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Fix remaining column operations being coupled to drawables

This commit is contained in:
Bartłomiej Dach 2022-05-11 20:29:28 +02:00
parent b5a9f1310a
commit 1c0166367d
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@ -296,8 +296,8 @@ namespace osu.Game.Overlays.Mods
if (toggleAllCheckbox != null && !SelectionAnimationRunning)
{
toggleAllCheckbox.Alpha = panelFlow.Any(panel => !panel.Filtered.Value) ? 1 : 0;
toggleAllCheckbox.Current.Value = panelFlow.Where(panel => !panel.Filtered.Value).All(panel => panel.Active.Value);
toggleAllCheckbox.Alpha = availableMods.Any(panel => !panel.Filtered.Value) ? 1 : 0;
toggleAllCheckbox.Current.Value = availableMods.Where(panel => !panel.Filtered.Value).All(panel => panel.Active.Value);
}
}
@ -342,7 +342,7 @@ namespace osu.Game.Overlays.Mods
{
pendingSelectionOperations.Clear();
foreach (var button in panelFlow.Where(b => !b.Active.Value && !b.Filtered.Value))
foreach (var button in availableMods.Where(b => !b.Active.Value && !b.Filtered.Value))
pendingSelectionOperations.Enqueue(() => button.Active.Value = true);
}
@ -353,7 +353,7 @@ namespace osu.Game.Overlays.Mods
{
pendingSelectionOperations.Clear();
foreach (var button in panelFlow.Where(b => b.Active.Value && !b.Filtered.Value))
foreach (var button in availableMods.Where(b => b.Active.Value && !b.Filtered.Value))
pendingSelectionOperations.Enqueue(() => button.Active.Value = false);
}