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Add loading spinner when loading first run screens

This commit is contained in:
Dean Herbert 2022-05-10 18:04:10 +09:00
parent 25c6226ca9
commit a93c63b2b5

View File

@ -15,6 +15,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Framework.Screens;
using osu.Framework.Threading;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
@ -68,6 +69,9 @@ namespace osu.Game.Overlays
private Container content = null!;
private LoadingSpinner loading = null!;
private ScheduledDelegate? loadingShowDelegate;
public FirstRunSetupOverlay()
: base(OverlayColourScheme.Purple)
{
@ -115,6 +119,7 @@ namespace osu.Game.Overlays
RelativeSizeAxes = Axes.Both,
Colour = ColourProvider.Background6,
},
loading = new LoadingSpinner(),
new Container
{
RelativeSizeAxes = Axes.Both,
@ -310,7 +315,16 @@ namespace osu.Game.Overlays
if (currentStepIndex < steps.Length)
{
stack.Push((Screen)Activator.CreateInstance(steps[currentStepIndex.Value]));
var nextScreen = (Screen)Activator.CreateInstance(steps[currentStepIndex.Value]);
loadingShowDelegate = Scheduler.AddDelayed(() => loading.Show(), 200);
nextScreen.OnLoadComplete += _ =>
{
loadingShowDelegate?.Cancel();
loading.Hide();
};
stack.Push(nextScreen);
}
else
{