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Display pass/play count in success rate percentage tooltip
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@ -5,6 +5,8 @@ using osu.Framework.Allocation;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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@ -19,7 +21,7 @@ namespace osu.Game.Overlays.BeatmapSet
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protected readonly FailRetryGraph Graph;
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private readonly FillFlowContainer header;
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private readonly OsuSpriteText successPercent;
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private readonly SuccessRatePercentage successPercent;
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private readonly Bar successRate;
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private readonly Container percentContainer;
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@ -45,6 +47,7 @@ namespace osu.Game.Overlays.BeatmapSet
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float rate = playCount != 0 ? (float)passCount / playCount : 0;
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successPercent.Text = rate.ToLocalisableString(@"0.#%");
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successPercent.TooltipText = $"{passCount} / {playCount}";
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successRate.Length = rate;
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percentContainer.ResizeWidthTo(successRate.Length, 250, Easing.InOutCubic);
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@ -80,7 +83,7 @@ namespace osu.Game.Overlays.BeatmapSet
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Width = 0f,
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Child = successPercent = new OsuSpriteText
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Child = successPercent = new SuccessRatePercentage
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopCentre,
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@ -121,5 +124,10 @@ namespace osu.Game.Overlays.BeatmapSet
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Graph.Padding = new MarginPadding { Top = header.DrawHeight };
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}
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private class SuccessRatePercentage : OsuSpriteText, IHasTooltip
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{
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public LocalisableString TooltipText { get; set; }
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}
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}
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}
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