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Add localisable string for difficulty multiplier display
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osu.Game/Localisation/DifficultyMultiplierDisplayStrings.cs
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19
osu.Game/Localisation/DifficultyMultiplierDisplayStrings.cs
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@ -0,0 +1,19 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class DifficultyMultiplierDisplayStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.DifficultyMultiplierDisplay";
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/// <summary>
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/// "Difficulty Multiplier"
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/// </summary>
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public static LocalisableString DifficultyMultiplier => new TranslatableString(getKey(@"difficulty_multiplier"), @"Difficulty Multiplier");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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@ -15,6 +15,7 @@ using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Mods;
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using osuTK;
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using osu.Game.Localisation;
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namespace osu.Game.Overlays.Mods
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{
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@ -99,7 +100,7 @@ namespace osu.Game.Overlays.Mods
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Origin = Anchor.Centre,
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Margin = new MarginPadding { Horizontal = 18 },
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Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
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Text = "Difficulty Multiplier",
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Text = DifficultyMultiplierDisplayStrings.DifficultyMultiplier,
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Font = OsuFont.Default.With(size: 17, weight: FontWeight.SemiBold)
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}
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}
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