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Internalise bindable and progress handling to ensure transforms don't go backwards
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@ -5,7 +5,6 @@
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using System.ComponentModel;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Database;
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@ -129,7 +128,7 @@ namespace osu.Game.Overlays.FirstRunSetup
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downloadTracker.Progress.BindValueChanged(progress =>
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{
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downloadTutorialButton.Current.Value = progress.NewValue;
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downloadTutorialButton.SetProgress(progress.NewValue, false);
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if (progress.NewValue == 1)
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downloadTutorialButton.Complete();
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@ -152,10 +151,10 @@ namespace osu.Game.Overlays.FirstRunSetup
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{
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double progress = (double)bundledDownloader.DownloadTrackers.Count(t => t.State.Value == DownloadState.LocallyAvailable) / bundledDownloader.DownloadTrackers.Count();
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this.TransformBindableTo(downloadBundledButton.Current, progress, 2000, Easing.OutQuint);
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if (progress == 1)
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downloadBundledButton.Complete();
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else
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downloadBundledButton.SetProgress(progress, true);
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}
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}
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@ -166,8 +165,6 @@ namespace osu.Game.Overlays.FirstRunSetup
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private ProgressBar progressBar = null!;
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public Bindable<double> Current => progressBar.Current;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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@ -189,7 +186,15 @@ namespace osu.Game.Overlays.FirstRunSetup
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Background.FadeColour(colours.Green, 500, Easing.OutQuint);
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progressBar.FillColour = colours.Green;
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this.TransformBindableTo(Current, 1, 500, Easing.OutQuint);
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this.TransformBindableTo(progressBar.Current, 1, 500, Easing.OutQuint);
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}
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public void SetProgress(double progress, bool animated)
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{
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if (!Enabled.Value)
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return;
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this.TransformBindableTo(progressBar.Current, progress, animated ? 500 : 0, Easing.OutQuint);
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}
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}
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}
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