Jai Sharma
44c822f34d
Use normal OsuScrollContainer
for ChannelList
2022-04-19 16:56:55 +01:00
Dean Herbert
ce70c10afa
Tidy up unused dependencies
2022-04-19 18:00:39 +09:00
Dean Herbert
17eaa44af1
Ensure notifications don't interrupt the first run setup process
2022-04-19 17:40:35 +09:00
Dean Herbert
e2da1d76ca
Only show first run setup once per install
2022-04-19 16:59:25 +09:00
Dean Herbert
3378c91901
Fix double applied padding
2022-04-19 16:59:04 +09:00
Dean Herbert
1490502d4c
Improve overall usability of scale adjust screen
2022-04-19 16:59:04 +09:00
Dean Herbert
c27831145c
Add scroll and flow at the FirstRunSetupScreen
level
2022-04-19 16:37:29 +09:00
Dean Herbert
6d534046ff
Add keyboard traversal support for first run dialog (and tidy up step traversal logic)
2022-04-19 14:57:15 +09:00
Dean Herbert
e67cc293b8
Add localisation support for all new strings
2022-04-19 14:53:01 +09:00
Dean Herbert
5dc3805005
Fix stack
nullability
2022-04-19 14:53:01 +09:00
Dean Herbert
02f8367d66
Improve animation when showing/hiding first run overlay
2022-04-19 14:53:01 +09:00
Dean Herbert
2682373bf2
Use existing blocking / exit logic provided by OsuFocusedOverlayContainer
2022-04-19 14:53:01 +09:00
Dean Herbert
9074eb283d
Show a notification instead of blocking exit of wizard
2022-04-19 14:53:01 +09:00
Dean Herbert
3ea4eabdb6
Ensure button text is updated on going backwards
2022-04-19 14:53:01 +09:00
Dean Herbert
fb7dc89503
Ensure wizard returns to initial screen after completion
2022-04-19 14:53:01 +09:00
Dean Herbert
6716621444
Re-fix clicking inside display also dismissing
2022-04-19 14:53:01 +09:00
Dean Herbert
11395c40b7
Add button to access first run setup on demand
2022-04-19 14:53:01 +09:00
Dean Herbert
ea52fab5b1
Tidy up dependencies and test naming
2022-04-19 14:53:01 +09:00
Dean Herbert
56c4283764
Only exit dialog from click if outside the dialog content
2022-04-19 14:53:01 +09:00
Dean Herbert
288f759bb4
Add test coverage of navigation
2022-04-19 14:53:01 +09:00
Dean Herbert
07da1cd731
Move buttons to top level and add backwards navigation
2022-04-19 14:53:01 +09:00
Dean Herbert
3b94e01fe6
Improve layout of ui scale step
2022-04-19 14:53:01 +09:00
Dean Herbert
e064f2f23e
Improve general layout and allow overlay to be displayed without dependencies for now
2022-04-19 14:53:01 +09:00
Dean Herbert
c2df3465b2
Add ui scaling setup screen, kind of
2022-04-19 14:53:01 +09:00
Dean Herbert
ae07b2b512
Initial setup
2022-04-19 14:53:01 +09:00
Dean Herbert
83e89b3e80
Add unread count to INotificationOverlay
and fix toolbar button DI logic
2022-04-19 11:16:45 +09:00
Salman Ahmed
c858ec2483
Pagination
-> `PaginationParameters
2022-04-19 02:48:34 +03:00
Salman Ahmed
96d4369cc8
Introduce Pagination
and simplify paginated API requests
2022-04-19 02:04:23 +03:00
Dan Balasescu
bb8b94f8ad
Merge branch 'master' into i-notification-overlay
2022-04-19 06:03:56 +09:00
Dan Balasescu
94e892df1c
Merge pull request #17862 from peppy/i-dialog-overlay
...
Split out `IDialogOverlay` to allow for easier testing
2022-04-19 05:24:05 +09:00
Salman Ahmed
f08449e432
Update paginated profile subsections to display items inline with web
2022-04-18 23:04:21 +03:00
Salman Ahmed
1fc28552b5
Minor reword inline comment
2022-04-18 21:07:20 +03:00
Salman Ahmed
16a0efc562
Cache IDialogOverlay
as its type in interface
2022-04-18 21:06:27 +03:00
Dean Herbert
5d5e46ede7
Fix rider incompetency
2022-04-18 23:10:07 +09:00
Dean Herbert
aaf5577e6a
Remove unnecessary canBeNull
specification
2022-04-18 21:48:46 +09:00
Dean Herbert
d29312e070
Fix rider incompetency
2022-04-18 21:47:47 +09:00
Dean Herbert
043599081b
Split out INotificationOverlay
to allow for easier testing
2022-04-18 20:14:01 +09:00
Dean Herbert
e315313266
Split out IDialogOverlay
to allow for easier testing
2022-04-18 18:36:26 +09:00
Dean Herbert
2202863e1a
Split out IPerformFromScreenRunner
to allow for easier testing
2022-04-18 17:49:28 +09:00
Bartłomiej Dach
0d5ce336f4
Hide mod customisation toggle if customisation not permitted
2022-04-17 23:28:53 +02:00
Bartłomiej Dach
881df7663d
Fix filter not taking effect if applied before panel load completion
2022-04-17 23:28:53 +02:00
Bartłomiej Dach
8af865a1c5
Fix incompatibility panel using reference equality
2022-04-17 23:28:53 +02:00
Bartłomiej Dach
ffb5c1e86c
Tweak colours on incompatibility displaying mod panel
2022-04-17 23:28:52 +02:00
Bartłomiej Dach
20c17b8c98
Make base mod select screen abstract
2022-04-17 23:28:51 +02:00
Bartłomiej Dach
7eebc20124
Add replacements for mod overlays used by game
2022-04-17 23:28:51 +02:00
Bartłomiej Dach
67c44db8d5
Add extension points required for replacing old mod overlay
2022-04-17 23:28:51 +02:00
Jai Sharma
47c8b8010f
Use semibold font weight for ChannelListItemFlow
label
2022-04-16 23:03:03 +01:00
Jai Sharma
2f41cddb00
Remove redundant Expire
call
2022-04-16 23:03:03 +01:00
Jai Sharma
36aea9009e
Move ChannelList
scrollbar to the right
2022-04-16 23:03:03 +01:00
Jai Sharma
4a0c5a0781
Remove hover override for ChannelListScrollContainer
2022-04-16 23:02:54 +01:00
Bartłomiej Dach
15c54b38c1
Merge branch 'master' into fix-popup-dialog-handling-exit-sequence
2022-04-16 19:01:18 +02:00
Jai Sharma
b6631fb9f9
Add newline for base class call
2022-04-15 22:22:20 +01:00
Jai Sharma
a0a2f8118e
Code quality fixes
2022-04-15 22:05:20 +01:00
Jai Sharma
f1dd319fd9
Implement ChannelList
for new chat design
...
Reference design: https://www.figma.com/file/f8b2dHp9LJCMOqYP4mdrPZ/Client%2FChat?node-id=1%3A297
Adds new component `ChannelList` which makes up the sidebar channel
selector of the new chat design. Contains two separate fill flows for
public and private `ChannelItem` child components.
Exposed bindable `SelectorActive` to indicate current state of the "Add
more channels" button. Requires `Bindable<Channel>` from parent
component.
Renames and updates the `TestSceneChannelListItem` to
`TestSceneChannelList` to make use of new component and having both
tests seemed redundant.
2022-04-15 15:44:38 +01:00
Dean Herbert
423fae52f7
Add back base.IsPresent
call
2022-04-15 10:19:36 +09:00
Dean Herbert
c57a918bbb
Mark settings elements as matching filter by default to handle cases where no filtering is provided
2022-04-14 23:02:00 +09:00
Salman Ahmed
da098d071f
Merge branch 'master' into settings-inactive-dim
2022-04-14 15:52:51 +03:00
Dean Herbert
b088959045
Reduce settings fade in duration to higher alpha/colour cross-talk
2022-04-14 21:17:06 +09:00
Dean Herbert
9240148c8e
Avoid initial fade of dim layer
2022-04-14 21:16:54 +09:00
Dean Herbert
f19208a245
Move dim layer to top and only apply dimming at one location
2022-04-14 21:04:52 +09:00
Dean Herbert
316c0845ec
Fix current section not being correct after early search
2022-04-14 20:36:49 +09:00
Dean Herbert
9c7af98982
Fix alpha cross-talk causing settings to potentially not filter when they should
2022-04-14 20:35:00 +09:00
Dean Herbert
296420ae08
Fix settings textbox focus operation running too late
2022-04-14 20:14:02 +09:00
Salman Ahmed
59bb6b8f7c
Add background dim effect to inactive settings sections
2022-04-14 13:43:12 +03:00
Salman Ahmed
566a20a623
Add keyword "delay" to hold-to-confirm activation time setting
2022-04-14 13:27:12 +03:00
Dean Herbert
1fdf742d38
Fix potentially incorrect button being pressed during PopupDialog
hide due to flag set too late
2022-04-14 17:51:50 +09:00
Dean Herbert
f9d9e6aa61
Ensure popup dialogs are hidden before running any associated actions
2022-04-14 16:19:34 +09:00
Dan Balasescu
494955aff1
Resolve inspection issues
2022-04-14 13:11:11 +09:00
Salman Ahmed
bad30d9e60
Fix dialog dangerous button being clickable at edges
2022-04-11 21:05:37 +03:00
Salman Ahmed
134d9b5ddf
Perform Show()
at the bottom of the method
...
Probably not affecting behaviour, but makes more sense.
2022-04-08 19:28:04 +03:00
Dean Herbert
57fb8616b8
Fix potential null reference when attempting to highlight a message before overlay has been displayed
2022-04-09 00:31:00 +09:00
Dean Herbert
ae1e126837
Make HighlightMessage
implicitly show chat overlay
2022-04-09 00:30:28 +09:00
Bartłomiej Dach
e658b63dbc
Merge branch 'master' into clock
2022-04-07 20:27:23 +02:00
Salman Ahmed
a616f5bc2a
Fix regressed digital clock width conditional
2022-04-07 19:24:15 +03:00
Salman Ahmed
c323020fcf
Fix Use24HourDisplay
conditional flipped
2022-04-07 15:56:28 +03:00
Dean Herbert
b2c0eaeab4
Make string read better
2022-04-07 18:20:15 +09:00
Dean Herbert
555aee7b6a
Remove incorrect and pointless complexity to width changes
2022-04-07 18:16:14 +09:00
Dean Herbert
7530fe5adf
Move default specification to configuration initial value
2022-04-07 18:13:23 +09:00
Dean Herbert
37509e04a9
Rename variable and fix inspections
2022-04-07 18:11:30 +09:00
Perry MacMurray
2525ec0d18
Switch 24H toggle from UI settings to language settings
2022-04-05 17:07:58 -04:00
Perry MacMurray
9d475f7b33
Add config in settings for forcing 24H time, determines default off CurrentCulture
2022-04-05 16:21:28 -04:00
Bartłomiej Dach
9c91e6d8f5
Merge branch 'master' into mod-overlay/full-screen
2022-04-05 21:29:40 +02:00
Perry MacMurray
74706f72e6
Add 12-hour display setting (TODO add toggle)
2022-04-05 15:10:55 -04:00
Dean Herbert
ac799aaf7a
Add missing newline
2022-04-05 19:25:47 +09:00
Dean Herbert
32daf64a31
Use newly exposed framework helper function to find closest parent
2022-04-05 19:24:34 +09:00
Dean Herbert
631aa2a6ec
Remove left padding to allow left-most column to exist further to the.. left
2022-04-05 18:44:25 +09:00
Dean Herbert
54715885af
Adjust animation metrics slightly
2022-04-05 18:41:01 +09:00
Dean Herbert
7a1820e6bb
Fix multiplier display resetting transformations
2022-04-05 18:40:48 +09:00
Dean Herbert
9fdeb20537
Animate individual ModColumn
s during togle of oerlay
2022-04-05 18:27:34 +09:00
Dean Herbert
901032bfa2
Animate multiplier display
2022-04-05 18:25:27 +09:00
Dan Balasescu
2b59f76b2d
Merge pull request #17596 from peppy/skin-editor-sprites
...
Allow importing sprites into a skin via drag-and-drop
2022-04-05 17:38:58 +09:00
Dean Herbert
497e5e3a36
Slightly adjust scroll handling and also apply to ModSettingsContainer
2022-04-05 17:19:33 +09:00
Dean Herbert
a408776734
Limit FillFlow
of columns to applicable direction
2022-04-05 17:15:05 +09:00
Dean Herbert
388322cd61
Speed up customisation panel toggle a bit
2022-04-05 16:56:24 +09:00
Dean Herbert
58e9147b12
Simplify and better comment nested scroll conditionals
2022-04-05 16:48:25 +09:00
Dean Herbert
f156cb797d
Improve nested scroll behaviour
2022-04-05 16:46:09 +09:00
Dean Herbert
23dad7bdc4
Move scroll view padding to content level
...
Without doing this, there is a non-masked but also non-interactive area
to the left or right of the view.
2022-04-05 16:43:00 +09:00
Bartłomiej Dach
9b367d645d
Always play pop in sequence
2022-04-04 20:02:47 +02:00
CenTdemeern1
9a07a95d39
Make several delete confirmation buttons dangerous buttons
...
Includes:
- Mass deletion
- Beatmap deletion
- Local score deletion
2022-04-04 19:22:53 +02:00
Dean Herbert
57b8c32f25
Remove unused fields
2022-04-04 20:42:14 +09:00
Dean Herbert
bc53adb72a
Adjust customisation transition slightly
2022-04-04 15:50:40 +09:00
Dean Herbert
b5df350007
Adjust pop in/out transitions
2022-04-04 15:45:44 +09:00
Dean Herbert
d6625413fa
Merge pull request #17617 from ajiiisai/proper-toggable-shortcuts-for-overlays
...
Make overlay shortcuts able to be toggled instead of repeatable
2022-04-04 13:46:42 +09:00
Bartłomiej Dach
cd776d21a6
Fix propagation of selected mods to columns
2022-04-03 20:12:34 +02:00
Bartłomiej Dach
e46c2df409
Add testing for customisation panel show/hide logic
2022-04-03 20:12:33 +02:00
Bartłomiej Dach
293ef44836
Implement new mod select screen
2022-04-03 20:12:33 +02:00
Bartłomiej Dach
1393e3628b
Invert operands for better readability
2022-04-03 15:24:00 +02:00
Dean Herbert
969f7e121a
Merge pull request #17545 from jai-x/new-chat-textbox
...
Implement `ChatTextBox` for new chat design
2022-04-03 22:12:12 +09:00
Bartłomiej Dach
970b1951ac
Rewrite logic slightly to better convey meaning of textbox clear
2022-04-03 14:26:08 +02:00
Jai Sharma
94fa5e2ef2
Use Action<string>
for event OnChatMessageCommitted
& clear textbox internally
2022-04-02 21:58:54 +01:00
Ame
35629e9be8
General fix for ToolbarButton toggle repetition
2022-04-02 20:45:00 +02:00
Bartłomiej Dach
28ba437d24
Merge branch 'master' into sucess-rate-tooltip
2022-04-02 19:31:45 +02:00
Jai Sharma
9e152cd3fd
Fix code quality issues
2022-04-02 17:27:44 +01:00
Jai Sharma
2297073b7e
Use OnChatMessageCommit
& OnSearchTermsChanged
events in ChatTextBar
2022-04-02 17:15:19 +01:00
Jai Sharma
b9421d1415
Simplify text clear and placeholder change in ChatTextBox
2022-04-02 17:14:27 +01:00
Salman Ahmed
beb8426d3b
Save beatmap listing card size to game config
2022-04-02 18:36:49 +03:00
Salman Ahmed
ced5be33e6
Display pass/play count in success rate percentage tooltip
2022-04-02 18:08:57 +03:00
Dean Herbert
6afed5e865
Fix new SettingsItem
attribute not playing well with non-Drawable
s
2022-04-01 16:01:33 +09:00
Dean Herbert
66f5eae530
Hook up a dropdown to show all available sprites for the current skin
2022-04-01 15:01:43 +09:00
Joseph Madamba
d0873d67e1
Move difficulty graph toggle to individual skin settings
2022-03-31 18:56:57 -07:00
CenTdemeern1
86d262a355
Merge branch 'ppy:master' into clock-button
2022-03-31 23:08:30 +02:00
CenTdemeern1
bdb21b17f7
Fix my code according to the changes @bdach requested
2022-03-31 20:39:26 +02:00
CenTdemeern1
c64a90b39e
Remove a newline to comply with codefactor
2022-03-31 17:21:50 +02:00
CenTdemeern1
f1aa60c0f1
Make the clock feel more like a button
2022-03-31 16:26:53 +02:00
Dean Herbert
0a34ce2509
Increase font weight for runtime clock
...
Fonts this small are required to be `SemiBold` by design guidelines.
Somehow missed this.
2022-03-31 19:07:30 +09:00
Dean Herbert
e8a295a61b
Add test coverage of textbox focus in settings panels when switching between nested panels
2022-03-31 15:24:21 +09:00
Jai Sharma
fff30e8a6e
Simplify show/hide of text and search in ChatTextBar
2022-03-30 21:02:12 +01:00
Bartłomiej Dach
9621a7f9cb
Merge branch 'master' into fix-autoplay-mod-user-id
2022-03-30 21:41:45 +02:00
Jai Sharma
eec3fef7a6
Remove the enter box in ChatTextBar
2022-03-30 20:25:23 +01:00
Dean Herbert
975883da5c
Move all usages of client.realm
filename to a single const
2022-03-30 13:34:48 +09:00
Jai Sharma
e7d2d94eee
Fix code quality issues in ChatTextBar
2022-03-30 02:16:50 +01:00
Jai Sharma
f049d7cb67
Implement ChatTextBox
for new chat design
...
Reference design: https://www.figma.com/file/f8b2dHp9LJCMOqYP4mdrPZ/Client%2FChat?node-id=1%3A297
Adds new component `ChatTextBox`.
Exposes `BindableBool` `ShowSearch` to change text input behaviour
between normal and search behaviour.
Adds new component `ChatTextBar`.
Exposes `BindableBool` `ShowSearch` which toggles between showing current
chat channel or search icon.
Additionally binds to child `ChatTextBox` components.
Requires a cached `Bindable<Channel>` instance to be managed by a parent
component.
2022-03-29 22:33:38 +01:00
Dean Herbert
4741679a94
Change confirmation message to be more clear about intentions
...
Co-authored-by: Henry Lin <henry.ys.lin@gmail.com>
2022-03-29 19:03:50 +09:00
Dean Herbert
1fb3d11591
Add ability to "migrate" data to another folder which has an existing install
...
Until now, migrating would always attempt to move files.
There's a chance that a user is reinstalling osu! but has their data at
a custom location. We want to allow the chance for them to continue
using the external data. This seems like the easiest way to make it
work.
Would be nice if we had a `Game.Restart()` method, but maybe this is
enough for now?
Note that further down the road we will probably prompt the user to
potentially select a custom install path (including one with existing
data) before osu! gets to writing anything.
2022-03-29 18:04:31 +09:00
Dean Herbert
dc7dc7f65a
Update UserProfileOverlay
and ClickableAvatar
to treat system users more correctly
2022-03-28 22:57:16 +09:00
Salman Ahmed
b6822f8190
Remove redundant/outdated Origin
line
2022-03-26 14:55:19 +03:00
Dean Herbert
9b7b897b3c
Adjust padding to fit better
2022-03-26 20:34:50 +09:00
Dean Herbert
ab8db3b7dc
Move nested classes to own files
2022-03-26 20:34:17 +09:00
Dean Herbert
4ddf3cb1d9
Add ability to cycle between clock display modes
2022-03-26 19:18:41 +09:00
Dean Herbert
97e9049a2c
Adjust metrics and colours to better match the actual toolbar
2022-03-26 18:56:40 +09:00
Dean Herbert
252d1924e7
Adjust metrics for better legibility at small sizes
2022-03-26 18:13:33 +09:00
Dean Herbert
999ae88af2
Show game time display in clock
2022-03-26 18:13:20 +09:00
Dean Herbert
e8f5a8e3d6
Refactor hands for legibility (visual and code)
2022-03-26 18:13:13 +09:00
Dean Herbert
0d8a7246dd
Add basic implementation of clock
2022-03-26 18:13:13 +09:00
Dean Herbert
1acfbf490b
Merge branch 'master' into mod-overlay/settings-area
2022-03-25 17:37:39 +09:00
Dean Herbert
2938f44e6c
Update PresentExternally
usages in line with framework changes
2022-03-24 23:41:07 +09:00
Bartłomiej Dach
8647bebdca
Merge branch 'master' into hold-to-discard-changes
2022-03-22 20:37:43 +01:00
Bartłomiej Dach
8192fb47fe
Merge branch 'master' into skin-editor-eat-input
2022-03-22 19:22:48 +01:00
Dean Herbert
f95bd89166
Revert editor exit behaviour to exit without changes for now
2022-03-22 14:46:57 +09:00
Dan Balasescu
aea03ca21d
Merge pull request #17359 from frenzibyte/fix-score-panel-max-combo
...
Improve method of retrieving beatmap maximum combo for results score panels
2022-03-22 06:28:30 +09:00
Dean Herbert
2f18c512cd
Convert SkinEditorOverlay
to an OverlayContainer
to allow it to block input
2022-03-21 17:33:56 +09:00
Dean Herbert
b42081dd9b
Add DangerousButton
for use in popup dialogs
2022-03-21 16:06:45 +09:00
Dean Herbert
3bb01fd595
Fix close button animation not being applied correct on mouse down due to conflicting scales
2022-03-21 14:41:57 +09:00
Dean Herbert
7ca3beb7cc
Also add fade to ChannelItem
selected box
2022-03-21 14:41:42 +09:00
Dean Herbert
428e439f40
Remove space between '#' and channel name
...
This was in flyte's design (he was following discord) but doesn't feel
too correct when it's not aligned with anything else. We can revisit
this if/when we have better glyphs to represent channel types.
2022-03-21 14:36:56 +09:00
Dean Herbert
16caf2d30b
Add slight animation when highlighting an unread channel
2022-03-21 14:34:54 +09:00
Dean Herbert
692362131e
Add animation when mention pill appears (or a new message arrives)
2022-03-21 14:31:51 +09:00
Dean Herbert
11b050b66b
Add slight fade when hovering ChannelListItem
s
2022-03-21 14:28:14 +09:00
Dean Herbert
9eda2f2df1
Remove box surrounding close button
2022-03-21 14:25:29 +09:00
Dean Herbert
f922a6b556
Rename renaming button/pill classes
2022-03-21 14:15:22 +09:00
Dean Herbert
812343b410
Merge branch 'master' into new-chat-channel-control
2022-03-21 14:14:02 +09:00
Salman Ahmed
b9859f9f21
Obsolete BeatmapInfo.MaxCombo
and suppress in usages
2022-03-20 16:30:29 +03:00
Jai Sharma
f3702fbefb
Pass correct params to UpdateableAvatar
ctor in ChannelListItem
2022-03-19 22:20:17 +00:00
Jai Sharma
ba5a43b526
Rename ControlItem
-> ChannelListItem
and associated classes
2022-03-19 21:49:14 +00:00
Jai Sharma
653bb47dd5
Use UpdateableAvatar
and remove redundant ControlItemAvatar
class
2022-03-19 21:36:11 +00:00
Jai Sharma
5373c3066f
Use OsuAnimatedButton
as base for ControlItemClose
2022-03-19 21:23:32 +00:00
Jai Sharma
a293e0c766
Remove redundant ControlItemText
class
2022-03-19 16:44:58 +00:00
Dean Herbert
dfda093f4b
Rename icon creation method
2022-03-18 14:03:52 +09:00
Dean Herbert
5d940ded09
Fix incorrect usage of nullable in ControlItemMention
2022-03-18 13:59:03 +09:00
Dean Herbert
d1fd14e287
Add missing nullable
2022-03-18 13:57:36 +09:00
Salman Ahmed
7aae9bbd1b
Improve channel bindable logic in ChatOverlay
to avoid potential nullrefs
2022-03-17 08:31:38 +03:00
Bartłomiej Dach
624f9fc774
Implement mod settings area component
2022-03-16 23:13:11 +01:00
Bartłomiej Dach
b21fa78cbf
Move dependencies out of fields to BDL args where possible
2022-03-16 21:55:36 +01:00
Dean Herbert
603527d72d
Fix potential crash when highlighting chat messages
...
Test failed locally in `TestPublicChannelMention`. This test seems to
specify that the same message may arrive twice with the same ID, so
rather than overthinking this one I propose we just use `FirstOrDefault`.
```csharp
TearDown : System.AggregateException : One or more errors occurred.
(Sequence contains more than one matching element)
----> System.InvalidOperationException : Sequence contains more than
one matching element
--TearDown
at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean
includeTaskCanceledExceptions)
at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout,
CancellationToken cancellationToken)
at osu.Framework.Extensions.TaskExtensions.WaitSafely(Task task)
at osu.Framework.Testing.TestScene.checkForErrors()
--InvalidOperationException
at System.Linq.ThrowHelper.ThrowMoreThanOneMatchException()
at System.Linq.Enumerable.TryGetSingle[TSource](IEnumerable`1 source,
Func`2 predicate, Boolean& found)
at System.Linq.Enumerable.SingleOrDefault[TSource](IEnumerable`1
source, Func`2 predicate)
at
osu.Game.Overlays.Chat.DrawableChannel.<processMessageHighlighting>b__14_0()
in
/Users/dean/Projects/osu/osu.Game/Overlays/Chat/DrawableChannel.cs:line
102
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
```
2022-03-16 18:38:06 +09:00
Jai Sharma
e38d9eafa0
Use BindTarget
instead of caching for ControlItem
unread flow
2022-03-15 22:37:15 +00:00
Jai Sharma
49b74d7867
Use BindTarget
instead of caching for ControlItem
mentions bindable flow
2022-03-15 22:33:36 +00:00
Jai Sharma
481b8fe80b
Use Orange1
for ControlItemMention
background colour
2022-03-15 22:22:32 +00:00
Jai Sharma
7621e779fa
Move ControlItem
Action assignments into BDL
2022-03-15 22:19:58 +00:00
Jai Sharma
73a0373b4e
Code quality fixes
2022-03-14 21:56:56 +00:00
Jai Sharma
ec61b88ec2
Adjust ControlItem padding
2022-03-14 21:39:57 +00:00
Jai Sharma
75958bf270
Refactor ControlItemText to use bindable flow for unread state
2022-03-14 21:32:30 +00:00
Jai Sharma
b01a809d55
Refactor ControlItemMention to use bindable flow
2022-03-14 21:26:33 +00:00
Jai Sharma
1f0f6990f0
Use ColourProvider.Content1 for ControlItemText colour
2022-03-14 21:16:28 +00:00
Jai Sharma
3aa343b987
Use OsuColour.YellowLight for ControlItemMention background
2022-03-14 21:14:33 +00:00
Jai Sharma
9621ef9437
Use OsuColour.Red1 for ControlItemClose hover colour
2022-03-14 21:10:39 +00:00
Jai Sharma
e91af664ef
Adjust ControlItemAvatar placeholder animation and colour
2022-03-14 20:37:54 +00:00
Jai Sharma
12472593cc
Mark required dependencies as non-nullable
2022-03-14 20:14:04 +00:00
Jai Sharma
c0d82dfb41
Code quality fixes
2022-03-14 19:42:55 +00:00
Jai Sharma
39c30516d0
Implement ChannelControlItem
for new chat design
...
Adds new component `ChannelControlItem` and it's child components to be
used as the clickable control in the new chat sidebar for joined
channels.
Has public properties `HasUnread` and `MentionCount` to control the
display of the channel having unread messages or mentions of the user.
Channel select/join requests are exposed via `OnRequestSelect` and
`OnRequestLeave` events respectively which should be handled by a parent
component.
Requires a cached `Bindable<Channel>` instance to be managed by a parent
component.
Requires a cached `OveralayColourScheme` instance to be provided by a
parent component.
2022-03-14 18:55:27 +00:00
Salman Ahmed
53c57661c7
Move implementtaion detail to inline comment
2022-03-11 18:34:22 +03:00
Salman Ahmed
5b70139b33
Avoid running message highlight processing more than once
2022-03-11 18:32:49 +03:00
Salman Ahmed
cc87563d57
Merge branch 'master' into chat-mention-highlight
2022-03-11 17:51:22 +03:00
Salman Ahmed
d07e3101ea
Improve message highlight handling in DrawableChannel
2022-03-10 23:07:15 +03:00
Salman Ahmed
a31611bdec
Improve channel switching flow in HighlightMessage
2022-03-10 23:07:15 +03:00
Salman Ahmed
5315ff794a
Handle non-existing channels on message highlighting gracefully
2022-03-10 21:29:32 +03:00
Salman Ahmed
717ddbba4e
Fix skin components toolbox not autosizing properly
2022-03-10 16:30:20 +03:00
Dean Herbert
46f2db1712
Move ChannelListingItem
spacing into item so input is always handled by an item in the list
...
Without this change, there would be a couple of pixels between each list
item where nothing would be hovered. This is a pretty annoying UX which
we should be avoiding we possible.
2022-03-10 15:58:57 +09:00
Dean Herbert
1a187d4dec
Add animation to checkbox when joning/leaving a channel
2022-03-10 15:54:42 +09:00
Dean Herbert
0155519343
Merge branch 'master' into new-chat-channel-listing
2022-03-10 15:49:06 +09:00
Dean Herbert
022dd88aef
Merge branch 'master' into chat-mention-highlight
2022-03-10 14:23:23 +09:00
Salman Ahmed
b25c37ce62
Instantiate highlight background container on animation
...
Also removes the necessity of scheduling as it actually never worked as
intended, `Scheduler` will still update even when the chat line is
masked away, and the animation will never be held anyways.
The new duration of the animation should be enough for long scrolls
either way.
2022-03-10 03:49:42 +03:00
Salman Ahmed
cf9671cafb
Increase highlight delay to 1500ms
2022-03-10 02:50:15 +03:00
Salman Ahmed
80c0df6af5
Scroll chat line to channel center
...
We may eventually want that encapsulated within `ScrollIntoView`, as it
would also come in handy for `GameplayLeaderboard`.
2022-03-10 02:50:15 +03:00
Salman Ahmed
93cf93943f
Schedule chat line highlight after children to handle non-loaded lines
2022-03-10 02:48:33 +03:00
Salman Ahmed
2d8983383a
Revert newMessagesArrived
changes and always schedule highlight
...
In the case a message arrives and the chat overlay is hidden, clicking
on the mention notification will not work as the `HighlightedMessage`
bindable callback will execute before the scheduled `newMessagesArrived`
logic (which was hanging since the message arrived until the chat
overlay became open because of the notification).
Simplify things by always scheduling the `HighlightedMessage` bindable
callback.
2022-03-10 01:11:27 +03:00
Jai Sharma
b67f9269f9
Remove NewChat
namespace
2022-03-09 18:13:56 +00:00
Dean Herbert
affcf5180b
Merge pull request #17161 from smoogipoo/fix-listing-score-conversion
...
Fix scores not being recalculated in beatmap overlay
2022-03-09 13:32:45 +09:00
Dean Herbert
58aef25ad5
Merge pull request #17152 from bdach/mod-overlay/difficulty-multiplier
...
Implement difficulty multiplier display for new mod select design
2022-03-09 12:11:16 +09:00
Jai Sharma
7daa2d0ea4
Use correct fonts and colours in ChannelListingItem
2022-03-09 00:36:19 +00:00
Jai Sharma
7dd51a9c4a
Reorder class attributes
2022-03-09 00:12:44 +00:00
Jai Sharma
a3477c3841
Implement ChannelListing
for new chat design
...
Adds components `ChannelListing` and `ChannelListing` item with visual
test. Essentially a more simplified version of the existing
`ChannelSelectionOverlay` component.
Correctly implements `IFilterable` behaviour to filter child channel
items. Channel joined state is based on the underlying `Joined` bindable
of the `Channel` class.
Channel join/leave events are exposed via `OnRequestJoin` and
`OnRequestLeave` events which should be handled by parent component.
Requires a cached `OverlayColourScheme` instance to be provided by the
parent overlay component when added.
2022-03-08 22:30:58 +00:00
Dean Herbert
a2ef086c1f
Fix potential crash on rare incorrect firing of skin dropdown update methods
...
As brought to light by https://gist.github.com/smoogipoo/56eda7ab56b9d1966556f2ca7a80a847 .
There's a chance that the dropdown is not populated by the time
`updateSelectedSkinFromConfig` is fired via an external means (config
changes).
2022-03-09 01:08:13 +09:00
Dan Balasescu
f5cd967635
Fix scores not being recalculated in beatmap listing
2022-03-08 19:07:39 +09:00
Salman Ahmed
5e0882df8d
Simplify message highlighting transforms
2022-03-08 04:00:11 +03:00
Salman Ahmed
d74064b94b
Use Equals
instead of reference equality operator
2022-03-08 03:56:27 +03:00
Salman Ahmed
f645869958
Update ChannelManager.CurrentChannel
directly to handle non-loaded chat scenario
...
`currentChannel` gets instantiated once the chat overlay is open, while
`HighlightMessage` could be called while the chat overlay has never been
open.
This will all be rewritten with the new chat overlay design anyways, so
should be fine for now.
2022-03-08 03:42:18 +03:00
Salman Ahmed
7f47be4680
Refactor message highlighting logic to rely on a Channel
data bindable
2022-03-08 03:19:37 +03:00
Salman Ahmed
22a2ef42c5
Check channel ID on message highlight using currentDrawableChannel
2022-03-08 01:22:47 +03:00
Bartłomiej Dach
643f68e844
Better annotate initial rolling counter value set
2022-03-07 23:11:20 +01:00
Bartłomiej Dach
019f4d965d
Show two decimal digits on mod multiplier rather than one
2022-03-07 22:55:55 +01:00
Bartłomiej Dach
c25d7a1c75
Use rolling counter for multiplier display
2022-03-07 22:50:51 +01:00
Bartłomiej Dach
78a3b5961e
Implement basic difficulty multiplier display
2022-03-07 22:50:51 +01:00
Salman Ahmed
f4fa80c1e3
Add support to highlight messages in chat overlay
2022-03-07 05:10:49 +03:00
Salman Ahmed
30b38345aa
Add ability to highlight chat lines
2022-03-07 05:08:36 +03:00
Salman Ahmed
a13a087f5d
Add xmldoc to trackNewContent
to explain its purpose
2022-03-06 23:51:27 +03:00
Salman Ahmed
9ec0e74813
Move scrolling to UpdateAfterChildren
to avoid scheduling
...
At least that's what I believe "let FillFlow update to new size" means.
2022-03-06 23:50:58 +03:00
Salman Ahmed
9bc1f3f014
Further refactor and simplify ChannelScrollContainer
2022-03-06 23:34:12 +03:00
Salman Ahmed
5b3ffb12b7
Refactor channel scrolling container to handle manual scrolls resiliently
2022-03-05 23:27:07 +03:00
Dean Herbert
6264dd266d
Merge pull request #17087 from peppy/combine-time-slider-implementation
...
Centralise implementation of slider bars which display millisecond time values
2022-03-05 23:48:26 +09:00
Bartłomiej Dach
346cec3577
Merge branch 'add-offset-adjust-tooltip-text' into combine-time-slider-implementation
2022-03-05 14:58:56 +01:00
Bartłomiej Dach
38abfbf4d1
Merge branch 'master' into add-display-choice-dropdown
2022-03-05 14:39:59 +01:00
Bartłomiej Dach
1e34aca984
Rename method to better fit purpose
2022-03-05 14:38:15 +01:00
Dean Herbert
524b8e02ef
Revert "Update all usages of OsuSlider.TooltipText
overrides to instead implement GetTooltipText
"
...
This reverts commit abba49fd8f
.
2022-03-05 22:37:36 +09:00
Dean Herbert
bbc2b36117
Merge branch 'master' into add-offset-adjust-tooltip-text
2022-03-05 22:37:04 +09:00
Dean Herbert
6673e456c5
Merge pull request #17090 from miniriley2012/wiki-locale-fix
...
Fix wiki links containing locale not loading when opened from chat.
2022-03-04 19:36:14 +09:00
Salman Ahmed
3fdc7ed9d2
Remove brackets surrounding one-line statements
2022-03-04 10:14:19 +03:00
Salman Ahmed
129c290ca0
Dispose cancellation token source on disposal
2022-03-04 10:01:07 +03:00
Salman Ahmed
76c293b9e9
Fix cancellation token source recreated on every medal
2022-03-04 10:00:56 +03:00
Riley Quinn
8491bab77c
Replace string locale with Language
2022-03-04 00:57:13 -06:00
Riley Quinn
81a49057ec
Fix wiki links containing locale not loading when opened from chat.
2022-03-03 23:38:51 -06:00
Dean Herbert
33862fc0db
Centralise implementation of slider bars which display millisecond time values
2022-03-04 12:25:19 +09:00
Dean Herbert
7854a0a913
Use double
instead of float
for UIHoldActivationDelay
configuration value
...
All times use double, so let's also use double here.
2022-03-04 12:22:56 +09:00
Dean Herbert
abba49fd8f
Update all usages of OsuSlider.TooltipText
overrides to instead implement GetTooltipText
2022-03-04 12:16:05 +09:00
Dean Herbert
3a37e6e8b1
Fix profile badges potentially showing on incorrect profile when switching users
...
Closes https://github.com/ppy/osu/issues/17081 .
2022-03-04 12:01:00 +09:00
Dean Herbert
9c43500ad3
Add ability for player loading screen settings to scroll
...
As we add more items here this is going to become necessary. Until the design no doubt gets changed.
2022-03-03 16:23:31 +09:00
Dean Herbert
c06703d662
Add ability to select which display the game runs on
2022-03-02 18:29:07 +09:00
Bartłomiej Dach
899b95e61b
Do not delay inital mod update by a frame
2022-02-28 21:46:58 +01:00
Bartłomiej Dach
e8701f46f1
Add xmldoc to Filter
to explain usage
2022-02-28 21:39:21 +01:00
Bartłomiej Dach
6cc972aa6a
Fix test failures by waiting for panel load
2022-02-28 21:36:13 +01:00
Dean Herbert
4a555d067d
Change ModPanel
to not handle OnMouseDown
to allow drag scrolling in ModColumn
2022-02-28 14:32:50 +09:00
Bartłomiej Dach
774952adda
Rescale components from figma to real dimensions
2022-02-27 23:08:31 +01:00
Bartłomiej Dach
16c6b9b3b3
Add keyboard selection support to mod column
2022-02-27 22:51:29 +01:00
Bartłomiej Dach
b690df05de
Hide multiselection checkbox if everything is filtered
2022-02-27 22:51:29 +01:00
Bartłomiej Dach
a83f96b026
Add filtering support to mod column
2022-02-27 22:51:29 +01:00
Bartłomiej Dach
a80b4334ff
Tweak layout of column display for better spacing
2022-02-27 22:51:28 +01:00
Bartłomiej Dach
53e8072632
Port multiselection from previous design
2022-02-27 22:51:28 +01:00
Bartłomiej Dach
f40bd39487
Add toggle all checkbox to column display
2022-02-27 22:51:28 +01:00
Bartłomiej Dach
2e04a83554
Implement column display for new mod design
2022-02-27 22:51:27 +01:00
Dan Balasescu
a86bc344da
Merge pull request #16977 from peppy/pause-at-results
...
Allow pausing audio via hotkey at multiplayer lobby and results screen
2022-02-25 19:13:06 +09:00
Bartłomiej Dach
c189cc5d00
Remove unused using directive
2022-02-24 21:01:37 +01:00
Dean Herbert
401cf2a955
Allow pausing game-wide audio via hotkey as long as LocalUserPlaying
is not set
...
`Player` seems to handle this correctly locally already, which is to say
if the user attempts to toggle the pause state incorrectly, it will
still recover.
The logic stoppic this operation was only in the key binding handler,
which meant it was already possible from the now playing overlay this
whole time, so I *think* this should be quite safe.
2022-02-24 16:00:14 +09:00
Dean Herbert
435bdd0b4a
Combine and simplify state management logic
...
This makes a few changes to bring things into a better shape during
mouse interactions with the mod panels:
- Dragging away from the panel now works in line with other buttons (ie.
`OsuButton`)
- Hovering now uses a lightened version of the current state, rather
than always using the active colour. I think this feels better.
- Mouse down now uses a transform point of 0.5. This is to give the
button a feeling of one of those latching light switches which resists
until reaching a point of overcoming the spring and switching state. I
think 0.4 (non-active) and 0.6 (from active) may work better, but left
at 0.5 for simplicity of implementation and I think it's good enough?
- Border always uses the gradiented version. I did this for simplicity
of implementation, but also think it looks better.
- Adjusted transform durations to feel better to me.
2022-02-24 15:25:30 +09:00
Dean Herbert
6e8daa06fa
Merge branch 'master' into mod-overlay/panel
2022-02-24 14:34:59 +09:00
Bartłomiej Dach
713f89a59c
Implement incompatibility-displaying variant of mod panel
2022-02-23 23:19:06 +01:00
Bartłomiej Dach
bbe2dfa458
Move out incompatibility displaying tooltip to own class
2022-02-23 23:18:15 +01:00
Bartłomiej Dach
8a0aba6c59
Implement mod panel for new mod select screen
2022-02-23 23:18:14 +01:00
Bartłomiej Dach
29d77a29aa
Merge branch 'master' into startup-protocol-handling
2022-02-23 21:10:27 +01:00
Bartłomiej Dach
1a358698fb
Merge branch 'master' into startup-protocol-handling
2022-02-22 22:42:16 +01:00
Dean Herbert
6de4e05e49
Fix current selection not being correctly maintained when BeatmapPicker
updates its display
2022-02-22 17:17:08 +09:00
Dean Herbert
e744840d07
Ensure old results are cleared from beatmap overlay on logout
2022-02-22 14:56:04 +09:00
Dean Herbert
d6032a2335
Fix beatmap overlay not re-fetching results after login
2022-02-22 14:55:52 +09:00
Dean Herbert
fc1877b6fa
Move to extension method and revert logic to match previous implementation
2022-02-21 13:42:26 +09:00
Dean Herbert
79408f6afc
Add xmldoc and clean up ScoreboardTimeUtils
extension methods a touch
2022-02-21 13:30:58 +09:00
Dean Herbert
abe1a3990a
Merge branch 'master' into leaderboard-score-timeref
2022-02-21 12:11:10 +09:00
Bartłomiej Dach
36a00c1ee2
Remove static OverlayColourProvider
s
2022-02-20 21:09:08 +01:00
Bartłomiej Dach
ce0db9d4db
Remove all references to static OverlayColourProvider
s
2022-02-20 21:09:08 +01:00
Bartłomiej Dach
79ba37bbab
Add Colour0
to OverlayColourProvider
2022-02-20 21:09:08 +01:00
Bartłomiej Dach
2592f0900d
Add comments about OverlayColourProvider
vs OsuColour
distinction
2022-02-20 21:08:58 +01:00
dekrain
15ed9ec4fa
Merge scoreboard and leaderboard implementations together
2022-02-19 20:47:02 +01:00
Salman Ahmed
b66566e96d
Use explicit culture info rather than null
2022-02-16 10:35:57 +03:00
Salman Ahmed
7654584e40
Allow using SizeSlider
on different value types
2022-02-16 03:25:03 +03:00
Salman Ahmed
f7edf25d4c
Remove no longer required property
2022-02-16 03:23:02 +03:00
Dan Balasescu
ea5bb46fb8
Merge branch 'master' into net6
2022-02-16 00:40:04 +09:00
Salman Ahmed
f5d0eb41cb
Update further ChangeFocus
usages
2022-02-15 02:42:39 +03:00
Salman Ahmed
9504942cfd
Add test case for distance spacing hotkeys scrolling behaviour
2022-02-15 02:21:53 +03:00
Bartłomiej Dach
4bd58cfde1
Update one more custom transform with BorderColour
type change
2022-02-14 18:52:19 +01:00
Dean Herbert
b9d9fc56af
Move files to UI namespace
2022-02-14 17:51:39 +09:00
Dean Herbert
80ba06b0e3
Merge branch 'master' into expandable-controls
2022-02-14 16:57:45 +09:00
Salman Ahmed
ccd6648961
Update pinned score container header to use localised title
2022-02-11 09:22:09 +03:00
Salman Ahmed
4f7003928a
Add score container for pinned scores in ranks section
2022-02-10 21:32:18 +03:00
Dean Herbert
eda213e4de
Merge pull request #16827 from smoogipoo/spectator-state-rework
...
Add user state to SpectatorState, allowing multiplayer to continue to results
2022-02-11 01:48:47 +09:00
Dean Herbert
44f2d8a448
Allow game folder migration to fail gracefully when cleanup cannot completely succeed
2022-02-10 19:30:26 +09:00
Dean Herbert
88bb9d4237
Fix migration errors not outputting the call stack to logs
2022-02-10 15:50:03 +09:00
Dean Herbert
c242a63b11
Fix playlist overlay null reference when attempting an empty selection
...
As reported at https://github.com/ppy/osu/discussions/16829 .
2022-02-09 10:16:45 +09:00
Dan Balasescu
886d1d2df6
Refactorings
2022-02-08 21:29:43 +09:00
Salman Ahmed
bbef12e72c
Refactor ExpandingControlContainer
to no longer rely on controls
2022-02-04 05:45:12 +03:00
Dean Herbert
b2efce2656
Merge branch 'master' into expandable-controls
2022-02-03 19:23:34 +09:00
Dan Balasescu
81a22dbd29
Add back playing users list
2022-02-02 23:19:43 +09:00
Dan Balasescu
fcbba3d948
Rename PlayingUserStates -> WatchingUserStates
2022-02-02 23:11:29 +09:00
Dan Balasescu
f4210f7a30
Rework spectator components to use new user state
2022-02-01 21:53:25 +09:00