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mirror of https://github.com/ppy/osu.git synced 2025-01-13 10:03:05 +08:00

Initial setup

This commit is contained in:
Dean Herbert 2022-04-06 17:42:10 +09:00
parent 864d13a083
commit ae07b2b512
5 changed files with 261 additions and 0 deletions

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@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
namespace osu.Game.Tests.Visual.Navigation
{
public class TestFirstRunSetup : OsuGameTestScene
{
[Test]
public void TestOverlay()
{
}
}
}

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@ -149,6 +149,8 @@ namespace osu.Game
protected SettingsOverlay Settings;
private FirstRunSetupOverlay firstRunOverlay;
private VolumeOverlay volume;
private OsuLogo osuLogo;
@ -791,6 +793,7 @@ namespace osu.Game
loadComponentSingleFile(CreateUpdateManager(), Add, true);
// overlay elements
loadComponentSingleFile(firstRunOverlay = new FirstRunSetupOverlay(), overlayContent.Add, true);
loadComponentSingleFile(new ManageCollectionsDialog(), overlayContent.Add, true);
loadComponentSingleFile(beatmapListing = new BeatmapListingOverlay(), overlayContent.Add, true);
loadComponentSingleFile(dashboard = new DashboardOverlay(), overlayContent.Add, true);

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Screens;
namespace osu.Game.Overlays.FirstRunSetup
{
public abstract class FirstRunSetupScreen : Screen
{
[Resolved]
protected FirstRunSetupOverlay Overlay { get; private set; }
protected Container Content { get; private set; }
protected FirstRunSetupScreen()
{
InternalChildren = new Drawable[]
{
Content = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(20),
},
};
}
protected override bool OnClick(ClickEvent e) => true;
public override void OnEntering(IScreen last)
{
base.OnEntering(last);
this.FadeOut().Delay(200).FadeIn(200);
}
public override void OnResuming(IScreen last)
{
base.OnResuming(last);
this.FadeIn(200);
}
public override void OnSuspending(IScreen next)
{
base.OnSuspending(next);
this.FadeOut(200);
}
}
}

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@ -0,0 +1,58 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Framework.Utils;
using osu.Game.Graphics.Containers;
using osu.Game.Screens.OnlinePlay.Match.Components;
using osuTK;
namespace osu.Game.Overlays.FirstRunSetup
{
public class ScreenWelcome : FirstRunSetupScreen
{
public ScreenWelcome()
{
Content.Children = new Drawable[]
{
new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new OsuTextFlowContainer
{
Text = "Welcome to the first-run setup guide!\n\nThis will help you get osu! setup in a way that suits you.",
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y
},
}
},
new PurpleTriangleButton
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding(10),
Text = "Get started",
Action = () => this.Push(new ScreenWelcome()),
}
};
}
public override void OnEntering(IScreen last)
{
base.OnEntering(last);
Overlay.MoveDisplayTo(new Vector2(RNG.NextSingle(), RNG.NextSingle()));
}
public override void OnResuming(IScreen last)
{
base.OnResuming(last);
Overlay.MoveDisplayTo(new Vector2(RNG.NextSingle(), RNG.NextSingle()));
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Online.API;
using osu.Game.Overlays.Dialog;
using osu.Game.Overlays.FirstRunSetup;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Menu;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays
{
[Cached]
public class FirstRunSetupOverlay : OsuFocusedOverlayContainer
{
protected override bool StartHidden => true;
[Resolved]
private DialogOverlay dialogOverlay { get; set; }
[Resolved]
private OsuGame osuGame { get; set; }
private ScreenWelcome welcomeScreen;
private Container currentDisplayContainer;
private PlayfieldBorder border;
public FirstRunSetupOverlay()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(IAPIProvider api, OsuColour colours)
{
Children = new Drawable[]
{
border = new PlayfieldBorder
{
PlayfieldBorderStyle = { Value = PlayfieldBorderStyle.Full },
Colour = colours.Blue,
},
currentDisplayContainer = new Container
{
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Both,
Size = new Vector2(400, 300),
Position = new Vector2(0.5f),
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Radius = 5,
Colour = Color4.Black.Opacity(0.2f),
},
Masking = true,
CornerRadius = 10,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.8f,
},
new ScreenStack(welcomeScreen = new ScreenWelcome())
{
RelativeSizeAxes = Axes.Both,
},
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
// if we are valid for display, only do so after reaching the main menu.
osuGame.PerformFromScreen(_ =>
{
Show();
}, new[] { typeof(MainMenu) });
border
.FadeInFromZero(500)
.Delay(1000)
.FadeOut(500)
.Loop();
}
protected override bool OnClick(ClickEvent e)
{
if (dialogOverlay.CurrentDialog == null)
{
dialogOverlay.Push(new ConfirmDialog("Are you sure you want to exit the setup process?",
Hide,
() => { }));
}
return base.OnClick(e);
}
protected override void PopIn()
{
base.PopIn();
this.FadeIn(400, Easing.OutQuint);
if (welcomeScreen.GetChildScreen() != null)
welcomeScreen.MakeCurrent();
}
protected override void PopOut()
{
base.PopOut();
this.FadeOut(100);
}
public void MoveDisplayTo(Vector2 position) =>
currentDisplayContainer.MoveTo(position, 1000, Easing.OutElasticQuarter);
}
}