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Show selected channel text as white in ChannelListItem
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@ -126,13 +126,9 @@ namespace osu.Game.Overlays.Chat.ChannelList
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{
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base.LoadComplete();
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selectedChannel.BindValueChanged(_ => updateSelectState(), true);
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SelectorActive.BindValueChanged(_ => updateSelectState(), true);
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Unread.BindValueChanged(change =>
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{
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text.FadeColour(change.NewValue ? colourProvider.Content1 : colourProvider.Light3, 300, Easing.OutQuint);
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}, true);
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selectedChannel.BindValueChanged(_ => updateState(), true);
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SelectorActive.BindValueChanged(_ => updateState(), true);
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Unread.BindValueChanged(_ => updateState(), true);
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}
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protected override bool OnHover(HoverEvent e)
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@ -165,12 +161,21 @@ namespace osu.Game.Overlays.Chat.ChannelList
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};
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}
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private void updateSelectState()
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private void updateState()
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{
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if (selectedChannel.Value == Channel && !SelectorActive.Value)
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if (showSelected)
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selectBox.FadeIn(300, Easing.OutQuint);
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else
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selectBox.FadeOut(200, Easing.OutQuint);
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if (showUnread || showSelected)
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text.FadeColour(colourProvider.Content1, 300, Easing.OutQuint);
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else
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text.FadeColour(colourProvider.Light3, 200, Easing.OutQuint);
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}
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private bool showUnread => Unread.Value;
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private bool showSelected => selectedChannel.Value == Channel && !SelectorActive.Value;
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}
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}
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