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Simplify and better comment nested scroll conditionals
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parent
f156cb797d
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@ -214,11 +214,11 @@ namespace osu.Game.Overlays.Mods
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if (parentScrollContainer == null)
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return base.OnScroll(e);
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// If not on screen, handle scroll but also allow parent to scroll at the same time.
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bool topRightOutsideOfView = parentScrollContainer.ScreenSpaceDrawQuad.Contains(ScreenSpaceDrawQuad.TopRight) == false;
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bool bottomLeftOutsideOfView = parentScrollContainer.ScreenSpaceDrawQuad.Contains(ScreenSpaceDrawQuad.BottomLeft) == false;
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bool topRightInView = parentScrollContainer.ScreenSpaceDrawQuad.Contains(ScreenSpaceDrawQuad.TopRight);
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bool bottomLeftInView = parentScrollContainer.ScreenSpaceDrawQuad.Contains(ScreenSpaceDrawQuad.BottomLeft);
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if (topRightOutsideOfView || bottomLeftOutsideOfView)
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// If not completely on-screen, handle scroll but also allow parent to scroll at the same time (to hopefully bring our content into full view).
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if (!topRightInView || !bottomLeftInView)
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{
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base.OnScroll(e);
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return false;
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@ -227,7 +227,7 @@ namespace osu.Game.Overlays.Mods
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bool scrollingPastEnd = e.ScrollDelta.Y < 0 && IsScrolledToEnd();
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bool scrollingPastStart = e.ScrollDelta.Y > 0 && Target <= 0;
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// Same deal if at one of the two extents of the view.
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// If at either of our extents, allow the parent scroll to handle as a horizontal scroll to view more content.
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if (scrollingPastStart || scrollingPastEnd)
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{
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base.OnScroll(e);
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