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Perform Show()
at the bottom of the method
Probably not affecting behaviour, but makes more sense.
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@ -313,8 +313,6 @@ namespace osu.Game.Overlays
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/// <param name="channel">The channel containing the message.</param>
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public void HighlightMessage(Message message, Channel channel)
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{
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Show();
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Debug.Assert(channel.Id == message.ChannelId);
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if (currentChannel.Value?.Id != channel.Id)
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@ -326,6 +324,8 @@ namespace osu.Game.Overlays
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}
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channel.HighlightedMessage.Value = message;
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Show();
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}
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private float startDragChatHeight;
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