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Ensure channel selector is dismissed when the current channel is changed
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@ -191,8 +191,6 @@ namespace osu.Game.Overlays
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channelManager.CurrentChannel.Value = channel;
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}
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selectorActive.Value = false;
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channel.HighlightedMessage.Value = message;
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Show();
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@ -268,6 +266,8 @@ namespace osu.Game.Overlays
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return;
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}
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selectorActive.Value = false;
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LoadComponentAsync(new DrawableChannel(newChannel), loaded =>
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{
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currentChannelContainer.Clear();
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