Dean Herbert
363e7a6f53
Simplify toolbar hiding logic in FirstRunSetupOverlay
...
Rather than fiddling around with the activation modes, this seems like a
much cleaner way to make things work.
Closes https://github.com/ppy/osu/issues/18277 .
2022-05-19 16:42:48 +09:00
Dean Herbert
d187ca2d8c
Merge pull request #18246 from jai-x/new-chat-cache-loaded-channels
...
Add drawable channel caching to new chat overlay
2022-05-19 15:15:47 +09:00
Dean Herbert
a443200d0d
Make dependency nullable to allow for safer disposal unbinding
2022-05-19 13:49:52 +09:00
Noah M
0ef9406787
Fix deleteBeatmapVideosButton not being reenabled
...
My bad
2022-05-18 16:35:14 -05:00
Noah M
617382a56f
Split off MassVideoDeleteConfirmationDialog into its own file
2022-05-18 15:20:57 -05:00
Salman Ahmed
5d3878a737
Add test coverage for slow-loading channels
2022-05-18 22:58:39 +03:00
Jai Sharma
371738b047
Check against the loaded drawable channel
2022-05-18 20:00:42 +01:00
Dean Herbert
0cee90e156
Add common strings for missing localisable content
2022-05-18 21:32:57 +09:00
Dean Herbert
d54e1503c7
Rename interaction toggle method
2022-05-18 21:32:57 +09:00
Dean Herbert
fa09270e62
Remove left-over todo
2022-05-18 21:32:57 +09:00
Noah M
69351d2cdf
Implement button to delete all beatmap videos
2022-05-18 01:20:57 -05:00
Jai Sharma
4015042e36
Ensure close button component is not stored as a Drawable
2022-05-18 01:35:39 +01:00
Bartłomiej Dach
c2555a91c7
Merge branch 'master' into first-run-screen-import-from-stable
2022-05-17 22:52:01 +02:00
Bartłomiej Dach
10b881dbf7
Merge branch 'master' into first-run-screen-button-ux
2022-05-17 22:27:49 +02:00
Jai Sharma
932442e242
Use null
for empty grid cells in ChannelListItem
2022-05-17 18:52:19 +01:00
Dean Herbert
062ffe64ac
Remove delay on pop in
2022-05-17 18:21:19 +09:00
Dean Herbert
bf00b062ad
Add full localisation of import beatmaps screen
2022-05-17 17:58:24 +09:00
Dean Herbert
f4e0ad8c4c
Fix drag drop of osu! folder not working as expected
2022-05-17 17:51:28 +09:00
Dean Herbert
c0de1f96ff
Tidy up interaction toggling and add progress message
2022-05-17 17:33:54 +09:00
Dean Herbert
03d3900a02
Fix incorrect default state of checkboxes
2022-05-17 17:33:54 +09:00
Dean Herbert
adc7b61240
Switch directory selector to use a semi-shared popover implementation
2022-05-17 17:33:54 +09:00
Dean Herbert
e2ea98693f
Tidy up buttons and text
2022-05-17 17:33:54 +09:00
Dean Herbert
4af1a788d1
Add locate stable button / screen
2022-05-17 15:55:53 +09:00
Dean Herbert
1593f05ff3
Tidy up checkbox implementation
2022-05-17 15:55:53 +09:00
Dean Herbert
13e70eab51
Allow cancellation of count operations and bypassing interactive location logic
2022-05-17 15:55:53 +09:00
Dean Herbert
1666d13d26
Add item counts to import screen
2022-05-17 15:55:53 +09:00
Dean Herbert
4412fec41a
Add import from stable screen
2022-05-17 15:55:52 +09:00
Dean Herbert
ef5b2233d7
Improve the first run progress button to show loading and completion status
2022-05-17 15:23:13 +09:00
Dan Balasescu
a633501687
Change FilterTerms to use LocalisableString
2022-05-16 14:09:37 +09:00
Jai Sharma
ae5b6c3e10
Use dummy channel to show selector and remove ChannelListSelector
...
Add dummy channel `DummySelectorChannel` which should be set as the
current channel in the channel manager when the selector in the chat
overlay should be shown.
Refactors the `ChannelListItem` to not show mention pill and close
button when the channel is the dummy selector channel.
Ensure that the `ChannelList` selects the dummy channel on clicking the
selector item.
Removes `ChannelListSelector` as it is no longer needed.
Removes the `setCurrent` parameter from `ChannelManager.JoinChannel`
method as it is no longer needed.
2022-05-15 20:24:49 +01:00
Bartłomiej Dach
170df01b46
Adjust difficulty multiplier scale transition on mod overlay
...
The previous transition was supposed to be a center-anchored elastic
scale-in, but this didn't work as intended - because the multiplier
ended up inside of an auto-sized right-aligned container, the animation
itself would end up being anchored right.
Attempts to remove the scale transition resulted in a rather
jarring-looking result, so swap out the elastic scale-in for a sweep-in
effect from the top, to match the header and avoid introducing too many
directions of movement.
Delay values tweaked "to taste" - can be adjusted further if there is an
alternative set of values that feels better.
2022-05-15 20:44:50 +02:00
Dean Herbert
328561f5c8
Merge pull request #18263 from frenzibyte/spotlight-beatmap-badge
...
Add support for "spotlight" label in beatmap overlay/listing
2022-05-15 12:32:20 +09:00
Salman Ahmed
4bb06873d5
Move badge hierarchy declaration to constructor for safer access
2022-05-14 21:54:56 +03:00
Dean Herbert
8a01050168
Refactor mod select button initialisation to allow shared usage of deselect button
2022-05-15 03:16:43 +09:00
Salman Ahmed
1878578196
Move todo comment to subclasses
2022-05-14 21:05:34 +03:00
Salman Ahmed
441957e18e
Convert get-only virtual properties to avoid DI order dependency
2022-05-14 21:05:34 +03:00
Salman Ahmed
88ba84ac9c
Replace Pill
with Badge
everywhere
2022-05-14 20:52:38 +03:00
Dean Herbert
a759cf2dab
Add key binding to deselect all mods
...
Defaults to `Backspace`.
2022-05-15 02:51:58 +09:00
Salman Ahmed
2878a6dcbe
Integrate spotlight beatmap badge in info overlay
2022-05-14 19:47:10 +03:00
Salman Ahmed
56d6cb5764
Add "spotlight" beatmap badge
2022-05-14 19:46:50 +03:00
Salman Ahmed
c8bea6273b
Abstractify beatmap badge logic to own class
2022-05-14 19:46:37 +03:00
Jai Sharma
bd68ffa805
Fix textbox focus test in ChatOverlayV2
2022-05-14 12:16:00 +01:00
Jai Sharma
2163a78b7f
Ensure drawable channels removed from the cache are disposed
2022-05-14 00:15:09 +01:00
Jai Sharma
f88e416d1a
Ensure the wrong drawable channel isn't shown after load
2022-05-13 23:39:09 +01:00
Jai Sharma
9f5351e5a1
Add drawable channel caching to new chat overlay
2022-05-12 23:58:41 +01:00
Dean Herbert
8760e5d884
Merge branch 'master' into new-chat-drawable-channel
2022-05-12 22:36:19 +09:00
Dan Balasescu
5f2d9bf04c
Merge pull request #18211 from frenzibyte/audio-adjustment-breakage-alt
...
Fix mods potentially adjusting track while not selected
2022-05-12 15:44:19 +09:00
Salman Ahmed
82c4a5fe9f
Merge branch 'master' into new-chat-visibility-behaviour
2022-05-12 09:04:24 +03:00
Dean Herbert
3d64dc53a6
Merge branch 'master' into audio-adjustment-breakage-alt
2022-05-12 14:18:28 +09:00
Dean Herbert
6ba0760b17
Merge branch 'master' into new-chat-visibility-behaviour
2022-05-12 13:59:35 +09:00
Dean Herbert
1d38e5bd33
Add notes about weird local handling in ChannelListSelector
2022-05-12 13:58:10 +09:00
Dean Herbert
2dfed6eda1
Remove selectorActive
bindable completely
2022-05-12 13:53:57 +09:00
Jai Sharma
db371ab068
Use CurrentChannel == null
to show the channel selector
2022-05-11 22:52:15 +01:00
Bartłomiej Dach
981ead68bf
Ensure local mods are constructed in time for Pop{In,Out}()
2022-05-11 22:31:27 +02:00
Bartłomiej Dach
93539160ad
Remove no-longer-necessary guard
2022-05-11 22:31:26 +02:00
Bartłomiej Dach
2266a5c9a0
Remove no-longer-necessary ModColumn.Filter
2022-05-11 22:31:26 +02:00
Bartłomiej Dach
1c0166367d
Fix remaining column operations being coupled to drawables
2022-05-11 22:31:26 +02:00
Bartłomiej Dach
b5a9f1310a
Fix select/deselect all toggle not working correctly after changes
2022-05-11 22:31:26 +02:00
Bartłomiej Dach
52bbce12f1
Fix not being able to set AvailableMods
before loaded
2022-05-11 22:31:26 +02:00
Bartłomiej Dach
fc24a56478
Add protection from recursive updates from external selection
2022-05-11 22:31:25 +02:00
Bartłomiej Dach
83ba06e7af
Extract helper property for accessing all mods
2022-05-11 22:31:25 +02:00
Bartłomiej Dach
11ae1da65a
Hoist reference replacement logic to overlay level
2022-05-11 22:26:47 +02:00
Bartłomiej Dach
05a21fbbe0
Hoist ModState
to overlay level
2022-05-11 22:26:21 +02:00
Bartłomiej Dach
e86444c4bf
Hoist ModState
to column level
2022-05-11 22:03:49 +02:00
Bartłomiej Dach
74599c9c62
Use ModState
in mod panels
2022-05-11 22:03:48 +02:00
Bartłomiej Dach
478cfc0b87
Split model class for mod state
2022-05-11 22:03:48 +02:00
Bartłomiej Dach
ddb2d4eef5
Rename FreeModSelect{Screen -> Overlay}
reference in inline comment
2022-05-11 18:06:09 +02:00
Bartłomiej Dach
a104277e7f
Rename ModSelect{Screen -> Overlay}Strings
2022-05-11 18:01:33 +02:00
Bartłomiej Dach
76c63f1d0a
Rename ModSelect{Screen -> Overlay}
in place of removed old design
2022-05-10 22:56:50 +02:00
Bartłomiej Dach
33634cba1e
Remove old mod buttons
2022-05-10 21:58:22 +02:00
Bartłomiej Dach
8b0ece1c09
Remove old mod section
2022-05-10 21:55:54 +02:00
Bartłomiej Dach
dfd97701d7
Remove old mod settings container & related controls
2022-05-10 21:53:42 +02:00
Bartłomiej Dach
128468e13d
Remove old base mod select overlay
2022-05-10 21:52:30 +02:00
Bartłomiej Dach
24c59e2f2f
Remove old user mod select overlay
2022-05-10 21:52:17 +02:00
Salman Ahmed
9446be2511
Remove unnecessary UnbindAdjustments
call
...
It is not necessary given that `CurrentTrack` already removes all adjustments first.
2022-05-10 20:49:44 +03:00
Salman Ahmed
36a7644164
Reinstantiate mod adjustments layer for safety against previous mods
2022-05-10 20:46:33 +03:00
Salman Ahmed
725ff93f34
Define local adjustments component for mods in MusicController
...
Isolates `CurrentTrack` from being directly adjusted by the mod, which could lead to issues depending on how the mod adds adjustments (i.e. `ModTimeRamp`, which adds adjustments based on changes to a setting bindable).
2022-05-10 18:24:29 +03:00
Dan Balasescu
42fe708225
Fix inspection
2022-05-10 19:56:21 +09:00
Dean Herbert
a578f7a406
Force nested screens to load synchronously
2022-05-10 18:21:35 +09:00
Dean Herbert
a93c63b2b5
Add loading spinner when loading first run screens
2022-05-10 18:21:35 +09:00
Dean Herbert
25c6226ca9
Adjust transition length for a more seamless screen change
2022-05-10 18:21:35 +09:00
Dean Herbert
493798ae5e
Fix nested ui scale example screens no longer fitting
2022-05-10 18:21:35 +09:00
Dean Herbert
63b9e01d38
Fix behaviour screen using old style buttons
2022-05-10 18:21:35 +09:00
Dean Herbert
61313b69ec
Standardise font sizes in first run overlay screens
2022-05-10 18:21:35 +09:00
Dean Herbert
e5204e565d
Move horizontal padding to content level to better align scrollbar
2022-05-10 18:21:35 +09:00
Dean Herbert
bcce9c5e67
Limit the width of first run overlay content
2022-05-10 18:21:35 +09:00
Dean Herbert
9aadc274bf
Show first run dialog on first run of the game
2022-05-10 18:21:35 +09:00
Dan Balasescu
8ccf2ee075
Add inline comment
2022-05-10 15:07:08 +09:00
Dan Balasescu
2b7eeadac0
Workaround bad performance when selecting all freemods
2022-05-10 14:48:41 +09:00
Dan Balasescu
886a4815fa
Merge pull request #18180 from frenzibyte/fix-toolbox-double-tap
...
Fix `SettingsToolboxGroup` not clearing transforms before updating autosize
2022-05-10 13:48:02 +09:00
Jai Sharma
2481201a73
Fix selector dismissal behaviour during user actions
2022-05-09 22:58:46 +01:00
Salman Ahmed
96ea4ee7b3
Add explanatory comment
2022-05-09 23:49:05 +03:00
Bartłomiej Dach
626fcd5d35
Merge branch 'master' into column-flow-cq
2022-05-09 19:22:29 +02:00
Jai Sharma
d4cc2bd7dd
Ensure channel selector is dismissed when the current channel is changed
2022-05-09 12:11:25 +01:00
Salman Ahmed
702c6ae658
Fix SettingsToolboxGroup
not clearing transforms before updating autosize
2022-05-09 13:49:31 +03:00
Dean Herbert
1c63c27fdf
Merge branch 'master' into new-chat-drawable-channel
2022-05-09 18:23:00 +09:00
Dan Balasescu
e9cc3ab54a
Merge pull request #18164 from Joehuu/fix-exit-dialog-bad-state
...
Fix popup dialog potentially not clicking last button when dismissed
2022-05-09 17:22:03 +09:00
Jai Sharma
623e2c94ae
Adjust padding
2022-05-09 00:32:22 +01:00
Jai Sharma
aeb2984989
Move ChatOverlayDrawableChannel
to it's own file
2022-05-09 00:31:22 +01:00
Jai Sharma
5f80e344c3
Update day separator date text to right align against username
2022-05-09 00:15:08 +01:00
Joseph Madamba
21e1f4546a
Fix popup dialog potentially not clicking last button when dismissed
2022-05-08 14:40:30 -07:00
Joseph Madamba
172d14bcc6
Improve code quality of mod column flow container
2022-05-08 11:40:14 -07:00
Bartłomiej Dach
d964b4f23c
Fix uneven spacing when some mod columns are hidden
2022-05-08 15:40:21 +02:00
Bartłomiej Dach
6bdcf893b7
Move alpha management closer to screen level
...
Felt bad messing with alpha at the column level.
2022-05-08 15:40:10 +02:00
Bartłomiej Dach
92ccec20d7
Hide mod columns if all mods within are filtered out
2022-05-08 14:53:59 +02:00
Dean Herbert
b8cb2c1b82
Increase scroll amount slightly
2022-05-08 19:57:03 +09:00
Dean Herbert
778497b9e2
Scroll mod select slightly into view on first display
2022-05-08 18:58:54 +09:00
Bartłomiej Dach
b92d95a17a
Fix mod panels playing samples when hidden at a higher level
2022-05-08 10:39:49 +02:00
Bartłomiej Dach
81ca534f87
Implement ISamplePlaybackDisabler
in mod select
2022-05-08 10:39:49 +02:00
Dean Herbert
230c4e27b8
Simplify and centralise hiding logic for mod overlay
...
Behaviourally, this also always toggles via button triggering to add the
button flash animation.
2022-05-08 13:03:28 +09:00
Jai Sharma
8da7bbd322
Code quality
2022-05-07 23:30:46 +01:00
Jai Sharma
c0643cae75
Create ChatOverlayDaySeparator
and use in ChatOverlayDrawableChannel
2022-05-07 23:24:34 +01:00
Jai Sharma
f4acfbd0df
Change return type of CreateDaySeparator
to Drawable
2022-05-07 22:23:46 +01:00
Jai Sharma
bec28c5b28
Remove virtual ColourInfo
properties from DaySeparator
2022-05-07 22:16:11 +01:00
Bartłomiej Dach
46d3220c07
Isolate sample screens from global mods bindable
...
Fixes scenario wherein entering the first run setup overlay, exiting at
the "UI scale" step (which shows a song select), then moving to actua
song select and trying to select a mod would lead to a crash.
The crash was caused by two active mod screen instances attempting to
swap the global mod bindable's mod instances for ones they owned. This
logic - while generally problematic and hard to maintain - was fixing
several issues with mod reference management and setting copying, so I'm
letting it live another day.
This change will mean that the song select preview on the "UI scale"
step will not receive the same mods that the actual game has enabled.
That said, it already doesn't use the same beatmap or ruleset, so this
looks fine to break.
2022-05-07 21:44:58 +02:00
Dean Herbert
2278da563e
Add various xmldoc for nested classes
2022-05-08 02:03:28 +09:00
Dean Herbert
03c80d9197
Reorder methods / properties in ModSelectScreen
for legibility
2022-05-08 01:58:37 +09:00
Dean Herbert
1d27ef18dc
Add xmldoc for IsValidMod
2022-05-08 01:49:29 +09:00
Dean Herbert
0d32bf91eb
Hardcode hide key handling in ModSelectScreen
2022-05-08 01:35:11 +09:00
Bartłomiej Dach
0c2b4a6c0b
Fix invalid IsLoaded
check
...
Would fail when `availableMods` would be changed from a different thread
while the columns aren't loaded.
2022-05-07 15:44:22 +02:00
Bartłomiej Dach
528342411e
Merge branch 'master' into mod-overlay/integration
2022-05-07 13:52:19 +02:00
Bartłomiej Dach
fe69bd7ed9
Merge branch 'master' into change-mod-scroll-behaviour
2022-05-07 13:29:02 +02:00
Bartłomiej Dach
9a56f6db44
Merge branch 'mod-overlay/back-button' into mod-overlay/integration
2022-05-07 13:15:13 +02:00
Bartłomiej Dach
a716f62a6a
Flash back button when keyboard back binding is pressed
2022-05-07 13:01:36 +02:00
Salman Ahmed
d4c9de8596
Move button width in mod select to constant
2022-05-07 13:23:48 +03:00
Salman Ahmed
8ee3fdd0aa
Change mod scrolling behaviour to not scroll horizontally on columns/settings
2022-05-07 12:15:11 +03:00
Bartłomiej Dach
fd75963ca2
Dismiss mod select if select binding is pressed
2022-05-07 11:01:05 +02:00
Bartłomiej Dach
e7e7486a8e
Merge branch 'mod-overlay/back-button' into mod-overlay/integration
2022-05-07 10:59:30 +02:00
Bartłomiej Dach
b72cf4cd5d
Merge branch 'mod-overlay/localisation-strings' into mod-overlay/back-button
2022-05-07 10:58:09 +02:00
Bartłomiej Dach
f761d4d4d4
Reuse "select/deselect all" localisable string on column toggle
2022-05-07 10:56:03 +02:00
Bartłomiej Dach
fa0a256f48
Add localisable string for difficulty multiplier display
2022-05-07 10:48:15 +02:00
Bartłomiej Dach
271d64fd54
Add back button to mod select overlays
2022-05-07 10:17:32 +02:00
Bartłomiej Dach
6ad990dfc3
Add basic localisation strings for new mod select
2022-05-07 10:17:24 +02:00
Bartłomiej Dach
4ff96f82be
Dim other buttons if customisation panel is open
2022-05-07 09:50:09 +02:00
Bartłomiej Dach
18e4c3ed0f
Update mod columns even if they're not present/offscreen
...
Important to make "select/deselect all" operations work on all columns
simultaneously, even if they're offscreen. Unfortunately by the nature
of how the existing selection animation works, it is hard-tied to the
update loop, so we need to compensate.
2022-05-07 09:50:09 +02:00
Bartłomiej Dach
9514a5cef7
Only load panels asynchronously outside of BDL
2022-05-07 09:50:09 +02:00
Bartłomiej Dach
9f96dd47d1
Remove schedule in panel load
...
It was causing selection/deselection of all mods to work improperly if a
select/deselect all operation was requested before the panel was
scrolled into view.
In general the schedule was an over-optimisation - the game-global set
of available mods shouldn't be changing so often as to warrant such an
aggressive debounce.
2022-05-07 09:50:09 +02:00
Bartłomiej Dach
852e4a9766
Add select/deselect all buttons to free mod select screen
2022-05-07 09:29:33 +02:00
Bartłomiej Dach
0b95594f60
Add some more padding between footer and column scroll
2022-05-07 09:29:33 +02:00
Bartłomiej Dach
0c6de331f3
Move footer button padding to a higher level
2022-05-07 09:29:32 +02:00
Dean Herbert
dd63657dfb
Merge pull request #18065 from huoyaoyuan/code-style
...
Enforce code style analysis shipped with .NET SDK
2022-05-07 14:58:19 +09:00
Jai Sharma
6fc808be22
Code quality
2022-05-06 23:17:59 +01:00
Jai Sharma
9d62206176
Update new chat overlay day separator colours and spacing
...
Updates the `DaySeparator` component to have separately settable colours
for the text and the lines.
Updates existing overrides of the `DaySeparator` to use the new colour
setter.
Create new `ChatOverlayDrawableChannel` with adjusted spacing and new
`DaySeparator` colours.
2022-05-06 23:06:18 +01:00
Bartłomiej Dach
8c73ed7207
Fix sequence equality check not using reference comparison
2022-05-06 21:47:04 +02:00
Bartłomiej Dach
621f746789
Do not modify selected mods through panel state change during external update
2022-05-06 21:47:04 +02:00
Bartłomiej Dach
c199b8fcb6
Simplify state management in ModColumn
...
Bad sign when you can't follow your own code.
All of the various state changing methods were flattened into one
because it was too hard to follow what was calling what and why.
2022-05-06 21:46:16 +02:00
Salman Ahmed
1409f8ca96
Merge branch 'master' into fix-toolbox-expansion
2022-05-06 18:00:01 +03:00
Bartłomiej Dach
c533c93ffd
Remove leftover border thickness spec in mod settings area
...
Was never supposed to be there, it was a vestige of a previous design
iteration that went by unnoticed.
2022-05-06 15:34:49 +02:00
Bartłomiej Dach
e527574ede
Merge branch 'master' into fix-toolbox-expansion
2022-05-06 13:47:36 +02:00
Dean Herbert
98eab9668d
Merge pull request #18119 from bdach/mod-overlay/broken-hover
...
Fix mod panels not hovering correctly after closing customisation area via mouse on new mod select
2022-05-06 20:42:33 +09:00
Bartłomiej Dach
e9d52aa954
Remove not-accessed field
2022-05-06 13:09:37 +02:00
Bartłomiej Dach
a915b7333c
Remove unused using directive
2022-05-06 13:08:54 +02:00
Dean Herbert
88c190f3e3
Change colour denoting expanded state to be gray rather than yellow
...
I always found the yellow colour very non-descript in this case. Gray
seems to work better?
2022-05-06 19:45:17 +09:00
Dean Herbert
b432885e5f
Tidy up ordering of SettingsToolboxGroup
2022-05-06 19:39:09 +09:00
Dean Herbert
59add66632
Remove unnecessary autosize workaround (was fixed long ago)
2022-05-06 19:39:00 +09:00
Dean Herbert
949e30c4b4
Remove auto-expansion of individual toolbox groups when parent expanding container expands
2022-05-06 19:36:41 +09:00
Bartłomiej Dach
08fd0ea086
Fix click-to-return container still handling hover when inactive
2022-05-06 12:28:53 +02:00
Dean Herbert
be960eb092
Move dangerous hold specification to base class
2022-05-06 14:34:31 +09:00
Dean Herbert
0d8e42b941
Merge branch 'master' into exit-multiplayer-is-dangerous
2022-05-06 14:25:18 +09:00
Jai Sharma
0974de8fb0
Use BindableFloat
for chat height
2022-05-05 23:13:32 +01:00
Jai Sharma
16a6c11bc8
Clamp maximum and minimum height the chat overlay can be resized to
2022-05-05 21:40:37 +01:00
Bartłomiej Dach
34cf4c6a38
Fix mod overlay not closing on toggle hotkey
2022-05-05 22:16:56 +02:00
Bartłomiej Dach
a56eab2c47
Extract interface for overlay management
2022-05-05 22:16:55 +02:00
Bartłomiej Dach
ac08498f35
Use plum colour scheme in multiplayer to match rest of multiplayer screens
2022-05-05 22:16:54 +02:00
Bartłomiej Dach
79e1b93b30
Close customisation area on escape press before exiting
2022-05-05 19:17:36 +02:00
Bartłomiej Dach
2cc56a4b19
Fix hidden issue with automatic customisation panel show logic
...
Doesn't cause tests to fail headless, but they do fail in the test
browser.
2022-05-05 19:17:36 +02:00
Dean Herbert
9d48bb41c9
Merge branch 'master' into new-chat-overlay
2022-05-05 23:12:31 +09:00
Jai Sharma
5ea6f62951
Ensure RelativePositionAxes
is set in BDL for animations to work
2022-05-05 14:20:33 +01:00
Dan Balasescu
e46f99bdba
Merge branch 'master' into dialog-overlay-thread-woes
2022-05-05 20:57:51 +09:00
Dean Herbert
97221d2ef1
Tidy up initialisation
2022-05-05 19:24:18 +09:00
Dean Herbert
e54f5e2d92
Adjust value change variables to avoid e
usage
2022-05-05 19:22:20 +09:00
Dean Herbert
74505ba166
Remove !
usage (also seems to fix height saving/loading)
2022-05-05 19:22:12 +09:00
Dean Herbert
25ea660b0b
Replace HandlePositionalInput
override with simple hover effect
2022-05-05 19:13:48 +09:00
Dean Herbert
4efaa41670
Merge branch 'master' into new-chat-overlay
2022-05-05 18:57:00 +09:00
Dean Herbert
f6a6a11391
Remove DialogOverlay
local fades (is already managed by PopupDialog
s themselves)
2022-05-05 15:02:23 +09:00
Dean Herbert
326ff3b6e9
Fix CurrentDialog
being updated twice, unsafe variable access
2022-05-05 14:55:05 +09:00
Dean Herbert
a27fcda9f1
Fix failing tests due to CurrentDialog
being unexpectedly not set after Push
2022-05-05 01:52:39 +09:00
Salman Ahmed
e294069e2f
Merge branch 'master' into beatmap-selection-keybinding
2022-05-04 16:48:49 +03:00
Salman Ahmed
9416346c94
Globalise beatmap selection key bindings as "group" selection
2022-05-04 16:46:32 +03:00
Jai Sharma
1a85e1267b
Ensure focus is directed to ChatTextBox
from ChatOverlay
and add tests
2022-05-04 14:43:40 +01:00
Dean Herbert
ddab3c6d80
Tidy up state variables
2022-05-04 21:00:11 +09:00
Dean Herbert
383245f43a
Fix dialoged pushed to DialogOverlay
too early potentially doing cross-thread transforms
...
As seen at https://github.com/ppy/osu/runs/6287700705?check_suite_focus=true .
2022-05-04 20:23:36 +09:00
Dean Herbert
3eead5a6a3
Rename FlushAnimation
to FlushPendingSelections
to better match purpose
2022-05-04 19:40:08 +09:00
Jai Sharma
60999e83e0
Ensure ChatTextBox
takes/leaves focus on chat overlay pop in/out
2022-05-03 22:33:36 +01:00
Jai Sharma
c17edb2848
Add padding to text in ChatTextBar
to separate it from the textbox
2022-05-03 22:32:51 +01:00
Jai Sharma
50aee8b665
Ensure ChannelListSelector
text also turns white when selected
2022-05-03 22:32:01 +01:00
Bartłomiej Dach
f5fa41356e
Rewrite mod instance management again to pass tests
2022-05-03 22:31:34 +02:00
Bartłomiej Dach
970361676b
Fix setting items not creating if mods initially not empty
2022-05-03 21:45:40 +02:00
Bartłomiej Dach
e3641213e1
Always hide unimplemented mods on mod select screen
2022-05-03 21:45:40 +02:00
Bartłomiej Dach
f91ee4b042
Reset panel mod instance settings to defaults on deselect
2022-05-03 21:45:40 +02:00
Bartłomiej Dach
7c04bf5c53
Refactor mod reference management to meet test expectations
2022-05-03 21:45:40 +02:00
Bartłomiej Dach
fe59f4ae58
Fix multiselection operation not flushing on close
2022-05-03 21:45:39 +02:00
Bartłomiej Dach
746a4a7403
Fix mod column using wrong equality type
2022-05-03 21:45:39 +02:00
Dean Herbert
2896612c5c
Make exiting multiplayer a dangerous operation, requiring hold
2022-05-03 16:06:04 +09:00
Dean Herbert
04fb0f5e63
Merge pull request #18063 from GSculerlor/split-searchbox
...
Split `SearchTextBox` implementation for reusability
2022-05-03 14:12:44 +09:00
Huo Yaoyuan
7cf4dabe29
Fix IDE0005 and IDE0034
2022-05-03 13:09:19 +08:00
Dean Herbert
faeefc5e18
Merge pull request #16576 from frenzibyte/osu-distance-spacing
...
Add "distance spacing" support in editor for osu! ruleset
2022-05-03 12:15:18 +09:00
Ganendra Afrasya
81be69e72e
Update search textbox implementation to use BasicSearchTextBox
instead
2022-05-03 06:18:42 +07:00
Jai Sharma
a931b1ecc3
Show selected channel text as white in ChannelListItem
2022-05-02 22:32:25 +01:00
Jai Sharma
7f8e00c1e3
Change "Add more channels" to sentence case in "ChannelList"
2022-05-02 21:22:47 +01:00
Jai Sharma
1473762e25
Don't wrap "chatting in.." text in ChatTextBar
2022-05-02 20:57:39 +01:00
Jai Sharma
e6f1ac6bec
Ensure "chatting in..." text is aligned with chat message
2022-05-02 20:45:38 +01:00
Bartłomiej Dach
2b4a49e17f
Merge branch 'master' into move-difficulty-graph-toggle
2022-05-02 16:38:25 +02:00
Dean Herbert
c3e0ba5c8d
Fix clicking anywhere in the beatmap overlay dismissing it
2022-05-02 20:27:00 +09:00
Salman Ahmed
337ee8f4c7
Merge branch 'master' into fix-first-run-ui-scale-applying-rate-adjust
2022-05-02 12:14:24 +03:00
Dean Herbert
53d65e8215
Merge pull request #18021 from frenzibyte/overlay-ruleset-selector-redesign
...
Update overlay ruleset selector inline with osu-web design
2022-05-02 17:53:01 +09:00
Dean Herbert
4b30d0e59b
Fix first-run overlay's song select applying track adjustments
...
Closes https://github.com/ppy/osu/issues/18041 .
2022-05-02 17:42:57 +09:00
Jai Sharma
4bd1d09148
Remove blank line
2022-05-01 12:20:11 +01:00
Jai Sharma
de393f735f
Implement basic layout and behaviour of new chat overlay
...
Provides initial implementation of new chat overlay in component
`ChatOverlayV2`. Contains only the basic functionality required for
a functioning chat overlay according to the new design with the intent
of added the rest of the functionality in subsequent PRs.
Backports existing tests for the current chat overlay except for ones
testing keyboard shortcuts (since they haven't been added) and tab
closing behaviour (since no tabs).
2022-04-30 23:59:47 +01:00
Salman Ahmed
ba5da8a52a
Fix tooltips not shown on selected tab
2022-04-30 15:37:44 +03:00
Salman Ahmed
c7ab9a8928
Add ruleset tab item tooltips
2022-04-30 15:37:44 +03:00
Salman Ahmed
3996972867
Remove unnecessary f
suffix
2022-04-30 12:23:08 +03:00
Dean Herbert
27ee990359
Update first-run overlay footer buttons to use new sheared design
2022-04-29 23:45:17 +09:00
Salman Ahmed
9ea3e244e7
Adjust ruleset tab item content spacing to match web
...
Not too noticeable, but better match web in any case.
2022-04-29 12:48:09 +03:00
Salman Ahmed
4016fe1e19
Adjust profile ruleset selector to new design
...
Looks weird with `AlwaysPresent`.
2022-04-29 12:19:55 +03:00
Salman Ahmed
3829d27845
Update overlay ruleset selector design
2022-04-29 12:19:22 +03:00
Salman Ahmed
fef94d49f4
Revert "Convert data type of DistanceSpacing
to float"
...
This reverts commit 7aaa88cac2
.
2022-04-29 08:02:07 +03:00
Salman Ahmed
ef56dc07b5
Hide "modding" tab in user profile until it's implemented
2022-04-29 07:47:10 +03:00
Dean Herbert
c4495dafb6
Merge branch 'master' into move-difficulty-graph-toggle
2022-04-29 13:44:47 +09:00
Dan Balasescu
fc21de8138
Merge pull request #18008 from peppy/add-tutorial
...
Add first run "beatmaps" screen
2022-04-29 13:10:45 +09:00
Dean Herbert
652e022fd6
Merge pull request #17973 from bdach/mod-overlay/dim-columns-offscreen
...
Dim offscreen columns on new mod select overlay
2022-04-29 11:55:27 +09:00
Dean Herbert
845e7dba95
Reduce padding slightly to restore usability of UI scale screen
2022-04-29 11:27:14 +09:00
Dean Herbert
a75051cd00
Merge branch 'master' into add-tutorial
2022-04-29 11:25:17 +09:00
Bartłomiej Dach
96f6c918a8
Merge branch 'master' into first-run-behaviour-screen
2022-04-29 00:55:30 +02:00
Bartłomiej Dach
a748ad6426
Merge branch 'master' into first-run-header
2022-04-28 22:19:35 +02:00
Dean Herbert
a50dd2ae93
Fix rider failures in nullable
2022-04-28 20:15:40 +09:00
Dean Herbert
f300b62877
Add ScrollIntoView
method which accepts an offset to allow usage in mod select
2022-04-28 20:03:54 +09:00
Dean Herbert
34457078eb
Merge pull request #18005 from nekodex/fix-missing-sfx
...
Fix some missing/incorrect UI SFX
2022-04-28 19:45:59 +09:00
Dean Herbert
694f33b827
Add localisation of beatmaps screen
2022-04-28 19:33:16 +09:00
Dean Herbert
b6896376e7
Better signal when no beatmaps are loaded
2022-04-28 19:08:16 +09:00
Dean Herbert
88bfd5dece
Show current beatmap count on beatmap screen
2022-04-28 19:01:21 +09:00
Dean Herbert
4e0d70cbf4
Internalise bindable and progress handling to ensure transforms don't go backwards
2022-04-28 19:01:21 +09:00
Dean Herbert
9f6597695c
Only mark stable import complete if it actually completes
2022-04-28 19:01:21 +09:00
Dean Herbert
c860eb46b0
Split out button implementation into its own class
2022-04-28 19:01:21 +09:00
Dean Herbert
081275e0b9
Adjust text and layout
2022-04-28 19:01:21 +09:00
Dean Herbert
3c0bdcaf38
Rename screen, add tests and add stable import step
2022-04-28 19:01:21 +09:00
Dean Herbert
58399a5113
Add tutorial download support and improve the visuals "slightly"
2022-04-28 19:01:21 +09:00
Dean Herbert
973dd4bfa9
Add initial flow for download button / progress display
2022-04-28 19:01:21 +09:00
Dean Herbert
b042f1cad5
Add screen to perform bundled beatmap downloads
2022-04-28 19:01:21 +09:00
Dean Herbert
94a393c9d7
Merge branch 'master' into first-run-header
2022-04-28 19:00:12 +09:00
Salman Ahmed
691bec6f16
Use LocalisableString.Interpolate
instead of invalid TranslatableString
s
2022-04-28 11:38:40 +03:00
Jamie Taylor
92cac0b74e
Fix TabControls using the wrong sample
2022-04-28 17:30:24 +09:00
Salman Ahmed
be2d616e34
Fix localisation use cases not falling back to default(LocalisableString)
...
Previously such use cases have been returning `null` values just fine since `GetLocalisableString` was returning `LocalisableFormattableString`, and these null values were wrapped in `LocalisableString`s implicitly, therefore not requiring an explicit fallback string and `null` doesn't break anything.
2022-04-28 11:21:00 +03:00
Salman Ahmed
7aaa88cac2
Convert data type of DistanceSpacing
to float
2022-04-28 10:24:36 +03:00
Dean Herbert
f3a0e2ed55
Increase fade duration
2022-04-28 14:59:39 +09:00
Dean Herbert
d0ccd6f895
Merge branch 'master' into first-run-header
2022-04-27 19:26:02 +09:00
Dean Herbert
e6bb5e84ec
Merge branch 'master' into move-difficulty-graph-toggle
2022-04-27 17:22:25 +09:00
Dean Herbert
1a345c06c6
Fix regression in nested scroll behaviour due to the top level scroll container's type changing
2022-04-27 17:10:27 +09:00
Dean Herbert
b29af28028
Fix mod panels not ignoring super key presses
...
Most other usages have this included. Noticed that the panel was
changing state when exiting the game using cmd-w.
Would probably be nice to have an exposed `HasAnyModifierPressed` helper
property.
2022-04-27 16:55:17 +09:00
Dean Herbert
18e6629161
Merge branch 'master' into first-run-behaviour-screen
2022-04-27 16:02:57 +09:00