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mirror of https://github.com/ppy/osu.git synced 2025-03-15 19:07:45 +08:00

Globalise beatmap selection key bindings as "group" selection

This commit is contained in:
Salman Ahmed 2022-05-04 16:46:23 +03:00
parent d52a1a5d23
commit 9416346c94
4 changed files with 23 additions and 22 deletions

View File

@ -59,6 +59,9 @@ namespace osu.Game.Input.Bindings
new KeyBinding(InputKey.Up, GlobalAction.SelectPrevious),
new KeyBinding(InputKey.Down, GlobalAction.SelectNext),
new KeyBinding(InputKey.Left, GlobalAction.SelectPreviousGroup),
new KeyBinding(InputKey.Right, GlobalAction.SelectNextGroup),
new KeyBinding(InputKey.Space, GlobalAction.Select),
new KeyBinding(InputKey.Enter, GlobalAction.Select),
new KeyBinding(InputKey.KeypadEnter, GlobalAction.Select),
@ -100,8 +103,6 @@ namespace osu.Game.Input.Bindings
public IEnumerable<KeyBinding> SongSelectKeyBindings => new[]
{
new KeyBinding(InputKey.Left, GlobalAction.SelectPreviousBeatmap),
new KeyBinding(InputKey.Right, GlobalAction.SelectNextBeatmap),
new KeyBinding(InputKey.F1, GlobalAction.ToggleModSelection),
new KeyBinding(InputKey.F2, GlobalAction.SelectNextRandom),
new KeyBinding(new[] { InputKey.Shift, InputKey.F2 }, GlobalAction.SelectPreviousRandom),
@ -304,10 +305,10 @@ namespace osu.Game.Input.Bindings
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorFlipVertically))]
EditorFlipVertically,
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SelectPreviousBeatmap))]
SelectPreviousBeatmap,
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SelectPreviousGroup))]
SelectPreviousGroup,
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SelectNextBeatmap))]
SelectNextBeatmap,
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SelectNextGroup))]
SelectNextGroup,
}
}

View File

@ -129,6 +129,16 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString SelectNext => new TranslatableString(getKey(@"select_next"), @"Next selection");
/// <summary>
/// "Previous group selection"
/// </summary>
public static LocalisableString SelectPreviousGroup => new TranslatableString(getKey(@"select_previous_group"), @"Previous group selection");
/// <summary>
/// "Next group selection"
/// </summary>
public static LocalisableString SelectNextGroup => new TranslatableString(getKey(@"select_next_group"), @"Next group selection");
/// <summary>
/// "Home"
/// </summary>
@ -194,16 +204,6 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString ToggleInGameInterface => new TranslatableString(getKey(@"toggle_in_game_interface"), @"Toggle in-game interface");
/// <summary>
/// "Previous beatmap selection"
/// </summary>
public static LocalisableString SelectPreviousBeatmap => new TranslatableString(getKey(@"select_previous_beatmap"), @"Previous beatmap selection");
/// <summary>
/// "Next beatmap selection"
/// </summary>
public static LocalisableString SelectNextBeatmap => new TranslatableString(getKey(@"select_next_beatmap"), @"Next beatmap selection");
/// <summary>
/// "Toggle Mod Select"
/// </summary>

View File

@ -372,12 +372,12 @@ namespace osu.Game.Overlays.Volume
switch (e.Action)
{
case GlobalAction.SelectPrevious:
case GlobalAction.SelectPreviousGroup:
State = SelectionState.Selected;
adjust(1, false);
return true;
case GlobalAction.SelectNext:
case GlobalAction.SelectNextGroup:
State = SelectionState.Selected;
adjust(-1, false);
return true;

View File

@ -611,13 +611,13 @@ namespace osu.Game.Screens.Select
switch (e.Action)
{
case GlobalAction.SelectNext:
case GlobalAction.SelectNextBeatmap:
SelectNext(1, e.Action == GlobalAction.SelectNextBeatmap);
case GlobalAction.SelectNextGroup:
SelectNext(1, e.Action == GlobalAction.SelectNextGroup);
return true;
case GlobalAction.SelectPrevious:
case GlobalAction.SelectPreviousBeatmap:
SelectNext(-1, e.Action == GlobalAction.SelectPreviousBeatmap);
case GlobalAction.SelectPreviousGroup:
SelectNext(-1, e.Action == GlobalAction.SelectPreviousGroup);
return true;
}