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Code quality fixes

This commit is contained in:
Jai Sharma 2022-04-15 22:05:20 +01:00
parent f1dd319fd9
commit a0a2f8118e

View File

@ -73,8 +73,8 @@ namespace osu.Game.Overlays.Chat.ChannelList
return;
ChannelListItem item = new ChannelListItem(channel);
item.OnRequestSelect += channel => this.OnRequestSelect?.Invoke(channel);
item.OnRequestLeave += channel => this.OnRequestLeave?.Invoke(channel);
item.OnRequestSelect += chan => OnRequestSelect?.Invoke(chan);
item.OnRequestLeave += chan => OnRequestLeave?.Invoke(chan);
ChannelListItemFlow flow = getFlowForChannel(channel);
channelMap.Add(channel, item);
@ -153,19 +153,19 @@ namespace osu.Game.Overlays.Chat.ChannelList
protected class ChannelListScrollBar : OsuScrollbar
{
private const float BAR_SIZE = 4;
private const float BAR_MARGIN = 7;
private const float bar_size = 4;
private const float bar_margin = 7;
public ChannelListScrollBar(Direction scrollDir) : base(scrollDir)
{
Size = new Vector2(BAR_SIZE);
Margin = new MarginPadding { Left = BAR_MARGIN };
Size = new Vector2(bar_size);
Margin = new MarginPadding { Left = bar_margin };
CornerRadius = 2;
}
public override void ResizeTo(float val, int duration = 0, Easing easing = Easing.None)
{
Vector2 size = new Vector2(BAR_SIZE, val);
Vector2 size = new Vector2(bar_size, val);
this.ResizeTo(size, duration, easing);
}
}