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Tidy up ordering of SettingsToolboxGroup
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59add66632
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@ -117,32 +117,17 @@ namespace osu.Game.Overlays
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};
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}
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protected override bool OnInvalidate(Invalidation invalidation, InvalidationSource source)
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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if (invalidation.HasFlagFast(Invalidation.DrawSize))
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headerTextVisibilityCache.Invalidate();
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return base.OnInvalidate(invalidation, source);
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}
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protected override void Update()
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{
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base.Update();
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if (!headerTextVisibilityCache.IsValid)
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// These toolbox grouped may be contracted to only show icons.
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// For now, let's hide the header to avoid text truncation weirdness in such cases.
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headerText.FadeTo(headerText.DrawWidth < DrawWidth ? 1 : 0, 150, Easing.OutQuint);
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expandedColour = colours.Yellow;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Expanded.BindValueChanged(v =>
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{
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Scheduler.AddOnce(updateExpandedState);
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}, true);
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Expanded.BindValueChanged(updateExpandedState, true);
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this.Delay(600).Schedule(updateFadeState);
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}
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@ -159,15 +144,27 @@ namespace osu.Game.Overlays
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base.OnHoverLost(e);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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protected override void Update()
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{
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expandedColour = colours.Yellow;
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base.Update();
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if (!headerTextVisibilityCache.IsValid)
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// These toolbox grouped may be contracted to only show icons.
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// For now, let's hide the header to avoid text truncation weirdness in such cases.
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headerText.FadeTo(headerText.DrawWidth < DrawWidth ? 1 : 0, 150, Easing.OutQuint);
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}
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private void updateExpandedState()
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protected override bool OnInvalidate(Invalidation invalidation, InvalidationSource source)
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{
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if (Expanded.Value)
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if (invalidation.HasFlagFast(Invalidation.DrawSize))
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headerTextVisibilityCache.Invalidate();
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return base.OnInvalidate(invalidation, source);
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}
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private void updateExpandedState(ValueChangedEvent<bool> expanded)
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{
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if (expanded.NewValue)
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content.AutoSizeAxes = Axes.Y;
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else
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{
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@ -175,7 +172,7 @@ namespace osu.Game.Overlays
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content.ResizeHeightTo(0, transition_duration, Easing.OutQuint);
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}
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button.FadeColour(Expanded.Value ? expandedColour : Color4.White, 200, Easing.InOutQuint);
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button.FadeColour(expanded.NewValue ? expandedColour : Color4.White, 200, Easing.InOutQuint);
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}
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private void updateFadeState()
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