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Abstractify beatmap badge logic to own class
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osu.Game/Overlays/BeatmapSet/BeatmapBadgePill.cs
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67
osu.Game/Overlays/BeatmapSet/BeatmapBadgePill.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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#nullable enable
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namespace osu.Game.Overlays.BeatmapSet
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{
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public abstract class BeatmapBadgePill : CompositeDrawable
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{
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[Resolved]
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protected OsuColour Colours { get; private set; } = null!;
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[Resolved(canBeNull: true)]
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protected OverlayColourProvider? ColourProvider { get; private set; }
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/// <summary>
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/// The text displayed on the badge's label.
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/// </summary>
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public abstract LocalisableString BadgeText { get; }
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/// <summary>
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/// The colour of the badge's label.
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/// </summary>
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public abstract Colour4 BadgeColour { get; }
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// todo: add linking support, to allow redirecting featured artist badge to corresponding track and spotlight badge to wiki page.
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protected BeatmapBadgePill()
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{
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AutoSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader(true)]
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private void load()
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{
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InternalChild = new CircularContainer
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{
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Masking = true,
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourProvider?.Background5 ?? Colours.Gray2,
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},
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new OsuSpriteText
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{
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Font = OsuFont.GetFont(size: 10, weight: FontWeight.SemiBold),
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Margin = new MarginPadding { Horizontal = 10, Vertical = 2 },
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Text = BadgeText.ToUpper(),
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Colour = BadgeColour,
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}
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}
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};
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}
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}
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}
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@ -1,47 +1,17 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Game.Resources.Localisation.Web;
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#nullable enable
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namespace osu.Game.Overlays.BeatmapSet
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{
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public class ExplicitContentBeatmapPill : CompositeDrawable
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public class ExplicitContentBeatmapPill : BeatmapBadgePill
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{
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public ExplicitContentBeatmapPill()
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{
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AutoSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader(true)]
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private void load(OsuColour colours, OverlayColourProvider colourProvider)
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{
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InternalChild = new CircularContainer
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{
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Masking = true,
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider?.Background5 ?? colours.Gray2,
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},
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new OsuSpriteText
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{
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Margin = new MarginPadding { Horizontal = 10f, Vertical = 2f },
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Text = BeatmapsetsStrings.NsfwBadgeLabel.ToUpper(),
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Font = OsuFont.GetFont(size: 10, weight: FontWeight.SemiBold),
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Colour = colours.Orange2
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}
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}
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};
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}
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public override LocalisableString BadgeText => BeatmapsetsStrings.NsfwBadgeLabel;
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public override Colour4 BadgeColour => Colours.Orange2;
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}
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}
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@ -1,47 +1,17 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Game.Resources.Localisation.Web;
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#nullable enable
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namespace osu.Game.Overlays.BeatmapSet
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{
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public class FeaturedArtistBeatmapPill : CompositeDrawable
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public class FeaturedArtistBeatmapPill : BeatmapBadgePill
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{
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public FeaturedArtistBeatmapPill()
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{
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AutoSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader(true)]
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private void load(OsuColour colours, OverlayColourProvider colourProvider)
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{
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InternalChild = new CircularContainer
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{
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Masking = true,
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider?.Background5 ?? colours.Gray2,
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},
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new OsuSpriteText
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{
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Margin = new MarginPadding { Horizontal = 10f, Vertical = 2f },
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Text = BeatmapsetsStrings.FeaturedArtistBadgeLabel.ToUpper(),
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Font = OsuFont.GetFont(size: 10, weight: FontWeight.SemiBold),
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Colour = colours.Blue1
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}
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}
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};
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}
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public override LocalisableString BadgeText => BeatmapsetsStrings.FeaturedArtistBadgeLabel;
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public override Colour4 BadgeColour => Colours.Blue1;
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}
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}
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