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Adjust value change variables to avoid e usage
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@@ -238,9 +238,9 @@ namespace osu.Game.Overlays
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base.OnFocus(e);
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}
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private void currentChannelChanged(ValueChangedEvent<Channel> e)
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private void currentChannelChanged(ValueChangedEvent<Channel> channel)
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{
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Channel? newChannel = e.NewValue;
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Channel? newChannel = channel.NewValue;
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loading.Show();
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@@ -248,7 +248,7 @@ namespace osu.Game.Overlays
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if (newChannel == null)
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{
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// Find another channel to switch to
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newChannel = channelManager.JoinedChannels.FirstOrDefault(chan => chan != e.OldValue);
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newChannel = channelManager.JoinedChannels.FirstOrDefault(c => c != channel.OldValue);
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if (newChannel == null)
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selectorActive.Value = true;
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