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Use plum colour scheme in multiplayer to match rest of multiplayer screens
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@ -66,7 +66,10 @@ namespace osu.Game.Tests.Visual.UserInterface
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public class TestShearedOverlayContainer : ShearedOverlayContainer
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{
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protected override OverlayColourScheme ColourScheme => OverlayColourScheme.Green;
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public TestShearedOverlayContainer()
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: base(OverlayColourScheme.Green)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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@ -31,8 +31,6 @@ namespace osu.Game.Overlays
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[Cached]
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public class FirstRunSetupOverlay : ShearedOverlayContainer
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{
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protected override OverlayColourScheme ColourScheme => OverlayColourScheme.Purple;
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[Resolved]
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private IPerformFromScreenRunner performer { get; set; } = null!;
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@ -70,6 +68,11 @@ namespace osu.Game.Overlays
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private Container content = null!;
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public FirstRunSetupOverlay()
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: base(OverlayColourScheme.Purple)
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{
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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@ -27,8 +27,6 @@ namespace osu.Game.Overlays.Mods
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{
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public abstract class ModSelectScreen : ShearedOverlayContainer
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{
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protected override OverlayColourScheme ColourScheme => OverlayColourScheme.Green;
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[Cached]
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public Bindable<IReadOnlyList<Mod>> SelectedMods { get; private set; } = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
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@ -65,6 +63,11 @@ namespace osu.Game.Overlays.Mods
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private ColumnScrollContainer columnScroll = null!;
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private ColumnFlowContainer columnFlow = null!;
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protected ModSelectScreen(OverlayColourScheme colourScheme = OverlayColourScheme.Green)
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: base(colourScheme)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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@ -51,17 +51,15 @@ namespace osu.Game.Overlays.Mods
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/// </summary>
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protected Container FooterContent { get; private set; }
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protected abstract OverlayColourScheme ColourScheme { get; }
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protected override bool StartHidden => true;
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protected override bool BlockNonPositionalInput => true;
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protected ShearedOverlayContainer()
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protected ShearedOverlayContainer(OverlayColourScheme colourScheme)
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{
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RelativeSizeAxes = Axes.Both;
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ColourProvider = new OverlayColourProvider(ColourScheme);
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ColourProvider = new OverlayColourProvider(colourScheme);
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}
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[BackgroundDependencyLoader]
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@ -12,6 +12,11 @@ namespace osu.Game.Overlays.Mods
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{
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public class UserModSelectScreen : ModSelectScreen
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{
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public UserModSelectScreen(OverlayColourScheme colourScheme = OverlayColourScheme.Green)
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: base(colourScheme)
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{
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}
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protected override ModColumn CreateModColumn(ModType modType, Key[] toggleKeys = null) => new UserModColumn(modType, false, toggleKeys);
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protected override IReadOnlyList<Mod> ComputeNewModsFromSelection(IReadOnlyList<Mod> oldSelection, IReadOnlyList<Mod> newSelection)
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets.Mods;
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using osuTK.Input;
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@ -20,6 +21,7 @@ namespace osu.Game.Screens.OnlinePlay
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}
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public FreeModSelectScreen()
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: base(OverlayColourScheme.Plum)
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{
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IsValidMod = _ => true;
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}
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@ -14,6 +14,7 @@ using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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@ -153,7 +154,7 @@ namespace osu.Game.Screens.OnlinePlay
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return base.OnExiting(e);
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}
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protected override ModSelectScreen CreateModSelectOverlay() => new UserModSelectScreen
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protected override ModSelectScreen CreateModSelectOverlay() => new UserModSelectScreen(OverlayColourScheme.Plum)
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{
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IsValidMod = IsValidMod
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};
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