1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-14 04:02:59 +08:00

Abstractify beatmap badge logic to own class

This commit is contained in:
Salman Ahmed 2022-05-14 19:46:34 +03:00
parent d5027cdfbd
commit c8bea6273b
3 changed files with 79 additions and 72 deletions

View File

@ -0,0 +1,67 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
#nullable enable
namespace osu.Game.Overlays.BeatmapSet
{
public abstract class BeatmapBadgePill : CompositeDrawable
{
[Resolved]
protected OsuColour Colours { get; private set; } = null!;
[Resolved(canBeNull: true)]
protected OverlayColourProvider? ColourProvider { get; private set; }
/// <summary>
/// The text displayed on the badge's label.
/// </summary>
public abstract LocalisableString BadgeText { get; }
/// <summary>
/// The colour of the badge's label.
/// </summary>
public abstract Colour4 BadgeColour { get; }
// todo: add linking support, to allow redirecting featured artist badge to corresponding track and spotlight badge to wiki page.
protected BeatmapBadgePill()
{
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader(true)]
private void load()
{
InternalChild = new CircularContainer
{
Masking = true,
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourProvider?.Background5 ?? Colours.Gray2,
},
new OsuSpriteText
{
Font = OsuFont.GetFont(size: 10, weight: FontWeight.SemiBold),
Margin = new MarginPadding { Horizontal = 10, Vertical = 2 },
Text = BadgeText.ToUpper(),
Colour = BadgeColour,
}
}
};
}
}
}

View File

@ -1,47 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Resources.Localisation.Web;
#nullable enable
namespace osu.Game.Overlays.BeatmapSet
{
public class ExplicitContentBeatmapPill : CompositeDrawable
public class ExplicitContentBeatmapPill : BeatmapBadgePill
{
public ExplicitContentBeatmapPill()
{
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader(true)]
private void load(OsuColour colours, OverlayColourProvider colourProvider)
{
InternalChild = new CircularContainer
{
Masking = true,
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider?.Background5 ?? colours.Gray2,
},
new OsuSpriteText
{
Margin = new MarginPadding { Horizontal = 10f, Vertical = 2f },
Text = BeatmapsetsStrings.NsfwBadgeLabel.ToUpper(),
Font = OsuFont.GetFont(size: 10, weight: FontWeight.SemiBold),
Colour = colours.Orange2
}
}
};
}
public override LocalisableString BadgeText => BeatmapsetsStrings.NsfwBadgeLabel;
public override Colour4 BadgeColour => Colours.Orange2;
}
}

View File

@ -1,47 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Resources.Localisation.Web;
#nullable enable
namespace osu.Game.Overlays.BeatmapSet
{
public class FeaturedArtistBeatmapPill : CompositeDrawable
public class FeaturedArtistBeatmapPill : BeatmapBadgePill
{
public FeaturedArtistBeatmapPill()
{
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader(true)]
private void load(OsuColour colours, OverlayColourProvider colourProvider)
{
InternalChild = new CircularContainer
{
Masking = true,
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider?.Background5 ?? colours.Gray2,
},
new OsuSpriteText
{
Margin = new MarginPadding { Horizontal = 10f, Vertical = 2f },
Text = BeatmapsetsStrings.FeaturedArtistBadgeLabel.ToUpper(),
Font = OsuFont.GetFont(size: 10, weight: FontWeight.SemiBold),
Colour = colours.Blue1
}
}
};
}
public override LocalisableString BadgeText => BeatmapsetsStrings.FeaturedArtistBadgeLabel;
public override Colour4 BadgeColour => Colours.Blue1;
}
}