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Animate individual ModColumn
s during togle of oerlay
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@ -31,6 +31,8 @@ namespace osu.Game.Overlays.Mods
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{
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public class ModColumn : CompositeDrawable
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{
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public readonly Container TopLevelContent;
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public readonly ModType ModType;
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private Func<Mod, bool>? filter;
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@ -78,90 +80,97 @@ namespace osu.Game.Overlays.Mods
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Width = 320;
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RelativeSizeAxes = Axes.Y;
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Shear = new Vector2(ModPanel.SHEAR_X, 0);
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CornerRadius = ModPanel.CORNER_RADIUS;
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Masking = true;
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Container controlContainer;
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InternalChildren = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.X,
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Height = header_height + ModPanel.CORNER_RADIUS,
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Children = new Drawable[]
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{
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headerBackground = new Box
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{
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RelativeSizeAxes = Axes.X,
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Height = header_height + ModPanel.CORNER_RADIUS
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},
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headerText = new OsuTextFlowContainer(t =>
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{
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t.Font = OsuFont.TorusAlternate.With(size: 17);
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t.Shadow = false;
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t.Colour = Colour4.Black;
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})
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Shear = new Vector2(-ModPanel.SHEAR_X, 0),
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Padding = new MarginPadding
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{
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Horizontal = 17,
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Bottom = ModPanel.CORNER_RADIUS
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}
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}
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}
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},
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new Container
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TopLevelContent = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = header_height },
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Child = contentContainer = new Container
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CornerRadius = ModPanel.CORNER_RADIUS,
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Masking = true,
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Children = new Drawable[]
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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CornerRadius = ModPanel.CORNER_RADIUS,
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BorderThickness = 3,
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Children = new Drawable[]
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new Container
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{
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contentBackground = new Box
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RelativeSizeAxes = Axes.X,
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Height = header_height + ModPanel.CORNER_RADIUS,
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Children = new Drawable[]
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{
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RelativeSizeAxes = Axes.Both
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},
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new GridContainer
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headerBackground = new Box
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{
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RelativeSizeAxes = Axes.X,
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Height = header_height + ModPanel.CORNER_RADIUS
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},
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headerText = new OsuTextFlowContainer(t =>
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{
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t.Font = OsuFont.TorusAlternate.With(size: 17);
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t.Shadow = false;
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t.Colour = Colour4.Black;
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})
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Shear = new Vector2(-ModPanel.SHEAR_X, 0),
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Padding = new MarginPadding
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{
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Horizontal = 17,
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Bottom = ModPanel.CORNER_RADIUS
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}
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}
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}
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = header_height },
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Child = contentContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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RowDimensions = new[]
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Masking = true,
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CornerRadius = ModPanel.CORNER_RADIUS,
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BorderThickness = 3,
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Children = new Drawable[]
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{
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new Dimension(GridSizeMode.AutoSize),
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new Dimension()
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},
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Content = new[]
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{
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new Drawable[]
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contentBackground = new Box
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{
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controlContainer = new Container
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{
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RelativeSizeAxes = Axes.X,
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Padding = new MarginPadding { Horizontal = 14 }
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}
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RelativeSizeAxes = Axes.Both
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},
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new Drawable[]
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new GridContainer
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{
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new NestedVerticalScrollContainer
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RelativeSizeAxes = Axes.Both,
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RowDimensions = new[]
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{
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RelativeSizeAxes = Axes.Both,
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ClampExtension = 100,
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ScrollbarOverlapsContent = false,
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Child = panelFlow = new FillFlowContainer<ModPanel>
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new Dimension(GridSizeMode.AutoSize),
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new Dimension()
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},
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Content = new[]
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{
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new Drawable[]
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(0, 7),
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Padding = new MarginPadding(7)
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controlContainer = new Container
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{
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RelativeSizeAxes = Axes.X,
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Padding = new MarginPadding { Horizontal = 14 }
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}
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},
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new Drawable[]
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{
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new NestedVerticalScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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ClampExtension = 100,
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ScrollbarOverlapsContent = false,
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Child = panelFlow = new FillFlowContainer<ModPanel>
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(0, 7),
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Padding = new MarginPadding(7)
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}
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}
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}
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}
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}
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@ -106,6 +106,7 @@ namespace osu.Game.Overlays.Mods
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{
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new Container
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{
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Depth = float.MaxValue,
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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Children = new Drawable[]
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@ -296,6 +297,13 @@ namespace osu.Game.Overlays.Mods
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.Delay(300)
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.FadeIn(200, Easing.OutQuint)
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.ScaleTo(1, fade_in_duration, Easing.OutElastic);
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for (int i = 0; i < columnFlow.Count; i++)
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{
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columnFlow[i].TopLevelContent
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.Delay(i * 30)
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.MoveToY(0, fade_in_duration, Easing.OutQuint);
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}
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}
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protected override void PopOut()
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@ -312,6 +320,13 @@ namespace osu.Game.Overlays.Mods
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footer.MoveToY(footer.DrawHeight, fade_out_duration, Easing.OutQuint);
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this.FadeOut(fade_out_duration, Easing.OutQuint);
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for (int i = 0; i < columnFlow.Count; i++)
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{
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const float distance = 700;
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columnFlow[i].TopLevelContent.MoveToY(i % 2 == 0 ? -distance : distance, fade_out_duration, Easing.OutQuint);
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}
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}
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private class ModColumnContainer : FillFlowContainer<ModColumn>
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