dach
b9a84127ac
Remove mention of "any tick"
...
They're very dead now.
2023-10-16 08:57:35 +02:00
Dean Herbert
4f1546c474
Rename PerfectBonusNote
to NotePerfectBonus
2023-10-16 15:14:28 +09:00
Dean Herbert
3f09ed396f
Fix legacy skin body piece dimming when it shouldn't
2023-10-16 15:11:33 +09:00
Dean Herbert
1a957364ae
Add empty hit windows on PefectBonusNote
2023-10-16 14:58:49 +09:00
Dean Herbert
43f619f92a
Add DisplayResult
flag and remove unnecessary AlwaysPresent
2023-10-16 14:57:58 +09:00
Dean Herbert
14fedffcc1
Fix MissForcefully
not considering the bonus object
2023-10-16 14:53:36 +09:00
Dean Herbert
e85c039722
Adjust method flow to hopefully be more legible
2023-10-16 13:31:14 +09:00
Dean Herbert
ddbda69751
Remove nullability of bonusNote
2023-10-16 13:14:58 +09:00
Dean Herbert
850950ba61
Add note about why SmallBonus
is not listed in GetValidHitResults
2023-10-13 17:36:30 +09:00
Dean Herbert
125f28219d
Fix hodl tail notes not correctly handling nested bonus judgement
2023-10-13 17:36:19 +09:00
Dean Herbert
94b64044e0
Add nested bonus judgement to DrawableNote
for perfect bonus score
2023-10-13 17:01:48 +09:00
Bartłomiej Dach
a42e75452e
Remove remaining usages of LargeTickHit
in mania
2023-10-12 11:16:51 +02:00
Bartłomiej Dach
063623b4e6
Merge branch 'master' into remove-hold-note-ticks
2023-10-11 19:47:51 +02:00
Bartłomiej Dach
3f29f27cd4
Assign empty hit windows to HoldNoteBody
...
It's not a timed object, so following precedent, it should have empty
hitwindows.
This is not actually just aesthetics; several components check whether a
hitobject has empty hitwindows to determine whether to include it on
various HUD displays and results screen components where timed objects
are explicitly involved.
2023-10-11 19:40:55 +02:00
Dean Herbert
8dc9453d8d
Apply some xmldoc and structural changes
2023-10-10 16:59:25 +09:00
Dean Herbert
1a60d6ade5
Use a DrawablePool
for mania's beat snap grid
...
I'm not sure what the cause of the issue is, but I'm also not sure why
it wasn't using `DrawablePool` (was it not around back then?).
Either way, switching to a proper pool fixes things just fine.
Resolves https://github.com/ppy/osu/issues/25009 .
2023-10-10 13:36:31 +09:00
Bartłomiej Dach
71c4b138fb
Merge branch 'master' into fix-legacy-score-multipliers-2
2023-10-09 10:53:14 +02:00
Dan Balasescu
e874ec81c9
Remove unused usings
2023-10-09 12:22:08 +09:00
Dan Balasescu
f0da7f016d
Actually use the judgement
2023-10-09 11:49:54 +09:00
Dan Balasescu
d988ef9b22
Revert functional change
2023-10-09 10:50:39 +09:00
Dan Balasescu
9415fe4446
Add mania hold note body + combo break judgement
2023-10-09 09:47:00 +09:00
Dan Balasescu
b2d9c95441
Remove HoldNoteTickJudgement
2023-10-09 09:31:45 +09:00
Dan Balasescu
5362902c87
Merge branch 'master' into remove-hold-note-ticks
2023-10-09 08:15:10 +09:00
Dean Herbert
f2e56bbb65
Fix publicly-settable bindables
2023-10-06 16:51:24 +09:00
Dan Balasescu
da2a4681d9
Add method to retrieve legacy score multiplier
2023-10-02 16:52:01 +09:00
Dan Balasescu
b4b7a7ea5e
Add LegacyBeatmapConversionDifficultyInfo abstraction
2023-10-02 16:52:01 +09:00
NiceAesth
83bf1efc1c
Add color
search alias for colour
settings
2023-09-27 16:29:29 +03:00
Bartłomiej Dach
e1d52134ae
Merge pull request #24930 from peppy/adjust-mania-barlines
...
Adjust osu!mania "major" barlines to be less visually distracting
2023-09-26 19:39:22 +02:00
Dean Herbert
9949480ccd
Add minor edge smoothing to fix flickering of barlines
...
In most cases.
Closes https://github.com/ppy/osu/issues/15184 .
2023-09-26 17:06:52 +09:00
Dean Herbert
5150c5a643
Adjust osu!mania "major" barlines to be less visually distracting
...
Applies to both "triangles" and "argon" skins.
2023-09-26 17:06:27 +09:00
Dean Herbert
0dcf7a2fa9
Merge branch 'master' into split-legacy-scoring-attribs
2023-09-26 15:52:27 +09:00
Dean Herbert
cb0226f843
Implement new interface-based speed change visualisation support on mania/taiko
2023-09-20 15:28:13 +09:00
Dean Herbert
41a8239e49
Remvoe null default for mods which can't be null
2023-09-20 15:27:50 +09:00
Dean Herbert
c5397bdbb3
Merge branch 'master' into mania-edit-disable-sv
2023-09-20 14:23:07 +09:00
Dean Herbert
56cc2b62f0
Make not extension method
2023-09-15 18:13:04 +09:00
Dean Herbert
0031da76ff
Move to extension method and throw on non-legacy ruleset
2023-09-15 17:38:34 +09:00
Dean Herbert
4ecc4632aa
Make rounding error even less precise
...
Basically matching the old code more closely to avoid too much precision
from doing math in a slightly different way.
2023-09-12 18:41:09 +09:00
Bartłomiej Dach
e71fef4b6a
Remove braces
2023-09-07 18:47:03 +02:00
Dan Balasescu
2334be1987
Split legacy scoring attributes into a separate object
2023-09-07 21:10:38 +09:00
Dean Herbert
b34a36f6ce
Remove all usage of LegacyDifficultyControlPoint
2023-09-07 17:41:57 +09:00
Bartłomiej Dach
17e791d984
Merge branch 'master' into skin-lookup-debug
2023-09-06 18:44:50 +02:00
Dean Herbert
1a37543d28
Rename SliderVelocity
to SliderVelocityMultiplier
to distinguish from Velocity
2023-09-06 19:01:08 +09:00
Dean Herbert
6c95b88589
Add debug output for skin configuration lookups
...
We've struggle with debugging these over the years so I think this was
worth a couple of hours of work.
Example of osu! lookups:
```log
[runtime] 2023-09-06 08:38:30 [verbose]: BeatmapSkinProvidingContainer.GetConfig(lookup: SpinnerFrequencyModulate)
[runtime] 2023-09-06 08:38:30 [verbose]: |-SkinProvidingContainer+DisableableSkinSource{ skin: SkinTransformer{ Skin: LegacyBeatmapSkin{ Name: Vickeblanka - Lucky Ending (TV Size) (tears_) [Normal] } } }.GetConfig(lookup: SpinnerFrequencyModulate)
[runtime] 2023-09-06 08:38:30 [verbose]: |-RulesetSkinProvidingContainer.GetConfig(lookup: SpinnerFrequencyModulate)
[runtime] 2023-09-06 08:38:30 [verbose]: |-|-SkinProvidingContainer+DisableableSkinSource{ skin: SkinTransformer{ Skin: LegacySkin{ Name: Test Skin [test-skin] } } }.GetConfig(lookup: SpinnerFrequencyModulate)
[runtime] 2023-09-06 08:38:30 [verbose]: |-|-|-SkinTransformer{ Skin: LegacySkin{ Name: Test Skin [test-skin] } }.GetConfig(lookup: SpinnerFrequencyModulate)
[runtime] 2023-09-06 08:38:30 [verbose]: |-|-|-|-LegacySkin{ Name: Test Skin [test-skin] }.GetConfig(lookup: SpinnerFrequencyModulate) 🟢
[runtime] 2023-09-06 08:38:30 [verbose]: |-|-SkinProvidingContainer+DisableableSkinSource{ skin: SkinTransformer{ Skin: DefaultLegacySkin{ Name: osu! "classic" (2013) } } }.GetConfig(lookup: SpinnerFrequencyModulate)
[runtime] 2023-09-06 08:38:30 [verbose]: |-|-|-SkinTransformer{ Skin: DefaultLegacySkin{ Name: osu! "classic" (2013) } }.GetConfig(lookup: SpinnerFrequencyModulate)
[runtime] 2023-09-06 08:38:30 [verbose]: |-|-|-|-DefaultLegacySkin{ Name: osu! "classic" (2013) }.GetConfig(lookup: SpinnerFrequencyModulate) 🟢
[runtime] 2023-09-06 08:38:30 [verbose]: |-|-SkinProvidingContainer+DisableableSkinSource{ skin: osu.Game.Skinning.ResourceStoreBackedSkin }.GetConfig(lookup: SpinnerFrequencyModulate)
[runtime] 2023-09-06 08:38:30 [verbose]: |-|-|-osu.Game.Skinning.ResourceStoreBackedSkin.GetConfig(lookup: SpinnerFrequencyModulate) 🔴
[runtime] 2023-09-06 08:38:30 [verbose]: |-|-SkinProvidingContainer+DisableableSkinSource{ skin: TrianglesSkin{ Name: osu! "triangles" (2017) } }.GetConfig(lookup: SpinnerFrequencyModulate)
[runtime] 2023-09-06 08:38:30 [verbose]: |-|-|-TrianglesSkin{ Name: osu! "triangles" (2017) }.GetConfig(lookup: SpinnerFrequencyModulate) 🔴
[runtime] 2023-09-06 08:38:30 [verbose]:
[runtime] 2023-09-06 08:38:30 [verbose]: BeatmapSkinProvidingContainer.GetConfig(lookup: ScorePrefix)
[runtime] 2023-09-06 08:38:30 [verbose]: |-SkinProvidingContainer+DisableableSkinSource{ skin: SkinTransformer{ Skin: LegacyBeatmapSkin{ Name: Vickeblanka - Lucky Ending (TV Size) (tears_) [Normal] } } }.GetConfig(lookup: ScorePrefix)
[runtime] 2023-09-06 08:38:30 [verbose]: |-RulesetSkinProvidingContainer.GetConfig(lookup: ScorePrefix)
[runtime] 2023-09-06 08:38:30 [verbose]: |-|-SkinProvidingContainer+DisableableSkinSource{ skin: SkinTransformer{ Skin: LegacySkin{ Name: Test Skin [test-skin] } } }.GetConfig(lookup: ScorePrefix)
[runtime] 2023-09-06 08:38:30 [verbose]: |-|-|-SkinTransformer{ Skin: LegacySkin{ Name: Test Skin [test-skin] } }.GetConfig(lookup: ScorePrefix)
[runtime] 2023-09-06 08:38:30 [verbose]: |-|-|-|-LegacySkin{ Name: Test Skin [test-skin] }.GetConfig(lookup: ScorePrefix) 🟢
[runtime] 2023-09-06 08:38:30 [verbose]: |-|-SkinProvidingContainer+DisableableSkinSource{ skin: SkinTransformer{ Skin: DefaultLegacySkin{ Name: osu! "classic" (2013) } } }.GetConfig(lookup: ScorePrefix)
[runtime] 2023-09-06 08:38:30 [verbose]: |-|-|-SkinTransformer{ Skin: DefaultLegacySkin{ Name: osu! "classic" (2013) } }.GetConfig(lookup: ScorePrefix)
[runtime] 2023-09-06 08:38:30 [verbose]: |-|-|-|-DefaultLegacySkin{ Name: osu! "classic" (2013) }.GetConfig(lookup: ScorePrefix) 🟢
[runtime] 2023-09-06 08:38:30 [verbose]: |-|-SkinProvidingContainer+DisableableSkinSource{ skin: osu.Game.Skinning.ResourceStoreBackedSkin }.GetConfig(lookup: ScorePrefix)
[runtime] 2023-09-06 08:38:30 [verbose]: |-|-|-osu.Game.Skinning.ResourceStoreBackedSkin.GetConfig(lookup: ScorePrefix) 🔴
[runtime] 2023-09-06 08:38:30 [verbose]: |-|-SkinProvidingContainer+DisableableSkinSource{ skin: TrianglesSkin{ Name: osu! "triangles" (2017) } }.GetConfig(lookup: ScorePrefix)
[runtime] 2023-09-06 08:38:30 [verbose]: |-|-|-TrianglesSkin{ Name: osu! "triangles" (2017) }.GetConfig(lookup: ScorePrefix) 🔴
```
Example of osu!mania lookups:
```log
[runtime] 2023-09-06 08:28:34 [verbose]: |-RulesetSkinProvidingContainer.GetConfig(lookup: [ManiaSkinConfigurationLookup lookup:ColumnWidth col:0])
[runtime] 2023-09-06 08:28:34 [verbose]: |-|-SkinProvidingContainer+DisableableSkinSource{ skin: SkinTransformer{ Skin: LegacySkin{ Name: Test Skin [test-skin] } } }.GetConfig(lookup: [ManiaSkinConfigurationLookup lookup:ColumnWidth col:0])
[runtime] 2023-09-06 08:28:34 [verbose]: |-|-|-SkinTransformer{ Skin: LegacySkin{ Name: Test Skin [test-skin] } }.GetConfig(lookup: [LegacyManiaSkinConfigurationLookup lookup:ColumnWidth col:0 totalcols:4])
[runtime] 2023-09-06 08:28:34 [verbose]: |-|-|-|-LegacySkin{ Name: Test Skin [test-skin] }.GetConfig(lookup: [LegacyManiaSkinConfigurationLookup lookup:ColumnWidth col:0 totalcols:4]) 🔴
[runtime] 2023-09-06 08:28:34 [verbose]: |-|-SkinProvidingContainer+DisableableSkinSource{ skin: SkinTransformer{ Skin: DefaultLegacySkin{ Name: osu! "classic" (2013) } } }.GetConfig(lookup: [ManiaSkinConfigurationLookup lookup:ColumnWidth col:0])
[runtime] 2023-09-06 08:28:34 [verbose]: |-|-|-SkinTransformer{ Skin: DefaultLegacySkin{ Name: osu! "classic" (2013) } }.GetConfig(lookup: [LegacyManiaSkinConfigurationLookup lookup:ColumnWidth col:0 totalcols:4])
[runtime] 2023-09-06 08:28:34 [verbose]: |-|-|-|-DefaultLegacySkin{ Name: osu! "classic" (2013) }.GetConfig(lookup: [LegacyManiaSkinConfigurationLookup lookup:ColumnWidth col:0 totalcols:4]) 🟢
[runtime] 2023-09-06 08:28:34 [verbose]:
[runtime] 2023-09-06 08:28:34 [verbose]: BeatmapSkinProvidingContainer.GetConfig(lookup: [ManiaSkinConfigurationLookup lookup:ColumnSpacing col:0])
[runtime] 2023-09-06 08:28:34 [verbose]: |-SkinProvidingContainer+DisableableSkinSource{ skin: SkinTransformer{ Skin: LegacyBeatmapSkin{ Name: antiPLUR - Runengon (Raveille) [Easy] } } }.GetConfig(lookup: [ManiaSkinConfigurationLookup lookup:ColumnSpacing col:0])
[runtime] 2023-09-06 08:28:34 [verbose]: |-RulesetSkinProvidingContainer.GetConfig(lookup: [ManiaSkinConfigurationLookup lookup:ColumnSpacing col:0])
[runtime] 2023-09-06 08:28:34 [verbose]: |-|-SkinProvidingContainer+DisableableSkinSource{ skin: SkinTransformer{ Skin: LegacySkin{ Name: Test Skin [test-skin] } } }.GetConfig(lookup: [ManiaSkinConfigurationLookup lookup:ColumnSpacing col:0])
[runtime] 2023-09-06 08:28:34 [verbose]: |-|-|-SkinTransformer{ Skin: LegacySkin{ Name: Test Skin [test-skin] } }.GetConfig(lookup: [LegacyManiaSkinConfigurationLookup lookup:ColumnSpacing col:0 totalcols:4])
[runtime] 2023-09-06 08:28:34 [verbose]: |-|-|-|-LegacySkin{ Name: Test Skin [test-skin] }.GetConfig(lookup: [LegacyManiaSkinConfigurationLookup lookup:ColumnSpacing col:0 totalcols:4]) 🔴
[runtime] 2023-09-06 08:28:34 [verbose]: |-|-SkinProvidingContainer+DisableableSkinSource{ skin: SkinTransformer{ Skin: DefaultLegacySkin{ Name: osu! "classic" (2013) } } }.GetConfig(lookup: [ManiaSkinConfigurationLookup lookup:ColumnSpacing col:0])
[runtime] 2023-09-06 08:28:34 [verbose]: |-|-|-SkinTransformer{ Skin: DefaultLegacySkin{ Name: osu! "classic" (2013) } }.GetConfig(lookup: [LegacyManiaSkinConfigurationLookup lookup:ColumnSpacing col:0 totalcols:4])
[runtime] 2023-09-06 08:28:34 [verbose]: |-|-|-|-DefaultLegacySkin{ Name: osu! "classic" (2013) }.GetConfig(lookup: [LegacyManiaSkinConfigurationLookup lookup:ColumnSpacing col:0 totalcols:4]) 🟢
[runtime] 2023-09-06 08:28:34 [verbose]:
```
2023-09-06 18:03:40 +09:00
Dean Herbert
37c2b330a2
Move toggle implementation to work on all scrolling rulesets automatically
2023-09-01 19:53:10 +09:00
Dean Herbert
6ce251fbb5
Expose base VisualisationMethod
so we don't need to new
it locally per ruleset
2023-09-01 19:17:53 +09:00
Dean Herbert
0f5eff1230
Merge branch 'master' into mania-edit-disable-sv
2023-09-01 19:08:48 +09:00
Dan Balasescu
c60f13dd92
Remove mania hold note ticks
2023-08-31 17:30:27 +09:00
Dan Balasescu
c8f42f73e8
Adjust mania hit windows with gameplay rate
2023-08-24 11:17:41 +09:00
Dan Balasescu
a2fd7707a1
Allow toggling SVs in the editor
2023-08-18 18:55:24 +09:00
Dan Balasescu
cb23f03d4b
Merge pull request #24109 from Hydria/LNFixHotfix
...
Adjust LN value scaling to bring overrated LN maps more in line
2023-08-17 09:30:19 +02:00
Dan Balasescu
7d8cef83e6
Merge branch 'master' into LNFixHotfix
2023-08-15 13:45:06 +02:00
Dan Balasescu
5678db4e70
Fix test + cleanup
2023-08-15 19:42:32 +09:00
Dan Balasescu
e34a9a0001
Disable hold end conversion for mania HoldOff mod
2023-08-15 19:30:40 +09:00
Dan Balasescu
ec9e7f14a8
Disable SVs from being visualised in mania editor
2023-08-15 18:51:24 +09:00
Dean Herbert
3526032c9a
Merge pull request #24544 from smoogipoo/pool-mania-barlines
...
Add pooling for mania barlines
2023-08-15 15:21:59 +09:00
Dan Balasescu
6a7b0786c9
Add barline pooling for mania
2023-08-15 13:33:49 +09:00
Bartłomiej Dach
3178865cd3
Fix playfield skinnable layer bounds being incorrectly calculated with multiple stages
...
Closes #24514 .
The original PR was _supposed_ to be handling this, and had code that
_looked_ like it would handle it, but was in fact subtly wrong, as the
union of `RectangleF.Empty` (initial value of `area`) and an arbitrary
other rectangle is _not_ the second rectangle, but rather a rectangle
that contains _both_ the second rectangle and the point (0,0),
thus leading to the bound calculation fail.
2023-08-12 21:55:20 +02:00
Dean Herbert
06fe5583cb
Expose a new SSDQ from playfield for skinnable area bounds
2023-07-28 15:47:57 +09:00
Hydria
1e19def153
2nd fix to cover all scenarios
2023-07-22 16:44:01 +01:00
Bartłomiej Dach
157aec5144
Fix mania key count slider still using circle size precision
2023-07-22 16:10:58 +02:00
Hydria
ef2134a92a
Fix issue with processing LN orders
...
Related Issue: https://github.com/ppy/osu/issues/22756
The trigger in question happens when
(1) in a chord: a longer LN, then a shorter LN is processed respectively.
(2) in a chord: a long LN, then a note is processed respectively.
however, given the opposite processing step, it will fail to trigger.
We observe that both situations have the same pattern, however has undeterministic results, which only depends on the order the mapper placed each note.
2023-07-22 10:45:48 +01:00
Dean Herbert
fd2bdc10c7
Fix "key count" setting showing as "circle size" in osu!mania editor
...
Closes https://github.com/ppy/osu/issues/12904 .
2023-07-21 18:52:29 +09:00
Dean Herbert
e58488d04a
Fix incorrect comparer implementation
2023-07-15 11:19:34 +09:00
Dean Herbert
d4fb0bef95
Fix osu!mania scores failing to convert to new standardised score due to cast failure
...
Regressed in https://github.com/ppy/osu/pull/23917 .
Closes #24217 .
2023-07-14 19:38:10 +09:00
Bartłomiej Dach
d5912165e9
Merge branch 'master' into results-screen-component-metrics
2023-07-13 19:53:52 +02:00
Dean Herbert
9ad63bae37
Add missing heading for statistics section in results screen
2023-07-13 18:50:52 +09:00
Dean Herbert
947b40149f
Adjust metrics of SimpleStatisticTable
2023-07-13 18:45:32 +09:00
Dan Balasescu
47a65f8890
Merge branch 'master' into fix-imperfect-simulation
2023-07-13 15:41:54 +09:00
Bartłomiej Dach
7be5e0e978
Implement back-and-forth conversion of ModScoreV2
and LegacyMods
2023-07-09 16:15:21 +02:00
Bartłomiej Dach
9dae806734
Use IsRewinding
in a few more places
2023-07-08 13:32:24 +02:00
Dean Herbert
e0fc97bb93
Replace various local implementations of rewinding checks with new property
2023-07-07 15:21:24 +09:00
Dean Herbert
1629024111
ILegacyScoreProcessor
-> ILegacyScoreSimulator
2023-07-04 17:32:54 +09:00
Hydria
5d5e6a5ab7
Finalised LN Adjustment Values
...
Spent a couple days discussing this on the pp rework server about values that were the most acceptable, these seemed to be the best from the community standpoint of top players.
Note: This is more to fix issues with the current system, not to be a final solution.
Related Google Sheets Page: https://docs.google.com/spreadsheets/d/1P0AxfdKvMHwWBQder4ZkFGO1fC9eADSGCryA5-UGriU/edit?usp=sharing
2023-07-03 17:45:30 +01:00
Dan Balasescu
426f11b824
Apply a few other code reviews
2023-06-29 17:28:06 +09:00
Dan Balasescu
c6ad184d94
Move Ruleset method to ILegacyRuleset interface
2023-06-29 17:24:37 +09:00
Dan Balasescu
09bc8e45de
Refactoring
2023-06-28 16:14:32 +09:00
Dan Balasescu
a9c65d200a
Initial conversion of scores
2023-06-26 22:19:01 +09:00
Dan Balasescu
e1d723a2cc
Merge branch 'master' into diffcalc-total-scorev1
2023-06-26 14:32:14 +09:00
Bartłomiej Dach
e3a89a6273
Fix remaining obvious CI inspections
2023-06-24 16:07:01 +02:00
Dan Balasescu
5fadadc3d0
Merge branch 'master' into diffcalc-total-scorev1
2023-06-24 02:46:15 +09:00
Dean Herbert
df5b389629
Manual fixes to reduce warnings to zero
2023-06-24 01:52:53 +09:00
Dan Balasescu
06565871d6
Add flag to disable computing legacy scoring values
2023-06-24 01:03:18 +09:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
Dan Balasescu
bfa449e47a
Adjust attribute data
2023-06-19 21:38:13 +09:00
Maksim Kan
f70342bd67
Fix Triangle skin colors with Dual Stage mod
2023-06-17 10:12:26 +03:00
Bartłomiej Dach
b36ded0ba9
Merge pull request #23936 from peppy/fix-mania-hold-note-rewind-visuals
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Fix osu!mania hold notes sometimes looking incorrect after rewind
2023-06-16 20:45:40 +02:00
Dean Herbert
3b1f92d8b8
Fix fix logic causing further regression on release
2023-06-17 01:37:09 +09:00
Dean Herbert
b5de109cb3
Fix osu!mania hold notes sometimes looking incorrect after rewind
2023-06-16 14:54:19 +09:00
Dan Balasescu
145530035c
Optimise mania density calculation during beatmap conversion
2023-06-15 20:00:15 +09:00
Dan Balasescu
975e9baf43
Fix exception with no matching mods
2023-06-15 19:55:51 +09:00
Dan Balasescu
0844a21a51
Merge branch 'master' into diffcalc-total-scorev1
2023-06-15 19:33:29 +09:00
Bartłomiej Dach
0065334241
Fix mania autoplay simulation judging objects in different order to gameplay
2023-06-14 21:50:19 +02:00
Dan Balasescu
13d1f9c902
Add ScoreV1 calculation for ManiaRuleset
2023-06-13 23:28:45 +09:00
Dean Herbert
dbb7ddac52
Change osu!mania scoring ratio to 99% acc (to match previous lazer scoring)
2023-06-08 20:55:13 +09:00
Bartłomiej Dach
c8507837d1
Remove redundant initialisation of Children
to empty array
2023-06-07 21:51:46 +02:00
Bartłomiej Dach
8463f5c7dd
Spell out location of external proxy explicitly
2023-06-07 21:50:16 +02:00
Bartłomiej Dach
f069f982d4
Merge branch 'master' into mania-barlines-behind-notes
2023-06-07 21:43:39 +02:00
Bartłomiej Dach
7fa082cc1d
Merge pull request #23770 from peppy/add-catch-beat-snap-grid
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Add beat snap grid for osu!catch editor
2023-06-07 18:35:14 +02:00
Bartłomiej Dach
c50a5498e9
Merge pull request #23769 from peppy/update-mania-colours
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Update argon osu!mania column colours in line with latest proposal
2023-06-07 16:55:54 +02:00
Dean Herbert
d57c2ab7e4
Fix osu!mania barlines showing in front of notes
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Closes #23412 .
2023-06-07 14:23:23 +09:00
Salman Ahmed
62cb6a98ca
Remove redundant nullable suppression directives
2023-06-07 08:20:41 +03:00
Dean Herbert
6d446d3e97
Fix incorrect colouring of beat snap grids (mania and catch)
2023-06-07 12:25:34 +09:00
Dean Herbert
cdd931633d
Change 3K middle key to "special" purple colour
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Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-06-07 12:10:30 +09:00
Bartłomiej Dach
92c2320689
Merge pull request #23776 from peppy/fix-scroll-time-decimal
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Fix osu!mania scroll speed milliseconds having too much precision
2023-06-06 22:34:08 +02:00
Dean Herbert
6b18f2f2bb
Fix osu!mania scroll speed milliseconds having too much precision
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Closes #23750 .
2023-06-06 21:43:56 +09:00
Dean Herbert
7a1766e378
Update argon osu!mania column colours in line with latest proposal
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Matches https://github.com/ppy/osu/discussions/21996#discussioncomment-5516872 .
2023-06-06 16:42:20 +09:00
Dean Herbert
b8d9c9ff93
Move ApplyGameWideClock
to extension method
...
I don't see an issue with applying this workaround to more places, even
though it is a workaround, because it marks each usage very clearly. If
we design a better solution in the future it should be easy to replace
the usages.
2023-06-06 16:07:50 +09:00
Bartłomiej Dach
331e90f720
Merge branch 'master' into tidy-results-grid-usage
2023-06-03 19:45:23 +02:00
Dan Balasescu
e402c6d2b4
Write max combo attribute from base class
2023-06-02 21:53:25 +09:00
Bartłomiej Dach
4daf1fcb7d
Merge pull request #23721 from peppy/fix-mania-hold-not-early-hit
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Fix osu!mania hold notes snapping to judgement area too early on early hits
2023-06-01 21:57:36 +02:00
Dean Herbert
00bf79d51f
Merge pull request #23691 from smoogipoo/mania-scroll-speed
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Replace mania scroll "time" with scroll "speed"
2023-06-01 17:23:27 +09:00
Dean Herbert
98f35f7481
Fix osu!mania hold notes snapping to judgement area too early on early hits
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Closes https://github.com/ppy/osu/issues/23515 .
2023-06-01 16:06:35 +09:00
Dean Herbert
985604fab5
Return StatisticItem
s rather than StatisticRow
s from ruleset
...
There were no usages of more than one column being provided per row, so
it seemed like unnecessarily complexity. I'm currently trying to reduce
complexity so we can improve the layout of the results screen, which
currently has up to three levels of nested `GridContainer`s.
Of note, I can't add backwards compatibility because the method
signature has not changed in `Ruleset` (only the return type). If we do
want to keep compatibility with other rulesets, we could designate a new
name for the updated method.
2023-06-01 14:35:15 +09:00
Dan Balasescu
b456c36f64
Migrate in InitialiseDefaults()
2023-05-30 17:27:48 +09:00
Dan Balasescu
1c199b83e3
Replace mania scroll "time" with scroll "speed"
2023-05-29 21:22:23 +09:00
Dan Balasescu
fee3d43596
Merge branch 'master' into scorev2
2023-05-23 19:07:54 +09:00
Dan Balasescu
30a296bd09
Rename parameters
2023-05-19 17:27:02 +09:00
Dan Balasescu
d74bf2a096
Refactor for safety
2023-05-19 14:37:26 +09:00
Dan Balasescu
2ae34530f7
Avoid NaN values during ApplyBeatmap processing()
2023-05-19 14:14:34 +09:00
Dan Balasescu
7cbf48ffcf
Fix TestSceneScoring and incorrect combo calculations
2023-05-19 14:09:19 +09:00
Dan Balasescu
8b56a3f87d
Remove ClassicScoreMultiplier and DefaultScoreProcessor
2023-05-19 12:24:52 +09:00
Dean Herbert
f443cfb93e
Move blueprint validity conditions to allow more correct external usage of EndPlacement
...
Until now, these were haphazardly enforce inline in blueprint
implementations. The only thing stopping complete breakage is that
`EndPlacement` wasn't called (too much) from outside the blueprint,
leaving them responsible for their own placement.
By moving this conditional out of the provided paramters to
`EndPlacement`, it allows more flexible usage of that method externally.
Coming in a future PR.
2023-05-12 16:02:22 +09:00
Dan Balasescu
a7b623f52a
Reimplement classic scoring mode
2023-05-09 20:21:38 +09:00
Dan Balasescu
3c3c812ed6
Initial implementation of ScoreV2
2023-05-09 19:33:33 +09:00